Sylveta Everett
(?)Community Member
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- Posted: Wed, 28 Nov 2012 21:02:38 +0000
xxxxxxR e s e r v e d
xxxxFor Neutral 6's Profile.
_T H E - B A S I C S . . ._________________________________________________________________
_M Y - S T O R Y . . .____________________________________________________________________
_P E R S O N A L I T Y . . ._________________________________________________________________
Things I like:
Things I don't like:
Strengths:
Weaknesses:
Appearance:
Powers / Abilities:
Extra Information:
Weapons / Tools / Equipment:
► Code Box: Slayer - Spill The Blood.
xxxxFor Neutral 6's Profile.
┏━━━━━━━━━━━━━━━━━━━━━┓
» K a l e | ___ | B o n e s t e e l «
┗━━━━━━━━━━━━━━━━━━━━━┛
"Twisting your eyes to perceive all that you want. To assume from ignorance, inflicting wounds with your cross-turned dagger."
» K a l e | ___ | B o n e s t e e l «
┗━━━━━━━━━━━━━━━━━━━━━┛
"Twisting your eyes to perceive all that you want. To assume from ignorance, inflicting wounds with your cross-turned dagger."
_T H E - B A S I C S . . ._________________________________________________________________
- ► Nicknames: Hag, Kel', Necro.
► Codename: The Re-Animater
► Pronunciations: As written
► Age: 17.
► Under The Clothing: Male.
► Race: Undead(Humanoid)
► Height: 5'10
► Weight: 200 lbs
► Relatives [Family]: No records, paperwork, or memory.
► Role: Completely Neutral, but will play for a side if the price is right.
► Place of Birth: The birth location to Kale's knowledge was a open field of dead grass and flowers. No wild life to be found, and no urban environment within simple walking distance. As for an assumption, Kale only believes that he awoke in a metaphysical realm, but held all similar characteristics to an earthly realm. However, the plain wasn't lit and warming like an astral plain, but merely a dark and dead place. As a textbook definition: He believed he had his first memory in Limbo of the Inferno. Unfortunately, this remains to be mystery.
► Interest: Kale merely has interests in little things that would seem of less importance than another beings life. He has never cared towards another humanoid due to the fact that imperfect minds corrupt, and create savage existence. Kale cares for the deceased and animals over anything else. (Note: As much as he loves animals, they all seem to run away to his death like features and aura.)
_M Y - S T O R Y . . .____________________________________________________________________
- As I mentioned previously before, the only memory of existence that Kale holds in his memory bank, is the desolate realm of Limbo. You could say that Kale 'escaped' limbo, but simply walked out. Kale walked for days; a walk of confusion, and fear. Confused by the lack of memory, but the overflow of knowledge. Fearful of where he was, and how he'd survive in a world where nothing is waiting for him when he returns. He knew he must have had some life prior to the new birth because if he hadn't, he would have been moaning out to the stars like a baby first does when the life escapes the womb. Embracing the first lights shining brightly into unused eyes.
So, Kale continued to walk until his mind eased the aching heart. He walked until the darkness of a broken world began to fade, and a sun shun just above a white as snow cloud. The light shun so bright that physical features became more visible. The light revealing a grayish-white skinned male with black shark-like eyes. Shirtless body reveled deep scarring that wrapped around his waist, torso, arms, and neck. The light shun brightly, which blinded him for the moment until his mind adjusted. Once the light became bearable he gazed upon a massive city. Off to the distance, lay a tower shaped to the letter 'T'. His bewilderment only remained for a short while until he realized how much he hated structured civilization. He walked on, and entered the city where Kale's Story begins.
_P E R S O N A L I T Y . . ._________________________________________________________________
- Kale's personality changed depending on the situation. At a time of feeling comfortable, he can be known to be outgoing, witty, off the wall, or even philosophical. However, in anytime of discomfort, he may or may not be unstable. Meaning if people come off too rough, hard, or even threatening; Kale will become defensive whether it be verbally, or through offensive action. He simple doesn't enjoy being the light of someone else's negativity. Due to this, he remains being a quiet road kill in front of strangers. He will normally not approach someone. Although he is silent, he is not rude. He will not ignore anyone who approaches him because does not approve of others rudeness. There is only one occasion he will approach a stranger, and that's if a man if being rude to a female, or someone is acting unjustly or not kindly towards an undeserving heart.
Things I like:
- ✔ Kale likes a lot of things, but to top the list off he enjoys animals. He has a strange obsession with them, and no one particularly knows why. He as well doesn't even know why, and doesn't question the attraction either.
✔ Music and art. Self expression of ones talents in artistic areas is always a fascinating thing to watch, and learn for oneself. Performance such as dance, music, theater, singing, concerts, etc.
✔ Debate and forensics. Unheated, of course, but logical conversation on a gentleman's terms are always fun for him. He has a lot to say.
✔ Nature, and all its glory. Nature regarding any form of outdoor play. Fishing, hunting, camping, hiking, etc.
✔ Spirits-Ghosts. Being dead himself, he likes to keep himself in touch with the metaphysical because he was once there.
Things I don't like:
- ✖ Ignorance, Rudeness, Arrogance. Anyone form of it can be discomforting.
✖ Bugs-Insects. Not that he is afraid of them, he just as an overwhelming hate for the creatures. He will put an end to any he is able.
✖ When people invade a comfort zone. Anytime that someone goes to a limit of bugging, annoying, or assuming a negative nature, Kale will put an end to it whether it be through a fight, or a verbal beat down.
✖ Demons-Unholy. Now, just because a he is a walking corpse doesn't make Kale unholy. Unholy is the means to an anti-evil. Kale is not evil in the biblical or spiritual sense. Anything that does hale and bow its head to an evil entity(s) is an absolute hate.
✖ Loud chatters. Because Kale hates a lot of people speaking at once, he above all avoids those places. Maybe someone could convince him to put himself in the environment, but if it were up to him; He will evade the situation.
Strengths:
- ✔ An environment with tons of hiding spots, blockades, and barricades.
✔ Dark areas, and desolate areas.
✔ Physical up and personal combat-mid range combat.
✔ Subtle infiltration and offense.
Weaknesses:
- ✖ Water, Wind, and Fire.
✖ Bright lights-fire light.
✖ Illusions-Mind manipulation
✖ Any humanoid that is not dead or unholy. (In RP, you will see why.)
Appearance:
- Kale struts around normally in a dark as gray hooded cloak that wraps around his sides and opens up when the ends are about to meat to show his gray skin, and ends of the deep tissue scarring that you can only see just a tad. The cloak remains hooded, and stays that way unless a physical force knocks it off, such as: Wind, another body, or quick movement. The sleeves are longer than his hands, and fall another 5 inches before it cuts off into the sleeves opening. It is oversized for Kale, so it finally ends a couple inched below his buttocks. A black trim of ocean like waves trim the openings on the stomach, neck, hood, sleeves, and bottom. The inside of the cloak is a jet black just like the trim, but appears to be like an empty abyss because the black is to that visual of deep spaces blackness. Black and baggy pants covered in buckles and a few chains wrap around his legs until it reaches his shin. At the shin skin is showing, and is covered in two black marks on either side. One mark being of an eye connected to a upside down cross on top of the eye. Three more anti-crosses fall from the bottom of the eye. The marking is black, except for the one white spec of ink that gives 'shine' and reflection detail to the dark eye. SKA Converse sneakers are strapped tightly to both his feet. Black shoe with a white tip, and white laces. The toe of the food is scraped up and warn, but still works properly. Kale has black, nearly gray curly-wavy hair. It falls to on top of his eyebrows, with a few stray locks that fall below the eye itself. The hood that remains warn blocks off a portion of any light, so his eyes and middle of his nose remain shadowed. Underneath the cloak, you would see three thick scaring that wrap up to a point along his sides. The scars meet in the back, and are shaped like a dagger covering the middle of his back. The scars were filled in with deep black ink so one wouldn't be sure that it was actually a scar from past torture sessions. His finger nails are long, and sharp, but are round and thin. The nails stretch an inch from the finger tip before it ends. Riding like a backpack is a chained up coffin with the same eye symbol that is on his ankles. The coffin is black, but where the eye lays on the coffins cover is the same gray as his own skin. In fact, the gray is another corpses skin that he had peeled off the flesh.
Powers / Abilities:
- ● Skeletal Puppet and Companion Conjuration. Skeletal puppet is the manipulation of a demon horned and clawed skeleton that sits in a coffin until pulled out for fighting. The puppet is controlled by Kale's fingers. The puppet is only as strong as Kales mental power, and strategy. (Puppet is as strong as a human bone, and physics that would otherwise break a human bone, would break the skeletons as well. Two companions can only be summoned at a time. (Excluding the skeletal puppet)
Summons Include - Skeletal Swordsman. (1 Summon Point) Undead Hand-Combatant (1 Summon Point) Skeletal Caster (3 Summon Points)
Point Concept of Summons: Summoning requires a summon point, and once the point is sacrificed, the point can not be gained again for another two turns. Only two companions are able to be active at a time. The cool down time for each summon is a turn. Meaning the summon isn't complete until the opposite combatants turn. A summon can not be complete within the same turn its made. (In small definition, so that I could not attack with it within the same turn.) a
Only 3 Summon points are available for use in battle. Due to 2 turn cool down, it will replenish itself for another summon. (Remember, only two companions are aloud, and only two can be summoned at once. The Caster is of a higher point value and can not be summoned with another, but in the next two turns if the caster still stands, one more could be placed, or a skeleton/undead can be summoned.)
Skeletal Caster Abilities: Fel flame Bolt. Hex.
Bolt Concept - The bolt is about the size of a football, and does not heat seek. The flame itself if the impact was a major, or minor hit; it will nearly completely numb/make useless, and burn the flesh. Fatal injuries would be towards a unprotected head or chest impact. Any other impact would merely damage and weaken the target. Fel Bolt can only be used every 2 rounds from the first cast. (Caster becomes useless after 5 Fel Bolts.)
Hex Concept - Can only be used once upon summon, and can not be used again. Hex confuses the target, and will mentally handicap the target for a round. (Target can't attack, and can't defend. However, if the character is attacked with any harmful physical-nonphysical ability it will break the hex, and will make the pain of any wound go away, causing the opponent to be able to fight like they had just started the fight.)
● Skeletal Grab - Only works on flat ground, and the length of the grab only goes as far as 50 feet/paces. Basically, a skeletal hand erupts from the ground beneath the target. If the target is slightly air born; Hands gripping hands will chain out until it has met the target, or meets its length limit. Grab can only be used twice in any combat situation, and it is possible for two to be used at once. Unfortunately, the ability causes a lot of mental concentration, and Kale would be unable to do any trick with his puppet. However, if summons are active, the summons will act on their own accord.
● Dark Skies - Dark skies is one of the two ultimate abilities. The ulti causes a black fog to form a dome around the premises of approximately - 250 feet/paces. All light is gone, and the distance you can see is only as far as 20 feet/paces. Note: Kale can not see either, but any companion (excluding the skeletal puppet) can see just fine through smell, vibrations, and sound.
● Rotting Ritual - The use of this ability signals the end of the fight. This ability summons a rotting giant about the size of two and a half average sized mails. It has no special ability except for it's natural odors and acid based blood. The odor is foul, and one can only briefly handle its stench. It's blood is acid based and greed, not only does it burn flesh if blood is spilled, the blood release more toxic odors that increase the stench level. (On Summon: The Stench level is 1. Max Level is 5. Once 5 is reached, it will knock the target out of conscious.) The 5th level can only be reached if the brute is killed by blood being spilled. The summon takes a total of two rounds to complete. (4 posts including the summon post) The summon can be interrupted if Kale is KO'd. The ritual guarantees end battle because either way the battle turns out, Kale will pass out due to power hydration. Pass out will happen after 3 rounds of the giant being active. When Kale passes out, all his summons become no more as well. They will fall over, and die. The puppet will become inactive as well. (Note: Only 1 ulti can be used ever 5 rounds.)
Extra Information:
- ● N/A
Weapons / Tools / Equipment:
- ● Skeletal Puppet (As mentioned in powers section).
● Summoning Idol/Token (Used when doing a summon. Tokens are the size of a coin, and the idols are 1 1/2 foot tall, and 10 inches wide. Tokens are in the pants pocket, and the idols are stored in the coffin along with the puppet. Only two idols are found in the coffin. A plenty of tokens are in the pocket).
● Stone coffin, chained up, and worn like a back pack.
► Code Box: Slayer - Spill The Blood.