|
|
|
|
|
|
Posted: Mon Mar 23, 2020 10:13 am
|
|
|
|
Character Name: Agito Mibu Link to Profile: 1st Division Vice Class: Kidou Specialist shinigami Reiatsu Level used: 25 Name: Kidou Specialist: Nice & Slow Description: Agito is very comfortable with Kidou; able to flow and dance with it like Usher. Agito has gotten used to throwing kidou left and right and has developed a method to do so that takes less of a toll. Type: Cost reduction Cost: - Effect: Reduces the SE cost of all learned Kidou skills -2. Does not affect custom abilities. Duration: Passive Cool-down: - Range: Self
Quote: - - - - - - - - - - Approval/Denial - - - - - - - - - - 1. Approved - Chaos Comments: 2. Approved - KibitzRajas Comments:
Character Name: Agito Mibu Link to Profile: 1st Division Vice Class: Kidou Specialist shinigami Reiatsu Level used: 50 Name: Kidou Specialist: let it burn. Description: Agito is very comfortable with Kidou and, having spent time as the vice captain of 1st division, he has gained an affinity for fire. Type: Damage Enhancement Cost: - Effect: Increases the attack power of all fire element Kidou skills by +5 Duration: passive Cool-down: - Range: self
Quote: - - - - - - - - - - Approval/Denial - - - - - - - - - - 1. Approved - Chaos Comments: 2. Approved - KibitzRajas Comments:
Character Name: Agito Mibu Link to Profile: 1st Division Vice Class: Kidou Specialist Shinigami Reiatsu Level used: 75 Name: Kidou specialist: Kidou Slinger Description: Agito is very comfortable with Kidou. When he get's in his zone Agito can summon and unleash Kidou at a higher rate. Type: Speed Enhancement Cost: 4 SE per use Effect: For Agito's next 3 posts, his Kidou skills receive a +15 increase in casting/ attack speed. Duration: 3 posts Cool-down: 3 posts Range:
Quote: - - - - - - - - - - Approval/Denial - - - - - - - - - - 1. Approved - Chaos Comments: 2. Approved - KibitzRajas Comments:
Character Name: Agito Mibu Link to Profile: Class: Kidou Specialist Shinigami Reiatsu Level used: 100 Name: Augmented Kidou Description: Agito has been very well trained in the art of casting Kidou. He has become so adept that he can increase the power of his Kidou with pure will alone, at the risk of it taking a greater toll on him. Type: Damage Enhancement Cost: 4 SE per use Effect: Agito can increase the effectiveness or damage (whichever is applicable) of a Kidou skill by +20 but will have to pay an additional 4 SE on top of whatever the cost of the Kidou skill. Also works on binding Kido, the +20 would go towards the comparison stat in Agito's favor. Duration: 1 turn Cool-down: 2 turns Range: self
Quote: - - - - - - - - - - Approval/Denial - - - - - - - - - - 1. Approved - Chaos Comments: 2. Approved - KibitzRajas Comments:
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Posted: Tue Mar 24, 2020 1:29 pm
|
|
|
|
Character Name: Sauce Link to Profile: Cowboy Class: Traditional Quincy Reiatsu Level used: 150 Name: Wolfgang Description: Sauce uses his power to manipulate Reishi to charge and release a scatter shot with arrows shaped like wolves. These wolves are jam packed full of Reishi and explode on contact dealing even more damage. Type: Attack enhancement Cost: 5 SE Effect: Enhances the attack power of the scatter shot skill by +30 Duration: - Cool-down: 2 turns Range: self
Quote: - - - - - - - - - - Approval/Denial - - - - - - - - - - 1. Approved - Ryuu Comments: 2.Approved - Cass Comments:
Character Name: Sauce Link to Profile: Cowboy Class: Traditional Quincy Reiatsu Level used: 125 Name: Jäger (Hunter) Description: Sauce’s military experience along with Quincy training allowed him plenty of time to work on his aiming. He is now an expert level Marksman when utilizing his Quincy techniques. Type: Speed Cost: additional 3 SE added to cost of each skill. Effect: Increase the attack Speed of learned Quincy techniques +15 Duration: Passive Cool-down: - Range:
Quote: - - - - - - - - - - Approval/Denial - - - - - - - - - - 1. Pending - Ryuu Comments: Needs a cost to enhance, on top of the cost of the technique 2. Comments:
Character Name: Sauce Link to Profile: Cowboy Class: Traditional Quincy Reiatsu Level used: 100 Name: Blitzkrieg Description: Appearance -Sauce takes the idea of the Quincy Blut technique and maximizes it, not only hardening the blood vessels but the skin, bones, muscle, etc. even Sauces hair stiffens and becomes hard like iron. He also gains markings like the Blut vein but much more dramatic due to the increased amount of Reishi involved. Type: Def/Offense Cost: 4 SE per use Effect: Defensive power or Offensive Power + 20. Cannot use both effects at the same time. Duration: 3 turns, unless canceled early. Cool-down: 2 Range:
Quote: - - - - - - - - - - Approval/Denial - - - - - - - - - - 1. Pending - Ryuu Comments: Can not boost stats directly... You'd have to change it to Defensive Power and Offensive Power. 2. Comments:
Character Name: Sauce Link to Profile: Cowboy Class: Traditional Quincy Reiatsu Level used: 75 Name: SHēld Description: Through utilizing the Tradition Quincy Skill [The Power of observation] Sauce has developed a way to mimic the Human skill [Chi Counter] but instead of manifesting his own Reishi, Sauce would gather it from the environment to form a field in front of him to stop the attack. Type: Defense Cost: 3 SE Effect: Chi Counter: reduce the power of an incoming attack by either their Strength or their Spirit Power; Whichever is higher, but as a result they do not subtract defense from the remaining power of the attack, taking the full remainder as damage. This effect costs 3 SE and has a 3 Post Cooldown, Maximum of 2 uses per fight. Duration: - Cool-down: 3 turns Range: self
Quote: - - - - - - - - - - Approval/Denial - - - - - - - - - - 1. Approved - Ryuu Comments: I will keep an eye on this as well 2. Approved - Cass Comments:
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Posted: Wed Mar 25, 2020 10:55 am
|
|
|
|
|
|
|
Posted: Wed Mar 25, 2020 4:00 pm
|
|
|
|
Character Name: Yamok Link to Profile: X Class: Hollow Reiatsu Level used: 25 Name: Reckless Clubbin' Description: Yamok Swings his club around with little regard to his own safety Type: Fighting Style Cost: --- Effect: Offensive Style (+5 offensive power. This bonus increases by +5 each time the style improves (cap of +50).) Duration: Passive Cool-down: None Range: N/A
Quote: - - - - - - - - - - Approval/Denial - - - - - - - - - - 1.Approved - Cass Comments: 2. Approved - Ryuu Comments:
Reiatsu Level used: 50 Name: "If you don't get closer I'll just have to throw rocks" Description: Yamok pulls a chunk of stone from the ground then uses his club to launch it towards his target at high speed Type: Offensive Cost: --- Effect: Launches a stone projectile that dose physical damage and has Speed equal to the user's Str Duration: N/A Cool-down: 2 posts Range: Str/2
Quote: - - - - - - - - - - Approval/Denial - - - - - - - - - - 1.Approved - Cass Comments: 2. Approved - Ryuu Comments:
Reiatsu Level used: 75 Name: "I can jump real good" Description: Yamok uses his immense Strength to propel himself off of a wall or the ground Type: Offensive/Movement Cost: --- Effect: Launches the user into the air (if used on the ground) or away from a wall at speed equal to their Str dealing physical damage to themselves and whatever they collide with if they collide with anything. Duration: N/A Cool-down: 2 posts Range: Str/2
Quote: - - - - - - - - - - Approval/Denial - - - - - - - - - - 1.Approved - Cass Comments: 2. Approved - Ryuu Comments:
Reiatsu Level used: 100 Name: "My horns are pretty sharp" Description: Yamok Impales his target with his horns Type: Offensive Cost: --- Effect: Deals physical damage and applies a bleeding effect, causing the target to lose 10 HP [Straight Damage] per post for 2 Posts+1 Post every 200 Reiatsu of the User. [Cap of 6 Posts] Duration: N/A Cool-down: 10 posts Range: Melee
Quote: - - - - - - - - - - Approval/Denial - - - - - - - - - - 1.Approved - Cass Comments: 2. Approved - Ryuu Comments: I hope to see you play that 'harp' soon
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Posted: Wed Mar 25, 2020 5:16 pm
|
|
|
|
Character Name: Yuisis Sanada Link to Profile:[X] Class: 3rd Division Shinigami Reiatsu Level used: 100 Name: Forged in Fire: Parry Description: A master in swordsmanship, Yuisis can counter most attacks made at her. Type: Defensive Cost: 4SE Effect: If Yuisis's clarity (+10) is higher than her opponents, Yuisis is able to deflect ranged attacks. Duration: One Use Cool-down: N/A Range: Melee
Quote: - - - - - - - - - - Approval/Denial - - - - - - - - - - 1. Approved - Ryuu Comments: 2. Approved - Chaos Comments:
Character Name: Yuisis Sanada Link to Profile:[X] Class: 3rd Division Shinigami Reiatsu Level used: 125 Name: Forged in Fire:Thrill of the Battle Description: Yuisis is a trained warrior who thrives in battle. She has the ability and stamina to not only to continue a battle, but excel in it. Type: Passive Cost: N/A Effect: For every successful Forged in Fire: Counter and/or Forged in Fire: Parry activated Yuisis gains +15 Attack Speed and +10 Attack Power. This may stack no more than five times. Duration: N/A Cool-down: N/A Range: N/A
Quote: - - - - - - - - - - Approval/Denial - - - - - - - - - - 1. Approved - Ryuu Comments: 2. Approved - Chaos Comments:
Character Name: Yuisis Sanada Link to Profile:[X] Class: 3rd Division Shinigami Reiatsu Level used: 150 Name: Forged in Fire: Heat Wave Description: A blacksmith at heart, Yuisis has the ability to withstand and manipulate intensive heat. Type: Defensive Cost: 4 SE to Activate, 2 SE to maintain Effect: Yuisis creates intensive heat around herself. If a ranged attack that has less attack potency than her Defensive Power +30 said attack withers or burns away. Duration: As long as cost is paid Cool-down: 2 Turns Range: Self
Quote: - - - - - - - - - - Approval/Denial - - - - - - - - - - 1. Approved - Ryuu Comments: 2. Approved - Chaos Comments:
Character Name: Yuisis Sanada Link to Profile:[X] Class: 3rd Division Shinigami Reiatsu Level used: 175 Name: Forged in Fire: Intensive Heat Description: A blacksmith at heart, Yuisis has the ability to withstand and manipulate intensive heat. Type: Passive Cost: N/A Effect: During the effect of Forged in Fire: Heat Wave, if an opponent enters within melee range of Yuisis said character takes damage equal to Yuisis's strength +35. Duration: N/A Cool-down: N/A Range: N/A
Quote: - - - - - - - - - - Approval/Denial - - - - - - - - - - 1. Approved - Ryuu Comments: 2. Approved - Chaos Comments:
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Posted: Wed Mar 25, 2020 7:09 pm
|
|
|
|
Replacing Master Level Swordplay for the Mod-Soul Specialization & Re-Writing flavor text for Stubborn Resolution
Character Name: Nayumi Motoko Horono Link to Profile: Profile Class: Powered-Soul Reiatsu Level used: Mod Soul Specialization Name: Elemental Senshi Mizu Description: Nayumi is one of a set of Mod-Souls created to be what was dubbed an 'Elemental Senshi'. These Mod-Souls were made to be part of a team, utilizing their various powers and strengths in synergy to protect Earth. Nayumi specifically was made to be a supportive fighter, able to throw up defenses and use subversion tactics, as well as healing. Type: Fighting Style Cost: N/A Effect: +3 power to defensive and +2 power to offensive actions they take during fights, beginning at 100 Reiatsu. This bonus increases by +5 each time the style improves at every 100 Reiatsu (Cap of +50). Duration: Passive Cool-down: N/A Range: Self
Quote: - - - - - - - - - - Approval/Denial - - - - - - - - - - 1.Approved - Cass Comments: 2. Approved - Chaos Comments:
Reiatsu Level used: Lv.25 Name: Stubborn Will Description: Just like the ice walls she creates, Nayumi's will is solid. She knows that to get the job done, one has to push through the pain. Utilizing her Spirit Power, Nayumi is able to continue fighting as if they are not affected by outside forces Type: Support Cost: As much as the technique/ability affecting Nayumi Effect: Negates any negatives to Nayumi's stats, comparison, or status effects. Duration: Same as technique/ability affecting Nayumi Cool-down: N/A Range: Self
Quote: - - - - - - - - - - Approval/Denial - - - - - - - - - - 1.Approved - Cass Comments: 2. Approved - Chaos Comments:
Reiatsu Level used: Lv.50 Name: Snow Angel Description: Nayumi is able to manipulate her ice into angelic wings that give her the ability to fly. Type: Support Cost: 1 SE [per post] Effect: Increases Nayumi’s Movement Speed by +10, and allows her to fly. Duration: As long as cost is paid. Cool-down: N/A Range: Self
Quote: - - - - - - - - - - Approval/Denial - - - - - - - - - - 1.Approved - Cass Comments: 2. Approved - Chaos Comments:
Reiatsu Level used: Lv.75 Name: Spirit Analysis Description: Nayumi's meant to be able to strategize on the battlefield. To do that, she needs to be able to pinpoint the strengths and weaknesses of an opponent. By pressing either of hear earrings, a visor materializes out of them and in front of her eyes. This visor allows Nayumi to analyze the spirit signature of a target, indicating its general power level all the way down to specifics depending on the time she scans for. Type: Supportive Cost: 3 SE [Activation]; 1 SE [Maintain] Effect: Nayumi's visor can reveal up to 5 levels of information on a target, each level revealed for each subsequent turn used. -1st Turn: Reiatsu Level -2nd Turn: General Offensive & Defensive Capability (highest attack stat & defense) -3rd Turn: SE Pool -4th Turn: Overall Hardiness (HP) -5th Turn: General Aptitude (Full Stats) Duration: As long as cost is paid. Cool-down: N/A Range: 100 ft
Quote: - - - - - - - - - - Approval/Denial - - - - - - - - - - 1.Approved - Cass Comments: 2. Approved - Chaos Comments:
Reiatsu Level used: Lv.100 Name: Aqua Mist Description: Aqua Mist covers the area in a thick fog that obscures the vision of Nayumi's opponents and cools the area. This fog additionally hazes Spirit Energy readings. Nayumi can choose for her allies to be able to see normally. Type: Support Cost: 4 SE [Activation]; 2 SE [Maintain] Effect: Nayumi creates a field of mist around her and her team; this mist field doesn't effect her allies, but opponents within the field that fail a comparison of SP vs SP lose 10 clarity while within. Duration: As long as cost is paid Cool-down: N/A Range: 30 ft
Quote: - - - - - - - - - - Approval/Denial - - - - - - - - - - 1.Approved - Cass Comments: 2. Approved - Chaos Comments:
Reiatsu Level used: Powered-Soul Lv.100 Name: Aqua Heart Description: Utilizing her water affinity as the medium, Nayumi is able to coat her hands in healing waters that aids in recovery of those she touches. The waters glow with a calming blue while her healing is in effect. Type: Support Cost: +5 SE [added to cost of tech used] Effect: Nayumi's healing powers are empowered by her waters. Increasing the amount of HP healed back via her healing abilities by +20. Duration: As long as cost is paid Cool-down: N/A Range: Self
Quote: - - - - - - - - - - Approval/Denial - - - - - - - - - - 1.Approved - Cass Comments: 2. Approved - Chaos Comments:
Reiatsu Level used: Powered-Soul Lv.100 Name: Prism Power Pylon Description: Nayumi is able to make power prism crystals from her Ice that allows the storage of Spirit Energy. These crystals are useless on their own, except for as a way to intercept an attack. Nayumi can use the stored energy in other ways. Type: Defensive Cost: 5 SE [per Creation] Effect: Nayumi is capable of creating shards of ice with the ability to absorb Spiritual Attacks, but can only create one [1] shard per 200 Rei she has. If her defensive power +20 is higher than the spiritual attack's power, then the shards can absorb it. Each shard can only hold power equal to her [Def/2 + SP/2]. The energy stored can not be used by this ability, but will require other customs to use. Duration: Until Discharged Cool-down: N/A Range: Reach
Quote: - - - - - - - - - - Approval/Denial - - - - - - - - - - 1.Approved - Cass Comments: 2. Approved - Chaos Comments:
Reiatsu Level used: Lv.125 Name: Ice Barrier Description: Nayumi creates a barrier of ice to defend from attacks and cut off routes. Type: Defensive Cost: 4 SE [Personal]; +2 SE [per Teammates] Effect: Nayumi creates a barrier of ice with the Defensive power of [Def/2 + SP/2]+20; She can also extend this barrier to have teammates if needed. Duration: Cool-down: Range:
Quote: - - - - - - - - - - Approval/Denial - - - - - - - - - - 1.Approved - Cass Comments: 2. Approved - Chaos Comments:
Reiatsu Level used: Lv.150 Name: Ice Mirror Illusion Description: Nayumi is able to create mirrors of ice to cast the reflection of herself or an ally to create decoys. Type: Defensive Cost: 6 SE [Activation]; 3 SE [Maintain] Effect: By summoning up five [5] flat sheets of ice, Nayumi can cast the reflection of herself or one of her teammates in the mirrors. If Nayumi has more Int+30 then her opponent's Int, then they have to roll a d6 every post they attack the reflected character. 1-5; They attack a mirror. 6; Their attack lands. Duration: As long as cost is paid Cool-down: 3 Post after Deactivation Range: 30 ft
Quote: - - - - - - - - - - Approval/Denial - - - - - - - - - - 1.Approved - Cass Comments: 2. Approved - Chaos Comments:
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Posted: Thu Mar 26, 2020 1:46 pm
|
|
|
|
|
|
|
Posted: Thu Mar 26, 2020 1:59 pm
|
|
|
|
|
|
|
|
|
Posted: Thu Mar 26, 2020 5:16 pm
|
|
|
|
|
|
|
Posted: Thu Mar 26, 2020 6:30 pm
|
|
|
|
|
|
|
|
|
Posted: Thu Mar 26, 2020 7:39 pm
|
|
|
|
Character Name: Sauce Link to Profile: Cowboy Class: Traditional Quincy Reiatsu Level used: 175 Name: Jäger (Hunter) Description: Sauce’s military experience along with Quincy training allowed him plenty of time to work on his aiming. He is now an expert level Marksman when utilizing his Quincy techniques. Type: Speed Cost: additional 3 SE added to cost of each skill. Effect: Increase the attack Speed of learned Quincy techniques +25 Duration: Passive Cool-down: - Range:
Quote: - - - - - - - - - - Approval/Denial - - - - - - - - - - 1. Approved - Ryuu Comments: 2. Approved - Cass Comments:
Character Name: Sauce Link to Profile: Cowboy Class: Traditional Quincy Reiatsu Level used: 200 Name: Blitzkrieg Description: Appearance -Sauce takes the idea of the Quincy Blut technique and maximizes it, not only hardening the blood vessels but the skin, bones, muscle, etc. even Sauces hair stiffens and becomes hard like iron. He also gains markings like the Blut vein but much more dramatic due to the increased amount of Reishi involved. Type: Def/Offense Cost: 5 SE per use Effect: Defensive power or Physical Offensive Power + 40. Cannot use both effects at the same time. Duration: 3 turns, unless canceled early. Cool-down: 1 turn Range:
Quote: - - - - - - - - - - Approval/Denial - - - - - - - - - - 1. Approved - Ryuu Comments: 2. Approved - Cass Comments:
Character Name: Sauce Link to Profile: Cowboy Class: Traditional Quincy Reiatsu Level used: 225 Name: Tyrant Description: Sauce sucks all of the Reishi he can from the area surrounding he and his opponent, hogging it for himself. This makes his opponent work harder without the benefit of an abundant amount of Reishi around them. Only those with a spirit or will stronger than Sauce can win the tug of war over the Reishi in the air. Type: Drain Cost: 6 SE per turn Effect: If opponent's SP or stamina (whichever is higher) is lower than Sauce's Sp +20, the costs of their spirit/energy skills increase +25. If a skill naturally has no cost then it would not be affected. Duration: As long as cost is paid. Cool-down: 3 turns. Range: 20 feet + 5 for every 10 SP sauce has
Quote: - - - - - - - - - - Approval/Denial - - - - - - - - - - 1. Approved - Ryuu Comments: Yards is stupid long distance, and Quincy are mainly SP built, so cut that down to feet. Also up the cost to 6 SE per post. 2. Approved - Cass Comments:
Character Name: Sauce Link to Profile: Cowboy Class: Traditional Quincy Reiatsu Level used: 250 Name: Fēst Description: Sauce has become very fluent in Reishi manipulation and absorption, so much so that he can draw Reishi from his environment and apply it directly to his body to repair wounds, even repairing limbs. Type: Healing Cost: 1 SE per +1 HP for self, 2SE per +1HP when used on others. Effect: Restores Sauce's HP +1 for every 1 SE he pays. Can restore an ally’s HP +1 for every 2 SE he pays. Up to Major Wounds may be healed and Lost Limbs may be restored (one major wound/lost limb per use). Cannot attack the turn this is used if used to heal major wound/lost limb Duration: Cool-down: 2 turns Range: Self. Can be used on another within 5 feet of Sauce.
Quote: - - - - - - - - - - Approval/Denial - - - - - - - - - - 1. Approved - Ryuu Comments: Healing customs are weird, and bout to get a rework... main thing is you can heal HP to yourself at a 1 HP to 2 SE ratio, or a 1 HP to 1 SE ration on others. 2. Approved - Cass Comments:
Character Name: Sauce Link to Profile: Cowboy Class: Traditional Quincy Reiatsu Level used: 275 Name: Fallen Description: Sauce taps into the Reishi in the air, not only absorbing it at an alarming rate, but also synchronizing with it, becoming one with the Reishi flow, temporarily granting him much more potential with his Quincy skills. While in this state an aura of Reishi can be slightly seen around Sauce, as it is constantly coming in and being released, giving him a feint blue glow. Type: Skill enhancement Cost: 8 SE per turn [+ the cost of the technique being affected] Effect: While in this state, he can increase the effect of a learned quincy skill +50. Can be used to increase attack power, attack speed, or boost power of 1 skill per turn. The desired increase must be made clear and each increase only lasts 1 turn. Cannot be used on custom abilities. Duration: Cool-down: 3 turns Range: self
Quote: - - - - - - - - - - Approval/Denial - - - - - - - - - - 1. Approved - Ryuu Comments: When applying this perk you have to make perfectly clear what you are boosting, and the cost should be +8 SE [added to the tech being used] no duration, and you can lower then CD to 3 posts. 2. Approved - Cass Comments:
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Posted: Thu Mar 26, 2020 11:34 pm
|
|
|
|
|
|
|
|
The Committee Staff Member
|
Posted: Fri Mar 27, 2020 3:04 pm
|
|
|
|
Character Name: Kagome Hidari Link to Profile: Squad 11 Class: Kensei Reiatsu Level used: 25 Name: Maximum Effort! Description: She always tries her hardest when fighting. She can hit hard but it is not about how hard one hits but how hard one can be hit and rise to feet! Type: Fighting style Cost: Effect: +3 Def, +2 offense. This goes up +3 +2 every time style improves. (cap of +30 Def, +20 offense) Duration: passive Cool-down: Range:
Quote: - - - - - - - - - - Approval/Denial - - - - - - - - - - 1. Approved - Chaos Comments: 2. Approved - KibitzRajas Comments:
Character Name: Kagome Hidari Link to Profile: Squad 11 Class: Kensei Reiatsu Level used: 50 Name: Squad 11 slam Description: Kagome brings both hands over her head and with her squad and comrades in mind she slams down onto enemies Type: assault Cost: 2 SE Effect: Strikes with power of Str +10 Duration: Cool-down: Range: melee
Quote: - - - - - - - - - - Approval/Denial - - - - - - - - - - 1. Approved - Chaos Comments: 2. Approved - KibitzRajas Comments:
Character Name: Kagome Hidari Link to Profile: Squad 11 Class: Kensei Reiatsu Level used: 75 Name: Gotei rush Description: She runs at her prey with the power of the gotei 13 at her back. she tackles them with all her passion Type: assault Cost: 2 se Effect: rush attack at enemy. Speed is Kagomes speed and power is 50% strength + 50% speed Duration: Cool-down: 1 turn Range: melee
Quote: - - - - - - - - - - Approval/Denial - - - - - - - - - - 1. Approved - Chaos Comments: 2. Approved - KibitzRajas Comments:
Character Name: Kagome Hidari Link to Profile: Squad 11 Class: Reiatsu Level used: 100 Name: Shuriken veil Description: Kagome throws shuriken in such a way to create a small barrier of them around her form. Type: defense Cost: 3 SE Effect: This barrier has a defensive power of Kagome's Def +20, and if the opponent has less Clarity than her own they also take damage equal to her Str. Duration: Cool-down: Range: 15 ft
Quote: - - - - - - - - - - Approval/Denial - - - - - - - - - - 1. Approved - Chaos Comments: 2. Approved - KibitzRajas Comments:
Character Name: Kagome Hidari Link to Profile: Squad 11 Class: Kensei Reiatsu Level used: 125 Name: shinigami shutdown Description: She is very tough and hard to keep down. when faced with incoming attack she can instead attack herself adding the power of her passion to her defensive. She will send a mighty punch that can erase danger Type: defense Cost: 2 SE Effect: she uses the power of 50% strength + 50% defense to strike incoming attack. If the power of shinigami shutdown is higher than attack then the attack is erased Duration: Cool-down: Range:
Quote: - - - - - - - - - - Approval/Denial - - - - - - - - - - 1. Approved - Chaos Comments: If it gets through, you cannot subtract defense from the attack 2. Approved - KibitzRajas Comments:
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Posted: Fri Mar 27, 2020 7:39 pm
|
|
|
|
Character Name: Aki and Nami Fujioka Link to Profile: Elemental Senshin Fire and Light Class: Double Soul
Reiatsu Level: 25 Name: Heart of Fire // Light of Love Description: Aki and Nami's fighting styles respectively. Aki is deeply connected to the element of fire and spiritualism while Nami is the representation of all that is love and light. Type: Fighting Style Cost: --- Effect: Increase Aki's Offensive abilities by +3 and Defensive abilities by +2, further increased by +3/+2 per 100 Rei [maximum +200]. // Increase Nami's Offensive abilities are increased by +5, further increased by +5 per 100 Rei [maximum +200]. Duration: --- Cool-down: --- Range: ---
Quote: - - - - - - - - - - Approval/Denial - - - - - - - - - - 1. Approved - Chaos Comments: 2. Approved - KibitzRajas Comments:
Reiatsu Level: 50 Name: Power of the Elements Description: Elements are not just some passive things in nature. Each has their place in nature that they serve, and the same is true of the elements that Aki and Nami control. Type: Supportive Cost: --- Effect: [Fire] is a Damage over Time, dealing a extra +5 Damage a post til healed. // [Light] is purifying, dealing +5 more damage to Hollows, Vizards, Fullbringers, Hueco-Hybrid, Bounto, and Dhampir. | Both [Fire] and [Light] have to attached to techs and customs in the custom. Duration: --- Cool-down: --- Range: ---
Quote: - - - - - - - - - - Approval/Denial - - - - - - - - - - 1. Approved - Chaos Comments: 2. Approved - KibitzRajas Comments:
Reiatsu Level: 75 Name: Precognition Description: Aki is spiritual aware and sensitive, and this connection something gives her glimpses into the future to warn her of events. Type: Supportive Cost: --- Effect: Before every post with Aki a d6 is rolled. 1; +10 Clarity, 2-4; Nothing, 6; +5 Clarity Duration: --- Cool-down: --- Range: ---
Quote: - - - - - - - - - - Approval/Denial - - - - - - - - - - 1. Approved - Chaos Comments: 2. Approved - KibitzRajas Comments:
Reiatsu Level: 100 Name: Spiritual Archery Description: Aki was on the archery team in her school and has spent more than one summer at camp for it. She has even given Nami some lessons so she too could use a bow. Type: Learning Cost: --- Effect: Aki/Nami is capable of learning basic Quincy techniques from Souken Falls. Duration: --- Cool-down: --- Range: ---
Quote: - - - - - - - - - - Approval/Denial - - - - - - - - - - 1. Approved - Chaos Comments: 2. Approved - KibitzRajas Comments:
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Posted: Sat Mar 28, 2020 5:42 pm
|
|
|
|
Character Name: Wei Schatten Link to Profile: Class: Gemisht Shinobi Reiatsu Level used: 25 Name: Schatten Clan Ninjutsu Description: The Schatten Ninja Clan teaches all it's members it's techniques of stealth and reconnaissance and those proficient enough at those are taught the clan's assassination techniques and made into proper shinobi in the service of their master family. Type: Fighting Style Cost: N/A Effect: Offensive Style (+5 offensive power. This bonus increases by +5 each time the style improves (improves to a max of +75 due to shinobi's extra levels).) Duration: Passive Cool-down: N/A Range: N/A
Quote: - - - - - - - - - - Approval/Denial - - - - - - - - - - 1. Approved - Chaos Comments: 2. Approved - Ryuu Comments:
Reiatsu Level used: 50 Name: "I can see your trap" Description: Wei has been trained as a shinobi to spot and disarm traps that would impede his missions ever sense he way a young boy. Type: Passive Cost: N/A Effect: Adds + 10 to Wei's Clarity when attempting to notice and neutralize a trap Duration: Passive Cool-down: N/A Range: N/A
Quote: - - - - - - - - - - Approval/Denial - - - - - - - - - - 1. Approved - Chaos Comments: 2.Approved - Ryuu Comments:
Reiatsu Level used: Kekkai-Genkai (Lv. 50) Name: Thermal Vision Description: As the first stage of their Kekkai-Genkai, the Schatten Ninja Clan are born with iris-less eyes that have heightened normal vision and can see infrared waves of light allowing them to see heat even in what would otherwise be pitch black darkness. Type: Ocular Power Cost: N/A Effect: Super human enhanced vision (sees sharper and farther) including being able to see heat even in the absence of normal light. Duration: Passive Cool-down: N/A Range: Sight
Quote: - - - - - - - - - - Approval/Denial - - - - - - - - - - 1. Approved - Chaos Comments: ooooh~ me likey 2. Approved - Ryuu Comments:
Reiatsu Level used: 75 Name: Trap hiding expertise Description: Due to his training in spotting and disarming Wei is also an expert in hiding his own traps in ways that make them harder to notice Type: Passive Cost: N/A Effect: Adds +15 to Wei's Int when someone is trying to spot and neutralize one of his traps Duration: Passive Cool-down: N/A Range: N/A
Quote: - - - - - - - - - - Approval/Denial - - - - - - - - - - 1. Approved - Chaos Comments: I was about to pend, but I dont see anything too crazy about this. Kibs, if you're reading this, let Ryu or Cass look at this. 2. Approved - Ryuu Comments:
Reiatsu Level used: 100 Name: Reishi Landmine Description: Wei's spirit weapon allows him to convert reishi projectiles fired from it into reishi landmines when they hit a solid surface that is not part of a living creature. Type: Trap Cost: 5 SE Effect: The user can remotely convert projectiles fired from the users spirit weapon that fail to (or purposely don't) hit a living target into Traps that deal damage equal to what the projectile would have done. Duration: 2 Posts Cool-down: 1 Post Range: Sight
Quote: - - - - - - - - - - Approval/Denial - - - - - - - - - - 1. Approved - Chaos Comments: 2. Approved - Ryuu Comments:
Reiatsu Level used: Kekkai-Genkai (Lv. 100) Name: The Shadow's Blue Flame Description: As the second stage of the Schatten Clan's Kekkai-Genkai well trained shinobi of the clan can absorb reishi and convert it into a Blue Flame they expel from their eyes and that can be manipulated by a quincy's reishi manipulation powers. Type: Technique Enhancements Cost: 10 SE (that can be added to the cost of quincy techniques used by the user or taken from the user if the flame is used by someone else) Effect: The user can spend SE to form a blue flame that can then be used to to form a quincy technique adding a burning effect [that deal SP + 10 damage every post the target is burning for (burning effect lasts a max of 10 posts if no attempt to extinguish them is made, this timer is reset if they are set aflame again)] to the quincy technique used by the user or anyone they allow to use the flame. (this effect is nullified if the target's SP is higher than the user's SP) Duration: The flames last up to ten posts if they aren't used to form a quincy technique. Cool-down: 5 posts Range: N/A
Quote: - - - - - - - - - - Approval/Denial - - - - - - - - - - 1. Approved - Chaos Comments: made a minor edit. If you dont like it, let me know. But it should be plenty of damage. 5 posts is good for a CD. 2. Approved - Ryuu Comments:
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|