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"Twisting your eyes to perceive all that you want. To assume from ignorance, inflicting wounds with your cross-turned dagger."



_T H E - B A S I C S . . ._________________________________________________________________

    Nicknames: Hag, Kel', Necro.

    Codename: The Re-Animater

    Pronunciations: As written

    Age: 17.

    Under The Clothing: Male.

    Race: Undead(Humanoid)

    Height: 5'10

    Weight: 200 lbs

    Relatives [Family]: No records, paperwork, or memory.

    Role: Completely Neutral, but will play for a side if the price is right.

    Place of Birth: The birth location to Kale's knowledge was a open field of dead grass and flowers. No wild life to be found, and no urban environment within simple walking distance. As for an assumption, Kale only believes that he awoke in a metaphysical realm, but held all similar characteristics to an earthly realm. However, the plain wasn't lit and warming like an astral plain, but merely a dark and dead place. As a textbook definition: He believed he had his first memory in Limbo of the Inferno. Unfortunately, this remains to be mystery.

    Interest: Kale merely has interests in little things that would seem of less importance than another beings life. He has never cared towards another humanoid due to the fact that imperfect minds corrupt, and create savage existence. Kale cares for the deceased and animals over anything else. (Note: As much as he loves animals, they all seem to run away to his death like features and aura.)


_M Y - S T O R Y . . .____________________________________________________________________
    As I mentioned previously before, the only memory of existence that Kale holds in his memory bank, is the desolate realm of Limbo. You could say that Kale 'escaped' limbo, but simply walked out. Kale walked for days; a walk of confusion, and fear. Confused by the lack of memory, but the overflow of knowledge. Fearful of where he was, and how he'd survive in a world where nothing is waiting for him when he returns. He knew he must have had some life prior to the new birth because if he hadn't, he would have been moaning out to the stars like a baby first does when the life escapes the womb. Embracing the first lights shining brightly into unused eyes.

    So, Kale continued to walk until his mind eased the aching heart. He walked until the darkness of a broken world began to fade, and a sun shun just above a white as snow cloud. The light shun so bright that physical features became more visible. The light revealing a grayish-white skinned male with black shark-like eyes. Shirtless body reveled deep scarring that wrapped around his waist, torso, arms, and neck. The light shun brightly, which blinded him for the moment until his mind adjusted. Once the light became bearable he gazed upon a massive city. Off to the distance, lay a tower shaped to the letter 'T'. His bewilderment only remained for a short while until he realized how much he hated structured civilization. He walked on, and entered the city where Kale's Story begins.


_P E R S O N A L I T Y . . ._________________________________________________________________
    Kale's personality changed depending on the situation. At a time of feeling comfortable, he can be known to be outgoing, witty, off the wall, or even philosophical. However, in anytime of discomfort, he may or may not be unstable. Meaning if people come off too rough, hard, or even threatening; Kale will become defensive whether it be verbally, or through offensive action. He simple doesn't enjoy being the light of someone else's negativity. Due to this, he remains being a quiet road kill in front of strangers. He will normally not approach someone. Although he is silent, he is not rude. He will not ignore anyone who approaches him because does not approve of others rudeness. There is only one occasion he will approach a stranger, and that's if a man if being rude to a female, or someone is acting unjustly or not kindly towards an undeserving heart.


Things I like:
    Kale likes a lot of things, but to top the list off he enjoys animals. He has a strange obsession with them, and no one particularly knows why. He as well doesn't even know why, and doesn't question the attraction either.
    Music and art. Self expression of ones talents in artistic areas is always a fascinating thing to watch, and learn for oneself. Performance such as dance, music, theater, singing, concerts, etc.
    Debate and forensics. Unheated, of course, but logical conversation on a gentleman's terms are always fun for him. He has a lot to say.
    Nature, and all its glory. Nature regarding any form of outdoor play. Fishing, hunting, camping, hiking, etc.
    Spirits-Ghosts. Being dead himself, he likes to keep himself in touch with the metaphysical because he was once there.


Things I don't like:
    Ignorance, Rudeness, Arrogance. Anyone form of it can be discomforting.
    Bugs-Insects. Not that he is afraid of them, he just as an overwhelming hate for the creatures. He will put an end to any he is able.
    When people invade a comfort zone. Anytime that someone goes to a limit of bugging, annoying, or assuming a negative nature, Kale will put an end to it whether it be through a fight, or a verbal beat down.
    Demons-Unholy. Now, just because a he is a walking corpse doesn't make Kale unholy. Unholy is the means to an anti-evil. Kale is not evil in the biblical or spiritual sense. Anything that does hale and bow its head to an evil entity(s) is an absolute hate.
    Loud chatters. Because Kale hates a lot of people speaking at once, he above all avoids those places. Maybe someone could convince him to put himself in the environment, but if it were up to him; He will evade the situation.


Strengths:
    An environment with tons of hiding spots, blockades, and barricades.
    Dark areas, and desolate areas.
    Physical up and personal combat-mid range combat.
    Subtle infiltration and offense.


Weaknesses:
    Water, Wind, and Fire.
    Bright lights-fire light.
    Illusions-Mind manipulation
    Any humanoid that is not dead or unholy. (In RP, you will see why.)


Appearance:
    Kale struts around normally in a dark as gray hooded cloak that wraps around his sides and opens up when the ends are about to meat to show his gray skin, and ends of the deep tissue scarring that you can only see just a tad. The cloak remains hooded, and stays that way unless a physical force knocks it off, such as: Wind, another body, or quick movement. The sleeves are longer than his hands, and fall another 5 inches before it cuts off into the sleeves opening. It is oversized for Kale, so it finally ends a couple inched below his buttocks. A black trim of ocean like waves trim the openings on the stomach, neck, hood, sleeves, and bottom. The inside of the cloak is a jet black just like the trim, but appears to be like an empty abyss because the black is to that visual of deep spaces blackness. Black and baggy pants covered in buckles and a few chains wrap around his legs until it reaches his shin. At the shin skin is showing, and is covered in two black marks on either side. One mark being of an eye connected to a upside down cross on top of the eye. Three more anti-crosses fall from the bottom of the eye. The marking is black, except for the one white spec of ink that gives 'shine' and reflection detail to the dark eye. SKA Converse sneakers are strapped tightly to both his feet. Black shoe with a white tip, and white laces. The toe of the food is scraped up and warn, but still works properly. Kale has black, nearly gray curly-wavy hair. It falls to on top of his eyebrows, with a few stray locks that fall below the eye itself. The hood that remains warn blocks off a portion of any light, so his eyes and middle of his nose remain shadowed. Underneath the cloak, you would see three thick scaring that wrap up to a point along his sides. The scars meet in the back, and are shaped like a dagger covering the middle of his back. The scars were filled in with deep black ink so one wouldn't be sure that it was actually a scar from past torture sessions. His finger nails are long, and sharp, but are round and thin. The nails stretch an inch from the finger tip before it ends. Riding like a backpack is a chained up coffin with the same eye symbol that is on his ankles. The coffin is black, but where the eye lays on the coffins cover is the same gray as his own skin. In fact, the gray is another corpses skin that he had peeled off the flesh.


Powers / Abilities:
    Skeletal Puppet and Companion Conjuration. Skeletal puppet is the manipulation of a demon horned and clawed skeleton that sits in a coffin until pulled out for fighting. The puppet is controlled by Kale's fingers. The puppet is only as strong as Kales mental power, and strategy. (Puppet is as strong as a human bone, and physics that would otherwise break a human bone, would break the skeletons as well. Two companions can only be summoned at a time. (Excluding the skeletal puppet)
    Summons Include - Skeletal Swordsman. (1 Summon Point) Undead Hand-Combatant (1 Summon Point) Skeletal Caster (3 Summon Points)
    Point Concept of Summons: Summoning requires a summon point, and once the point is sacrificed, the point can not be gained again for another two turns. Only two companions are able to be active at a time. The cool down time for each summon is a turn. Meaning the summon isn't complete until the opposite combatants turn. A summon can not be complete within the same turn its made. (In small definition, so that I could not attack with it within the same turn.) a

    Only 3 Summon points are available for use in battle. Due to 2 turn cool down, it will replenish itself for another summon. (Remember, only two companions are aloud, and only two can be summoned at once. The Caster is of a higher point value and can not be summoned with another, but in the next two turns if the caster still stands, one more could be placed, or a skeleton/undead can be summoned.)

    Skeletal Caster Abilities: Fel flame Bolt. Hex.
    Bolt Concept - The bolt is about the size of a football, and does not heat seek. The flame itself if the impact was a major, or minor hit; it will nearly completely numb/make useless, and burn the flesh. Fatal injuries would be towards a unprotected head or chest impact. Any other impact would merely damage and weaken the target. Fel Bolt can only be used every 2 rounds from the first cast. (Caster becomes useless after 5 Fel Bolts.)
    Hex Concept - Can only be used once upon summon, and can not be used again. Hex confuses the target, and will mentally handicap the target for a round. (Target can't attack, and can't defend. However, if the character is attacked with any harmful physical-nonphysical ability it will break the hex, and will make the pain of any wound go away, causing the opponent to be able to fight like they had just started the fight.)

    Skeletal Grab - Only works on flat ground, and the length of the grab only goes as far as 50 feet/paces. Basically, a skeletal hand erupts from the ground beneath the target. If the target is slightly air born; Hands gripping hands will chain out until it has met the target, or meets its length limit. Grab can only be used twice in any combat situation, and it is possible for two to be used at once. Unfortunately, the ability causes a lot of mental concentration, and Kale would be unable to do any trick with his puppet. However, if summons are active, the summons will act on their own accord.
    Dark Skies - Dark skies is one of the two ultimate abilities. The ulti causes a black fog to form a dome around the premises of approximately - 250 feet/paces. All light is gone, and the distance you can see is only as far as 20 feet/paces. Note: Kale can not see either, but any companion (excluding the skeletal puppet) can see just fine through smell, vibrations, and sound.
    Rotting Ritual - The use of this ability signals the end of the fight. This ability summons a rotting giant about the size of two and a half average sized mails. It has no special ability except for it's natural odors and acid based blood. The odor is foul, and one can only briefly handle its stench. It's blood is acid based and greed, not only does it burn flesh if blood is spilled, the blood release more toxic odors that increase the stench level. (On Summon: The Stench level is 1. Max Level is 5. Once 5 is reached, it will knock the target out of conscious.) The 5th level can only be reached if the brute is killed by blood being spilled. The summon takes a total of two rounds to complete. (4 posts including the summon post) The summon can be interrupted if Kale is KO'd. The ritual guarantees end battle because either way the battle turns out, Kale will pass out due to power hydration. Pass out will happen after 3 rounds of the giant being active. When Kale passes out, all his summons become no more as well. They will fall over, and die. The puppet will become inactive as well. (Note: Only 1 ulti can be used ever 5 rounds.)


Extra Information:
    N/A


Weapons / Tools / Equipment:
    Skeletal Puppet (As mentioned in powers section).
    Summoning Idol/Token (Used when doing a summon. Tokens are the size of a coin, and the idols are 1 1/2 foot tall, and 10 inches wide. Tokens are in the pants pocket, and the idols are stored in the coffin along with the puppet. Only two idols are found in the coffin. A plenty of tokens are in the pocket).
    Stone coffin, chained up, and worn like a back pack.


Code Box: Slayer - Spill The Blood.

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"The time has come and so have I
I'll laugh last cause you came to DIE
The damage done~the pain subsides
And I can see the FEAR clear when I look in your EYE"



_T H E - B A S I C S . . ._________________________________________________________________

    Nicknames: N/A

    Codename: Corvus

    Pronunciations: Tohr - Rin

    Age: Nineteen

    Under The Clothing: Female

    Race: Azarathian

    Height: 5'5''

    Weight: 110lbs

    Relatives [Family]: Rachel Roth (Raven)

    Role: Evil. Villain.

    Place of Birth: Azarath

    Interest: No one at this moment.


_M Y - S T O R Y . . .____________________________________________________________________
    ((still under construction. Just wrote down what I could think of))

    When she turned nine years old, Toryn found an old mirror in her mother’s belongings. It was locked away in a small box and in of the magical trunks in the storage room. Inside the small box was the rounded, silver mirror that called out to her. She felt it truly belonged to her. It was only a few days before the one living in the mirror saw her as worthy of his friendship and one night, he appeared to her while she was looking into it. He explained his story… His name was Lorexys, a magician from an ancient dimension who was feared for his power and was part of an evil king’s court as his advisor and conjurer of dangerous magic… Ironically, that was not why he was locked and sentenced to the mirror. Lorexys had made the mistake of sleeping with the king’s wife and daughters. When he was found out, his soul was ripped from his body and made immortal but only so it could live out the rest of his days in eternity inside the mirror. Years passed and they grew close to each other. Finally Toryn had a friend, someone to confide in and give her advice. In return, she would take him everywhere she went and would show him the world through the glass of the mirror. Once her powers had grown strong enough, Lorexys taught Toryn many spells and many things about magic that her mother probably would not have approved of. One of the spells was how to go into the mirror world. Toryn now occasionally goes into his world and spends time with him in times where she needs information, training or just the companionship.

    The time would come when she was fifteen that she would ask her mother, the truth about her father. Her mother, Raven, would always tell her the same thing. “I’ll tell you when you’re older. I’ll tell you when you’re older.” This angered her and it would make her feel resentment towards her mother. One night, during one of her meditation ritual, a piece of Trigon’s evil essence would plant itself inside of her without her realizing it. The realization that something was wrong came when she started to become unstable when in the presence of her mother. When it got to its peak, Toryn had gotten in a huge fight with her mother and during one of her mother’s strikes Lorexys’ mirror appeared in front of Toryn and it shrouded them into a ball of lightning before they were sent into several dimensions before they came into the one for Jump city.

    Now that she was in Jump City, she would do all she could to make sure that her Grandfather, Trigon, was brought to this dimension as a way of punishment to her own mother.


_P E R S O N A L I T Y . . ._________________________________________________________________
    Toryn is a pretty quiet person for the most part. Since she has a fear of being around crowds, she prefers to steer clear of any areas where there are too many people. However, should she be forced into such a situation, she will become quite awkward in her mannerisms. Just because she’s evil it doesn’t mean she doesn’t have manners and won’t try to politely get away from everyone. She has a dry sense of humor and while she may find some things humorous, she won’t actually laugh in a way that makes it seem obvious that she enjoyed it. Its more of a smirk with a chuckle and it might come off as condescending. Occasionally, she will come out of the blue with a joke or funny observation, which causes even Lorexys to stare at her in awe just before he starts to laugh. Despite her fall from grace, Toryn maintains good values towards people or allies. She believes in honoring agreements and paying back any debts.


Things I like:
    Meditation.
    Cooking.
    Reading books of Ancient Text.
    Lorexys, The Mysterious.
    Old horror movies.


Things I don't like:
    Frogs and Mice.
    Unintelligent people.
    Being around people who cannot control their emotions.
    Healthy foods. Yuck!
    Those who do not mind their own business.


Strengths:
    Multilingualism: Toryn, like Raven, is a skilled polyglot, capable of fluently speaking English, German, Latin, Romanian, Ancient Sumerian, and Sanskrit. She's not entirely sure how or why she can do this but... she's got no reasons to complain right.
    Above-Average Physical Condition: Toryn's body has been molded for her to be a fairly skilled hand-to-hand fighter, having received at least some degree of physical training.
    Vast knowledge pertaining to rituals, magic, spells and ancient dimensions.
    Analytical, capable of coming up with advantageous strategies.
    She has OCD about being prepared and having everything she needs depending on the situation.


Weaknesses:
    Showing emotion: Toryn loses control of her powers if she becomes overwhelmed by emotions. Too much of an overload and it can render her completely useless.
    Lack of meditation: Her powers may go out of control without focus and calmness.
    Stress: It weighs heavily on her, probably more so than someone not as in tune with empathy as she is.
    Overload of Emotion Absorption: If she absorbs too may emotions to the point where it is very difficult for her to function, she will overload and it causes her to collapse into a coma-like state of perpetual meditation until she is stabilized.
    Three Phobias: Toryn has a moderate fear of places that are too crowded because if she isn't careful, she will pick up the emotions from the people around her. On the other hand, she fears being alone and prefers to have someone around her, which is where Lorexys comes into place. Toryn also hates mice...


Appearance:
    Toryn Roth: Here
    Toryn's Corvus Outfit: Here
    Toryn in Casual Clothing: Here


Powers / Abilities:
    Empathy Based Powers: Empathy, or the Psionic ability of empathy, the power to absorb emotions, enabling her to feel the feelings of others. This is a doubled edged sword because sometimes she cannot control the absorption and may overload. Included is also the power of Emotion Negation, where she can also use her empathy to steal emotions from others, rendering them emotionally "numb". It may backfire on her and cause her to overload as she absorbs the emotions inside and must work quickly to keep them contained. On a positive spin, Toryn has Empathic Healing to absorb the pain of injured people to ease their suffering, and induce rapid healing, taking the pain for herself. Too much of this, or a severe injury and she will go into shock and be suspended in a state of perpetual meditation in order for everything to be calmed. Lastly with the Empathy based powers is the ability of Empathic Energy Projection. It is the ability to generate and project varying waves of energy from a person's body using the power coming from any emotions collected. Such energy can take the form of concentrated blasts, concussive explosions, waves of force or self-perpetuating beams. The nature of the energy varies from each type of emotion and how strong they are.
    Soul-Self: Like her mother, Raven, Toryn can manifest her "Soul-Self" through astral projection. It normally takes the form of either her human shape or a giant raven. Through the use of her Soul-Self(, Toryn can project her consciousness into the mind, for therapeutic purposes (to aid in her own meditation, or to help calm an agitated ally), or for offensive attacks, rendering her enemies unconscious. With her soul-self able to be molded into any shape, Toryn often creates simple domes or walls that acts as barriers against attack. She can project solid bolts to be used as projectiles, or a steady stream of solid force. She has been shown making razor sharp blades to cut through obstacles, claws that can restrain foes and floating platforms to ride on.
    Intangibility: Ability to move through solid objects; almost like phasing.
    Teleportation: It also serves as a way to travel into other dimensions. Using her soul-self, she can teleport herself and others over vast distances.
    Telekinesis: Ability to move objects with mind and she uses this ability to lift up heavy objects like a couch or a car. She also uses this ability to help her lift herself up in the air for flight.


Extra Information:
    Toryn carries around a small, silver round mirror with runes embedded into the borders. Inside is a man called Lorexys, The Mysterious, a wizard sentenced to being in the mirror. He is a knowledgeable man but has the tendency to be lecherous and quite comedic. He is Toryn's advisor and mentor.
    Though she will never admit it, she has a cracked psyche and has had trouble keeping the urges from destruction under control and from other people.
    She has a secret stash of sweets on her person at all times since she sometimes finds that sweets may be the only thing that calms her down.
    Toryn is currently hard a work studying and trying to understand the ritual for bringing back Trigon someday.
    She does not know who her father is... A reason she doesn't see eye to eye with her mother.


Weapons / Tools / Equipment:
    Cellphone: Here. She bought it solely for communication purposes.... Honestly, she doesn't care for the thing too much.
    Chakra Jewel Ring: Here. Similar to the jewel on Raven's forehead, just in a ring form. Toryn always wears it.
    Lorexys' mirror: Here. Its where the man was imprisoned.
    This is Lorexys: Here.


Code Box: Shall Never Surrender

"I'll tell you now I'm the one to SURVIVE
You never break my FAITH or my STRIDE
I'll have you CHOKE on your own DEMISE
I MAKE THE ANGEL'S SCREAM AND THE DEVIL CRY!"

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"I see the world how it is... in shades of gray. Nothing is totally clean... or totally dirty!"



_T H E - B A S I C S . . ._________________________________________________________________

    Nicknames: Eva

    Codename: Anastasia

    Pronunciations: Eva (Eh-Va) Anastasia (a-nuh-STAY-zee-uh)

    Age: 16

    Under The Clothing: Female

    Race: Russian/Cyborg

    Height: 5'1"

    Weight: ???

    Relatives [Family]: Cyborg (Adoptive-Father); Kari Vincita (Adoptive-Mother); Hayate Vincita (Adoptive-Brother)

    Role: Neutral, but leans good.

    Place of Birth: No record

    Interest: Females only <3


_M Y - S T O R Y . . .____________________________________________________________________
    Eva had been an orphan as long as she could remember, but she was also insanely clever…at least in a technological sense. As such, she was pawned off out of her home country, and eventually made it to Jump City. She spent her days mostly being tossed around by the HIVE as a sort of maintenance keeper, working on the various hidden bases to help keep their systems up to date and functional, as well as improving and upgrading them regularly. During her stay at one of the hideouts, it suddenly fell under siege by none other than Cyborg.

    While Eva knew and understood there were people who opposed the HIVE, she never actually encountered one, and she never dreamed she would. Of course, things shortly turned sour. Cyborg was winning, and the HIVE did not like that. They ordered an immediate evacuation of the facility, and started its self-destruct sequence. Eva originally was supposed to be evacuated with everyone else, but her 'escort' was more interested in saving his own skin, so it was easy to give him the slip. She was able to get to the main control room, and then hack into the whole base's system, which was extremely easy as she set most of it up herself.

    She set it up so she could communicate with Cyborg through the system's speakers in various sections of the base, and informed him of the bases inevitable demise. She told him that he must get out as soon as possible, or the blast would engulf him as well, and that it wasn't fair that someone should finally happen across her path that could help her just to die in an explosion. She managed to convince him she was in a location where she could direct him on the fastest route to get clear of the blast, and then she would have enough time to escape as well, which was at least half true.

    While giving him instructions, she also sent him a few files wirelessly, giving him codes and data on some of the other base locations, with the instructions to act on the information as soon as possible, as once HIVE discovered she'd given them to him, the codes would be changed, and the bases reinforced, making attacking them as well more difficult. When he was safe, she told him her name was Eva. He asked for her last name as well, but she told him orphans sold to super villain organizations weren't customarily given last names, so she had none. She then apologized about lying to him, and that he shouldn't worry about looking for her afterwards, since she never left the base. The following explosion cut off their communication.

    When she woke up, she was confused at first, as she should have been dead. But apparently, Cyborg had taken it upon himself to dig through the rubble of the base, and retrieve her practically dead body, and decided to give it new life akin to his own life. It was that day she was reborn into a new body, and a new family.


_P E R S O N A L I T Y . . ._________________________________________________________________
    Eva is rather care-free and flippant. She decides things on a whim, and dismisses some important things in a heartbeat. While she admits to not always following the path of her father and her brother, she has never done anything that would cause shame to them since her rebirth, and is quick to give up on any such shenanigans at the request of her father or brother.

    While she can use logic to explain most of her misgiven deeds, as well as some of the misgivings of others, she has a biased hatred for the HIVE academy, and all those who support it. Additionally, despite her genius level IQ, she still likes to play around and relax, and dislikes acting too much like an adult. Because of this, she is often prone to slacking off, and she doesn't usually get serious.


Things I like:
    Machines.
    Puzzles.
    Video Games.
    Information gathering.
    Challenges.


Things I don't like:
    People who see the world as 'good' and 'evil'.
    Boring people.
    Easy puzzles.
    No challenges.
    Her brother going on and on about justice.


Strengths:
    Super intelligence, inherited with her cyber upgrades.
    Adapts very well to different scenarios.
    Her cyber implants allow her to download and store various types of data for future reference. Most commonly, current villain records and known data.
    She's used to dealing with scenarios by herself or alone.


Weaknesses:
    A lot of her knowledge is based on her internal database, and while it is possible to update it or run off her own knowledge, she does depend heavily on its availability to her 24/7.
    While she now does have a family, and she does like to hang around Hayate and the titans, she still unconsciously has a lot of her habits from when she was an orphan, and had no one. So she unconsciously doesn't trust a lot of people.
    She tends to go overboard sometimes, and has to be told when to back off.
    Relying too much on her computers database and calculations will sometimes cloud her reasoning and judgment.


Appearance:


Powers / Abilities:
    Integrated Weapons: Her specialty is beam-type weapons, ranging from laser beams to beam sabers/claws.
    Cybernetics: Eva possesses cybernetic enhancements that provide superhuman strength, speed, endurance and durability.
    Body Resistance: The nature of Eva's body provides her with natural body armor offering resistance versus physical damage and energy attacks.
    Self-Repair System: Able to flawlessly repair the mechanical parts of her body, no matter how worn out they are, and even improve the health of the still biological parts to an unknown degree.
    Eva can also interface with computers, and built into her body-armor are an infrared eye, computer generator, sound amplifier, and special programming adapters that allow her to interface with other body extensions.


Extra Information:
    The code name Anastasia comes from her Russian heritage. Meaning her 'resurrection' from her near-death experience to her now reborn Cyborg body.
    She tends to crash at random places to sleep, such as her brothers room, his teammates rooms, random people she meets on the streets. She kinda has that sort of 'stray cat' sense to her.
    Most of her cyber parts look human enough, but she covers a lot of her body in bandages that cover the rest. For the most part she does look human though.


Weapons / Tools / Equipment:
    Eva is able to produce weapons and tools from her arms and legs, much similar to how Cyborg does, seeing as he was the one who did the original operation.
    Laser Beams that shoot from various parts of her body.
    Beam Sabers that can extend from her arms and legs.
    Beam Claws that extend from her hands and feet.
    Rail-gun – a more powerful version of her normal laser beams. Shot from her arms, takes longer to charge.


Code Box: Beautifully Broken

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"If I were you I'd drop that gun, back off, and run away. You're really starting to test my patience, and it's getting him all riled up."



_T H E - B A S I C S . . ._________________________________________________________________

    Nicknames: Zeke

    Codename: Despoiler

    Pronunciations: Ezekiel (Eh-Zeek-E-El) Zeke (Zeh-Kay)

    Age: 18

    Under The Clothing: Male

    Race: Daemonhost. A monstrously powerful daemon, bound and trapped within a human vessel.

    Height: 6' 0"

    Weight: 350lbs (No visible reason as to why he weighs so much, he appears to be in shape.)

    Relatives [Family]: All family is presumed deceased.

    Role: Hero, Opportunist. Lawful neutral. Zeke is a law unto himself, and though he has the interests of the greater populace at heart, he is not unaccustomed to making sacrifices for the greater good. He can also dip into the extreme end of chaotic lawful, though he quickly recomposes himself. Most of the time.

    Place of Birth: Stone Henge, England.

    Interest: I don't have time for such pointless stuff.


_M Y - S T O R Y . . .____________________________________________________________________
    Ezekiel was not born into this world in the conventional sense. Surrounded by hooded, chanting cultists, overlooked by a painfully bright full moon, his mother knelt in the middle of a raised stone plinth at the centre of England's Stone Henge. She rocked back and forth, chanting along with the mad utterances as tears rolled down her cheeks. She spoke in a tongue which was never intended to be voiced by the human larynx, the sounds unaccustomed to the human sound pallet, the almost-words causing her physical pain. They continued in this fashion for hours, never faltering, never reciting a syllable out of line. To do so would surely mean their end.

    As the moon reached its pinnacle, where its power was most intensified, the cultists began the Rite of Binding. The ritual required the presence of several powerful psychics, and the sacrifice of a women and child. Ezekiel and his mother were the unfortunate offerings. With his mother's mind broken by dark arts and her body drugged it seemed Ezekiel's life was to be snuffed out, before it had even begun. Several cultists lit incense sticks, a miasmal stench radiating in palpable waves from each. The tendrils or smoke seemed animated in their movements, probing at the women on the plinth before retreating and circling her again, the ring growing tighter with each passing second. The chanting was almost frenzied now, the cult leader smiled with unabashed insanity, believing he was to control a daemon of his own. He was an ignorant man.

    In Ezekiel's first moments of conciousness he was aware of the rain, he was aware of the blood-and-waterlogged earth beneath his bare feet. He was aware everyone around him was dead, yet he knew he wasn't alone. Ezekiel ran from the scene, his naked body caked in red. Ezekiel was born a man, with dark knowledge already engraved in his mind. He knew the knowledge was not his own. Ezekiel shared a body and spirit with a creature older than time, a being which engineered some of the galaxies first evils and took its own hand to exterminating countless civilisations. He saw humanities reign as the blink of an eye and realized the futility of all things.

    Ezekiel has travelled to the shadowed recesses, the dark corners and scummy pits of the earth, killing without remorse and sacrificing without regret, knowing all the time that each seemingly insignificant hit he made bought him, bought them all, a little closer to salvation. He is now in his seventeenth year of "life" and finds himself in Jump City. For a little while this would be his new hunting ground.

    "My name is Ezekiel Minagoroshi Tenchi, it is a name I feel suits me. I am seventeen years old, though at this point I feel age is meaningless. I am no longer a man, this creature, trapped within walls of soul and sinew, has seen to that. People call me a hero, though I'm not so sure. I simply strive to ensure a tomorrow. I have seen the beginning, the end, and everything in between. I act against fate, so that we may achieve our destiny."


_P E R S O N A L I T Y . . ._________________________________________________________________
    Driven, confident, patient, dangerous. Zeke isn't your typical teenage kid. He is wise far beyond his years and has been put into situations a hundred times over where he should of been traumatized. Two things have always allowed him to pull through: His utterly indomitable, singular force of will and the knowledge of what will come should he fail. Zeke is bound to his mission, and so long as he draws breath he will go on to fight. He operates in a moral grey area, knowing that good and evil aren't so black and white, that 'the line' is something that everyone crosses at a point in their lives. So, the line, he stopped caring about it. If someone stands between him and his objective, and he is left with no easy alternative, Zeke will fight; he will fight with his full strength, regardless of his opponent. His tactics have made him as many friends as it has enemies, though Zeke doesn't seem all that concerned what others think of him.

    During operations he is a cold and efficient soldier, his martial prowess unparalleled. If an opponent seems particularly bothersome however Zeke will abandon all notions of planning. Draw enough blood from Ezekiel however, truly test his patience, and you will see another side to him.


Things I like:
    Books
    Films
    Videogames
    Cigarettes
    Blood


Things I don't like:
    Fate
    Malevolence
    Fighting unnecessarily
    Drinking
    Blood


Strengths:
    Zeke weighs far more than his appearance suggests. Zeke can put a dangerous amount of force behind his blows, catching opponents off guard.
    Zeke is something of an opportunist. He is a cunning and wile individual, both in and outside of battle.
    Zeke's singular force of will allows him to smash through obstacles which would cause others to falter.
    Weapons master: Zeke is skilled with a wide array of firearms and melee weapons.
    Battle lust: If Zeke is pushed to his limits, is possessed by powerful emotions or there is simply no other choice he will succumb to an absolute lust for blood. He gives into the daemon within, allowing its emotions to fuel him so that he may utterly and completely erase his foe.


Weaknesses:
    Zeke finds it difficult to approach people for help. He believes he would simply hinder others, or others would hinder him. He primarily relies on himself.
    Zeke is a remorseless individual, just one among a number of psychopathic tendencies. If he sees you as a threat to his goals then he will attack without mercy.
    The daemon within Zeke sometimes overwhelms his spirit, gaining complete control of his body. When this happens there is no friend, no foe, no justice. There is only slaughter.
    On top of this, the daemon is constantly toying with Zeke, promising that it will not kill him when it is finally freed, it will make him watch as the galaxy burns. It whispers in his ear, overwhelms him with intense emotions and forces images of death and chaos into his mind.
    Zeke picks up on emotions and feelings, particularly fear, anger and all kinds of violence. The daemon feeds on these emotions, this makes Zeke's soul easier to break.


Appearance:
    User Image


Powers / Abilities:
    Heightened Senses: Zeke had been forced to fend for himself from birth. Years living in the wild, thwarting assassination attempts and taking out 'factor' targets has honed his skills to almost supernatural levels. His eyesight, sense of smell and hearing are all incredibly heightened. As far as cities go, Jump City's scent is actually bearable.
    Ten Percent Release: Zeke weakens the spiritual barrier (which separates him and the daemon) enough to allow him a fraction of its power. In this state Zeke trades a portion of his sanity in order to gain increased strength, speed and reflexes. His eyes turn a dank yellow, his nails turn to claws and two vestigial horn nubs form on his forehead as his hair grows almost half a meter in length.
    Twenty Percent Release, Part One: Psychic electricity begins arcing all over Zeke as he struggles to remain calm and control the daemon. He weakens the spiritual barrier another fraction, so that the two souls temporarily meld a portion of themselves together. Zeke begins radiating waves of pure murderous intent, a shadowed creature stands behind Zeke, over three feet taller and wrapped in decayed bandages only glimpses can be seen of its grey, rotting flesh.
    To look upon this creature is to know despair on an instinctual level. The twin pits of yellow that form its eyes reflect the death of a billion worlds and the screaming faces of countless murdered souls. This sight is no illusion, this is death and despair in motion, the psychic signature of the daemon that left the galaxy in flames, and the recollection of its journey.

    Twenty Percent Release, Part Two: Zeke's speed, striking power and healing rate are all greatly increased. When he moves so does the daemon, it acts as his shadow, a marionette matching his actions move for move. Or is it the other way around? Anyway, the Zeke everyone thought they knew no longer exists at this point. He is completely consumed by a lust for blood, the single imperative of seeing his enemy dead at his feet.
    Latent Gamma Psyker: Zeke is a psyker with perhaps the greatest potential of his, incredibly limited, generation. Not that he has any idea however. He has only ever used these psyker abilities instinctually, whenever the daemon needed to be bound. Zeke's never even questioned how he's able to keep it in check.


Extra Information:
    Ezekiel hates being called that.
    The daemon's name is impossible for most to pronounce, though Zeke can do it. He just chooses not to, refusing to allow the creature even that.
    He's rarely seen without a hoodie, and almost constantly cold.


Weapons / Tools / Equipment:
    Weighted titanium bar
    Smoke grenades
    RT-20 Antimateriel Rifle
    CD walkman
    Transmission hacking device


Code Box: It's My Life - Bon Jovi

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May the wicked burn in the fires of hell and may the just find paradise.



_T H E - B A S I C S . . ._________________________________________________________________

    Nicknames: Reilly

    Codename: That's silly

    Pronunciations: Oh-Ri-lee

    Age: 83 (looks) 19

    Under The Clothing: Male

    Race: Sanctified Undead

    Height: 6'4

    Weight: 130 lbs

    Relatives [Family]: Long gone to his knowledge

    Role: Semi-Hero

    Place of Birth: Scotland

    Interest: Currently no one


_M Y - S T O R Y . . .____________________________________________________________________
    O'Reilly never knew his parents and as such his childhood wasn't the most normal. And the closeting he had to family was madman of a grandfather. So it was only natural for him not to turn out right when he got older. Robbery, burglary, extortion, murder, and even well grave robbing. These were things he did daily, and would escape every time when the authorities came after him. Though as all bad men come to know one's actions catch up to eventually. And the fall happened when he happen to be stealing from some traveling gypsies, (That right gypsies the curse masters themselves,) having been caught in the act they tied him tree where the eldest, wizened looking old hag mumble some foul incantation then left. Then next morning they were gone and he was greeted by all too happy officers of the law. After mock trail he was but to death via firing squad no his numerous crimes, (So much for humane punishment.) But that end was only the being something new. He awoke about at he assumed was week later in poorly made pine box in a shallow grave. To say the least he was shock he was live, though the panic set in for moment, in till he managed climb out like zombie from an old horror flick. The caretaker’s face was priceless, luckily no one believed him.

    So like most people that gained some from of immortality O'Reilly made us of it. Hunting down the people that well killed him, which weren't hard to find; he knew them all. But this revenge it was without a better word hollow. It didn't bring him peace and so he turned to faith for the answer, it helped, some, after finding a priest with actual holy power, which took 64 years mind you. And the man still couldn't break Reilly's curse. This course left O'Reilly a state of rage, he had spent just about the last six decade looking for this person, and couldn't anything!? Though before even strike at the man he uttered something and he fell asleep, When O'Reilly he was laying on altar and the priest gave him ultimatum. He could either go back to his life of sin where he would find no peace or fulfillment in it. Or he can renounce his wicked ways and be accepted into the light once again.

    Oddly enough O'Reilly chose the latter, something he partly regrets putting self through. The Purging of His Dark Nature as the priest put it. was dreadfully excoriating affair, but when it was over O'Reilly left like new man. But that wasn't just it, the temple didn't feel like a horrid place to be, in fact it rather calming. Now he was set new path it was time to attune for his past. So with holy endowed items and spring in his step he set out make the world a better place, well in his mind any. The more than few people of magic origin that he happened to cut down for their demonic ways. But he was doing for the right reasons so it come back to bite him yet, and there was the couple thefts mainly for travel. But for the most of the time he tried to keep on the straight and narrow. This eventually led him to jump city, what better place to start?


    _P E R S O N A L I T Y . . ._________________________________________________________________
      At first impression O'Reilly seems like to stab you in the back the first chance he gets, but sense he vowed change after life so it likely won't happen. Well that's not true, if believes he a good reason to do so he might. Other than that he is rather an upbeat fellow with hardy sense of humor even about his position in life. Though matter of his past prefers to keep on the past as longer considers himself that person any more. Although if you want to sour his mood mention magic, mainly the dark kind and you’ll get smack up side your head and stern look at the very least.


    Things I like:
      Things that he believes are good.
      Cooking (terrible at it).
      Singing (Nails on chalk board).
      Staring at the stars.


    Things I don't like:
      Things he believes are evil.
      Cats.
      Parrots.
      People that horde newspapers.
      Non- Holy Magic.


    Strengths:
      Mid-range Combat.
      Near un-exhaustible stamina.
      Hard to kill.
      Light footed.


    Weaknesses:
      Fire: Ash can't regenerate.
      Cats: Due to a traumatic experience; where he was mauled by cat when he was five even just the meow of a cat send O'Reilly running.
      Blows to the head; as they take while to heal even more so if his brain has taken damage.


    Appearance:


    Powers / Abilities:
      Full Body Regeneration
      Immune to human ailments such as poisons and sickness.
      Cursed: Basically he won’t die as long there a at least a hands worth left, hair, nails, and teeth, and don’t count.
      Holy Affinity: Make O’Reilly more resistant to dark/demonic power.
      Between Worlds: Basically see and being able speak to the dead.


    Extra Information:
      Never let him cook you dinner on less you have a paramedic in five feet or less of you.


    Weapons / Tools / Equipment:
      Sanctified Shovel: A shovel imbued with holy magic making unbreakable normal means. However it can also temporally imbue holy power into objects which then can used as projectiles, turning for example: dirt in to a scatter shot of holy magic.
      Enchanted Crucifix: A silver and gold Crucifix that can be used to create barriers of holy magic.
      Holy Dirk: A short sword imbued with holy magic that is capable of cutting through solid steel or it’s intend use the hide demons.
      Lighter.
      Pack of cigarettes.


    Code Box: Move Your Dead Bones –Dr. Reanimater

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    "Alright, listen here. You're weaker than any other human or machine that I've fought before you. Now I'm giving you the option to run away and live like a coward. If you stay, though, it's going to be all the more fun for me. What's that, you're no weakling? Well then, Lets Rock!"



    _T H E - B A S I C S . . ._________________________________________________________________

      Nicknames: Ninja

      Codename: Xero

      Pronunciations: Xero = Zero

      Age: 18

      Under The Clothing: Male

      Race: Human: Caucasian

      Height: 5' 11''

      Weight: 137 lbs

      Relatives [Family]: Family... that's a word I haven't heard of in a while, but all my recent 'family' are deceased.

      Role: Good. Hero. Soloist.

      Place of Birth: Nevada.

      Interest: Well... it's possible. (Lilith) Don't tell them!!!


    _M Y - S T O R Y . . .____________________________________________________________________
      In Xero's former life, he was a ninja that was a kill and steal for hire, like a merc. One night, the company Bio. Int. finally caught him and executed him there. His body was recovered by a man named Askad and he was put back together with robotic parts to make everything in Xero work again. From that day forward, Xero became apart of a group known as the Bolvric Squad, taking on missions that stopped companies from creating things or releasing creatures onto the world, even if they didn't know about it. On their last mission, the female teammate known as Kary 08 became evil and attacked Xero and Omega, his other teammate. After a long struggle and unforeseen events, Xero was the only one who survived it all. Now Xero roams alone, trying his best to keep his own spirits up while he still supports whoever needs help out there. Most of the time, his methods are quiet questionable, but in the end, he gets the job done.

      Sometimes, his past will get up to him and he'll become lost in thought, morning over his dead teammates. They were like family to him, all three of them. Brothers and sister, all gone forever. He pushes forward though, knowing nothing is that easy.


    _P E R S O N A L I T Y . . ._________________________________________________________________
      Crude, cusses a lot, and can be down right mean at times, but he has the softest side anyone has ever seen. If you gain his trust, then you have a great friend for life, and an even better protector. Heavily believes in the art being agile and sneaky.


    Things I like:
      Fighting
      Most of the other Titans
      Hanging out
      Playing Starcraft (Not the same without Kary 08, he can actually win now without her hacking and cheating)
      Being alone sometimes


    Things I don't like:
      Quiet places
      Being confined
      Being told what to do. (Conflicts with who he likes)
      Being bested in a duel
      General losing


    Strengths:
      Very quick
      Is part machine, part human, so able to withstand more
      Can fight for a long time
      Very Smart


    Weaknesses:
      Suicidal tendencies
      Cocky
      Loses temper easily
      Is infected with what is known as the XV virus


    Appearance:


    Powers / Abilities:
      Can summon his weapons. His suit stores the weapons he is not using at the time by making them into digital data and actually storing them within the suit.
      Quicken speed. He can move like a blur if running at full speed.
      Quick Regeneration to wounds.
      Aeroblade - This is not a sword or a blade, it is actually a machine that collects air and makes it into a super sharp blade that shoots out and cuts whatever it touches before dissipating. The blade is super fast and nearly impossible to escape.
      Great with hand to hand combat.


    Extra Information:
      Can be caught morning over his two best friends


    Weapons / Tools / Equipment:
      Aeroblade
      APS x2
      Blood Wires
      Red Hill
      Blue Shark


    Code Box: Kraddy - Android

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