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Familiar Lunatic

Back! Gimme a day or two to get up to speed...
What did I miss?

So, should we create new banners?

Oooooh! Tip jar! :O

PlumpGerty's Significant Otter

gataka
Back! Gimme a day or two to get up to speed...
What did I miss?

So, should we create new banners?

Oooooh! Tip jar! :O
You missed an update being taken down... xD

Dangerous Genius

Ah, good! The new version's up and running. I hope it sees as much success as the previous one.
Isn't Turtle's Cooldown only 3 minutes now?

Familiar Lunatic

Not quite: they reverted to before the update, so it's back to 15mins.
Once they push out the update again, we'll change to the new value... again.

I need to see that Lag Button in action.
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Legal bump :3

Familiar Lunatic

I was about to post x D

Anyway, noticed something odd about defibing live targets:
-If you're out of range you get "Out Of Range" OR ,if you have Auto-move in range active, "Invalid Target".
-If you're in range, part of the animation plays out (senders part), the ring reloads, and you get "Invalid Target" in either cases. Stamina and Rage are untouched.

But more importantly, most dazed people go to the null before I can Defib them emo

Familiar Lunatic

Where is GTFO Taylor? >.>

I would love having a reason to update this thread <3

Dangerous Genius

Bump. With a joke ring idea.

Ring: Cookiez!
Give your friend a cookie to refresh their fighting spirit! Higher rage ranks can provide cookies for everyone!

Stamina: 10-11
Cooldown: 3 minutes
Range: Long (Ally only)

RR1 -> Refills 15 stamina.
RR2 -> Refills 30 stamina (Target + AoE)
RR3 -> Refills 45 stamina (Target + AoE)
RR4 -> Refills 60 stamina (Target + AoE)

So now when you're trying to lure crew members with promises of cookies, you can actually mean it! razz

Familiar Lunatic

Thard_Verad
So now when you're trying to lure crew members with promises of cookies, you can actually mean it! razz
Why, Meat ain't popular?
Come over here'we've got STEAK!

My take on a Coooooookie ring is a weak, self only, flash heal with a 1s cooldown and appropriate cost. A quick fix here there or a frenzy when you're in trouble.

With some Weight buff thrown in. So Good. So Fat.
Hmm, I (Zee too) thought Hack had Knockback at high Rage...
I also thought that Dervish had Knockback, even if it was slight. In fact it even says in the description of the ring that there is Knockback...
In here it doesn't say that...


Also, doesn't Fire Rain have DoT? It says here that its just one hit of damage, not three ticks of damage...

Unless I am horribly mistaken, in which case I am sincerely sorry.


EDIT: In hind sight, I must have felt a bit dotty...

PlumpGerty's Significant Otter

jzmajor
Hmm, I (Zee too) thought Hack had Knockback at high Rage...
I also thought that Dervish had Knockback, even if it was slight. In fact it even says in the description of the ring that there is Knockback...
In here it doesn't say that...


Also, doesn't Fire Rain have DoT? It says here that its just one hit of damage, not three ticks of damage...

Unless I am horribly mistaken, in which case I am sincerely sorry.


EDIT: In hind sight, I must have felt a bit dotty...
You are absolutely correct about everything (Fire Rain has six DoT pulses). However, unlike Bump, Hack and Dervish's knockback aren't really important 'features' worth mentioning, at least in my opinion (even though Dervish's knockback is totally annoying in crews Dx).

I updated Fire Rain (and Hot Foot). Hopefully I didn't make a mistake, I'm not even close to awake yet Dx

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