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Diary of a Ronin
The entries contained within will be of my thoughts, feelings and emotions. None of which to be taken litely .
Abandoned Walkthrough
This walkthrough is for anyone who is having trouble with the game. Please comment if anything is confusing or hard to read, and I will update it as soon as I can.

And Now, for the Walkthrough....

Quote:


Starting at the beginning of the game, you will want to look for something buried in the ground by the ladder. Click a few times until a screwdriver appears. [If you can't find it, try directly below the ladder. It takes two to three tries before it surfaces] Once you have found the screwdriver, use your cursor until an up arrow appears.

Use the screwdriver on the lock to open the hatch.

Once inside the new room, look at the small map on the wall. It shows a design that you will need later. Also look at the small block in the lower left corner of the room. It shows a pattern and number that you will need to remember for later [-_^ and a 5]. Move your cursor until you see an arrow that points right.

You should now be in the main hallway. This connects you to all the other rooms in the game. Use your cursor until a bottom arrow appears on the bottom of the screen, and travel downward.

You will notice a device in the upper left hand corner. Ignore it for now, and travel down again.

You will now be in a lower floor. Use your cursor until you can travel right.

You should now be in a room with a circle on the ground, and several similar drawings surrounding it. Take note of the pillar to the right. It seems that when you click it, it tells you that there are a few stones that are loose. It you click until you find a loose stone, you should find a yellow crystal inside one of them [If you can't find it, on the right side of the pillar, its 7 stones down]. Take that crystal, then move up into the next room.

If you look at the bottom of the screen inside the next room, you should be able to see what looks like a small pocketwatch on the bottom table. Take it. Travel back now towards the last room you entered. Then travel out of it and back into the dark white hallway. Move your cursor until you are able to go left.

You should now be in what looks like a small room. A triangle looking piece should be pinned to the archway (H). Take it. You should also see a small box on the left hand side of the room on a table. Click it, and you will see another pattern that you need to remember for a later puzzle (//// and a 4). You then need to move your cursor until you see an arrow that allows you to move forward. Click it.

You should be inside a room with a bed. Look to the right, and on a table should be a glove. Take it. After this, travel out of the room by moving your cursor until the down arrow appears. Then travel right, and then when you are back in the dark white hallway, move your cursor until you see a down arrow again and click it.

You should now be standing in front of a white double door. A garbage can should be on the right hand side. Click it, and it allows you to see inside the can. Notice the green substance. Going items section, select the glove and use it. You should be able to retrieve the wrench that is drenched in the bottom of the can now by clicking it. Moving out of this frame, there is also another triangle looking piece on the ground (N) under the table. Take it, and move your cursor until you can go left, and click it.

You should see a power panel. Before clicking it, take note of the panel door to the right of it. If you press it, it will open up, and reveal a crystal inside. Take it. There is also a barrel inside the room. On top of it should be a mirror. Take it, and then click the panel.

Notice that the panel has two bulbs and four circluar buttons. Forget them for now, and travel back to the right. Then move up out of the room, and then move up again to go to the frame with the stairs. Go up again, and you will be inside the hallway. Move your cursor again until you can see an arrow leading upward, and click it.

You move further down the hallway. By moving the cursor to the left, you will be able to enter another room.

Inside this room is a small clock on the left hand wall. Click it, and it will bring you to a puzzle. Remember the pocket watch you had in your items menu? Look at it now, and it will tell you the time you need to set the clock to. [2:27] By clicking the little and big hands, you will be able to move them into position. Once you have done so, a green crystal should appear. Take it. There is also another triangle looking piece on the ground [O]. Take it, and move back into the hallway.

Once back in the hallway move forward. You wil now enter a room that has a saw inside it. Ignore that for a moment, and you should see a small triangle nexxt to it. Take it, and then look at the table/shelf. You should see another box, and when you click it another set of symbols and numbers should be on it(vvv and a 3). You should now look at the box that sits under the shelf. Take a look at the pattern on the stand before clicking the box. This is the key to opening it. Click the box now, and you will see a small box with a set of pads to press. They are from left to right 1 2 3 4 5. The pattern should now be clear [5334 is the combination. It make take a time or two to open it.]

Inside the box is a set of keys. Take them, and then travel out of this room and back into the hallway.

From here you will want to move forward once, then take a right. This room should have a walker in the middle of it, and what looks like a yellow star to the right of it. Click the star, and the puzzle will appear. You should have all the pieces required, [J,O,H, and N] putting them to spell the name JOHNY. It starts with J at the top point of the star, and moves until the N is next to the Y. An arrow will appear, helping to open another puzzle, and help you solve it as well. Take note of which letter the arrow points at. [The H]. Leave this frame and leave the room to go back into the main hallway. From here move back one frame, and then move left by moving your cursor to the left until the left arrow appears.

You should now see a door with a peephole. Remember those keeys you got from the box? Before you use them to open the door, open the peephole. Inside should be a purple crystal. Take it, then use the keys on the door handle to open it.

You should now be inside a class room. If you look in the lower left hand corner, you should see a bloodied knife. Take it, then examine the calendar on the wall in front of you. Each month should have a corresponding symbol. Take note of each, as they are the key to telling you which crystal goes where in the circle. Moving out of this frame, click the chalkboard. Remember the star puzzle we saw last? This is a clue to help you solve the other puzzle we will see shortly. Take note of the arrow, and the position of the buttons. This will be important later.

Moving out of this room, you should be back in the main hallway. Go back one more frame. Remember that slot in the upper left hand corner? Use the knife there to make a desk appear out of the darkness. On the desk will be a book. Read it, and it tells you of a persons last few days here. Take note of the months, and the colors of each page as you read. These are clues to solving the circle puzzle later. From this frame, move down. You will be in the dark hallway. Move left twice. You shuold see a ramp, and a pair of dusty double doors. Move the cursor up to head towards them.

This frame will show you two brown doors. Remember that clue on the chalkboard? Its what will help you open this door. Click the lock, and it will come into frame as a puzzle. You will need to click the buttons in order of how the name JOHNY was spelled [If you can't figure that out the button sequence is like so: (5) (1) (2) (4) (3)]

Once you have opened the door, you will move into a new room. This room has a Thick Red fog blocking your path. Take note of the box that is sitting in the corner. Place your cursor on it, then drag it to the right. A crystal sits underneath it. Quickly grab it, then leave the room by moving your cursor down.

Remember the first room you were in ? Head to it by moving right twice, then up twice, then right. Move down back into the pit, and look at the room. You should see a pipe there. Using the wrench from your items menu, select the one closest to the bloody wall and turn it. You should now be able to flood the pit next to you, but before you can, you have to turn the power panel on. To get there, travel up once, then left once. You will then travel down twice. Before travelling left once, take note of the symbol above the door. Do you remember it from the map in the room with the wheelchair? That is the clue to the power puzzle. You will need to rotate the map until the symbol matches the one of the map in order for you to press the correct buttons. Now travel left once. This should lead you to the same room that had the blue crystal and the mirror. Remember the panel we clicked on earlier? Click it again, and the puzzle should come up. Now enter the correct sequence to light both bulbs. [Now you should have the map made, but if not, here is the correct order:
(A)(B)
(C)(D)
BCA
DCA]
Once one light bulbs lights up, throw the switch. This should fill the pit in the first room with water. Go back to that room by travelling right once, up three times, right once and down once. Then click on the knob you used the wrench on. This should flood the pit to your right. Move to it by moving your cursor right until you can see an arrow. Click it, and you should see a pit with what looks like water filling it. A doll will appear to rise from it. Take it.

Remember the circle that had all those symbols in it that was inside that yellow-ish room? You now need to travel there in order to begin the final stages of the game. You can get there by moving left once, then up once, then left again once. You will be in the hallway. From there, travel down twice, and then right once.

Inside this you should see the familiar circle, as well as a few symbols that encircle it. Remember the calendar in the school room? These symbols match the dates and colors inside the book you aquired off that table. [If you can't remember the symbols and colors here is a hint:
FEB = RED and SMALL CIRCLE
JAN = YELLOW and STAR
DEC = BLUE and HALF-CIRCLE MOON OPENED RIGHT
NOV = PURPLE and HALF-CIRCLE MOON OPENED LEFT
OCT = GREEN and SUN]
Now place the doll you recieved inside the big circle in the middle of the crystals. A bolt of lightning will appear. Use the mirror from the Item menu on that bolt, and it will be charged with magical energy.

You are ALMOST done.

From this room, you need to head back to that thick, red fog. Remember where that is? If you don't, you'll need to travel left three times, then up twice to get there. At this point, you will need to take the magically charged mirror, and use it on the fog. Take it from the Items menu, and click on the fog. It should dissappear, and clear your way. Click the up arrow, and you have now completed Abandoned.

Congratulations. ^_^


Make sure you give your support for this game! These types of games are always fun, and I enjoy them alot.






User Comments: [3] [add]
firecat01
Community Member
avatar
commentCommented on: Thu Apr 10, 2008 @ 11:13pm
umm i can't open the box...


commentCommented on: Thu Apr 10, 2008 @ 11:18pm
umm i can't open the box...



firecat01
Community Member
Ravendart
Community Member
avatar
commentCommented on: Thu Apr 10, 2008 @ 11:36pm
ok so i've made it to the rudy door, but i don't know how to put in the code. can you help


User Comments: [3] [add]
 
 
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