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Posted: Sat May 21, 2011 1:23 pm
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Posted: Sat May 21, 2011 5:34 pm
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....._____BIX
DEUS EX MACHINA PERSONNEL FORM
The Hunter Name: Bix Birth Name: Ferdinand Wilkins Jr. Gender: Male Birthday: January 5, 1990
Division: Sun Specialization: Ranged Weapons Tactics
[ Precision Technique ] Permanently subtract 1 from your damage modifier when you start a battle. You can only use this once, and on the first turn of battle.
Hunter Information:
Bix is a friendly guy, a bit of a nerd, but dedicated to the end. He's seen a lot in his time on the island and understandly to cope has changed since he arrived. Living through what he has may have knocked a screw loose somewhere but only loose enough to make his life as a hunter into a livable, enjoyable experience.
Despite being a goof and a nerd, maybe a little clumsy but always ready with a smile, he's a competent fighter and an archery specialist.
Bix lives with his long time girlfriend Ceres Kentley in their dorm room and is usually reliably there for any that need him, or even if you want to join on his early morning runs. He is especially ready to share his passion for geekery - Lord of the Rings, comic books, video games, and more - even if he's always a few months behind the 'real world'.
Battle Stats:
HP: 60 Dice: 2d12 -6
FEAR Attacks: T3 Swift Strikes - Arrow Rain Dice: 11d4 First Dice: xxxxx 1: Miss xxxxx 2: HIT however the resulting damage is divided by 2. Only 50% of the damage is dealt. xxxxx 3-4: HIT however the resulting damage is multiplied by .8. Only 80% of the damage is dealt. Damage: Ignore the first dice, total up the remaining dice. Divide or multiply the total by the modifier depending.
T2 Battle Cry - Charged Mega Arrow Dice: 7d4 First Dice: xxxxx 1: Miss xxxxx 2-4: Full Damage Damage: Add up remaining dice. This total is the damage dealt to your opponent.
T2 The Eye - Bow Bankai Buff Dice: 2d4 First Dice: represents your Accuracy. xxxxx 1-2: Miss xxxxx 3-4: Success! Second Dice: represents how many turns the effect lasts. xxxxx 1: One Turn xxxxx 2-3: Two Turns xxxxx 4: Three Turns Effect: Target subtracts -4 instead of -6 to determine damage. If used and the ally uses a Fear, add +2 to the ACCURACY result/dice. If the Fear does not have an accuracy, add it to the total. Be sure to note this in your post and double-check any attacks made against you!
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Posted: Sat May 21, 2011 5:36 pm
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Posted: Sat May 21, 2011 5:37 pm
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....._____hunter qualifications
Instead of having to be summoned back, students, or at least those who did fairly in the exams found instead, a sealed envelope waiting for them when they returned to their dorms. Enclosed inside the envelope was what seemed to be a wall of text reading something like this:
Golem Apparatus Agreement 1) Upon endorsing Hunters to use the Golem Apparatus, they are, themselves, agreeing to any harm or liability that they might inflict upon themselves or others and be responsible for repercussions. 2) Any Hunters seen using the Golem Apparatus without carrying their license will be subject to interrogation 3) Any Hunters seem carrying their license may also be subject to interrogation 4) Hunters using the Golem Apparatus must be in good medical health, not have any heart conditions, and must be over the height of fourty-two inches 5) I, Ferdinand "Bix" Wilkins Jr. acknowledge and understand fully that there are risks and dangers of serious bodily injury and death that could result from my participation in this league and that I am at least 16 years of age. I represent that I am qualified, in good health and in proper physical condition to use the Golem Apparatus. If at any time during my participation in the league I feel my physical condition no longer allows me to participate safely or I believe the league becomes unsafe, I will immediately stop my usage.
There was also a small card written with their name, birthdate, Hunter faction and a signature, perhaps that was important to keep on to as well.
You have obtained a Golem Apparatus Liscence and can now access here!
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BASIC Hand Torch Basic Hand Torch Difficulty level: Basic Battle Effect: Once per battle, a player may choose to roll a 4-sided dice. This is the amount of additional damage that the player does for the next TWO turns. The torch will add additional fire damage to the Hunter's existing weapon. Non-battle Effect: The torch will act as additional fire damage stacked on to a Hunter's weapon. It also functions well on its own as a beacon. Requirements: Complete any mission and survive 5 waves of attacks in the training course Shadow Run
BASIC Bandages Basic Bandages Difficulty level: Basic Battle Effect: THIS ITEM IS USED UP if you use this effect. That means you cannot get more until you go back to home base. You can choose to, in battle, use this item by rolling a 12-sided dice. This is the amount you heal yourself for. Non-battle Effect: A Hunter catch patch themselves up with a single use of this bandage. Requirements: Complete any mission and reach 50 points in the Battle Arena .
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Posted: Sat May 21, 2011 5:38 pm
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Posted: Sat May 21, 2011 5:42 pm
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Posted: Sat May 21, 2011 5:46 pm
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Posted: Sun May 22, 2011 4:11 pm
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