ValKyrie Ragepunk
So buff-wise, what do you have in so far as something to fit stamina regen for the quick bursts of the attack rings? *unless the cost to use is also minimal*
Well, it's worth noting that Ring Sets aren't really designed as a 'combo' - if they work together, that's more a happy coincidence than a feature. They're designed simply to fit their theme, but since the game gives the player 4 more slots to customise their build, they should be able to shore-up any inconsistencies that might show up in them. Players would be able to carry Divinity alongside a Cowboy Set if they felt it ate through Stamina too fast, so I don't think that the Set really needs to self-correct. I'd like to see the game at the point where players can legitimately choose between bringing two sets - and accepting the weaknesses each presents - bringing one set - and using their extra slots to shore up the weaknesses of it - or simply taking advantage of ring synergy without sets. I'm afraid if we make sets too internally synergistic or minimise their weaknesses, it pushes players too strongly toward always using two sets. It's something of a difficult balance, so I can't really be certain.
If I did want to include something in a Cowboy Set to affect Health or Stamina, I'd probably concept it as Saddlebags - which may actually be easier to design around than the horse itself. My first idea is a buff/heal/what-not whose Cooldown is dependent on your movement; moving around constantly causes the ring to cool down faster, allowing you more use from it. Ideally, you would be able to 'combo' the effect with Footspeed buffs, allowing you to build around it in an interesting way.
I'm not sure, really. Part of my reluctance may be the fact that the 'Horse Ring' would not actually encourage you to move at all, which seems rather unnatural for the concept. I think we could both agree that a Footspeed buff would be our first thought, but the field is so crowded that I don't really consider that a viable option. However, I feel like it ought to be something movement-related, or it's not really evoking the concept of a mount... redface