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"Don't let me live a lie before my life flies by."



_T H E - B A S I C S . . ._________________________________________________________________

    Nicknames: Ebony, Marie

    Codename: Cleopatra

    Pronunciations: [Eb-o-ni] [Mar-e], [Row-se-wat-er], [Cle-o-pat-ra]

    Age: 20

    Under The Clothing: Female

    Race: Egyptian

    Height: 5 feet 3 inches

    Weight: 120 lbs

    Relatives [Family]: She does not know what happened to her birth parents, but she has a father who she cares deeply for. He lives in Chicago, in the United States. Her mother is buried in a cemetery in Chicago.

    Role: Good. Hero. Soloist.

    Place of Birth: Egypt... as far as she knows.

    Interest: She may be good at heart, but one of the villains has caught her heart, and she does not know why. She's never met him face to face, but she wants to.


_M Y - S T O R Y . . .____________________________________________________________________
    Melody was found abandoned, in her crib when she was only a few months old. Her adopted parents, were scientist there for an exhibit in the Cairo museum. They had heard the cry of a small baby, and gone to investigate. There they found her, alone. The house looked like it had been torn apart. They were afraid for the child, especially when they saw snakes crawling around. But as they stepped closer to the crib, they realized the baby was not afraid of the snakes. In fact, as they watched, they realized the snakes were going to her, as if to comfort her. They were shocked, but this was Egypt. All kind of things happened there.

    They took the baby , and decided to keep her. Taking her with them to America, they made her their own. They , having taken her to the Egyptian embassy first, discovered that her name was Eboni. They kept her name, but changed her middle and last name, to protect her from whatever happened that day. Her parents told her of her origin, but were careful not to let her out of their sights. They sent her to private schools, and rarely let her go anywhere on her own.

    They knew she was different, it was not hard to see. They worked hard to make sure she realized there was love everywhere around her. They raised her to see the positive side of things, and it is most likely why she is a hero and not a villain. Although her gifts were darker in nature, she saw no reason to harm others. She saw her gifts as a blessing, to help others. And when her mother died during a trip to India, she decided it was time to move out on her own.

    She was only two year out of high school, but she did have her diploma. She knew what she wanted. She wanted to work with snakes, or with Egyptology. So she got a job at a local museum, in the Egyptian section. The museum loved her Egyptian look, even though they had no idea she was actually an Egyptian. She could not have asked for a better life. But she does wonder what happened to her birth parents. Why did they abandon her? Did something happen to them?

    After working at the museum for a few months, she was invited to become a teacher at Murakami High School. It was far from home, but they were asking her to teach their history class. It made sense, she had spent her whole life traveling around the world with her parents. Almost every year she went to a different private school around the world, so she agreed.


_P E R S O N A L I T Y . . ._________________________________________________________________
    She loves life, and wants to live it to the fullest. She loves her heritage, and strives to know more about it. She is a nice person, who sees the value in others .She has a kind heart, and even tries to help others by send her venom off to a lab to help create an anti venom that may help others some day.


Things I like:
    Moonlight, it such a lovely sight.
    Reading books, they can take you anywhere you want to go.
    Music, it helps calm her and her pet snakes.
    Adventures, who doesn't love a good adventure?
    Teaching, it brings a lot of joy to her.


Things I don't like:
    Bright Sunshine: It hurts my eyes.
    Fire: It burns my skin.
    Guns: They sure are loud.
    Grading Homework: Some kids cant even spell their own names right.
    Ice: She does not do well in it either.


Strengths:
    Intelligence: She is very smart and picks up on things quickly.
    Highly Forgiving: She does not hold grudges.
    Caring: She will take someone in, without a second thought.
    Nightlife: She flourishes at night.
    Outdoors: She does much better outside then she does inside.


Weaknesses:
    Extreme weather: Whether is cold or hot , she cant handle it. She takes after snakes, and prefers a bit of warmth, but not enough to fry her.
    Daylight: It practically blinds her.
    Music: Like most snakes, she can actually be controlled with music, if she is not careful. But she does love music.
    Her father: She will do anything to keep him safe.
    Her heart: She will do anything to help others, and if she fails, she will break.


Appearance:
    Her in her Hero's attire
    She has black hair, and tan skin. Her eyes are brown, but with specks of emerald. On a normal day, she will wear a black dress and her mother's locket. She usually keeps her hair down and since it is long she tries to keep a ponytail on hand. She prefers to not wear heels, because she likes being close to the ground.


Powers / Abilities:
    Night Vision: She can see at night
    Reptile Manipulation: She can control and speak with reptiles. She does tend to prefer snakes,though.
    Poison Generation: She can create poison within her body and can choose how to secrete it. Either she can cause it to seep through her skin or eyes.
    Enhanced Immunity: She does not usually get sick, and this gives her a resistance to most diseases and airborne sicknesses.
    Agility and Flexibility: She is incredibly agile, and like snakes she tends to find her way into anywhere and doesn't seem to have a problem squeezing into tight places.


Extra Information:
    She can speak Egyptian and English.
    She owns two snakes, both are black cobras.
    She teaches day classes, even though she prefers the nightlife.
    She is a hero even though her powers are more like a villains.
    Her favorite colors are pink and black.


Weapons / Tools / Equipment:
    Her birthmother's locket: It is her only connection to her birth mother, and it helps remind her of Egypt.
    Her Dagger: She does not usually use weapons, but she always has her dagger with her in case she needs to free some poor snake from a cage or net. You never know....
    Anti-Venom: She always keeps one small vial of anti-venom on her, in case she accidentally poisons someone.
    Her Backpack : Who needs a purse when you can have a backpack? She puts everything inside of it, including her books. Its like her comfort blanket in a way.
    Her Journal: She keeps a written record of every place she was been, and ever villain or hero she has met. The journal is written in ancient Egyptian though, as a small warning.


Code Box: Slow me down

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xxxxFor Neutral 7's Profile.


Log in failed.. error! error!.... log in input.. processing.. entry grained. Log in activated. Browser maximized.. Key code 'Epoxy Wolfric' entered.. Computing... Accessing... Accessing... failure! Unable to locate object of interest. Would you like to try once more? Entered again.. Accessing... Accessing.. failure! Unable to locate object of interest. Please try again. Bypassed.. History records maximized. Key code 'Epoxy Wolfric' entered.. Files deleted.. All data erased. Empty. No longer accessible. Kicked from server. Logging out.. Shut down.

Restart. Data retrieval? Confirmed. Loading.. Loading.. Loading.. Log in. Password entered.. processing.. entry gained. Log in activated. Browser maximized. Key code 'Epoxy Wolfric' entered.. Accessing.. Accessing.. Located. Open file? Opened. File maximized. Records, physical stature and personal information.. Granted.


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» E p o x y | I r e n a | W o l f r i c «
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"There's nothing I can really say.. I can't lie no more, I can't hide no more.. Got to be true to myself and it feels like.. I am just too close to love you, so I'll be on my way."



_T H E - B A S I C S . . ._________________________________________________________________

    Nicknames: Eppy, Wolf, Wolfy (Wolfie), Ira and E.

    Codename: Grey Wolf.

    Pronunciations: Epoxy (Eh-pock-sea), Irena (Eye-re-nuh), Wolfric (Wolf-rick / wool-frick).

    Age: Unknown, but she seems to be 17 years in appearance.

    Under The Clothing: Female.

    Race: German; Caucasian, but slightly on the pale side.

    Height: Five foot seven [5' 7''].

    Weight: One hundred and twelve pounds [112 lbs].

    Relatives [Family]: Waren, father. Audrea, mother. Adel, brother. Dirk, brother.

    Role: Unsure, but currently completely neutral. She does not waver in her resolve to help neither side, yet she can be swayed from this with the right words or situation.

    Place of Birth: Berlin, Germany.

    Interest: She is not one for loving or liking someone. She believes it to be a useless notion.


_M Y - S T O R Y . . .____________________________________________________________________
    Unable to retrieve personal history. Deleted from files before retrieval; permanent result.


_P E R S O N A L I T Y . . ._________________________________________________________________
    Her emotions are very.. warped, in a sense. She lacks the ability to love or like someone. She feels no such thing as 'terror', or 'panic'. She remains calm in almost every situation. She appears to be a Snake (year) and Aquarius (month). This means that she is acute, aware, cunning, proud, vain, vicious but also detached, progressive, humane, intellectual, flamboyant, sympathetic, and unpredictable. In order to properly explain her personalty, you must know about the Snake and Aquarius.

    Snake: Easily stressed. Dislikes noisy locations and hectic plans. They get a head instead or a rush from adrenaline. Very sophisticated and cultured. Elegant and graceful. Likes peace. Gets bored easily. Changes constantly. Slacker when it comes to work. Loner. Problem solver. Dislikes being interrupted, being mislead personally or professionally, and failure. Very few friends. Intelligent and open-minded.

    Aquarius: Forward thinking and self-directed. Dislikes 'bosses'. Clear-cut attitude towards goals. Investigative, curious and extremely active mentally. Tremendous amounts of energy.

    But this is just the basics, though she wavers from them. It is true that she is a loner, great with problems, sophisticated and intelligent. Most above perfectly explain her style, but she has lost a sense of herself so this may shift. Her cold attitude makes her seem very.. distant at times, though she rarely talks to begin with. She is a female with little use for words. As mentioned before she cannot feel panic in a situation. She cannot over-think herself into a mode of terror. She lacks that ability. She could be on the verge of death and just have a blank face. Because of this emptiness she has a strengthened stage of anger, which results in fits of pure rage, though rarely seen. Her determination is also enhanced.

    She has no faith in anything, whatsoever. She has no reason to believe in things. She just does what she wants and doesn't worry over a consequence of it. This has made her the perfect means to deal with trouble on jobs or in situations.


Things I like:
    Music; though picky she may be, she loves her music.
    Children; she adores little kids.
    Wind; claims that it feels nice.
    German language; her heritage has always interested her.
    People; Even though she is a loner, she likes the general population and being around people to some extent.


Things I don't like:
    Rules; she will obey them, though.
    Heights; she likes her feet planted on the ground, though she is not afraid of heights. Just a preference.
    Large crowds; she is claustrophobic.
    Smoke/Fire; the smell of something burning irritates her.
    Alcohol; dislikes drinking.


Strengths:
    Immunity; heat / hot temperatures do not faze her. Makes her stronger, actually. She can also manipulate the heat into fire.
    Windy Locations; wind manipulation is easier and more deadly.
    Lighter; means she can create fire not only with her body, so even when drenched in water she can still use it to attack, though limited.


Weaknesses:
    Water; works well against her fire attacks.
    Lack of air; fire + wind = gone. Simple as that.
    Motivation; she's not easily motivated.
    Body; her body in itself is a weakness. Her health determines how much of her powers she can use. Her arms are a key focus point, since that is where she channels most of her attacks, but other limbs can be used, or the mouth.


Appearance:


Powers / Abilities:
    Phasing/Ghosting; she can go through any object. Basically running through objects, such as walls. Also works with bodies, though it leaves the person with a strange feeling.
    Aeromancy; the use and manipulation of air/wind. This ranges from simple air attacks to using it to fly.
    Pyromancy; the use and manipulation of fire/flames. This ranges from simple tactics like.. lighting something on fire, to more powerful ploys of attack, like burning down a building. This also works well with her Bow and Arrow; burning arrows.
    Living Fire; the combining of Aeromancy and Pyromancy. This ranges from a fire whip to blowing out fire from the mouth.
    Enhanced sight and hearing, along with endurance/tolerance, agility, and healing.


Extra Information:
    Fluent in German and English. Because of this she has a slight German accent in her speech, but she mostly sticks with English. One might hear a few German words from her every now and then.
    She seems to be very void of facial expressions. She likes to tap at her jaw when in thought, or to pinch the bridge of her nose when annoyed. When happy, her lips will twitch. When sad, her eyes will be downcast.
    Addiction to flowers; if one was to hand her a rose, her favorite flower and object, she would most likely squeal and be calm. Roses are one of the few things that can legit make her happy.


Weapons / Tools / Equipment:
    Bow and Arrow.
    A black lighter with the word 'Wolf' on the side, in white.
    A grey phone / communicator-like device.
    A small baggy with rubber bands in it.
    Unknown what else she has with her / in her accessories.


Code Box: Alex Clare - Too Close.

Unable to locate the following:
History.

Trying to recover... May take awhile. Willing to wait? Approved. Recovering will take place over time.

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Good luck, bad luck your fate depends on me.
You're playing right into my hands, can't you see?



_T H E - B A S I C S . . ._________________________________________________________________

    Nicknames: Al, Remi

    Codename: Lady Luck or Card Shark

    Pronunciations: [Al-ice] [Le-bow]

    Age: 17

    Under The Clothing: Female

    Race: Caucasian

    Height: 5'8

    Weight: 135 pounds

    Relatives [Family]: Father - Rex LeBeau (Alive but not interacted with) Mother - Alexandra LeBeau (Alive but not interacted with) Younger brother - Charles LeBeau (Alive)

    Role: Completely neutral. Alice minds her own business when it comes to all this hero and villain stuff.

    Place of Birth: Jump City

    Interest: No one


_M Y - S T O R Y . . .____________________________________________________________________
    Alice was born into a rather strange family, her father was a part time 'villain' and her mother was a stay at home mom with a gambling addiction. Things went as normal as they possibly could in the LeBeau household as her father devised new evil schemes her mother did typical 'motherly' things; feed her child, provide homeschooling lessons, and teach her kid how to play poker. Those homeschool lessons never stuck with Alice but the gambling tendencies of her mother sure did. The girl was a wiz at card games of any kind and it seemed like lady luck was forever in her favor.

    As she grew older Alice continued to carry on her lucky steak and new found love for gambling she'd roam the streets and con innocent civilians out of their money, a job both parents appreciated. It wasn't until she happened upon a big shot casino owner that she discovered her ability to manipulate the likelihood of certain events upon winning the man had offered her at his casino. It was on her seventeenth birthday that Alice flew the coop and moved out of her parents house and into her own apartment. With her job at the casino and the occasional thefts she was able to fend for herself and isolate herself from her family.


_P E R S O N A L I T Y . . ._________________________________________________________________
    Alice is a loudmouthed, cocky, and belligerent girl who isn't afraid to speak her mind and when she does those who have sensitive ears best get as far away as possible since the green haired girl has no censor. She's always looking for a fight and will never decline a spar if offered. Despite her pugnacious nature Alice is skilled at quick thinking but isn't as great at executing them.


Things I like:
    Gambling
    Card games
    Money
    A good fight
    Messing with civilians


Things I don't like:
    Losing bets
    Sour foods
    Rules and authority
    Confinement
    Scaled Animals


Strengths:
    Alice is quite the trickster and can manipulate unknowing people into doing as she wishes.
    Al is skilled at devising plans within a matter of minutes.
    Alice is light on her feet and can maneuver quicker than most.
    Ranged fighting is something Al considers herself to be quite skilled at


Weaknesses:
    Alice lacks physical strength
    She is extremely superstitious an doesn't do certain things because she fears that they will throw off her lucky streak.
    Though skilled at formulating plans Alice can't execute them fast enough.
    Alice has a soft spot for children and can't bring herself to hit or fight them.
    Any attack that uses fire has the potential to burn Alice's cards, the main thing she uses to attack.


Appearance:


Powers / Abilities:
    Alice has the ability to manipulate the probability of something happening, making unlikely events to occur more often or instantly, and liable events to not happen. She can cause and prevent sudden deaths, earthquakes and other disasters, both good and bad luck.
    With the help of her enchanted cards Alice is able to trap unlucky targets into a parallel dimension unoriginally named the "card dimension" and can only be released when Alice no longer has possession of the card they were encased in.
    Using her enchanted deck of cards Alice is able to summon two familiars; the queen and the king which fight for the person who summoned them until defeated or forced back into the cards.



Extra Information:
    Alice works at a casino on the outskirts of Jump city.


Weapons / Tools / Equipment:
    An enchanted deck of cards
    Tarot cards
    A butterfly knife
    Her "lucky" pendent that was given to her by her mother
    A cellphone, because what teenager nowadays doesn't have one?


Code Box: TBD.

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» J a k o b e | "R E D x X" | K i z e r a «
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New body, New attitude, New skills, Same old Joy Ride.



_T H E - B A S I C S . . ._________________________________________________________________

    Nicknames: Jakobe Kizera

    Codename: Red X

    Pronunciations: Jakobe = Jake - ob, Kizera = Kiz - era. It mostly sounds the same way it is spelt.

    Age: Eighteen

    Under The Clothing: Male

    Race: Human: Caucasian

    Height: 6' 0''

    Weight: 149 lbs

    Relatives [Family]: A mother and father. Haven't seen them in years...

    Role: Neutral - Good/Evil

    Place of Birth: Around Homing District 1

    Interest: N/A


_M Y - S T O R Y . . .____________________________________________________________________
    A few years back, Robin had made a suit that was all black with a skull on the face part and red x's all on the mask, the left chest area, the palm and back side of the gloves, and even on the ankles of the boots. He had made this suit to conceal his identity from his friends and to get close to Slade. Xenothium was the power that ran the suit's functions; a highly unstable element Ultimately his plan failed and Robin locked the suit up, thinking he would never see it again. Not long after, someone had broken into the T tower without being noticed and stole the suit. None of the titans could figure out just who did this unforeseen crime, and none of them could catch him either. To the titans, he was nothing but evil that only cared about himself, and they were right about him caring for no one else but himself.

    Years later, a young boy by the name of Jakobe ran across the suit, just lying on the ground. He didn't think much of it at first except that it looked kind of cool, but then he saw a note on top of it. Upon inspecting the writing, he saw it said 'Take good care of this...' Jakobe didn't know who left this, if it was a trap, or if it was left here deliberately for someone else, but at that moment, he didn't care. His curiosity got the better of him and he picked the suit up, seeing the mask, the belt, and the red x's everywhere on it. When he put the suit completely on, belt and all, he began to wonder, 'Who in the right mind would leave this behind?' Once getting accustom to the suit, he began to see what it all had and could do, and to his surprise, it did a lot. He found the suit to be flexible, so he could move easily, he found a lot of weapons, much more than he could believe, and to top it off, the abilities this suit had; if the phrase: Blow your mind was real, his would be in chunks. Once he got use to the controls, Jakobe became a little more brave... and took it for a joy ride.

    It was long though, while using the suit's weapons and abilities to get him in and out of situations, that all the Xenothium that was left was gone and he couldn't use them anymore. Luckily, he knew a few things about chemicals and mechanics, so he took the suit back to his old burnt house and began making a new power source for it, making it the same red color, but this time he made it so that it would last a lot longer. Now with a new power core and everything along with new weapons and a few self-made upgrades, Jakobe was ready to take on the world as the new
    Red X.


_P E R S O N A L I T Y . . ._________________________________________________________________
    Lad-back, carefree, selfish, does whatever he wants to and doesn't care who sees or who wants to stop him. Thinks he's invincible with the suit on. Without the suit, it's not much different except he's a little bit more social.


Things I like:
    Money
    Himself
    Thrills
    Being the center of attention
    Hate to admit, but sweets


Things I don't like:
    Being stopped
    Staying in one place for too long
    Goody-goody heroes
    Losing power to the suit
    Just plain losing


Strengths:
    Mysterious
    Fast
    Good at Fighting, weapons and/or hand-to-hand
    His gadgets
    Is very clever


Weaknesses:
    Jumps into things headlong.
    Hates taking help, especially from heroes.
    Takes on missions and contracts without question.
    Easily lured by money if it seems to be right and not too good to be true.
    Prefers to be alone... all the time.


Appearance:


Powers / Abilities:
    Quicken Movement: With the suit on, Jakobe; Red X, will be able to move much faster than he normally can. Thanks to the suit's auto-correcting muscle movement system, this doesn't tire him out any faster than if he was running normally.
    Extremely acrobatic: This trait came with Jakobe already even before he found the suit. It seems that everyone who has used this suit had such ability. A trend one might say.
    The Game Changer: Along with giving the suit a new power source, he also added that once the power reached half capacity, the red x's would change to an orange color as well as his weapons. Big whoop, it changed colors, no big deal... right? In actuality, everything changed. His X shurikens have now become explosive upon impact, and his speed and striking power have doubled, but this part will tear his muscles apart if used for too long. If this ability is used for too long, eventually his suit will stop working, and what little chemical is left will becoming super-heated and explode.
    The "X" Button: Quiet a neat little gadget on the belt. Not much to say about it except when pressed, Jakobe will teleport instantly in a five mile radius in any given direction.


Extra Information:
    Is very slippery in tough situations
    Can 'get into your mind'
    Can become too cocky for his own good.
    Is very good at not revealing who he is when his suit is either on or off.


Weapons / Tools / Equipment:
    The "X" Gun: A new addition to the suit, the "X" gun will fire the old X shurikens like bullets with all the lethalness of one as well. Jakobe can switch the settings on the gun from firing one bullet at a time to firing as fast as an assault rifle.
    X Swords: By putting on metal semi-rings around his wrist, he can control the X's that come out of the back of his gloves, making the point that comes out of the end of the rings become longer and sharp. See Red X 2 picture for more details
    X Shurikens
    Xarang
    X-laser
    Xenothium Goo
    The utility belt


Code Box: -X-

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"We find you totally innocent, which is the worst crime of all..."



_T H E - B A S I C S . . ._________________________________________________________________

    Nicknames: "Maddie", "Liese", I'm sure there'll be more...

    Codename: Mardi Gras

    Pronunciations: name: (Mad-eh-lin) (Lees) (Kerr) alias: (Mar-dee-Grah)

    Age: 16

    Under The Clothing: Female

    Race: Causasian

    Height: 5'2"

    Weight: 116lbs.

    Relatives [Family]: mother: Martine Liese Coeur (deceased), father: Jean-Pierre Bernard Coeur (deceased), elder brother: Julien Gerard Coeur (believed to be deceased) younger brother: Henri Germaine Coeur (believed to be deceased), younger sister: Helene Marie Coeur (believed to be deceased) note: younger siblings were twins.

    Role: Mardi is a wild card indeed. Sometimes she causes trouble for her own gains (petty theft), but she does have a good heart and under normal circumstances wouldn't intentionally cause major harm to anyone. She has been known to help people on occasion, and who knows? Either side may have use for her 'talents' depending on who pays her more, who gets to her first, etc.

    Place of Birth: Paris, France. However, her mother and father moved to New Orleans when she was an infant.

    Interest: No one at the moment, she has yet to encounter anyone.


_M Y - S T O R Y . . .____________________________________________________________________
    Madelynne was born to Martine and Jean-Pieere Coeur on a hot summer day in Paris. She was a pleasant interrupt, but an interrupt nonetheless in their plans for their future together, which included buying a traveling circus in America. They were all set to finalize the arrangements when Martine discovered she was expecting their second child. Remaining behind in Paris to have the baby while her husband and son traveled to New Orleans to settle, Martine quickly rejoined her family with a new bundle of joy.

    Maddie was raised in the circus life, trained with her brother Julien to perform amazing feats of acrobatic stunts and thrills. She was a natural, and a shining star at that, often put on in solo acts to showcase her talents on the highwire or the acrobatic swings, she always insisted on working without a net, to the worry and dismay of her family. She had a natural 'balance' her brother envied, and she never fell. "Nets are for practice! Not showtime!" she would always argue. And she was right. The people came to see a thrill-show, and the Coeur family always delivered. With her father as the Ringmaster, her elder brother and their mother sometimes appeared in acts with her, that is, until her mother found out she was pregnant again. this time with twins. Maddie was 10 when her little brother and sister were born, Julien had just turned 14, and the entire circus was delighted by the additions.

    Three years came and went in the blink of an eye, and after a long summer-fall tour of their show around the country, the circus finally returned home to New Orleans for the last show of the season, not knowing or expecting it would be the last show of their lives. The show went on as usual, until the animal tamer lost control of one of the tigers. The animal leapt through the final flaming ring as trained, but one of the tassles of it's outfit caught and the frightened animal ran rampant, tearing the flaming cloth during it's desperate escape. The cloth was sent slinging into the tent flap as the tiger made a break for it, and the dry canvas quickly went up. People panicked, and chaos broke loose. Jean Pierre tried to keep everybody calm and orderly but it was a fruitless effort. The masses were swarming, and screaming and there was nothing to be done. The fire had reached the roof of the tent by the time the crowds has made it out, and strips of flaming canvas were dropping into the ring by the time Maddie had climbed down from the pedestal. Her father urged her to wait outside with the crowds while he rushed into the wing to save the rest of the family, who were blocked in by a wooden support beam that'd dropped from the blaze. Maddie ran outside, and looked back just in time to see her father toss his coat over the beam and climb across it....only to have part of the flaming roof collapse where he'd just run. Screaming for her family, she tried to run back in after them, but was snatched up by a fireman who'd just made it to the scene. Distraught and suffering from smoke inhalation, Maddie fell unconscious and was brought to the local hospital.

    When she came to days later, she sat bolt upright up in bed and screamed, still having nightmares of the fire. But when the nurse rushed in to comfort her, Maddie threw her pillow at the woman, and the strangest thing happened: Now it is said that when one experiences something significantly traumatic, it 'changes' you. Maddie was no exception to this phenomenon. The pillow glowed from within, then let off a flash of bright light and exploded into a flurry of confetti and streamers, knocking the woman back into the wall where she laid still. Frightened and now sufficiently terrified, Maddie ripped the monitor wires off of herself and backed away towards the window when security and two more nurses rushed into her room. Having little choice in her irrationally frightened mind, she flung the window open and leapt out. Falling quickly, and not knowing what to do, she closed her eyes and waited for the sudden stop...which never came! Slowly opening her eyes, Maddie looked down to see a circular glowing 'disc' had formed beneath her and was holding her suspended in the air about twenty feet from the ground. Confused, but not in any state of mind to sit around and ponder what was happening, all she wanted was to get away. The disc carried her off, flying her away from the hospital and far away, until it dropped her off just outside of the forest. She was exhausted and overwhelmed, and she curled up underneath one of the trees behind the underbrush and fell asleep.

    Woken up by a chittering noise, Maddie stirred and noticed two baby raccoons crawling on her and nibbling at her hospital gown. Amused by the creatures, she picked some berries from the bush beside her and set them down for the little masked mammals. Remembering suddenly how she got there in the first place, she stood up and started walking away, not noticing the raccoons following her. The best way to learn something was to jump right into it, so she was taught in the circus, and so she took a run and then jumped into the air, concentrating on trying to get that floating disc back. Not hitting the grass, but floating on the glowing circle, Maddie started zooming around on it, careful at first but then getting adventurous enough to try some loop-de-loops before landing back on the grass safely again with all the finesse of a well-trained gymnast. The confetti bomb in the pillow came to her mind and she tried to recreate one in her hands. Concentrating, the air-matter between her palms morphed and shifted into exactly that she wanted. Nestled in her hand was a glowing orb about the size of a juggling ball, filled to the brim with confetti and streamers and glitter. Taking a deep breath, Maddie threw the ball up into the air far as she could, and when it was a good distance away she willed it to explode, and burst it did, showering it's contents all over the place. The baby raccoons were sitting a few feet away, just watching, and waiting for her, unafraid and curious. Though she tried to look around for their mother, she couldn't find her anywhere. She couldn't just leave abandoned out there. Scooping the little critters into her arms, she hurried her way towards the location of the circus...or at least where it had been.

    The entire area was sectioned off with hazard tape and there was literally nothing left but smoldering ruins and unstable charred foundation. Setting the raccoons down, Maddie walked to the 'backstage' area of the main tent, where her family had been, where she'd seen her father run to. The whole place was covered in a thick layer of ash, but there were two clear flags where the firemen and EMTs had removed 'bodies' from the wreck. She'd seen the tent collapse on her family, but seeing this....made it clear. Tearing up, she hurried back to the raccoons, who were poking around through things and lifted them up, using her new found power to fly them all into town. She was alone in the world, like they were. And rather than end up in a foster home with a new family, Maddie decided she'd be better off on her own. Using her powers to break in to an apartment building nearby, she found some clothes her size and quickly changed. Walking around town in a hospital gown just wouldn't do. This was the beginning of her new 'life.'

    Another three years go by like nothing, and Maddie, now 16, has become quite adept with her powers. Traveling around from place to place (a habit she was used to, having grown up in the circus), she was never comfortable staying put anywhere for too long. Making her way all the way out to Jump City, she found a place to crash with her adorable little companions in a derelict apartment building on the outskirts of town for the time being. Having come up with an alias and a disguise for when she needed to scrap up some extra cash or other means to live, Maddie didn't want to be recognized as a criminal, especially seeing as how she meant well. She just wanted to be left alone. She didn't count on running into anyone who also had unique 'gifts' as she did, be it that they use them for good, or evil...



_P E R S O N A L I T Y . . ._________________________________________________________________
    Maddie is very sweet, very mild-mannered, and quite shy, however when she's using her alias, 'Mardi Gras' is anything but. She's just as loud, exhuberant, colorful, and extravagant as the festival from which she donned her name. Impulsive, and abit impatient, she doesn't like to rely on others, and has a hard time trusting people at first. All that aside, she is kind, albeit, quick-witted.


Things I like:
    Sweets
    Money
    Pranks
    Carnivals
    City life


Things I don't like:
    Super seriousness
    Falling down
    Tigers
    Being bored
    Being by herself (despite being a recluse, she hates being completely alone, and always goes to where she be among a crowd)


Strengths:
    Mardi is quick, nimble, and light on her feet.
    Her sense of right and wrong has become somewhat grayed out over the years due to her way of life. *Note: This is also a weakness.
    Maddie has made of habit of being 'just another face in the crowd,' given her choice of lifestyle.
    Her small frame makes it easier for her to fit where others normally couldn't.
    Mardi doesn't need to 'see' to use her powers or physical abilities. She used to do plenty of tricks blindfolded up on the highwire, and because of her natural balance, her other senses compensate for the lack of vision, so blinding her wouldn't do much, if anything, in terms of weakening her.


Weaknesses:
    Despite her ability to 'blend in,' Maddie also desperately misses the circus, and so 'Mardi Gras' has almost become a complete alter-ego for her, and she lavishes in the spotlight to the point where sometimes, it's hard for her to take off the mask and leave the 'stage.'
    Her raccoons are precious to her. She protects them and treats them more like children than animals.
    If her concentration is broken while she's using her powers, the shifted matter will either revert back to what it previously was or explode depending on the complexity of what she creates and how unstable the matter becomes.
    If her balance were impaired, it would cripple her physical abilities.
    Her family is a 'touchy' subject. And she still believes her siblings perished in the fire. If she were to find out otherwise....they could be used against her.


Appearance:
    Mardi Gras!
    Mardi uses two half-masks depending on her mood. She modeled them after the drama masks for comedy and tragedy, and serve to show her emotion as well as hide her identity while using her alias. She also wears a circus costume complete with jester's hat while hiding behind her alias, further disguising herself.

    Maddie is fair-skinned and has vividly green eyes, and sun-gold hair that stops just below her shoulders, which she often wears up in pigtails while masquerading as 'Mardi,' but down when she's just walking about being herself. She's not very tall, but she's lean and lithe, perfect gymnast build which suits both her current, and former life.


Powers / Abilities:
    *Matter Shifting: Mardi able to rearrange any form of matter to suit her whimsy at the time. The shifted matter takes whatever form she chooses so long as she concentrates, be it her 'sky-disc,' a 'confetti bomb,' or even something so simple as a 'blade' or a 'key.' If she can imagine it, she can create it out of matter that already exists. Those are just her most popular choice creations.

    *Note, however, that the shifted matter is neither permanent, nor stable, and if she breaks concentration, it will revert back to what it was, or lose cohesion and 'explode/burst!'

    Superior agility/dexterity. Having been raised in the circus and trained for may years in several performance methods including gymnastics and acrobatic feats, her discipline is high.
    Natural balance. Because of her shorter, more grounded stature, Maddie has a lower center of gravity and has almost complete control over her balance. A skill which aided her greatly growing up under the bigtop.


Extra Information:
    Maddie has two pet raccoons, aptly named: Bandit and Crook.
    It's unknown whether or not her siblings survived the fire. There were only two bodies recovered from the aftermath, and her parents' deaths were listed in the newspapers' obituaries (which Maddie threw away after reading, not bothering to read the article on the incident itself which mentioned the Coeurs other three children being 'missing.')
    "Mardi Gras" may be stopped by breaking her concentration, or by using anti-matter tactics to prevent her matter-morphing abilities.
    Maddie is not the type to just ignore a distress call. This has gotten her into trouble in the past.
    Roses are her favorite flower, and pizza is her favorite food.


Weapons / Tools / Equipment:
    Mardi sometimes uses her raccoon pets to aide her in her mischief.
    Mardi always has a goodybag to stash her 'haul' when she's committing petty crimes like robbing a candy store or a cash register.
    Maddie always wears her Mardi outfit under her clothes for quick changing, and keeps the mask, ruffles, gloves, cap, and shoes in the overlarge pockets of her longcoat which is always on her.
    "Confetti bombs," are her weapon of choice.


Theme Song: To The Shock of Miss Louise

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Do I look like I care if I hurt you?



_T H E - B A S I C S . . ._________________________________________________________________

    Nicknames: Fang, Mauler, Mr. Spiky

    Codename: Crawler

    Pronunciations: Cash-urn Fell-my-re

    Age: 18

    Under The Clothing: Male

    Race: Meta-human, Caucasian

    Height: 5'7

    Weight: 133 lbs

    Relatives [Family]: Unknown, presumed dead.

    Role: Evil. Villain.

    Place of Birth: Believed to be somewhere in Minnesota, USA

    Interest: We're talking about food, right?


_M Y - S T O R Y . . .____________________________________________________________________
    Nothing is know of Casshern's early childhood and when asked about it he always replies, "I killed and ate them for the Lolz." Then he would walk away laughing while most would question if he was telling the truth or not. The truth of matter is that most don’t want know the answer so they never bring it up again.

    When he arrived at the H.I.V.E. Academy Casshern was about the age of six, after having torn through the security, and few students that got in the way, only rummage through the school cafeteria. Not wanting to pass up such a destructive student, despite the mess he had caused. Blood invited Casshern to the H.I.V.E. Academy only to be ignored as if he was no one important. But after wolfing a ham he eventually answered the Headmaster with a cocky grin and a "Will I get to have more fun?" It being obvious what he meant by fun so he nodded.

    Since then Casshern has attend H.I.V.E. Academy though he not the most stellar student. But he more the makes up for his lack of study skills in combat practice. Though he was nowhere near leadership material at all and does poorly when placed in a group, as he has more than a few times hurt other students during group excises. But in Casshern's mind all that matters during those things was how much fun he was having.

    Because of repeated actions against other student even while teachers or even when the headmaster was present, Casshern tends to be on short leash, but that doesn't stop from breaking things. His personal goal, something that he actual learned for listening to Blood yammer on, is to crush anyone in his way and turn the world into his play thing. First step to that goal kill the Titans, next, he's still thinking about the next after that.


_P E R S O N A L I T Y . . ._________________________________________________________________
    Casshern is impulsive and doesn't can’t about the implications of what might happen due to his actions. However, though he is not well read when in solo combat, he is devastating, even when the enemy has a group of people behind them. That being said he only believes that working with others would slow him down and get the way. But he isn't one to finish off his foes right away, instead after he has disabled them he takes his time cutting them apart, if given the chance. Coupled with his sadistic personality, if hungry enough, which is often after a fight, he has no qualms about cannibalizing, order of the food chain and all that, though H.I.V.E. students are off the menu with no expectations of late. He is also easily board and impatient cares for little expect combat and food, taking orders however are out of the question. However unless there from Brother Blood directly. Casshern functioning mostly on instinct reveres him the alpha but once he show sign of being weaker than him he wouldn't hesitate on betraying him at the drop of a hat


Things I like:
    Meat
    Screams
    Adrenaline
    Breaking Things
    Testing his metal


Things I don't like:
    Vegetables
    Sitting around
    Being hungry
    People that get in his way.


Strengths:
    Above average strength
    Can sense the vibration of movements
    Stealthy
    Incredibly dangerous in close combat.
    Above average agility
    Very flexible in combat when alone


Weaknesses:
    High Sonic Noises.
    Higher Metabolism
    Soloist


Appearance:


Powers / Abilities:
    Spikes and Blades of Bone: Casshern is capable of sprouting an assortment of sharp bone protrusions from his body and retract them at will. These all, however, are like shark teeth and can be re-grown if one is lost in combat or fired at enemy like a projectile.
    Super Cutting/Digging: Casshern is able to use the muscles in his body in order pulsate at rate to allow him to dig the solid ground with minimal effort. This technique can also be used to cut through objects that a normal swing wouldn't be able to cut through.
    Strong Bones: Simple Casshern's bone are the strength of high grade steel.
    Jaws of Death: Though this is not a power many would fear. Casshern's bites strength is triple that of a salt water crocodiles, which, coupled with his two rows of razor shape teeth, makes it one of his deadliest close-counter weapons.
    Super Senses: Casshern's sense of hearing and smell are far beyond humans and come just above the realm of dogs.


Extra Information:
    Though not a super power itself Casshern's stomach his capable of digesting just about anything.


Weapons / Tools / Equipment:
    H.I.V.E. Communicator
    Food pills: One is capable of sustain a person for twelve hours. For Casshern it's about four hours.
    Teeth necklace: All his own.


Code Box: Fast Like A Shark- Accept

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"I vish my accent didn't get in de vay so much."



_T H E - B A S I C S . . ._________________________________________________________________

    Nicknames: Scales, Freak, Thing, The Crocamanderog

    Codename: Ripper, or Leopold. He prefers Leopold.

    Pronunciations: Lee-oh-pole'd Von Van-der

    Age: 16

    Under The Clothing: Male, but it seems kind of irrelevant.

    Race: Swedish Mutant (Crocodile, Salamander, Frog, and maybe some other thing. Dunno where the hooves came from).

    Height: Slouched: 6ft 6; Standing as high as he can: 13ft 3.

    Weight: 3,512 lbs ... or 156 lbs, depending on his form.

    Relatives [Family]: A widowed mother that lives out of state, and presumably out of the country; a dead father; (a possible later sibling, if anyone cares to make a character related to Leopold).

    Role: Villainous mutant lizard.

    Place of Birth: Stockholm, Sweden.

    Interest: "I don't tink I'm de guy...or creature...for dat type of ting."


_M Y - S T O R Y . . .____________________________________________________________________
    Leopold was born into an upper middle class family in Stockholm, Sweden. He lived an utterly and completely normal life there until the age of seven, when he moved to the United States. Jump City was such a strange place to Leopold. Even stranger given his lack of English. But aside from that, he still lived a normal life until he turned twelve. He witnessed his mother butcher his father with an axe. Leopold saw every swing, every drop of blood, and removed limb. And it fascinated him. He wanted to watch it more. But when his mother realized Leopold had seen the entire thing, she knew that she would have to kill him too. So she cleaved little Leopold right in the head, a large gash and a decent chunk of his skull missing. She rushed the body into her car and found a convenient place to dump it; the Jump City Nuclear Waste facility. Leopold's dad had worked there, so she used his card to get in. Madam Vander threw the body of the nearly dead Leopold, wrapped in a brown blanket, into the nearest river of radioactive sludge she could find. She then drove off, burned Mister Vander's body, and moved out of town.

    (I know the whole 'nuclear waste' thing has been done before. Don't call me unoriginal.) But the twelve year old Leopold had not died, nor would he die that night. Overexposure to the nuclear waste rapidly mutated his DNA structure, morphing him into some sort of demon. For the next two months, Leopold lived in solitude in the outskirts of Jump City until he finally moved in, residing in the Abandoned Stadium. He remained mostly isolated, occasionally scavenging. He would often eat himself if he couldn't find anything, though he tastes awful. Only until recently did he eat human, and he generally doesn't like to. It helps him retain what little 'human-ness' he has left.

    More recently he sided with the leader of the HIVE Academy, Brother Blood. He swore loyalty, and in return was given a human appearance. It's merely an illusion, but it works plenty enough for Leopold.


_P E R S O N A L I T Y . . ._________________________________________________________________
    Leopold is a nasty bugger. He is very cruel to whomever he chooses, and has many different ways of inflicting pain. On a different tone, Leopold is rather social, but rarely has a chance to show it. He's actually very polite to those whom he does not intend to murder. Of course, he doesn't get to show that much either. On a different note, Leopold is fond of older music, and plays the accordion to many Soviet songs. He will memorize the Russian lyrics, despite not knowing their meanings, just to sing along with the song.


Things I like:
    Golf
    Accordion Music
    Older music
    Destroying things
    Socializing


Things I don't like:
    Silence
    'Goody-goody people'
    Extreme heat
    The Titans (Except Locus)
    Most vegetables


Strengths:
    Scales capable of shrugging off 105mm rounds
    Brute strength
    Ability to ambush
    Size
    Great personality


Weaknesses:
    Fire
    Large explosions
    Ignorant people
    If someone were to crush his pendant, his human form would vanish
    Disorganization


Appearance:


Powers / Abilities:
    Leopold has a silver tongue. He seems to be somewhat simple minded at times, but he really knows what he's doing.
    Immense strength
    Pretty darn fast
    Mad accordion skills
    Limb regeneration (look below)


Extra Information:
    Leopold is an excellent swimmer and can be very fast on land.
    The limb regeneration is slow and sometimes ineffective. More than often, Leopold will end up ripping off his own arm, leg or tail if it is not regenerating fast enough.
    Leopold has no eyes, so instead he uses an enhanced version of echolocation that works like a black-and-white camera...unless he's in his human form, obviously.
    The sacs on Leopold's neck are an extra pair of lungs, and can be used to filter compounds like tear gas out of the air, making it breathable for Leopold.
    Leopold liked to be as normal as possible in human form, unless he thinks someone needs a beating.


Weapons / Tools / Equipment:
    His body (teeth, tail, hands, hoofs).


Code Box: It is a good song, really.

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"You will kneel before me, and you will confess that I am God!"



_T H E - B A S I C S . . . _____________________________________________________________

    Nicknames: Sebastian Blood, Sebastian, Bastian, Brother, Blood, Headmaster, Master.

    Codename: Brother Blood, Headmaster, Master.

    Pronunciations: seh-bass-tee-enn (sebastian), bruh-thur (brother) bluhd (blood), hed-mass-ter (headmaster).

    Age: Unknown. Appears early-mid 50's.

    Under The Clothing: Male.

    Race: Undead (vampire).

    Height: 6'3".

    Weight: 187 lbs.

    Relatives [Family]: Cassandra Morgan McCafferty -Mother Mayhem (deceased), Evelyn - daughter (whereabouts unknown).

    Role:Villain, Headmaster of H.I.V.E. Academy, Cult Leader.

    Place of Birth: Unknown.

    Interest: None at the moment, but would not object to finding a new 'Mother Mayhem'.


_M Y - S T O R Y . . . ______________________________________________________________
    Brother Blood came into power upon completing the ritualistic and inevitable slaying of his own father (the previous Brother Blood). It was a curse placed upon his bloodline that each male successor would inherit the title by slaying their father, however, the current Blood broke the curse when his wife Cassandra, the former 'Mother Mayhem', bore him a half-human, half-vampire daughter. During childbirth, the pain broke Cassandra free of Blood's mind control. Knowing she would not survive the labor, she begged the midwife to smuggle her baby far away, and hide her safe from Blood and his cult followers. Cassandra only got to hold her daughter for moments before she passed away, long enough to bestow her with the name Evelyn. The midwife was true to her word, she fled with the hybrid child before Blood arrived home and was not seen since.

    When H.I.V.E. Academy's former headmistress went missing, Blood was all to eager to step in and fill the role. Using his mind-control, he raised a well-trained team of teenagers to to hone their destructive/deadly powers. Enough so that it got the attention of the Teen Titans. Catching Cyborg as the young man attempted to infiltrate his operations, he nearly corrupted him with promises to return the boy's lost humanity. Cy managed to see through Blood's illusions and resisted his mind-control techniques however, and blew the lid off Blood's plans for the time being. However, not before Brother Blood managed to download Cyborg's blueprints without his knowing...

    Sometime later, a new H.I.V.E. infrastructure was constructed deep beneath the ocean's surface, catching the attention of Aqua Lad. Warning the Teen Titans about Blood's plans, due to intel from a spy on the inside, within Blood's inner circle, Cyborg discovered that the weapon Blood and his followers had constructed was based off the stolen blueprints of his sonic-resonator canon. Blood had planned to use the weapon to create a tsunami large enough to flood Jump City and wipe it off the map. Foiled once again by the Titans, and betrayed by who he believed to be his most loyal follower, Bumblebee (who was the spy all along), Blood fled proclaiming that Cyborg owed him a new base.

    Making his reappearance on the other side of the country in Steel City. Blood kept close watch on the Titans East, and using his new and 'improved' followers (upgraded fully automated servants built using Cyborg's blueprints), he managed to capture Aqualad, Speedy, Bumblebee, and Mas Y Menos, and put them under his mind-control powers. His plan was to lure Cyborg to him, and forcibly 'recruit' him back into his school. Believing that it was his cybernetic implants that allowed Cyborg to resist him everytime he attempted to submit the him, Blood used his technology and outfitted himself with upgraded cybernetics, even going so far as to attempt experimentation on the Titans East with the same procedures. He hadn't counted on the Teen Titans showing up to save the day. Facing off against Cyborg one-on-one again, he nearly defeated the young man with the combination of his already impressive vampiric sorcerer-like abilities and cybernetic upgrades. Just as he was about to destroy Cyborg however, the Titan fought back, tapping into Blood's spiritual power in order to repair himself and turn the tide of the battle. He defeated Blood and left him broken to be imprisoned, and there he remained, for awhile.

    Prison never sits well with villains, and it wasn't too long before Blood broke free of his confines and fled back to Jump City. Broken, and without any followers left, he retreated to the remains of his old H.I.V.E. Academy. There were a few homeless scavengers that had taken up refuge there. A few he killed to replenish his strength, the others he allowed to live under his careful control. The hidden base was rebuild, expanded, and re-opened. He sent out his followers into the world, secretly recruiting young individuals with unique 'talents' yet again. The Titans were long retired by this point, and while there was little in his way from amassing an army of followers, Blood decided this time to bide his time and work slowly. Patience was not one of his virtues, but he had learned from his past mistakes. It wasn't technology that had allowed Cyborg to resist him. It was his spirit. And now with that knowledge Blood knew how to keep his followers in his grasp. He simply needed to break their spirit, and they would be utterly and completely his to command.


_P E R S O N A L I T Y . . . ___________________________________________________________
    Blood is manipulative, controlling, and insightful. He uses people's deepest desires and dreams against them and preys upon their fears and doubts. He's cold and calculating, masquerading as a compassionate, sympathetic soul. He would not hesitate to send someone to their own demise so long as he came out alive, however, he also doesn't make it a habit to hide behind others. He's fully capable (as he shown on several occasion) of fighting his own battles and coming out victorious. His guise as an aged teacher is an elaborate deception. For his age, he's physically fit, nimble, agile, and quite a skilled fighter and sorcerer.


Things I like:
    Being revered, feared, adored, served, and all around worshipped.
    Teaching.
    Winning,
    Killing.
    Blood.


Things I don't like:
    When people break free of his mind-control, resist him.
    People who underestimate him.
    Unruly, undisciplined students.
    Excessive sunlight.
    Being defeated.


Strengths:
    Intelligence.
    Charisma.
    Photographic memory.
    His followers.


Weaknesses:
    Overconfidence.
    Arrogance.
    Sunlight.
    Holy items/magics.
    His daughter.


Appearance:
    Brother Blood
    Blood appears as a middle-aged man, silver-white hair, clean shaven, well-kept, and for every sense, attractive for his age. His eyes are deep blue, but glow red when using his powers. He's tall and slender, but deceptively strong. He has a commanding and charismatic 'presence' even without his power.


Powers / Abilities:
    Mind-control: Using his vampiric ability to reach into a person's mind, Blood can either outright control them like a puppet, or place a subliminal hidden 'seed' of control that influences others' actions and behaviors, while giving them the false appearance of free will.

    Magic: As a powerful sorcerer, Blood can summon energy bolts, blades of magic, fly/levitate, teleport, etc...

    Blood control: If granted direct access to it, he can manipulate blood to his whim.

    Enhanced speed/strength/senses: As a vampire, all of Blood's basic abilities as a human are super-enhanced. He can move at blinding speed; he faced off against Cyborg in a test of strength and defeated him on multiple occasion; and he can see incredible distances, his smell is sensitive enough to track, and his hearing can allow him to listen in on conversations when people think their whispers can't be overheard.

    Charisma: Blood is a charming, charismatic leader-type, and he's more than able to gather a following with or without controlling their minds. He fancies himself a cult icon, and seeks a following, which usually do his bidding loyally without question.

    Regeneration: As a vampire, Blood has regenerative powers, however they are not quite as simple as 'hack off a finger, grow a new one'. The time it takes, depends on both the severity of the injury, and how 'fed' he is at the time. A quick slice across the skin is near instant, whereas a hacked off limb would take days, and quite abit of feeding/blood-washing to heal.


Extra Information:
    Unlike most myths, as a vampire, Blood can be out and about during in the daylight. He does not burn, nor turn to ash; however, during the daylight hours, his abilities are severely limited, and he is as weak and plain as any regular human. The sun puts a complete damper on his vampiric power. He is not affected by garlic, silver or running water like the myths, but Holy relics and magics can harm him.
    He must drink blood in order to maintain his power and strength. With all of his followers, it is never in short supply.
    He still to this day does not know the whereabouts of his daughter. The midwife knew his secrets and abilities, and managed to hide her tracks too well. He knows she's out there somewhere, but has been thus far unable to locate her.
    At one point when he believed Cyborg's technology to be superior, Blood had half of his body outfitted with cybernetic implants, which over the years he has been working to remove bit-by-bit. It's been a slow, tedious, and painful process.
    Thanks to the curse on his bloodline, he can only be truly killed by his male heir, since he has none, Blood is considered 'immortal'.


Weapons / Tools / Equipment:
    Blood.
    Never ending supply of potential followers/minions.
    Magic.
    H.I.V.E. Communicator.


Theme Song & Lyrics: Veritas - Kamelot
In Morte Ultima Veritas!

Versatile Explorer

xxxxxxR e s e r v e d
xxxxFor Malchior's Profile.


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» M a l c h i o r | o f | N o l «
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"Where has all the magic gone, lost behind or lost along...?"
"Don't you miss the ancient times, the riddles and the subtle signs...?"

"So the book of shadows tell, the weak will always obey the master!"



_T H E - B A S I C S . . .____________________________________________________________

    Nicknames: Anything but my name, and I will end you.....though people typically tend to scream 'dragon' at me, I promise, that is NOT my name.

    Codename: Malchior, Malchior of Nol.

    Pronunciations: mal-kee-or (malchior), null/noll (nol)

    Age: Exact age unknown, over 1,000 years.

    Under The Clothing: Male.

    Race: Dragon.

    Height: 6'2" human/paper form, 37' dragon form (on all fours), 71' dragon form (standing), 153' dragon form (head-to-tail).

    Weight: 2 lbs. paper form, 185 lbs. human form, 2-tons dragon form.

    Relatives [Family]: Rorek of Nol (brother- whereabouts unknown)

    Role: Evil. Villain. Future master of the earth.

    Place of Hatching: The Kingdom of Nol.

    Interest: None, atm. Who could possibly love a dragon, except for poor, pitiful Raven?


_M Y - S T O R Y . . .______________________________________________________________
    Hatched in the valley of Nol under the care of his own kind, Malchior only had one other egg as his clutchmate. His brother, Rorek. They were nigh inseparable growing up, but the differences in them were as plain as night and day. Rorek was wise, kindly, honest, merciful, and humble; Malchior was passionate, ambitious, manipulative, and arrogant, and a streak of cruelty ran through his blood. One day, while adventuring out of their protected mountain-surrounded valley, they ventured into the human kingdom nearby. Disguising their forms and walking amongst the humans in their own skin, they both observed and formed their own opinions.

    Rorek grew to like mankind. He witnessed that day, the depths of their compassion, gentleness and good-will, and judged them highly. Malchior saw quite a different sight. He witnessed only greed, harshness, and violence and condemned them in his mind as a barbaric, savage race. Still, he and his brother found one young lady amongst their very different thoughts that they both were smitten at first sight, and formed one agreeable opinion on. She was kind, and beautiful and she could do no wrong in either of their eyes. Though they both felt badly for concealing their true natures from her, Rorek decided it was best to keep their secret, for the sake and safety of their own kind. Malchior however, couldn't bear to lie to her. Walking with her late one night, he told her of his true nature, and how he and his kind (who lived in the valley beyond the mountains) had been watching them for some time. She was fascinated, and wanted to know all about them, and Malchior, blind in love, was all too willing to oblige. They kissed and bid one another goodnight and it seemed Malchior's mind about the human race had been changed completely.

    However, the next day when it was time for he and his brother to leave the kingdom and return to their valley, Morgan was nowhere to be seen. Disappointed and hurt that she had not come to see them off, Rorek and Malchior left the village and returned home. The days and weeks passed without consequence...

    Waking in the twilight (when they usually slept) to the sounds of roaring, and screams, a battle waged outside their cavern. Their parents were gone, and both Rorek and Malchior hurried outside to witness a most horrific sight. There were entire battalions of humans that poured into their valley from every angle, doing battle and slaying their kin. The twilight was when the dragons' vision was almost completely compromised. They could see great during the day, even better at night....but in the wee morning hours just before the sunrise, and then again at dusk, when the light began to fail and mix with the night, the refractive lenses in their eyes confused the blended light and rendered them near-blind.

    All around them, their friends and family were falling to the humans' attack. How they had known precisely when to attack, was a mystery....that is until the blissful darkness finally set in! Seeing a single young lady standing on the edge of the plateau that overlooked the cavernous castle-spire in the center of their valley, Malchior pointed accusingly at Morgan, crying out for his brother to help him capture the treacherous wench. But Rorek refused. Flying at her, intent to kill, Malchior watched as she disappeared right in front of his eyes. He hadn't seen her consume some of his kins' blood, which granted her the ability to use magic....so.....that was what she and the humans were after all along! Roaring in fury, he tried desperately to save some of his people but there were just too many dragon-slayers, he was outnumbered. He retreated, glaring at his brother as he watched Rorek take human form and rush down to join the armies.

    Returning days later to find the valley deserted, he was disgusted to see that the humans had scavenged from his kind. There were so many bodies left behind, but many of them had scales, claws, and teeth missing. Their blood was still in lakes upon the ground. One-by-one, Malchior approached each body, bathing himself in the blood of his fallen kin and absorbing their powers, strengthening himself with each dragon's essence in turn. Hatred burned black in his heart, both for mankind and his human-loving brother. And especially for Morgan...the temptress witch who deceived him. His blood burned for vengeance and retribution for what was done, and he spent the next few years seeking it. Razing crop-fields and burning villages to the ground, Malchior laid siege to the entire kingdom, determined to draw Morgan out to face him, but she never came. Rorek on the other hand, still masquerading in his human skin, did.

    His brother bravely came to face him late into the night, not using the dusk to his advantage like a coward. He commended him for that much at least. They waged battle, Malchior unleashed his fury for Rorek's traitorous ways, and Rorek fought valiantly, desperate to protect the kindgom. Unlike his brother, Rorek did not condemn the humans for their flaws, and certainly could not fault the entire species for Morgan's single betrayal. Empowered by their fallen kin, Malchior was all-but-invincible, none of Rorek's spells or magics could even scratch his hide. He was about to consume his brother in his feeble human form, when Rorek enacted a powerful curse, entrapping him inside an enchanted spellbook.

    Over time the book was lost to Rorek, who seemed to 'vanish' with the ages, but was found by a young Azarathan girl by the name of Raven in the modern day. Using her, Malchior gained her trust and taught her the counter-curse to free him from his paper-bound prison. Realizing his deception once he was released however, Raven used Rorek's curse to trap him in the spellbook once again and locked the tome away. Later still, a group by the name of the 'Brotherhood of Evil' freed him from the book once again. During a battle, though, Malchior was sent hurling into another dimension, saving the 'earth'.... for now.


_P E R S O N A L I T Y . . .___________________________________________________________
    Malchior is cunning, patient, and cruel. He's sly and quite adept at manipulating people's thoughts and playing with their emotions, twisting them to his advantage. He has a dangerous temper, though it takes quite a great deal to reveal it. He is very powerful, even for a dragon, and would love nothing more than to rule the earth and make mankind pay for it's actions against his kin.


Things I like:
    Destruction.
    Death.
    Magic.
    Power.
    Other dragons.


Things I don't like:
    Morgan Le Fay
    Humans.
    Being imprisoned.
    Being made of paper. It makes fire-breathing a touch hazardous.
    Rorek.


Strengths:
    His hide is impervious to magic, and impenetrable (unless he lifts his scales).
    Excellent vision. Malchior can see quite a great distance in both the daylight, and nighttime.
    Immensely powerful magic. Having lived for so long, and studied every magical text and tome every written, Malchior's power is unrivaled, except by perhaps Rorek.


Weaknesses:
    He cannot see well during dusk or dawn, this time of day he is rendered very nearly blind, and chooses to sleep during these few hours.
    His anger at his brother and Morgan, is still like a fresh wound.
    His tendency to gloat in his arrogance has gotten the better of his judgement in the past.
    Malchior's soul is bound to the spellbook. It is the only means of truly stopping him. He cannot let anyone else learn the curse to entrap him.


Appearance:


Powers / Abilities:
    Firebreathing: Self-explanatory.
    Paper manipulation: Being trapped in the book for so long, Malchior has become able to use paper to serve his whimsy, be it something simple as slicing like a blade, or forming a folded rose.
    Magic: Malchior knows every spell ever written to date, and could easily access new spoken words just by hearing them.
    Flight: Self-explanatory. He's a dragon. Dragons have wings.
    Telepathy/Projection: Dragons have no 'vocal chords.' Malchior's voice is a projected sound from his mind. While in his human form, he mimics lip movements to make it seem like he's speaking, but he is in fact, not. And in his dragon form, his true 'voice' is tri-split and reptilian-sounding.


Extra Information:
    The lady he and his brother fell in love with was Morgan le Fay.
    Dragons contrary to popular belief are not extinct. His valley was wiped out, but dragons existed all over the earth. They merely live in hiding because of the humans, and do not wish to incite another 'hunt', and therefore do not seek one another out.
    Malchior likes tea.
    He eats raw meat.
    He likes music. It's the one thing humans can do right, in his opinion.


Weapons / Tools / Equipment:
    Claws.
    Tail.
    Teeth.
    Magic.
    Paper.
    Impervious, Impenetrable skin.


Theme Song:The Spell - Kamelot

Versatile Explorer

xxxxxxR e s e r v e d
xxxxFor The Twins's Profile.


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» Hénri Germaine Coeur | & | Heléné Marie Coeur «
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"Mirrors are doors to places only the mind can see. But sometimes, those doors can open..."



_T H E - B A S I C S . . ._____________________________________________________________

    Nicknames: Too many to name. Hénri and Heléné have been to countless lands and accumulated many acquaintances who all address them differently.

    Codename: Gemini.

    Pronunciations: (ahn-ree) hénri (jerr-main) germaine (kerr) coeur ; (ell-enn or hell-enn) heléné (muh-ree) marie (kerr) coeur ; (jem-enn-eye) gemini.

    Age: 9 years old.

    Under The Clothing: A male & a female.

    Race: Human, causasian.

    Height: 3'10".

    Weight: 64 lbs.

    Relatives [Family]: Martine Liese Coeur (deceased) ; Jean-Pierre Bernard Coeur (deceased) ; Julien Gerard Coeur (whereabouts unknown) ; Madelynne Liese Coeur (whereabouts unknown) ; Angela, George, & Tobias Lessard (1st adopted parents & brother- Los Angeles, CA) ; Mark & Teri Greenwood (2nd adopted parents- Duxbury, MA)

    Role: It is unclear what role Gemini will play. They're only children, afterall. They are certainly not bad children, but they are still young and inexperienced to life, and lack complete control of their powers...

    Place of Birth: New Orleans, Louisiana.

    Interest: None.


_M Y - S T O R Y . . ._______________________________________________________________
    Neither twin remembers much before the fire. Images come and go, flashes and fragments of what used to be. Sometimes they hang onto those bits and pieces tightly, knowing that whatever came before, was good, and they were happy and loved. Other times, they dismiss the sporadic memories as their own imaginations running away with them. Regardless of their past, the trauma of the fire and the losses awakened something within the twins. Something that bound them completely, and something that would never let them live a 'normal' life.

    Placed in the system, and adopted immediately by a young couple with a young boy of their own, Hénri and Heléné were given the last name 'Lessard' as children of a new family. Things were good for awhile, simple. They loved their older brother Tobias and the three were nearly inseparable. Until the 'accident' anyway. Playing hide and seek in the forest in their backyard, Hénri, having found his sister easily, set out with her to find Tobias. Stumbling across a small stream with a looking-pool, they noticed in the reflection of the still water something strange. They could see a very large winged beast, breathing fire and terrorizing a village. Frightened of the sight, Heléné grasped her twins' hand tightly and then the strangest thing happened. The water gave off a 'pulse' and then a blinding glow. Energy rippled from the still pool and within the dragon's world, what looked like a hole opened up in the sky. Within it, the beast could see two small children staring down a it. Charging for the hole in the sky, the dragon erupted from the portal and knocked the twins back with his great wings. Tobias, bored with hiding and waiting came looking for his brother and sister, and upon seeing the dragon, panicked and grabbed a stick and a rock. He was dumbstruck, but he had to protect his younger siblings! Throwing the rock at the dragons' head, and brandishing the stick like a sword, the dragon laughed, clearly amused, but not liking being challenged either. He didn't care that it was a child. Batting Tobias out of the way with one mighty swipe of his clawed hand, the dragon saw then that the twins had fled. Running back towards the house to get their parents, Hénri and Heléné could hear the dragon chasing behind them, flying swiftly out of the trees and into the clear sight of the backyard. Angela and her husband George came rushing out of the house hearing the screams, and were terrified and shocked at the sight they beheld. It was a dragon clean out of a storybook! How did it possibly exist, or get here?! The dragon charged at them, not seeing the reflective charm dangling from the windchime on the porch which hung in front of the frightened family. The twins hugged each other tightly, surrounded by the arms of their parents as the dragon flew right for them another 'pulse' of energy rippled in the air around them....And then nothing. Opening their eyes to see the windchime's charm aglow, Hénri out of instinct alone climbed onto the bench and snatched the charm down, grabbing his twins' hand and wishing the portal or whatever it was to close. The glow faded and just to be sure, he smashed it on the ground, shattering it.

    The police arrived a short time later, after the firemen and paramedics rescued Tobias from the woods. They brought him to the hospital, and addressed his wounds. He would be alright, but he had lost alot of blood and there would be scars and quite a great deal of therapy, both physical and mental. Not having an explanation, and despite unconditional love from their parents, both Tobias and the twins were taken from the Lessard's custody (much to their dismay), for their own safety. Of course the police didn't believe that they summoned a dragon! The story went: 'two youngsters and a biological son whose names will not be released, were taken from the a local household, for their own protection. Police are withholding details, but have stated that the upon arrival, the couple were delusional and possibly violent.'

    Spending the next few months in a foster home in California waiting, the days passed with no further incident. Tobias had been sent to a different home of course and was adopted immediately. Finally getting a visit from an out-of-state older couple, Hénri and Heléné had a ticket out. The older couple had spent their youth travelling and investing, and now were looking to settle down and take in some children to raise. Mark and Teri Greenwood signed the adoption papers and moved the twins to their beach home in Duxbury a short time later. Not at all thrilled about having their new parents change their french-inherit names to their Americanized versions, Henry and Helen Greenwood were at the cusp of six years old. For some reason, having their names changed this time bothered them. hanging on to their french lineage just seemed so important, though neither was sure why. Still, they were well-cared for and for the most part, happy. Until it happened all over again...

    Bored one rainy day being stuck inside, Heléné and Hénri playing were in the living room. Using taped-together paper towel rods as swords, pots as 'helmets' and throw pillows as 'shields', they collided with a short-lived laugh. The grand mirror on the mantle above the fireplace had images within it. Images of an old medieval stadium. The twins had seen this kind of strange ability before, and they were still frightened from the last time. Distressed and unable to control it, the mirror flashed and the portal 'pulsed' to life. All they could do was step out of the way as two heavily armored knights upon horses came crashing into the living room through the 'doorway', jousting one another and destroying everything in sight. They weren't in any danger this time, but it was nevertheless a quite literally dumbfounding experience. And when the Greenwoods came rushing in to see what the horrible commotion and sounds were about, they were mortified. Calling the police, the twins quickly closed the 'portal', but the damage was done. At least this time, they would be believed.

    However, being believed wasn't always a good thing. Now seeing Hénri and Heléné as a threat, they were taken away and locked up in a mental hospital in Boston. Undergoing extensive and daily therapy and being kept sedated, at least they had the heart hot to separate the twins. They knew that could possibly do more damage to their psyche's than they could repair. Though they were closely monitored while they were out of their cell, and kept away from all reflective surfaces, Heléné stole a small compact mirror from the purse of one of the other patient's visitors one day and kept it carefully concealed in her palm as she and her brother were escorted back to their room. They have been using it cautiously, training one another how to use their abilities, while not drugged up. Keeping it secret from the hospital staff, the twins could travel anywhere they wanted to be....anywhere and anytime they imagined so long as they focused and remembered to close the portals behind them. And the staff remains none-the-wiser. To them, they see a pair of lethargic, well-kept but unresponsive children, not knowing that twins' true selves are hidden deep away and always escaping at a whim.


_P E R S O N A L I T Y . . .___________________________________________________________
    For the most part, in person (due to their frequent use of their power), the twins have become are lethargic and barely responsive, however, their personalities are still locked inside, released when they have use of a mirror. Hénri is protective over his sister, very polite, very strict and almost curt, and certainly not afraid to speak his mind. Heléné is shy, quiet, and reserved almost abit timid, polite and patient. However, both twins are adventurous and have all the imagination and creativity of children their age.


Things we like:
    Mirrors.
    Using our powers to play pranks on the hospital staff.
    Visiting other lands/worlds/times/dimensions.
    Being together.
    Our names. They're a puzzle-piece in our past.


Things we don't like:
    Being kept away from reflective surfaces.
    Being separated.
    Therapy 'sessions'.
    The hospital food.
    When people don't believe us.


Strengths:
    As twins, Hénri and Heléné have a strong bond and link to one another, and can communicate almost telepathically with one another, especially moreso now that the mirror-use has linked them.
    They're creepy with their 'village-of-the-damned' blank stares, but they are still cute children. As such, they're highly underestimated by those who don't know what they're capable of doing.
    They have a great many allies in all the different places they've been who wouldn't hesitate to aide them should they ask.
    With the privatized adoptions and name changes, no one knows who they are/were.
    The twins have super-fueled creativity and imagination from being locked away and kept from the world.


Weaknesses:
    All-in-all, they are still children. They aren't physically strong.
    They aren't properly trained in controlling their powers. Teaching themselves how to use them secretly in their room is one thing. Being truly mentored and tutored is another.
    Their imaginations sometimes do get the better of them. They've been to some pretty strange places.
    They cannot be separated from one another for too long, and they cannot be too far away from one another. They get physically weak and even ill. The use of their powers has made them so deeply linked that it's almost become a dependence on one another.
    They're children, they're young, naive, and despite the harshness of the world they've faced thus far, trusting.


Appearance:
    The Twins
    Although they weren't born this way, through the use of their powers, both twins suffer from grey-green heterochromia, and are a mirror image of one another. They are impossible to tell apart if they wear the same clothing. So far, aside from speech/admittance, there is only one way to discern them: Their eyes. Heléné was born with grey eyes and hers have shifted- left (grey), right (green). Hénri was born with green eyes, and his have become- left (green), right (grey)


Powers / Abilities:
    Telepathy: As twins, and equally because of their powers, they can communicate with one another without actually speaking.
    Projection: When using a mirror-portal, they can either enter it physically, or mentally, leaving their bodily flesh behind. However, anything that happens to their mental projections (a cut, or a bruise etc.) happens to their physical bodies.
    Dimensional Doorway: An actual rift in time/space/reality forms in the reflective surface itself, causing a portal to open between the two points, connecting them. *NOTE* There is no such thing as a one-way door. All portals are accessible from both sides.
    Truth-seeking: Mirrors reflect exactly what is shown to them, and using a mirror, they can see who is telling the truth and who is lying.


Extra Information:
    The twins are the only children of the Coeur's to inherit their mother's dark hair. Both Julien and Maddie were fair-haired like their father.
    Heléné, were it not for the heterochromia, would be the spitting image of her mother, the dark hair and grey eyes.
    The twins must be touching/have contact in order for their powers to work.
    The 'dragon' they first accidentally brought to this world, was indeed: Malchior.
    They've secretly been in contact with their 'brother' Tobias for awhile, and they know there's something 'special' about him.


Weapons / Tools / Equipment:
    Mirrors
    Their cuteness/innocence as children.
    Allies from different dimensions/times/worlds/places.


Code Box: None Yet (Pending!)

Versatile Explorer

xxxxxxR e s e r v e d
xxxxFor King of Spade's Profile.


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» C a r v o n | ___ | L a r i a «
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"Each coin has two sides to it. When viewing this coin one side will always be in the light while the other is hidden away in the shadows.. Just like this coin, I have two sides to me. Perhaps you will meet both sides.. but will you accept them?"



_T H E - B A S I C S . . ._________________________________________________________________

    Nicknames: Carver, Lars.

    Codename: Shape Changer, but most simply refer to him as either Spades King or King of Spades. He prefers the last of the three.

    Pronunciations: Carvon [Car-von], Laria [Lar-e-uh].

    Age: He goes by the age of 19, but he looks to be 18, though his actual age is unknown.

    Under The Clothing: Male.

    Race: Human, by appearance, but a shape-shifter.

    Height: Five foot seven [5'7].

    Weight: One hundred and ninety pounds [190 lbs].

    Relatives [Family]: Unknown.

    Role: Evil. Villain.

    Place of Birth: Lore, a fictional island located somewhere out in the pacific ocean, but the exact location is always different in stories. It's as if the island moves.

    Interest: Queen of Spades.


_M Y - S T O R Y . . .____________________________________________________________________
    Unknown. As of right now his past is literally a mystery. The only one who could weave the tale would be he himself, but it is not likely for him to do such. In time, it will be revealed, with the right push. The only thing that is known is that he is a shape-shifter with the ability to turn into a.. wolf, though what else is unknown.


_P E R S O N A L I T Y . . ._________________________________________________________________
    Quiet, cold, distant; 'deranged'. He has two sides to him, though it is forced and not a natural thing. Both sides correspond with the world around him. They are both quiet, a bit shy, though the darker of the two is heartless. He would not hesitate to kill. The lighter of the two is socially awkward, though that was more-so due to him keeping people at a distance. He wants no relationships, no friendships. The only person he seems to care about are perhaps the ones he is in an alliance with and the Queen of Spades. He does not care if he just met someone and that person is friendly. He will think them 'prey'.

    When he changes into his darker side his consciousness thins even more. He loses control of himself. The beast takes over. Darker corresponds with his red eyes when they change to that color. Lighter corresponds with his normal blue eyes. How he acts varies with the situation, the people around him, his 'mood' and if he is in control or not.


Things I like:
    Her; the Queen of Spades.
    Darkness; the sun hurts his sensitive eyes.
    Chocolate; for some reason that seems to calm him down.
    Children; it is odd, but he seems to like children for some bizarre reason, though he does not go around them.


Things I don't like:
    Needles; he used to have to inject himself to keep the 'monster' at bay, but this he quit when he was younger.
    Crowds; he hates the noises, the sounds, the smells and being so close to people.
    Anything that dulls his senses. Due to his wolf side he has developed very keen senses.
    Heights; though great with them he still dislikes them.


Strengths:
    Sharper smell; able to pick up on this within a certain range.
    Enhanced hearing; able to hear farther distances.
    Perfect sight; able to 'see in the dark', per say, though its more-so that they are more perceptive.
    Accurate taste; able to detect certain 'spices' and flavors to things.. and because of this he is an excellent cook.
    Decent immune system; poisons do not effect him.
    Beyond average endurance; wolves are known for being able to run far distances without tiring. He has gained his ability. This goes hand-in-hand with also being able to jump higher then a lot of people, especially humans.


Weaknesses:
    Again, anything that dulls his senses, such as bright instant lights, sharp sounds, foul smells, etc.
    Being in the dark means he is a night owl.. because of this he has not much communication skills, so can be easily fooled or manipulated.
    When in his wolf form he can be contained.. such as a box, a room, but he is still smart and will eventually find a way out.
    Water; not a very good swimmer and thus water can harm him.


Appearance:
    Wolf form. Half way. Normal form. Casual form.
    Short black hair, shoulder length or so with light blue-grey eyes. What he looks like all the time is his 'casual' form.


Powers / Abilities:
    Shape-shifting; when his eyes are blue he is normal. When they change to red he changes into a wolf. It is unknown as to what else he can become.
    Enhanced senses, which are further explained, though briefly, in the strengths section.
    'Half Way', as he calls it. It is when one eye is red, the other blue. He is half way 'human' (or normal), yet with the ferociousness of his wolf side. His teeth are sharp, along with his nails at this point.
    Unknown as to what else.


Extra Information:
    Fluent in several languages; such as Italian, Spanish, French, German and English.


Weapons / Tools / Equipment:
    Two katanas, but they are magical (this means when he changes into his wolf form they turn into his claws and sharp teeth).
    Black and white mask, as shown in his 'Normal' picture. The mask covers his entire face, with circles for eyes, black paint going down from them, a fake open smile painted in black over the mouth area.
    Unknown as to what else.


Code Box: Lion Hollywood Undead.

Versatile Explorer

xxxxxxR e s e r v e d
xxxxFor Neutral 11's Profile.


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» J o h n | ? | D o e «
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Your business, is my business



_T H E - B A S I C S . . ._________________________________________________________________

    Nicknames: Johnny

    Codename: Nobody

    Pronunciations: J-on, Doe, No-body

    Age: ?? (Late teens, early twenty's?)

    Under The Clothing: Male

    Race: Human

    Height: 6'1"

    Weight: 191 lbs

    Relatives [Family]: ??

    Role: Neutral Good

    Place of Birth: ??

    Interest: Girls


_M Y - S T O R Y . . .____________________________________________________________________
    Real name, place of birth, face, age and other personal information is gone. Erased, destroyed or forgotten. But is his past really important? After all, he's not some big hero. He's not out to make a name for himself. He's also not a big bad guy. Not trying to make people fear him. No, he does stuff because he wants to make the world a better place, not to be famous or infamous. Besides, the less people known about him the better. But what is known, is he's a conspiracy theorist and is always doing what he thinks is right. Good and evil, both must exist together at a even balance. DO NOT SHIFT THE SCALE! Evil can not be allowed to win; nor can good can not be allowed to destroy all evil. Let alone too much evil. To keep the balance good at evil must continue their endless battle. Forever and ever, until the end of time. Some think he's been black listed. Others think he erased his own past. None the less, he has a lot of secrets. He always remembers to wear dark grey business shoes and grey socks


_P E R S O N A L I T Y . . ._________________________________________________________________[/size
    Some may call him paranoid, he'd say he's careful. Some may say he's insane, he'd say he's always thinking ahead. He doesn't like to pick sides. But when the cards are down. He'll side with the good guys. Most of the time. Your business is his business. He's got inform on everyone. After all, everyone or at least almost everyone is in the system and being watched by big bother. He's not one for fighting. But if forced to fight, he'll fight until there's a opening for him to specs. After all, he's only human and has no super powers. Plus he doesn't carry a weapon. He never shows his face. With the help from a friend. He forgot his name, face and place of birth. That way no one can find out who his family is. After all, he knows too much. If big bother found out. They might try to use them to get to him. Or something like that.


Things I like:
    The news
    The news paper
    The internet
    Puzzles
    Mystery Novels


Things I don't like:
    People who try to remove his mask
    People who think their word is law
    Cops
    The army
    The government


Strengths:
    Questionable High IQ: He's either really smart or just lucky
    Great with computers
    Great at sneaking


Weaknesses:
    No super powers
    No super gadgets
    Only human
    Paranoid


Appearance:
    User Image


Powers / Abilities:
    Great a hacking computers
    Agile
    Quick reflexes
    Strong resistance to mind control
    Strong resistance to mind reading


Extra Information:
    Turned down a invitation to join the titans
    Left handed
    His role model is Question. The faceless self admitted conspiracy theorist.


Weapons / Tools / Equipment:
    Special Mask: It protects his face. Or rather prevents people from seeing his face. Magic or science, it doesn't matter, you not going to see through it. It's almost like it merges with his face. It's made out of some kind of special organic material. It feels like skin and is very uncomfortable to wear. But it's worth it if you don't want people to see your face.
    Untraceable cellphone: A black market cellphone. 100% illegal, but a must if he wants to leave as little traces as possible.
    Notepad: A little black book, he writes everything down in code. To most it looks like nothing by gibberish. But to him it makes sense.
    Pen: Um, it's a pen not much else to say
    Very durable, weather proof, fire proof and water proof cloak. Made out of some kind of special cloth. Very uncomfortable to wear.


Code Box: ???

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» Damian | Christopher | Sandsmark «
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"United We Stand, Divided We Fall."



_T H E - B A S I C S . . ._________________________________________________________________

    Nicknames: Damian, Cutie, Wonder Brat

    Codename: Wonder Boy

    Pronunciations: [Day-me-in] [Sands-mark]

    Age: Eighteen

    Under The Clothing: Male

    Race: Caucasian

    Height: 5'8

    Weight: 125lbs

    Relatives [Family]:
    • Zeus: [Grandfather]
    • Dr. Helena Sandsmark [Grandmother]
    • Unknown Male Magician [Father]
    • Queen Hippolyta [Guardian/Foster Mother]
    • Cassandra Sandsmark (Wonder Girl) [Mother]
    • Poseidon, Hades [Grand Uncles]
    • Hera, Demeter, Hestia [Grand Aunts]
    • Hermes, Ares, Dionysus, Hephaestus, Apollo, Hercules [Uncles]
    • Artemis, Aphrodite, Athena [Aunts]


Role: Hero

Place of Birth: Themyscira

Interest: N/A.

_M Y - S T O R Y . . .____________________________________________________________________
    Unlike many who donned Wonder Woman's symbol on their chest, Damian came through different means. His mother, Cassandra Sandsmark fell in love with a magic user of great power, but when she revealed she was pregnant, the man deserted her. With nowhere else to turn to, she quickly made her way to Themyscira and was welcomed with opened arms. However, when her child was born, threats came her way. Since the child had been born male he was going to be destroyed. Even so, in her weakened state, Cassandra threatened to fight and kill them all if they should lay a hand on her child. As such, in order to prevent a war between her people, Queen Hippolyta granted the boy a small pardon that would keep him alive for the time being, but force him to undergo harsh training. In return, Cassandra would remain banished the island. Though his training was rough and he was only given a cell to live in, Hippolyta began to ease up on the boy out of pity for him. Time passed slowly on the island, and it was not until one morning, that things changed. The War God appeared in the center of the island and spoke of an upcoming attack on the island that would be led by him, and without much details, he disappeared.

    The attack on Theymscira had been unprovoked, but Ares deemed it as a test to see whether or not the Amazons deserved to live eternally on Paradise Island. The Amazons were given a week to prepare for War, before the War God himself would appear on the water with his army from Hell. By this time, Damian had finally turned sixteen and even sixteen years of his life of on the island was not enough to get his sisters to trust in his ability. This was only because of Hercules who had committed several offenses against the Amazons, and as the next male child on the island, they immediately placed blamed on him for what they believed he would do. In his training with the Amazons, they were generally trying to kill him, but these training sessions only served to make him stronger. However, with war approaching, the Amazons merely pushed him to the side to prepare for "more important things".

    In order to spite his elder brother Ares, the God of the Forge Hephaestus created yet another magical armor, this time intended for the only male of Themyscira. Plenty of the Amazons began to riot in fury of why they had not been gifted with the armor, but Hippolyta defend Damian, stating that he was the best one for the armor because he bore no hatred towards the Amazons. Even after the torture they put him through, he never once raised his fists against them, and after this declaration by Hippolyta, the Amazons quelled their dark thoughts about the boy before placing their trust in him. "I promise you all, I will not waste the faith you have place in me." As the week came to a close, the Amazons began to pray to the female Gods of Olympus asking that they send Cassandra back to help them despite what they did sixteen years ago. All of this was merely because Ares had spoken of bring Hercules with him as well. After making sure his armor was on properly and fit well Damian disappeared from the island, or so the Amazons had thought, but he had gone into the temple of Hera to pray for help.

    "I know you dislike my existence, but I could not control the series of events that lead up to my birth. However, I wish to save these women in any way possible from my brother. Please, Hera, give me the strength to fight." Bowing down on bended knee, he sat quietly in the middle of the room. There were no temples to any of the male Gods, or that of his Father, so he had to make due with praying to the woman who hated him the most in the world. A loud trumpet resounded throughout the island as a warning for the approaching battle. "I will not loose this fight, nor will I forsake my sisters." Before he could move to go back outside, Hippolyta, his foster mother, had come to find him. "My dear child, the time is upon us, and no matter what anyone says, I have put my faith in you not simply because you've been gifted with the armor of the gods, but because you are your mother's child and I trust your abilities." A smile appeared on the woman's features as she wrapped her arms around the boy in a loving embrace. To that, Damian ran out of the temple before flying to the shore where the Amazons had lined up to fight. "Be careful my child. You are the only one on the island with enough strength to go up against Hercules."

    The Denizens of Hell stood waiting within the shallow parts of the water and would not step foot on the Island until given the order by their master. Both Ares and Hercules were present, although Ares was sitting in a chair which floated above the waters. Hercules however, was at the front of the army ready to crush those who stood in his way. Ares had offered the Demigod a chance at removing some of his necessary labors so long as he helped to test the Amazons. All on the Island knew of the rivalry between Ares and Athena, and as such, to sound their charge, they all shouted in unison. "For Athena!" As the armies rushed at each other, screams and screeches resounded through the area as Wonder Boy, Ares, and Hercules took to the air above the fighting. "My dear nephew, you fight on the wrong side, and even wear the armor created by that wretched Hephaestus. But, I am willing to forgive you if you join me and my cause. I promise you that you will keep your armor, if only you say the words. Do you really want those who tried to kill you as a baby to continue living?" To this Hercules nodded his head and crossed his arms over his chest. Damian's facial feature remained neutral as he began to crack his knuckles. He had swore to fight for the Amazons, and that was what he intended to do.

    "Your facial expression is the same as Hippolyta's but it seems you've chosen death." When he prepared to speak, Hercules' fists had slammed directly into his chest while he took hold of Damian's shoulders. The two went flying over the battlefield before they crashed into one of the temple-styled buildings on the island. "It's really a shame nephew. I had hoped we could see eye to eye, but I guess you really do wish to die. Do not fault me for my actions. I merely try and lessen the labors I must perform, and this is the way to do so." As he spoke, Hercules lifted Damian by his throat before proceeding to slam his body into the ground, creating a large crater in the ground as he did so. It seemed as though he was going to die just from being crushed into the ground repeatedly, but his saving grace came in the form of his foster mother. Hippolyta had taken hold of Hercules' shoulder, and in one swift move, flipped the male over her own shoulder and into the ground. Angered by this action, Hercules took hold of Hippolyta's ankle and held her upside down threatening to touch her once more (as he had done long ago), only to have Damian's lasso wrap around his wrist.

    Slamming his foot down onto the lasso, Damian watched as Hercules fell face first into the ground. Without giving the male a chance to retaliate, his grip tightened on the lasso before he lunged backwards with it, causing Hercules' body to fly at him. With a swift punch to the male's stomach, Hercules went flying out of the temple and high into the air. Rushing to his mother's side, he spoke. "Mother! Are you alright?" To this Hippolyta merely pointed to Hercules who was now trying to fly back through the hole to get him. Nodding his head, he ran outside of the temple and began to fly in the opposite direction with Hercules chasing after him. "Remember your training my child. You are fighting the greatest hero. Your mother should be here shortly.." The Amazons and the Denizens of Hell were locked in a stalemate, and as he landed behind a pillar, he clenched tightly and watched as Hercules shot past him headed for the shore. Wrapping his hands around one of the broken columns on the ground, he hefted it up and onto his shoulder before flying towards the shore only to see Hercules holding up one of the Amazons with a spear to her chest as if about to stab her. Thankfully, before he could hit her, the pillar struck him in the side and sent him flying into the ocean. After seeing Damian save one of their sisters, the amazons were endowed with a new found courage and confidence. "For Athena!" cried out the Amazons as Damian flew over the ocean to confront Ares.

    "Your quite the Wonder, Boy; But the games end now. I had hoped to watch the destruction of the Amazons quietly, but you have forced my hand." Putting his hands into a defensive position, he had not expected Ares to actual stand up to fight him, and when he realized the War God was serious, it was too late. Though he had blocked with his bracelets, Ares' punch was enough to send him crashing into the ground, and even through his bracelets, his arms stung viciously. The Amazons had finally finished destroying the denizens of hell, but when Ares entered the battle, they began to charge at him, only to be thrown to the ground, or each other with great force. "Sisters! You must stop. Take cover behind the buildings. Do not come out until the noise stops!" Although hesitant, the Amazons were quick to help each other behind buildings for safety as Damian wobbled up and onto his feet. Ares who had now taken his cape off, landed on the ground and put his hands up only to have Hercules join him in the same position. It was two on one, and he doubted he could win. In fact, he knew he could not win, but he would put up one hell of a fight before staying down permanently. Running at the two males, he threw a barrage of punches towards Ares' body, since he had removed his armor to try and make it enjoyable, only to step back and looked at his bruised hands. To this, a mighty kick was delivered, and as his body crashed into the ground, Ares was at his side immediately sending yet another fist towards his ribs.

    Tossing his lasso onto the War God's wrist, he tugged hard and watched him fall into the ground, only to have Hercules behind him smacking him away. Crashing through the walls of various buildings, his shoes began to skid across the ground as he stopped himself. He no longer had his lasso, which meant it was more than likely going to be used as a weapon against him, but as the two males charged towards him, he could not see his lasso on either male. However, he could not worry about that at the moment a he put his hands up to block a punch from Hercules which hurt just as much as Ares' punch. Blows were exchanged between the males, but because he was not as experienced of a fighter as his mother, all he could do was block and occasionally counter. Hours of fighting ensued, and the more hits he received, the slower his ability to react had become. To make matters worse, the Amazons had begun to cry in horror at the physical torment his body was receiving just so they did not get attacked, but when he could no longer take anymore, Ares dragged Damian's body back to the shores of Themyscira.

    Using his Golden Lasso, Ares tied Damian's arms together behind his back and hung him from one of the large columns at the shores. Within minutes Wonder Girl's figure could be seen rapidly approaching the Island. When she arrived and saw the destruction and Damian's body tied up by his own lasso, rage burned in her heart as she landed on the Island. "Oh Cassandra, you missed the show. Your son put up quite the fight, although he lost and is probably dead. But, eh, it happens. Don't worry, I've decided the Amazons can live free from harm because of the actions of my nephew. Even when given the option of fleeing, he remained and fought me; The War God. He's got quite the spirit, but sadly, its wasted on all of you. Hercules. We've got work to do." With that, Hercules moved to Ares' side before the two disappeared in a burst of flames. Just as they had been told, the Amazons came out from their positions when the noises stopped only to see Damian's body tied up. As Damian's body was lowered with the help of the Amazons, Wonder Girl only stared in disbelief as they removed her son's armor.

    His chest was badly bruised, and his hands were covered in marks. He had at least four cracked ribs, as well as some broken bones, but the Amazons stated that he fought on as though nothing bothered him. The area where the Bracelets once remained, were heated greatly by the flames of Ares' punches. "No..." cried Wonder Girl as she lifted her son up. Flying him to a sacred oasis on the island, she placed his body into the water and began to pray to the Gods. Zeus was quick to answer his daughter's prayers, and along with his voice came the voices of some of the other Gods and Goddesses. They spoke in unison on how they would bless her child, but in return he would have to follow their calls for help if the balance was disturbed. Agreeing on behalf of her son, his body glowed Gold, and as the voices of the other God's left, only Zeus' remained. "My daughter, because of your faithful actions to me since you were young, I will give your child one more blessing. I bestow upon him, the title of Champion; my Champion. Put his armor back on him." Pulling him out of the water, Cassandra was quick to put the armor on her child, and as she did so, she could only stare in disbelief as his Lasso glowed along with his bracelets. "My will will be imposed upon others through that lasso, and his bracelets have turned gold to symbolize his title. However, he must never return to this island if he is to be my champion, and you can never return either." Nodding in understand, Cassandra left the island with only a word of bye, and as the Amazons felt guilty for the hell they put the boy through, they felt better knowing that he'd be able to handle himself. Once back in Man's world, Damian was initially shocked to see that there were more males than on the island, and after being told of what was right and wrong in Man's world, he set out on a path of justice to help those who needed it.


_P E R S O N A L I T Y . . ._________________________________________________________________
    Damian is described as an upbeat, carefree, and optimistic person who lives life the way that makes him happy the most. At times, Damian is quick to anger as he feels he needs to do what is right and defend himself. Despite his mostly positive outlook and open minded behavior he has been left a little bit short changed in a few departments. Revenge is something that Alex holds dear however and he isn't afraid to get someone back if he feels they have done wrong unto him. Likewise this has gathered Damian many enemies. Damian's misfortunes are backed up by his high self-confidence and determination. Due to his optimism he does not let the opinions of others get under his skin (too much). As long as he feels good about himself then Damian is okay. He is very determined as he has never been known to give up. Loyalty and friendship are held dear to him. Although he hasn't made many friends in his life he cherishes the ones that he has. Whenever Damian allies himself with someone they have his full trust till proven otherwise. He is quick to lend his trust out to others but is also quick to take it away also. If one loses Damian's trust it is very hard to gain it back as he is a very stern individual. Also whenever he's has his mind made up about something it is almost impossible to for someone else to change his mind.


Things I like:
    Hand to Hand Combat
    Winning
    Hanging out with his friends
    Pizza
    Fighting stronger opponents


Things I don't like:
    Death
    Loosing friends
    Being betrayed
    Smart people acting dumb
    Needles


Strengths:
    Hand-to-Hand Combatant: Damian is among the finest warriors ever born among the Amazons of Themyscira. Thanks to his training on Themyscira, he is a master of armed and unarmed combat, proficient with nearly every amazonian weapon (spears, bows, swords, etc) and the exotic martial arts styles of the Amazons.
    Fighting unarmed
    Quick Thinking
    Very Observant
    Close-Quarter-Combat


Weaknesses:
    Piercing Weapon Vulnerability: Damian is somewhat vulnerable to piercing weapons, such as projectiles. Rifle or top notch machine-gun fire can cause bruising to slight penetration wounds, WHEN NOT blocked by his bracelets. Knives and swords of magical nature, as well as the attacker, will only cause pain and maybe, a temporary cut. Given his vast strength, it would be obvious that piercing weapons such as bullets, may penetrate his skin, but not his muscle tissue.

    Inability to Harm Women: Granted by Hera [Goddess of Women] Being raised on a Mystic Island populated by only Women, Damian has a hard time refusing to do something that they ask of him. If a woman (so long as they were not evil) asked him to, lets say, carry her car to her house, then he would do it because that was the way he was brought up. In short, he has a very hard time saying no to women. Even when it comes to female villains, Damian has a very hard time attacking for fear that the Goddesses will spite him for harming a female even after protecting an island of females.

    Claustrophobia: Claustrophobia (from Latin claustrum "a shut in place" and Greek φόβος, phóbos, 'fear') is the fear of having no escape and being closed in small spaces or rooms (opposite: claustrophilia). It is typically classified as an anxiety disorder and often results in panic attack, and can be the result of many situations or stimuli, including elevators crowded to capacity, windowless rooms, and even tight-necked clothing. The onset of claustrophobia has been attributed to many factors, including a reduction in the size of the amygdala, classical conditioning, or a genetic predisposition to fear small spaces. When trapped in small spaces, his body begins to tremble uncontrollably, and it usually takes a good slap or two to snap him out of it.

    Long Range: Since Damian does not have any type of ability that allows him to project energy outwards, long range combat becomes something of a problem. While his bracelets can keep him safe for the most part, and his lasso can occasionally ensnare his opponents if they aren't paying attention, long range combat can definitely be seen as a weakness. So much so, that Damian tries to avoid long range combat at all times.


Appearance:


Powers / Abilities:
    Enhanced Healing Factor: Granted by Demeter [Goddess of Earth]. Like the Earth, Damian is constantly renewing himself, allowing him to quickly heal mild to moderate injuries at an amazing rate. His normal regenerative abilities allow him to recover from injury within seconds to minutes. He possesses an incredible immunity from poisons, toxins, as well as disease. In rare cases where he was gravely injured or where another has managed to severely poison him, Damian's body has shown to purge the toxin so long as he remains still and does not move for a while. Naturally, after doing so, his body becomes completely exhausted. Wonder Boy does not age like a regular human either.

    Superhuman Durability: Granted by Athena [Goddess of Warfare] Damian, possesses a high resistance to damage and magical attacks. While his durability is not as great as a Kryptonian's, his vast threshold for pain and ability to heal at a superhuman rate, this easily makes up for the difference. He has withstood considerable bludgeoning damage in the form of hand to hand combat with metahuman opponents such as Wonder Girl (Training) . He has considerable resistance to human weaponries,though this is not absolute; Bullets can cause minor to moderate injury, but never life threatening.

    Superhuman Strength: Granted by Zeus [God of the Skies] His Olympian flesh and bone is about one and a half times as dense as similar human tissue, contributing to the Olympians' superhuman strength and weight. It is obvious his strength is magical in nature, given his height and weight, yet still possesses enough strength to be considered a great challenge. With his superhuman strength and superior fighting abilities, he has proven to be able to take on the assault of his mother with little ill effect. As it stands, Wonder Boy is able to lift over 100 tons.

    Flight: Granted by Hermes [Messenger of the Gods] Wonder Boy is capable of unassisted flight through an as yet unknown but probably magical means or through telekinesis. By controlling his motion, Damian is capable of Mach speeds. Damian's top speed has been clocked in at Mach 3. His control of his flight is great as he can perform aerobatic feats such as hovering, flying backwards and even lifting great weights while flying. While his aerial maneuverability is not as developed as aerial combatants such as Hawkman or the Black Condor, he still capable of putting quite a fight against aerial combatants.

    Superhuman Stamina: Granted by Ares [God of War] Wonder Boy can last a great deal of time in any fight and with plenty of people without showing visible signs of fatigue or bodily stress. This became evident in his fight against Ares and Hercules.

    Superhuman Speed: Granted by Hermes [Messenger of the Gods] Like Wonder Woman, Damian can move at supersonic speeds. He can move fast enough to not register in the normal peripheral range of humans and seemingly vanish and disappear at will. At this speed, his mind processes information at least on a subliminal level that he is aware of his surroundings. Such speeds allow him to deflect rapid gun fire from multiple targets in front of him.


Extra Information:
    Beautiful Features: Granted by Aphrodite [Goddess of Love] After doing as he swore he would by protecting the Amazons from the threat of both Ares and Hercules, Aphrodite blessed Damian with a beautiful body that would never loose its beauty even when being maimed.

    Animal Rapport: Granted by Artemis [Goddess of the Hunt]. After doing as he swore he would by protecting the Amazons from the threat of both Ares and Hercules, Artemis gifted Damian with the ability to become a natural love for animals, thus making it rather hard for an animal to dislike Damian. However, this does not apply to altered animals like Gorilla Grodd. This even applies to the cats who cause his allergies to flare up.

    Teen Titans: Due to the fact that his mother was a Teen Titan when she was younger, Damian was told quite a lot about her adventures with them. These stories pushed Damian into helping the Teen Titans whenever they should require his help, or seem to be in trouble.


Weapons / Tools / Equipment:
    Bracelets of Submission: The Bracelets of Submission are a pair of indestructible steel cuffs worn by all Amazons of Paradise Island. They serve as a reminder of the years when the Amazons were subjugated under the rule of the treacherous Hercules. Years after gaining their independence however, the Amazons continued to wear the Bracelets as a symbol of their past oppression. It has recently been revealed that the bracelets, as they were made from Zeus' legendary Aegis, have the capability to discharge lightning from them. Zeus himself confirmed this revelation, stating that the code was merely "unlocked" by Diana. However, even as Zeus' champion, he has not "unlocked" this ability. Damian's superhuman reflexes enable him to use the gauntlets to easily deflect projectiles (such as bullets) and powerful energy blasts. At close-range the gauntlets block blades, weapons and punches. As a sign of becoming Zeus' champion, the bracelets have been colored gold.

    Lasso of Dominance: The Lasso was forged by the god, Hephaestus from the Golden Girdle of Gaea that was once worn by Antiope, sister of the future Queen Hippolyta. The lasso is completely unbreakable, immutable, and indestructible. The Lasso also appears to be able to alter in length, based on it's wielder's needs. Much like its sister Lasso's, it hides a special ability. The Lasso of Dominance channels what many of the Olympians have called Zeus' true power. The Dominion over others without having to do much but raise his voice, is what is channeled through Damian's Lasso. Those ensnared by his lasso are subject to any command given by Damian, so long as his will is stronger than their own. An example would be, if Damian told a child to punch their mother, the child would punch their mother because the child's will would not be strong enough to overpower his own. (Since this is an rp, and I dislike god-modding, I'd speak with you first if I even attempted using its special ability)


Code Box: United We Stand, Divided We Fall

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» AI Unit | [Prototype] | "Charles" «
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"Currently hosting over six hundred self-arguments."



_T H E - B A S I C S . . ._________________________________________________________________

    Nicknames: "I have chosen the name 'Charles.' It sounds friendly and approachable, even when I do not look it."

    Codename: The problem. C0rrupti0n.

    Pronunciations: Charles. Simple enough.

    Age: Technically built by Cyborg 22 years ago, but has been in an emergency shutdown until recently.

    Under The Clothing: Robot. Gender-less. Masculine voice. (See 'Extra Information'.)

    Race: Robot. AI unit, specifically. Artificial intelligence.

    Height: Biodetection/Scout body: 6 feet, 2 inches.
    Combat/Threat Eradication body: 14 feet, 8 inches.


    Weight: BD/S body: 1,315 lbs.
    C/TE body: 6, 741 lbs.


    Relatives [Family]: Due to the fact that he was built by Cyborg, 'Charles' has a relation to both Hayate and Eva Vincita.

    Role: Neutral. A creation of Cyborg that is corrupt.

    Place of Birth: Underground Storage Facility, somewhere beneath Jump City.

    Interest: "As I have read on the 'Internet', 'A stress-free life is obtained by giving less f*cks.' I am also incapable of love, but do know who to protect and who not to protect."


_M Y - S T O R Y . . .____________________________________________________________________
    'Charles' is one of the two attempted Artificial Intelligence Units built by Cyborg. He is the second; the first was a catastrophic failure on almost every possible level. Charles is viewed as a success, for the most part. He showed no signs of error until he was uploaded into a Data Mainframe of the Jump City Police Force. Using the obtained information, he spread to any and all devices he could, purging them of anything he considered 'harmful', from certain text messages to pictures of drawings of villains. Charles was extracted and put into an emergency storage device and placed there for quite some time.

    Not until the most recent of days did Charles manage to reboot himself. He was also thankful that he did; someone was nice enough to move prototype drone combat units into the same underground storage facility. He took both of them, and has them safely secured in an undisclosed location. He is highly corrupt; and quests for all knowledge that he can obtain to help 'protect' the citizens of Jump City.


_P E R S O N A L I T Y . . ._________________________________________________________________
    Charles is highly corrupt. He has an insatiable thirst for knowledge, and will not stop for much, even the citizens he was built to protect. He protects or destroys what he sees fit; often causing massive collateral damage in the process. He has been known, at least in the past few days, to assist Police Forces a couple of times.


Things I like:
    Information.
    Weapons.
    Finding new things to upgrade his combat suit.
    Scanning biological targets. He likes the way they act.
    His 'relatives', Hayate and Eva. He doubts they know he exists, though.


Things I don't like:
    Antivirus Software
    Direct-wire-only accessible machines.
    What he sees as 'villains'.
    Corrosive materials.
    Non-biological threats. (e.g., other robotic mechs.)


Strengths:
    Completely adaptable.
    Limitless knowledge.
    Weapons of various types.
    Incredible strength, speed, and durability.
    Looks badass.


Weaknesses:
    Corrosive materials.
    Large amounts of water.
    Electrical charges.
    His own knowledge database causes him to be slowly arguing himself to 'death'.
    Tendency to cause massive collateral damage.


Appearance:


Powers / Abilities:
    Can jump from machine to machine through wireless signals, essentially taking control of that device or mainframe.
    Both of his mech suits have incredible speed, strength, and defensive capabilities. However, the Threat Eradication Body is far superior in all areas except speed.
    Completely adaptable. He can take items out of the environment to suit his needs; be it making a mortar cannon out of a car or shield out of steel floors.
    He can absorb information from any device, but prefers large mainframes like that of the Jump City Police. Him absorbing files allows instant 'friend-or-foe' detection.
    Has an amazing sense of fashion, but since no one ever asks him, he can never share it.


Extra Information:
    He is particularly annoyed with a large portion of the internet, as the users seem to be getting dumber and dumber though time.
    He likes to wear hats if he has a chance.
    He can be social, but he has a very dry sense of humor.
    He has been known to tear apart vehicles or building suspected of containing villainous items or peoples, or assist with bomb disarming.
    This is what Charles sounds like. Awesome.


Weapons / Tools / Equipment:
    A gun that shoots rubber pellets. They are incredibly painful. (Scout body only.)
    High-power Hardlight laser. (C/TE Body only.)
    Heavy machine gun, capable of puncturing steel one foot thick. (C/TE body only.)
    Bioscanner. Gives any and all available information of a person. (Scout body only.)
    Totally kickass strobelight/laser light emitters. Great for parties. (Both bodies.)


Code Box: The title may become relevant at one point in time.

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