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Master Agito

Dangerous Prophet

PostPosted: Mon Mar 23, 2020 10:13 am
Character Name: Agito Mibu
Link to Profile: 1st Division Vice
Class: Kidou Specialist shinigami
Reiatsu Level used: 25
Name: Kidou Specialist: Nice & Slow
Description: Agito is very comfortable with Kidou; able to flow and dance with it like Usher. Agito has gotten used to throwing kidou left and right and has developed a method to do so that takes less of a toll.
Type: Cost reduction
Cost: -
Effect: Reduces the SE cost of all learned Kidou skills -2. Does not affect custom abilities.
Duration: Passive
Cool-down: -
Range: Self

Quote:
- - - - - - - - - - Approval/Denial - - - - - - - - - -
1. Approved - Chaos
Comments:
2. Approved - KibitzRajas
Comments:


Quote:
Added to profile? NO


Character Name: Agito Mibu
Link to Profile: 1st Division Vice
Class: Kidou Specialist shinigami
Reiatsu Level used: 50
Name: Kidou Specialist: let it burn.
Description: Agito is very comfortable with Kidou and, having spent time as the vice captain of 1st division, he has gained an affinity for fire.
Type: Damage Enhancement
Cost: -
Effect: Increases the attack power of all fire element Kidou skills by +5
Duration: passive
Cool-down: -
Range: self

Quote:
- - - - - - - - - - Approval/Denial - - - - - - - - - -
1. Approved - Chaos
Comments:
2. Approved - KibitzRajas
Comments:


Quote:
Added to profile? NO


Character Name: Agito Mibu
Link to Profile: 1st Division Vice
Class: Kidou Specialist Shinigami
Reiatsu Level used: 75
Name: Kidou specialist: Kidou Slinger
Description: Agito is very comfortable with Kidou. When he get's in his zone Agito can summon and unleash Kidou at a higher rate.
Type: Speed Enhancement
Cost: 4 SE per use
Effect: For Agito's next 3 posts, his Kidou skills receive a +15 increase in casting/ attack speed.
Duration: 3 posts
Cool-down: 3 posts
Range:

Quote:
- - - - - - - - - - Approval/Denial - - - - - - - - - -
1. Approved - Chaos
Comments:
2. Approved - KibitzRajas
Comments:


Quote:
Added to profile? NO


Character Name: Agito Mibu
Link to Profile:
Class: Kidou Specialist Shinigami
Reiatsu Level used: 100
Name: Augmented Kidou
Description: Agito has been very well trained in the art of casting Kidou. He has become so adept that he can increase the power of his Kidou with pure will alone, at the risk of it taking a greater toll on him.
Type: Damage Enhancement
Cost: 4 SE per use
Effect: Agito can increase the effectiveness or damage (whichever is applicable) of a Kidou skill by +20 but will have to pay an additional 4 SE on top of whatever the cost of the Kidou skill. Also works on binding Kido, the +20 would go towards the comparison stat in Agito's favor.
Duration: 1 turn
Cool-down: 2 turns
Range: self

Quote:
- - - - - - - - - - Approval/Denial - - - - - - - - - -
1. Approved - Chaos
Comments:
2. Approved - KibitzRajas
Comments:


Quote:
Added to profile? NO
 
PostPosted: Tue Mar 24, 2020 1:29 pm
Character Name: Sauce
Link to Profile: Cowboy
Class: Traditional Quincy
Reiatsu Level used: 150
Name: Wolfgang
Description: Sauce uses his power to manipulate Reishi to charge and release a scatter shot with arrows shaped like wolves. These wolves are jam packed full of Reishi and explode on contact dealing even more damage.
Type: Attack enhancement
Cost: 5 SE
Effect: Enhances the attack power of the scatter shot skill by +30
Duration: -
Cool-down: 2 turns
Range: self

Quote:
- - - - - - - - - - Approval/Denial - - - - - - - - - -
1. Approved - Ryuu
Comments:
2.Approved - Cass
Comments:


Quote:
Added to profile? NO



Character Name: Sauce
Link to Profile: Cowboy
Class: Traditional Quincy
Reiatsu Level used: 125
Name: Jäger (Hunter)
Description: Sauce’s military experience along with Quincy training allowed him plenty of time to work on his aiming. He is now an expert level Marksman when utilizing his Quincy techniques.
Type: Speed
Cost: additional 3 SE added to cost of each skill.
Effect: Increase the attack Speed of learned Quincy techniques +15
Duration: Passive
Cool-down: -
Range:

Quote:
- - - - - - - - - - Approval/Denial - - - - - - - - - -
1. Pending - Ryuu
Comments: Needs a cost to enhance, on top of the cost of the technique
2.
Comments:


Quote:
Added to profile? NO


Character Name: Sauce
Link to Profile: Cowboy
Class: Traditional Quincy
Reiatsu Level used: 100
Name: Blitzkrieg
Description: Appearance -Sauce takes the idea of the Quincy Blut technique and maximizes it, not only hardening the blood vessels but the skin, bones, muscle, etc. even Sauces hair stiffens and becomes hard like iron. He also gains markings like the Blut vein but much more dramatic due to the increased amount of Reishi involved.
Type: Def/Offense
Cost: 4 SE per use
Effect: Defensive power or Offensive Power + 20. Cannot use both effects at the same time.
Duration: 3 turns, unless canceled early.
Cool-down: 2
Range:

Quote:
- - - - - - - - - - Approval/Denial - - - - - - - - - -
1. Pending - Ryuu
Comments: Can not boost stats directly... You'd have to change it to Defensive Power and Offensive Power.
2.
Comments:


Quote:
Added to profile? NO


Character Name: Sauce
Link to Profile: Cowboy
Class: Traditional Quincy
Reiatsu Level used: 75
Name: SHēld
Description: Through utilizing the Tradition Quincy Skill [The Power of observation] Sauce has developed a way to mimic the Human skill [Chi Counter] but instead of manifesting his own Reishi, Sauce would gather it from the environment to form a field in front of him to stop the attack.
Type: Defense
Cost: 3 SE
Effect: Chi Counter: reduce the power of an incoming attack by either their Strength or their Spirit Power; Whichever is higher, but as a result they do not subtract defense from the remaining power of the attack, taking the full remainder as damage. This effect costs 3 SE and has a 3 Post Cooldown, Maximum of 2 uses per fight.
Duration: -
Cool-down: 3 turns
Range: self

Quote:
- - - - - - - - - - Approval/Denial - - - - - - - - - -
1. Approved - Ryuu
Comments: I will keep an eye on this as well
2. Approved - Cass
Comments:


Quote:
Added to profile? NO
 

Master Agito

Dangerous Prophet


Lavender Wishes

Clever Trickster

PostPosted: Wed Mar 25, 2020 10:55 am
Character Name: Rosa Alise Toulan
Link to Profile: [X]
Class: Bount
Reiatsu Level used: 75
Name: By the Book
Description: Rosa is an intelligent young girl, and is capable of learning various subjects.
Type:Passive
Cost:N/A
Effect: Rosa can learn techniques outside of their respective location with +200 to the learning cost.
Duration:N/A
Cool-down: N/A
Range:N/A

Quote:
- - - - - - - - - - Approval/Denial - - - - - - - - - -
1. Approved - Chaos
Comments:
2. Approved - Ryuu
Comments:


Quote:
Added to profile? NO



Character Name: Rosa Alise Toulan
Link to Profile: [X]
Class: Bount
Reiatsu Level used: 100
Name: Puppet Master: Encased by Strings
Description: Rosa is a master of the art of using puppet strings. Her ability and ingenuity to use the strings is unmatched.
Type: Support/Crowd Control
Cost: 5Se to Activate 3Se to maintain
Effect: Rosa wraps a target with her puppet strings multiple times. This restricts their movement. The target is unable to move or make attacks. However the target may also not be harmed in anyway. This ability lasts for a maximum of two turns, and Rosa may end the effect early if she wishes.
Duration: 2 Turns
Cool-down: 4 Turns
Range:30ft

Quote:
- - - - - - - - - - Approval/Denial - - - - - - - - - -
1. Approved - Chaos
Comments:
2. Approved - Ryuu
Comments:


Quote:
Added to profile? NO


Character Name: Rosa Alise Toulan
Link to Profile: [X]
Class: Bount
Reiatsu Level used: 125
Name: Puppet Master: The Master's Control
Description: Rosa is a master of the art of using puppet strings. Her ability and ingenuity to use the strings is unmatched.
Type: Support/Crowd Control
Cost: 6Se to Activate 3Se to maintain
Effect: After being under the effect of Puppet Master: Encased by Strings for a total of one turn, Rosa may activate Puppet Master: The Master's Control. If Rosa's intelligence (+25) is higher than the target's the strings encasing his/her body begin to move, preparing this target to be controlled by Rosa. Rosa may move the target's body and make the target attack his/her allies. Rosa's abilities that she makes the target use is limited to basic attacks or abilities that she has seen the target use. Any ability that she forces the target to use does come out of Rosa's action economy. If the target is directly attacked by Rosa or Artorius this ability is nulled. This may be ended early by Rosa.
Duration: 2 Turns
Cool-down: 4 Turns
Range:50ft

Quote:
- - - - - - - - - - Approval/Denial - - - - - - - - - -
1. Approved - Chaos
Comments: Stipulation, the target still cannot be harmed by Rosa or her allies.
2. Approved - Ryuu
Comments:


Quote:
Added to profile? NO
 
PostPosted: Wed Mar 25, 2020 4:00 pm
Character Name: Yamok
Link to Profile: X
Class: Hollow
Reiatsu Level used: 25
Name: Reckless Clubbin'
Description: Yamok Swings his club around with little regard to his own safety
Type: Fighting Style
Cost: ---
Effect: Offensive Style (+5 offensive power. This bonus increases by +5 each time the style improves (cap of +50).)
Duration: Passive
Cool-down: None
Range: N/A

Quote:
- - - - - - - - - - Approval/Denial - - - - - - - - - -
1.Approved - Cass
Comments:
2. Approved - Ryuu
Comments:


Quote:
Added to profile? NO


Reiatsu Level used: 50
Name: "If you don't get closer I'll just have to throw rocks"
Description: Yamok pulls a chunk of stone from the ground then uses his club to launch it towards his target at high speed
Type: Offensive
Cost: ---
Effect: Launches a stone projectile that dose physical damage and has Speed equal to the user's Str
Duration: N/A
Cool-down: 2 posts
Range: Str/2

Quote:
- - - - - - - - - - Approval/Denial - - - - - - - - - -
1.Approved - Cass
Comments:
2. Approved - Ryuu
Comments:


Quote:
Added to profile? NO


Reiatsu Level used: 75
Name: "I can jump real good"
Description: Yamok uses his immense Strength to propel himself off of a wall or the ground
Type: Offensive/Movement
Cost: ---
Effect: Launches the user into the air (if used on the ground) or away from a wall at speed equal to their Str dealing physical damage to themselves and whatever they collide with if they collide with anything.
Duration: N/A
Cool-down: 2 posts
Range: Str/2

Quote:
- - - - - - - - - - Approval/Denial - - - - - - - - - -
1.Approved - Cass
Comments:
2. Approved - Ryuu
Comments:


Quote:
Added to profile? NO


Reiatsu Level used: 100
Name: "My horns are pretty sharp"
Description: Yamok Impales his target with his horns
Type: Offensive
Cost: ---
Effect: Deals physical damage and applies a bleeding effect, causing the target to lose 10 HP [Straight Damage] per post for 2 Posts+1 Post every 200 Reiatsu of the User. [Cap of 6 Posts]
Duration: N/A
Cool-down: 10 posts
Range: Melee

Quote:
- - - - - - - - - - Approval/Denial - - - - - - - - - -
1.Approved - Cass
Comments:
2. Approved - Ryuu
Comments: I hope to see you play that 'harp' soon


Quote:
Added to profile? NO
 

The Pixel Guru


Lavender Wishes

Clever Trickster

PostPosted: Wed Mar 25, 2020 5:16 pm
Character Name: Yuisis Sanada
Link to Profile:[X]
Class: 3rd Division Shinigami
Reiatsu Level used: 100
Name: Forged in Fire: Parry
Description: A master in swordsmanship, Yuisis can counter most attacks made at her.
Type: Defensive
Cost: 4SE
Effect: If Yuisis's clarity (+10) is higher than her opponents, Yuisis is able to deflect ranged attacks.
Duration: One Use
Cool-down: N/A
Range: Melee

Quote:
- - - - - - - - - - Approval/Denial - - - - - - - - - -
1. Approved - Ryuu
Comments:
2. Approved - Chaos
Comments:


Quote:
Added to profile? NO


Character Name: Yuisis Sanada
Link to Profile:[X]
Class: 3rd Division Shinigami
Reiatsu Level used: 125
Name: Forged in Fire:Thrill of the Battle
Description: Yuisis is a trained warrior who thrives in battle. She has the ability and stamina to not only to continue a battle, but excel in it.
Type: Passive
Cost: N/A
Effect: For every successful Forged in Fire: Counter and/or Forged in Fire: Parry activated Yuisis gains +15 Attack Speed and +10 Attack Power. This may stack no more than five times.
Duration: N/A
Cool-down: N/A
Range: N/A

Quote:
- - - - - - - - - - Approval/Denial - - - - - - - - - -
1. Approved - Ryuu
Comments:
2. Approved - Chaos
Comments:


Quote:
Added to profile? NO


Character Name: Yuisis Sanada
Link to Profile:[X]
Class: 3rd Division Shinigami
Reiatsu Level used: 150
Name: Forged in Fire: Heat Wave
Description: A blacksmith at heart, Yuisis has the ability to withstand and manipulate intensive heat.
Type: Defensive
Cost: 4 SE to Activate, 2 SE to maintain
Effect: Yuisis creates intensive heat around herself. If a ranged attack that has less attack potency than her Defensive Power +30 said attack withers or burns away.
Duration: As long as cost is paid
Cool-down: 2 Turns
Range: Self

Quote:
- - - - - - - - - - Approval/Denial - - - - - - - - - -
1. Approved - Ryuu
Comments:
2. Approved - Chaos
Comments:


Quote:
Added to profile? NO


Character Name: Yuisis Sanada
Link to Profile:[X]
Class: 3rd Division Shinigami
Reiatsu Level used: 175
Name: Forged in Fire: Intensive Heat
Description: A blacksmith at heart, Yuisis has the ability to withstand and manipulate intensive heat.
Type: Passive
Cost: N/A
Effect: During the effect of Forged in Fire: Heat Wave, if an opponent enters within melee range of Yuisis said character takes damage equal to Yuisis's strength +35.
Duration: N/A
Cool-down: N/A
Range: N/A

Quote:
- - - - - - - - - - Approval/Denial - - - - - - - - - -
1. Approved - Ryuu
Comments:
2. Approved - Chaos
Comments:


Quote:
Added to profile? NO
 
PostPosted: Wed Mar 25, 2020 7:09 pm
Replacing Master Level Swordplay for the Mod-Soul Specialization & Re-Writing flavor text for Stubborn Resolution

Character Name: Nayumi Motoko Horono
Link to Profile: Profile
Class: Powered-Soul
Reiatsu Level used: Mod Soul Specialization
Name: Elemental Senshi Mizu
Description: Nayumi is one of a set of Mod-Souls created to be what was dubbed an 'Elemental Senshi'. These Mod-Souls were made to be part of a team, utilizing their various powers and strengths in synergy to protect Earth. Nayumi specifically was made to be a supportive fighter, able to throw up defenses and use subversion tactics, as well as healing.
Type: Fighting Style
Cost: N/A
Effect: +3 power to defensive and +2 power to offensive actions they take during fights, beginning at 100 Reiatsu. This bonus increases by +5 each time the style improves at every 100 Reiatsu (Cap of +50).
Duration: Passive
Cool-down: N/A
Range: Self

Quote:
- - - - - - - - - - Approval/Denial - - - - - - - - - -
1.Approved - Cass
Comments:
2. Approved - Chaos
Comments:


Quote:
Added to profile? NO



Reiatsu Level used: Lv.25
Name: Stubborn Will
Description: Just like the ice walls she creates, Nayumi's will is solid. She knows that to get the job done, one has to push through the pain. Utilizing her Spirit Power, Nayumi is able to continue fighting as if they are not affected by outside forces
Type: Support
Cost: As much as the technique/ability affecting Nayumi
Effect: Negates any negatives to Nayumi's stats, comparison, or status effects.
Duration: Same as technique/ability affecting Nayumi
Cool-down: N/A
Range: Self

Quote:
- - - - - - - - - - Approval/Denial - - - - - - - - - -
1.Approved - Cass
Comments:
2. Approved - Chaos
Comments:


Quote:
Added to profile? NO



Reiatsu Level used: Lv.50
Name: Snow Angel
Description: Nayumi is able to manipulate her ice into angelic wings that give her the ability to fly.
Type: Support
Cost: 1 SE [per post]
Effect: Increases Nayumi’s Movement Speed by +10, and allows her to fly.
Duration: As long as cost is paid.
Cool-down: N/A
Range: Self

Quote:
- - - - - - - - - - Approval/Denial - - - - - - - - - -
1.Approved - Cass
Comments:
2. Approved - Chaos
Comments:


Quote:
Added to profile? NO



Reiatsu Level used: Lv.75
Name: Spirit Analysis
Description: Nayumi's meant to be able to strategize on the battlefield. To do that, she needs to be able to pinpoint the strengths and weaknesses of an opponent. By pressing either of hear earrings, a visor materializes out of them and in front of her eyes. This visor allows Nayumi to analyze the spirit signature of a target, indicating its general power level all the way down to specifics depending on the time she scans for.
Type: Supportive
Cost: 3 SE [Activation]; 1 SE [Maintain]
Effect: Nayumi's visor can reveal up to 5 levels of information on a target, each level revealed for each subsequent turn used.
-1st Turn: Reiatsu Level
-2nd Turn: General Offensive & Defensive Capability (highest attack stat & defense)
-3rd Turn: SE Pool
-4th Turn: Overall Hardiness (HP)
-5th Turn: General Aptitude (Full Stats)
Duration: As long as cost is paid.
Cool-down: N/A
Range: 100 ft

Quote:
- - - - - - - - - - Approval/Denial - - - - - - - - - -
1.Approved - Cass
Comments:
2. Approved - Chaos
Comments:


Quote:
Added to profile? NO



Reiatsu Level used: Lv.100
Name: Aqua Mist
Description: Aqua Mist covers the area in a thick fog that obscures the vision of Nayumi's opponents and cools the area. This fog additionally hazes Spirit Energy readings. Nayumi can choose for her allies to be able to see normally.
Type: Support
Cost: 4 SE [Activation]; 2 SE [Maintain]
Effect: Nayumi creates a field of mist around her and her team; this mist field doesn't effect her allies, but opponents within the field that fail a comparison of SP vs SP lose 10 clarity while within.
Duration: As long as cost is paid
Cool-down: N/A
Range: 30 ft

Quote:
- - - - - - - - - - Approval/Denial - - - - - - - - - -
1.Approved - Cass
Comments:
2. Approved - Chaos
Comments:


Quote:
Added to profile? NO



Reiatsu Level used: Powered-Soul Lv.100
Name: Aqua Heart
Description: Utilizing her water affinity as the medium, Nayumi is able to coat her hands in healing waters that aids in recovery of those she touches. The waters glow with a calming blue while her healing is in effect.
Type: Support
Cost: +5 SE [added to cost of tech used]
Effect: Nayumi's healing powers are empowered by her waters. Increasing the amount of HP healed back via her healing abilities by +20.
Duration: As long as cost is paid
Cool-down: N/A
Range: Self

Quote:
- - - - - - - - - - Approval/Denial - - - - - - - - - -
1.Approved - Cass
Comments:
2. Approved - Chaos
Comments:


Quote:
Added to profile? NO



Reiatsu Level used: Powered-Soul Lv.100
Name: Prism Power Pylon
Description: Nayumi is able to make power prism crystals from her Ice that allows the storage of Spirit Energy. These crystals are useless on their own, except for as a way to intercept an attack. Nayumi can use the stored energy in other ways.
Type: Defensive
Cost: 5 SE [per Creation]
Effect: Nayumi is capable of creating shards of ice with the ability to absorb Spiritual Attacks, but can only create one [1] shard per 200 Rei she has. If her defensive power +20 is higher than the spiritual attack's power, then the shards can absorb it. Each shard can only hold power equal to her [Def/2 + SP/2]. The energy stored can not be used by this ability, but will require other customs to use.
Duration: Until Discharged
Cool-down: N/A
Range: Reach

Quote:
- - - - - - - - - - Approval/Denial - - - - - - - - - -
1.Approved - Cass
Comments:
2. Approved - Chaos
Comments:


Quote:
Added to profile? NO



Reiatsu Level used: Lv.125
Name: Ice Barrier
Description: Nayumi creates a barrier of ice to defend from attacks and cut off routes.
Type: Defensive
Cost: 4 SE [Personal]; +2 SE [per Teammates]
Effect: Nayumi creates a barrier of ice with the Defensive power of [Def/2 + SP/2]+20; She can also extend this barrier to have teammates if needed.
Duration:
Cool-down:
Range:

Quote:
- - - - - - - - - - Approval/Denial - - - - - - - - - -
1.Approved - Cass
Comments:
2. Approved - Chaos
Comments:


Quote:
Added to profile? NO



Reiatsu Level used: Lv.150
Name: Ice Mirror Illusion
Description: Nayumi is able to create mirrors of ice to cast the reflection of herself or an ally to create decoys.
Type: Defensive
Cost: 6 SE [Activation]; 3 SE [Maintain]
Effect: By summoning up five [5] flat sheets of ice, Nayumi can cast the reflection of herself or one of her teammates in the mirrors. If Nayumi has more Int+30 then her opponent's Int, then they have to roll a d6 every post they attack the reflected character. 1-5; They attack a mirror. 6; Their attack lands.
Duration: As long as cost is paid
Cool-down: 3 Post after Deactivation
Range: 30 ft

Quote:
- - - - - - - - - - Approval/Denial - - - - - - - - - -
1.Approved - Cass
Comments:
2. Approved - Chaos
Comments:


Quote:
Added to profile? NO
 

Sky Queen Blitz


Saucy Goblin

Greedy Punk

PostPosted: Thu Mar 26, 2020 1:46 pm
Character Name: Lord Dio Cris
Link to Profile: Bow to your King
Class: Bount
Reiatsu Level used: 75
Name: Tariff
Description: Pay what you owe to the king.
Type: Debuff
Cost: 5 SE
Effect: Increases all costs an opponent is currently paying by +15 and prevents the abilities from being deactivated unless Dio decides otherwise. If Dio decides to allow an opponent to deactivate an ability, they continue to pay the increased cost of said ability for 3 posts. This effect can be negated if an opponent's SP is higher than Dio's.
Duration: As long as the cost is paid
Cool-down: 2 Posts
Range: 50 ft

Quote:
- - - - - - - - - - Approval/Denial - - - - - - - - - -
1. Approved - Ryuu
Comments:
2. Approved - Cass
Comments:


Quote:
Added to profile? NO
 
PostPosted: Thu Mar 26, 2020 1:59 pm
Character Name: Kazuki Muramasa
Link to Profile: Eleventh Division Vice Captain
Class: Shinigami

Reiatsu Level: 100
Name: C-c-c-combo Breaker
Description: Hand-to-Hand, or melee, combat is Kazuki's bread and butter. It goes without saying that he has learned to turn even an opponent's offense into his own offense.
Type: Defensive
Cost: 2 SE
Effect: If Kazuki's Speed is higher than his opponent's Spd, then he counters their attack with one of his own. The damage of this attack is his Str +20. Once used, Kazuki can follow up with [Heavy Throw] this post.
Duration: ---
Cool-down: ---
Range: Melee

Quote:
- - - - - - - - - - Approval/Denial - - - - - - - - - -
1. Approved - Cass
Comments:
2. Approved - Chaos
Comments:


Reiatsu Level: 125
Name: Heavy Throw
Description: By grabbing and throwing the opponent, Kazuki is capable of throwing them off guard, dealing damage to them, and putting distance between him and them.
Type: Offensive
Cost: 2 SE
Effect: Can only be used after [C-c-c-combo Breaker] or [Tiger Claw] is used. Kazuki grabs [Str +10 vs Str comparison], and throws them up to his Str in feet away. The damage from the impact is equal to his Str +15. Once used; Kazuki can follow up with [Blitz Rush] this post.
Duration: ---
Cool-down: 2 posts
Range: Melee

Quote:
- - - - - - - - - - Approval/Denial - - - - - - - - - -
1. Approved - Cass
Comments:
2. Approved - Chaos
Comments:


Reiatsu Level: 200
Name: Blitz Rush
Description: Quick dash towards an opponent followed by a powerful blow to knock them off balance. Can be used to lead into and finish up a combo.
Type: Offensive
Cost: 4 SE
Effect: Can either be used to follow up [Heavy Throw] or to close the distance between Kazuki and his opponent. Kazuki's Movement Speed +10 is the Attack Speed of this technique and its power is his Str +30.
Duration: ---
Cool-down: 3 posts
Range: 25 ft

Quote:
- - - - - - - - - - Approval/Denial - - - - - - - - - -
1. Approved - Cass
Comments:
2. Approved - Chaos
Comments:


Quote:
Added to profile? NO
 

Ryuu Sanada

Divine Knight


Saucy Goblin

Greedy Punk

PostPosted: Thu Mar 26, 2020 5:16 pm
Character Name: Akagi Rin
Link to Profile: X
Class: Shinigami
Level: 125
Name: Forbidden arts: Chi no ame
Description: An art normally forbidden due to its violent and dark nature. This art has been stricken from Akagi records and is only passed down from one teacher to their favored student. The premise of the art is to release all stored energy at once, creating an arcing wave of pressure capable of slicing nearly anything. When preformed correctly the wound inflicted creates a carmine rain.
Type: Focus
Cost: 8
Effect: Allows the user to release all charges of [Akagi arts: Taki] as if it had charged for 3 posts upon use. The opponent's clarity is reduced by -10 for this attack if their intelligence is lower than the user's speed and the power is increased by 5 per charge. [Akagi arts: Taki] goes on cool-down for the same duration as this art and the cool-down cannot be reduced until it is refreshed.
Duration: 1 use
Cool-down: 5 posts
Range: 100 ft

Quote:
- - - - - - - - - - Approval/Denial - - - - - - - - - -
1. Approved - Ryuu
Comments:
2. Approved - Cass
Comments:
 
PostPosted: Thu Mar 26, 2020 6:30 pm
Character Name:Rosa Alise Toulan
Link to Profile: [X]
Class:Bount
Reiatsu Level used:150
Name:Puppet Master: The String's Protection
Description: Rosa is a master of the art of using puppet strings. Her ability and ingenuity to use the strings is unmatched.
Type: Defensive/Damage Cut
Cost: 4SE to Start, 2SE to maintain (2SE for Ally protected excluding Artorious)
Effect:Rosa wraps her allies with her strings to reduce incoming damage equal to her defensive +30. Any leftover protection may be used for the next turn. (IE: If a ally is protected for +100 and takes 50 damage during one turn. The next turn still as 50 points to reduce damage) This effect may not stay in effect for over three turns.
Duration: As long as cost is paid for up to three turns
Cool-down: 4 turns
Range: 75ft radius around Rosa


Quote:
- - - - - - - - - - Approval/Denial - - - - - - - - - -
1. Approved - Ryuu
Comments:
2. Approved - Chaos
Comments:


Quote:
Added to profile? NO
 

Lavender Wishes

Clever Trickster


Master Agito

Dangerous Prophet

PostPosted: Thu Mar 26, 2020 7:39 pm
Character Name: Sauce
Link to Profile: Cowboy
Class: Traditional Quincy
Reiatsu Level used: 175
Name: Jäger (Hunter)
Description: Sauce’s military experience along with Quincy training allowed him plenty of time to work on his aiming. He is now an expert level Marksman when utilizing his Quincy techniques.
Type: Speed
Cost: additional 3 SE added to cost of each skill.
Effect: Increase the attack Speed of learned Quincy techniques +25
Duration: Passive
Cool-down: -
Range:

Quote:
- - - - - - - - - - Approval/Denial - - - - - - - - - -
1. Approved - Ryuu
Comments:
2. Approved - Cass
Comments:


Quote:
Added to profile? NO


Character Name: Sauce
Link to Profile: Cowboy
Class: Traditional Quincy
Reiatsu Level used: 200
Name: Blitzkrieg
Description: Appearance -Sauce takes the idea of the Quincy Blut technique and maximizes it, not only hardening the blood vessels but the skin, bones, muscle, etc. even Sauces hair stiffens and becomes hard like iron. He also gains markings like the Blut vein but much more dramatic due to the increased amount of Reishi involved.
Type: Def/Offense
Cost: 5 SE per use
Effect: Defensive power or Physical Offensive Power + 40. Cannot use both effects at the same time.
Duration: 3 turns, unless canceled early.
Cool-down: 1 turn
Range:

Quote:
- - - - - - - - - - Approval/Denial - - - - - - - - - -
1. Approved - Ryuu
Comments:
2. Approved - Cass
Comments:


Quote:
Added to profile? NO


Character Name: Sauce
Link to Profile: Cowboy
Class: Traditional Quincy
Reiatsu Level used: 225
Name: Tyrant
Description: Sauce sucks all of the Reishi he can from the area surrounding he and his opponent, hogging it for himself. This makes his opponent work harder without the benefit of an abundant amount of Reishi around them. Only those with a spirit or will stronger than Sauce can win the tug of war over the Reishi in the air.
Type: Drain
Cost: 6 SE per turn
Effect: If opponent's SP or stamina (whichever is higher) is lower than Sauce's Sp +20, the costs of their spirit/energy skills increase +25. If a skill naturally has no cost then it would not be affected.
Duration: As long as cost is paid.
Cool-down: 3 turns.
Range: 20 feet + 5 for every 10 SP sauce has

Quote:
- - - - - - - - - - Approval/Denial - - - - - - - - - -
1. Approved - Ryuu
Comments: Yards is stupid long distance, and Quincy are mainly SP built, so cut that down to feet. Also up the cost to 6 SE per post.
2. Approved - Cass
Comments:


Quote:
Added to profile? NO


Character Name: Sauce
Link to Profile: Cowboy
Class: Traditional Quincy
Reiatsu Level used: 250
Name: Fēst
Description: Sauce has become very fluent in Reishi manipulation and absorption, so much so that he can draw Reishi from his environment and apply it directly to his body to repair wounds, even repairing limbs.
Type: Healing
Cost: 1 SE per +1 HP for self, 2SE per +1HP when used on others.
Effect: Restores Sauce's HP +1 for every 1 SE he pays. Can restore an ally’s HP +1 for every 2 SE he pays. Up to Major Wounds may be healed and Lost Limbs may be restored (one major wound/lost limb per use). Cannot attack the turn this is used if used to heal major wound/lost limb
Duration:
Cool-down: 2 turns
Range: Self. Can be used on another within 5 feet of Sauce.

Quote:
- - - - - - - - - - Approval/Denial - - - - - - - - - -
1. Approved - Ryuu
Comments: Healing customs are weird, and bout to get a rework... main thing is you can heal HP to yourself at a 1 HP to 2 SE ratio, or a 1 HP to 1 SE ration on others.
2. Approved - Cass
Comments:


Quote:
Added to profile? NO


Character Name: Sauce
Link to Profile: Cowboy
Class: Traditional Quincy
Reiatsu Level used: 275
Name: Fallen
Description: Sauce taps into the Reishi in the air, not only absorbing it at an alarming rate, but also synchronizing with it, becoming one with the Reishi flow, temporarily granting him much more potential with his Quincy skills. While in this state an aura of Reishi can be slightly seen around Sauce, as it is constantly coming in and being released, giving him a feint blue glow.
Type: Skill enhancement
Cost: 8 SE per turn [+ the cost of the technique being affected]
Effect: While in this state, he can increase the effect of a learned quincy skill +50. Can be used to increase attack power, attack speed, or boost power of 1 skill per turn. The desired increase must be made clear and each increase only lasts 1 turn. Cannot be used on custom abilities.
Duration:
Cool-down: 3 turns
Range: self

Quote:
- - - - - - - - - - Approval/Denial - - - - - - - - - -
1. Approved - Ryuu
Comments: When applying this perk you have to make perfectly clear what you are boosting, and the cost should be +8 SE [added to the tech being used] no duration, and you can lower then CD to 3 posts.
2. Approved - Cass
Comments:


Quote:
Added to profile? NO


Master Agito
Edits made! pirate
Ryuu Sanada
 
PostPosted: Thu Mar 26, 2020 11:34 pm
Character Name: Kazuki Muramasa
Link to Profile: Eleventh Division Vice Captain
Class: Shinigami

Reiatsu Level: 150
Name: Tiger Claw
Description: Kazuki is a master of hand-to-hand combat, and knows the usefulness of controlling the battle field by controlling the opponent's movements.
Type: Offensive
Cost: 4 SE
Effect: Opponents make a Strength comparison against Kazuki's Str +10, and upon failure are grappled [unable to make attack or defense actions] and take a -10 to their clarity while held. Once used; Kazuki can follow up with [Heavy Throw] or [Rapid Barrage] this post.
Duration: 4 posts if grappled; --- is combo'ed out
Cool-down: 1 post
Range: Melee

Quote:
- - - - - - - - - - Approval/Denial - - - - - - - - - -
1. Approved - Cass
Comments:
2. Approved - Chaos
Comments:


Reiatsu Level: 175
Name: Fighting Spirit
Description: Kazuki is a natural born fighter with the burning spirt of one roaring inside him as well. The longer a fight rages on, and the more he is battered away; the more powerful Kazuki seems to become.
Type: Passive
Cost: ---
Effect: For every 10% of HP lost, Kazuki gains +10 to Attack Speed and Attack Power. Once his HP is 25% or lower; negative effects used against him or his attacks are negated, but the user still has to pay for their costs.
Duration: ---
Cool-down: ---
Range: Self

Quote:
- - - - - - - - - - Approval/Denial - - - - - - - - - -
1. Approved - Cass
Comments:
2. Approved - Chaos
Comments:


Quote:
Added to profile? NO
 

Ryuu Sanada

Divine Knight


Starfire la Paradise

The Committee Staff Member

PostPosted: Fri Mar 27, 2020 3:04 pm
Character Name: Kagome Hidari
Link to Profile: Squad 11
Class: Kensei
Reiatsu Level used: 25
Name: Maximum Effort!
Description: She always tries her hardest when fighting. She can hit hard but it is not about how hard one hits but how hard one can be hit and rise to feet!
Type: Fighting style
Cost:
Effect: +3 Def, +2 offense. This goes up +3 +2 every time style improves. (cap of +30 Def, +20 offense)
Duration: passive
Cool-down:
Range:

Quote:
- - - - - - - - - - Approval/Denial - - - - - - - - - -
1. Approved - Chaos
Comments:
2. Approved - KibitzRajas
Comments:


Quote:
Added to profile? NO


Character Name: Kagome Hidari
Link to Profile: Squad 11
Class: Kensei
Reiatsu Level used: 50
Name: Squad 11 slam
Description: Kagome brings both hands over her head and with her squad and comrades in mind she slams down onto enemies
Type: assault
Cost: 2 SE
Effect: Strikes with power of Str +10
Duration:
Cool-down:
Range: melee

Quote:
- - - - - - - - - - Approval/Denial - - - - - - - - - -
1. Approved - Chaos
Comments:
2. Approved - KibitzRajas
Comments:


Quote:
Added to profile? NO


Character Name: Kagome Hidari
Link to Profile: Squad 11
Class: Kensei
Reiatsu Level used: 75
Name: Gotei rush
Description: She runs at her prey with the power of the gotei 13 at her back. she tackles them with all her passion
Type: assault
Cost: 2 se
Effect: rush attack at enemy. Speed is Kagomes speed and power is 50% strength + 50% speed
Duration:
Cool-down: 1 turn
Range: melee

Quote:
- - - - - - - - - - Approval/Denial - - - - - - - - - -
1. Approved - Chaos
Comments:
2. Approved - KibitzRajas
Comments:


Quote:
Added to profile? NO


Character Name: Kagome Hidari
Link to Profile: Squad 11
Class:
Reiatsu Level used: 100
Name: Shuriken veil
Description: Kagome throws shuriken in such a way to create a small barrier of them around her form.
Type: defense
Cost: 3 SE
Effect: This barrier has a defensive power of Kagome's Def +20, and if the opponent has less Clarity than her own they also take damage equal to her Str.
Duration:
Cool-down:
Range: 15 ft

Quote:
- - - - - - - - - - Approval/Denial - - - - - - - - - -
1. Approved - Chaos
Comments:
2. Approved - KibitzRajas
Comments:


Quote:
Added to profile? NO


Character Name: Kagome Hidari
Link to Profile: Squad 11
Class: Kensei
Reiatsu Level used: 125
Name: shinigami shutdown
Description: She is very tough and hard to keep down. when faced with incoming attack she can instead attack herself adding the power of her passion to her defensive. She will send a mighty punch that can erase danger
Type: defense
Cost: 2 SE
Effect: she uses the power of 50% strength + 50% defense to strike incoming attack. If the power of shinigami shutdown is higher than attack then the attack is erased
Duration:
Cool-down:
Range:

Quote:
- - - - - - - - - - Approval/Denial - - - - - - - - - -
1. Approved - Chaos
Comments: If it gets through, you cannot subtract defense from the attack
2. Approved - KibitzRajas
Comments:


Quote:
Added to profile? NO
 
PostPosted: Fri Mar 27, 2020 7:39 pm
Character Name: Aki and Nami Fujioka
Link to Profile: Elemental Senshin Fire and Light
Class: Double Soul

Reiatsu Level: 25
Name: Heart of Fire // Light of Love
Description: Aki and Nami's fighting styles respectively. Aki is deeply connected to the element of fire and spiritualism while Nami is the representation of all that is love and light.
Type: Fighting Style
Cost: ---
Effect: Increase Aki's Offensive abilities by +3 and Defensive abilities by +2, further increased by +3/+2 per 100 Rei [maximum +200]. // Increase Nami's Offensive abilities are increased by +5, further increased by +5 per 100 Rei [maximum +200].
Duration: ---
Cool-down: ---
Range: ---

Quote:
- - - - - - - - - - Approval/Denial - - - - - - - - - -
1. Approved - Chaos
Comments:
2. Approved - KibitzRajas
Comments:


Reiatsu Level: 50
Name: Power of the Elements
Description: Elements are not just some passive things in nature. Each has their place in nature that they serve, and the same is true of the elements that Aki and Nami control.
Type: Supportive
Cost: ---
Effect: [Fire] is a Damage over Time, dealing a extra +5 Damage a post til healed. // [Light] is purifying, dealing +5 more damage to Hollows, Vizards, Fullbringers, Hueco-Hybrid, Bounto, and Dhampir. | Both [Fire] and [Light] have to attached to techs and customs in the custom.
Duration: ---
Cool-down: ---
Range: ---

Quote:
- - - - - - - - - - Approval/Denial - - - - - - - - - -
1. Approved - Chaos
Comments:
2. Approved - KibitzRajas
Comments:


Reiatsu Level: 75
Name: Precognition
Description: Aki is spiritual aware and sensitive, and this connection something gives her glimpses into the future to warn her of events.
Type: Supportive
Cost: ---
Effect: Before every post with Aki a d6 is rolled. 1; +10 Clarity, 2-4; Nothing, 6; +5 Clarity
Duration: ---
Cool-down: ---
Range: ---

Quote:
- - - - - - - - - - Approval/Denial - - - - - - - - - -
1. Approved - Chaos
Comments:
2. Approved - KibitzRajas
Comments:


Reiatsu Level: 100
Name: Spiritual Archery
Description: Aki was on the archery team in her school and has spent more than one summer at camp for it. She has even given Nami some lessons so she too could use a bow.
Type: Learning
Cost: ---
Effect: Aki/Nami is capable of learning basic Quincy techniques from Souken Falls.
Duration: ---
Cool-down: ---
Range: ---

Quote:
- - - - - - - - - - Approval/Denial - - - - - - - - - -
1. Approved - Chaos
Comments:
2. Approved - KibitzRajas
Comments:


Quote:
Added to profile? NO
 

Aimi Mizumi

Divine Nymph


The Pixel Guru

PostPosted: Sat Mar 28, 2020 5:42 pm
Character Name: Wei Schatten
Link to Profile: User Image
Class: Gemisht Shinobi
Reiatsu Level used: 25
Name: Schatten Clan Ninjutsu
Description: The Schatten Ninja Clan teaches all it's members it's techniques of stealth and reconnaissance and those proficient enough at those are taught the clan's assassination techniques and made into proper shinobi in the service of their master family.
Type: Fighting Style
Cost: N/A
Effect: Offensive Style (+5 offensive power. This bonus increases by +5 each time the style improves (improves to a max of +75 due to shinobi's extra levels).)
Duration: Passive
Cool-down: N/A
Range: N/A

Quote:
- - - - - - - - - - Approval/Denial - - - - - - - - - -
1. Approved - Chaos
Comments:
2. Approved - Ryuu
Comments:


Quote:
Added to profile? NO


Reiatsu Level used: 50
Name: "I can see your trap"
Description: Wei has been trained as a shinobi to spot and disarm traps that would impede his missions ever sense he way a young boy.
Type: Passive
Cost: N/A
Effect: Adds + 10 to Wei's Clarity when attempting to notice and neutralize a trap
Duration: Passive
Cool-down: N/A
Range: N/A

Quote:
- - - - - - - - - - Approval/Denial - - - - - - - - - -
1. Approved - Chaos
Comments:
2.Approved - Ryuu
Comments:


Quote:
Added to profile? NO


Reiatsu Level used: Kekkai-Genkai (Lv. 50)
Name: Thermal Vision
Description: As the first stage of their Kekkai-Genkai, the Schatten Ninja Clan are born with iris-less eyes that have heightened normal vision and can see infrared waves of light allowing them to see heat even in what would otherwise be pitch black darkness.
Type: Ocular Power
Cost: N/A
Effect: Super human enhanced vision (sees sharper and farther) including being able to see heat even in the absence of normal light.
Duration: Passive
Cool-down: N/A
Range: Sight

Quote:
- - - - - - - - - - Approval/Denial - - - - - - - - - -
1. Approved - Chaos
Comments: ooooh~ me likey
2. Approved - Ryuu
Comments:


Quote:
Added to profile? NO


Reiatsu Level used: 75
Name: Trap hiding expertise
Description: Due to his training in spotting and disarming Wei is also an expert in hiding his own traps in ways that make them harder to notice
Type: Passive
Cost: N/A
Effect: Adds +15 to Wei's Int when someone is trying to spot and neutralize one of his traps
Duration: Passive
Cool-down: N/A
Range: N/A

Quote:
- - - - - - - - - - Approval/Denial - - - - - - - - - -
1. Approved - Chaos
Comments: I was about to pend, but I dont see anything too crazy about this. Kibs, if you're reading this, let Ryu or Cass look at this.
2. Approved - Ryuu
Comments:


Quote:
Added to profile? NO


Reiatsu Level used: 100
Name: Reishi Landmine
Description: Wei's spirit weapon allows him to convert reishi projectiles fired from it into reishi landmines when they hit a solid surface that is not part of a living creature.
Type: Trap
Cost: 5 SE
Effect: The user can remotely convert projectiles fired from the users spirit weapon that fail to (or purposely don't) hit a living target into Traps that deal damage equal to what the projectile would have done.
Duration: 2 Posts
Cool-down: 1 Post
Range: Sight

Quote:
- - - - - - - - - - Approval/Denial - - - - - - - - - -
1. Approved - Chaos
Comments:
2. Approved - Ryuu
Comments:


Quote:
Added to profile? NO


Reiatsu Level used: Kekkai-Genkai (Lv. 100)
Name: The Shadow's Blue Flame
Description: As the second stage of the Schatten Clan's Kekkai-Genkai well trained shinobi of the clan can absorb reishi and convert it into a Blue Flame they expel from their eyes and that can be manipulated by a quincy's reishi manipulation powers.
Type: Technique Enhancements
Cost: 10 SE (that can be added to the cost of quincy techniques used by the user or taken from the user if the flame is used by someone else)
Effect: The user can spend SE to form a blue flame that can then be used to to form a quincy technique adding a burning effect [that deal SP + 10 damage every post the target is burning for (burning effect lasts a max of 10 posts if no attempt to extinguish them is made, this timer is reset if they are set aflame again)] to the quincy technique used by the user or anyone they allow to use the flame. (this effect is nullified if the target's SP is higher than the user's SP)
Duration: The flames last up to ten posts if they aren't used to form a quincy technique.
Cool-down: 5 posts
Range: N/A

Quote:
- - - - - - - - - - Approval/Denial - - - - - - - - - -
1. Approved - Chaos
Comments: made a minor edit. If you dont like it, let me know. But it should be plenty of damage. 5 posts is good for a CD.
2. Approved - Ryuu
Comments:


Quote:
Added to profile? NO
 
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