Zealand_Aquarius
Red Kutai
Quote:
What is the one feature you think you would be most willing to spend Cash for?
Not sure if this is still the question to answer or even if I'll answer it correctly but here goes.
I'd be will to spend money on access to a new area, I'm aware that it could trun into a pay to play scenario but the fact that people seem willing to pay for new areas ( BB and DMS been examples) However I am aware of the limitations of this and people complaining how unfair it is.
I was going to say I'd pay for a Ring chance item/ random item generator that gave you a chance of some new rings and the event rings plus new zOMG items for the avatar seeing as people like that sort of thing and could help money wise as well ( a tiny bit granted).
Sorry if I've gone off topic but your question looked lonely
Why, thank you very much! heart
Both of those examples represent paying for more content, and a major issue there is that content is exceptionally difficult to produce - DMS was an evidently unsuccessful bid at creating revenue from content, and it even had the advantage of much of its content existing before active development on the area began. If they were to actually make an area 'from scratch', it would need to make much, much more than DMS did, to be legitimately successful. Similarly, they've tried Sweetheart already; we don't really know how successful that endeavour was, but being that Sweetheart appears to have been rather more difficult to make than a normal ring and that its effect was confined to being relatively underpowered (due at least in part to its being cash-exclusive), I can't realistically see most new Cash rings generating enough excitement to warrant their costs. If you'll recall, animation is very resource-intensive, and therefore is one of the bigger hurdles the game faces in production of new content; most monetisation ideas that require it - and a lot of it - will probably be too costly to justify. sweatdrop
My main issue with that, though, is that while we can imagine scenarios where those things do generate profit, I feel they would have an extremely negative effect on the game if implemented as a profit model. That is, if it became standard that areas and rings required Cash, I think that would be a huge detriment to zOMG! core principles. I know it's not quite what the question posed - and I don't mean to ambush you with it - but what the game really needs is a sustainable model. I feel that any model in which the sustainability of the game is predicated upon regularly releasing Cash-exclusive areas, or rings, simply strays too far from what zOMG! is aiming to accomplish... redface