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Jevan R. H. Divinitive Crew
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Posted: Thu Feb 05, 2009 9:50 am
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Posted: Thu Feb 05, 2009 2:21 pm
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Posted: Thu Feb 05, 2009 2:23 pm
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Posted: Thu Feb 05, 2009 4:21 pm
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Posted: Thu Feb 05, 2009 5:10 pm
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Posted: Thu Feb 05, 2009 7:40 pm
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Posted: Fri Feb 06, 2009 7:38 am
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Posted: Fri Feb 06, 2009 6:51 pm
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Posted: Sun Feb 08, 2009 3:12 pm
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Posted: Sun Feb 08, 2009 5:53 pm
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2012 DJ Dragon really bad a** Chimeratech end game combo Chimeratech Fortress Dragon+Chimeratech Overdragon+Limiter Removal this all depends on how many monsters you have in your grave after Fortress Dragon hits the field. After it does, then play overload fusion and remove a crap load for Chimeratech Overdragon, activate Limiter Removal to boost power then you have 2 beatsticks with multiple attacks that very few cards can stop Anata wa watashi ga zutto mae ni "sayounara" to yutta hito wo omoidasaseru.
Future fusion + Monster Reborn -> (Proto)Cyber Dragon on Field Fusion summon Fortress -> (Proto)Cyber Dragon in Grave Overload Fusion -> Fortress and Overload on the Field
You remind me of someone I said goodbye to a long time ago.
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Posted: Sun Feb 08, 2009 7:37 pm
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Posted: Tue Feb 10, 2009 12:19 am
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Posted: Tue Feb 10, 2009 12:48 am
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Posted: Sat Feb 28, 2009 12:38 pm
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Posted: Sat Feb 28, 2009 7:03 pm
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