Species:
Sireni -
A hybrid creature which spends most of its time in the waters of the world; it can come ashore for small periods of time. Their diet consists of mostly aquatic animals and plants, although some of the more amphibious types have a liking for ‘land foods’.
Basilisk -
Name given to the serpent-bottomed creatures. They are very prideful in their tails, which can range from simple serpentish to having long tendrils of flowing hair, to even feathers. They love basking in warm, sunlit areas, but are also adept swimmers and some have even grown wings upon their arms to fly. They are mostly carnivorous, though they will also feed on berries and other fruits.
Sylph -
Sleek and slender mana types who resemble the common fairy. They generally stick to their forests when they fly, and are very good at disappearing.
Wyrm -
The flying dragon-types (as opposed to their flightless cousins, the Drake) they dominate the skies and are very territorial. Its not uncommon for a Wyrm to give up its “people manners” and go after other Ghostlings for prey or amusement.
Spectrals -
Mysterious sky spirits whose wings are made out of glowing ghost fire. They generally do not fly very high above the ground, but have been known to do so in some instances.
Poltergeist -
Said to have evolved from one of the ancient races. They prefer to stay in a non-corporeal form, and love to terrorize other ghostlings with their strong, psychic abilities.
Charm Dragon -
Very much like the Wyrm, except their wings are feathered and not webbed, and they are kind and considerate creatures (mostly). However, they can be quite prideful.
(( Ancients: Esper/Esprit ))
Centuries ago the Ancients lived together in peace. However when the god of light and the god of dark begun to call their forces they begun to bicker and feud between each other. They both chose an opposite side and have since than despised the other.
Esper-
Espers chose the path of the dark god. They have large hands and claws in order to carry more objects and inflict great damage to their enemies. This was a blessing long ago by the god of dark. Esper’s have a like for shiny objects and tend to be greedy. Most of them take things from others without a second notice. They rely more on instinct than lively intelligence or wit.
Esprit-
Esprits chose the path of the light god. They are elegant, graceful, and very intelligent. Unlike the Esper they were blessed with swift feet and can dance unlike anything on this earth. These are the more noble of the two and are usually very kind. They rely on intelligence and wit over primal instincts.
Oversoul Races
Oversouls are summons, special creatures who form from mana to assist those they deem worthy. Some stay by their owner's side as a loyal friend, others come when they're called, and some may even try to take their owner as theirs. So far, only a few kinds have emerged, and the info I have gathered for you is written below.
"You see, when an Oversoul bonds to you so much, they might even fall in love with you. They'll change their form, to mimic our Legend forms, always able to change back into their original selves whenever needed. Its a very rare happening, but it does occur."
Oversouls FAQ:
Q. Do they grow?
A. Sort of. They come to you as you see in the black-outs, but if you RP with them a lot, they can become a Legend.
Q. Do I need to own a Ghostling to have one?
A. No. Generally they are seen as a familiar, but if you want to RP one just as it is, that is also fine, and you have a better chance of getting it to Legend.
Q. Can they breed?
A. No, however, one at a Legend Stage can breed with a Ghostling.
Q. If I order a custom, can they wear clothes?
A. Yes.
Species:
Shep-
The gentle oversoul. These oversouls are like lambs; lovable, gentle, soft, but absent minded. They do anything in their power to make their partners feel better.
Soul Whisp-
These oversouls are affectionate and clingy. They fall easily into jealousy when their partners show more affection toward anyone else.
Kettle Spirit-
These oversouls are tricky and love a good joke. Their minds are like that of a small child.
Spirit Scribbles-
These oversouls have the trickster spirit as well, but also can be cunning. They have the unique ability to hide in paper. Unlike the others they do not show their affection up front. It has also been noted that they are a bit of a kleptomaniac.
Lore Races
Lores are essentially 'pets' for Ghostlings. You can own a Lore without owning a Ghostling. Most Lores can talk, tho some prefer to remain quiet. They are extremely faithful companions and often choose their Ghostling friends carefully.
Lore FAQ:
Q. Do they grow?
A. No, tho occasionally they will come from Inkwells.
Q. Do I need to own a Ghostling to have one?
A. No. Generally they are seen as a pet, but if you want to RP one just as it is, that is also fine.
Q. Can they breed?
A. No.
Q. If I order a custom, can they wear clothes?
A. No.
Species:
Scroll-
Scroll lores are said to appear only to those whom the gods favor. They can be noble and they can be wicked. It depends on what god they originate from. One thing the noble and wicked have in common is a great knowledge of history and that of written arts.
Leaf Lore-
Leaf lores always come in pairs. One is never without its partner. It is rumored that if they are ever separated the two halves would parish. Both have obviously different personalities, one is always the opposite of the other.
Lantern Lore-
Lantern Lores are shy creatures, but loyal once they feel safe with their owners. It may tae a while depending on how they are treated. They make great guides and seem to have a keen sense of direction. Anyone with a lantern lore will never be lost. They are calm and cool tempered. Their fuse is a mile long and are never quick to anger.
Fox Spirit-
Fox Spirit Lores are cunning and impossible to hear if they do not want you to. These foxes attach quickly to their partners as they love the companionship of one other. However they do not like large crowds and are scared easily. Also note they are tricksters and love to pull pranks and steal from others. Though they will never harm/steal their attached ghosting.
Luck Lore-
Luck lores have the ability to make one 'lucky'. Or put one in the god's favor as great things usually happen to ghostlings who have attached to a luck lore. Most of them are docile, but there have been several temperamental ones noted.
Jelly-
Jelly lores are innocent to the world around them. Most of them are sweet natured. Though they have the shape of a jellyfish, they do not need water to survive. They enjoy water greatly, but are still content floating through the air.
Leafling-
Leaflings are proud lores whom value their thick leafy hair above all else. To violate their prized possession in any way means certain death. They become very aggressive when they feel threatened. It is something of a sport for them to show off their leafs and try to top any other, to include leaf ores, in having the best due.