Hey.
Username: Zir0x01
1). Describe the bug you want fixed - what exactly is going wrong:
Knockback / stuck-in-the walls glitch: Can happen with any Animated that has knockback. It seems more likely to happen in instanced areas such as SS. The glitch can also be reproduced if you are knocked back while switching screens - it will slide your avatar to the opposite end of the screen - going through everything, then you are stuck.
Please describe how this bug negatively impacts the zOMG! player experience or impacts your ability to enjoy/play the game:
Causes you to restart in the Null if you use the /stuck command, assuming the Animated can no longer reach you. You may be able to refresh to become unstuck and resume your game, but doesn't always occur. (The /stuck command itself is really just a
software kludge.)
Let us know how long this bug has been affecting your game:
This issue has persisted ever since knockback was first given to Animated, whic has been several years.
2). Describe the bug you want fixed - what exactly is going wrong:
Invisible Lorelei: I used to be able to see Lorelei waaaay back in the day.
cool
Please describe how this bug negatively impacts the zOMG! player experience or impacts your ability to enjoy/play the game:
No major impact on gameplay, but it would be easier to target her
(and to also see her pretty, watery, dark-purple, super-sea spout sized body).
Let us know how long this bug has been affecting your game:
Not sure exacty, it has persisted for at least 1.5 / 2 years?
3). Describe the bug you want fixed - what exactly is going wrong:
Incorrect Rage displays in the UIs: Appears to be fill at RR4, but you only get RR3 when you use it.
Please describe how this bug negatively impacts the zOMG! player experience or impacts your ability to enjoy/play the game:
Often when the UI says I have RR4 rage, but I charge, and end up only with RR3. It makes me look like a n00b in front of my fellow crew Troopers, especially when I'm trying to set an example as the Colonel of The Cops.
stare cool
Let us know how long this bug has been affecting your game:
Again, not sure exacty, it has persisted a few years (at least a year).
@Serenity Wicked - Thanks. That was a good look, soldier. (#1, #2, and #3)
wink
4). Describe the bug you want fixed - what exactly is going wrong:
Timing / Willpower of the Robofish AI
Please describe how this bug negatively impacts the zOMG! player experience or impacts your ability to enjoy/play the game:
Not a game engine bug, but rather a
design facet, that I've always had an issue with. Basically, they spam you with The Willies (fear CC), locking you up. The AI of the timing is set, such that shortly after the first Willies wears off, they'll use it again. Even with Willpower buffs, it still connects most of the time. So, I'd ask for either one of two things to happen: (a) decrease the rate at which Robofish use The Willies; or (b) lower their Will Power.
Consequently, with your character under the Willies' influence, combined with the knockback issue, you're just stuck to get knocked into the walls and stuck.
Let us know how long this bug has been affecting your game:
Ever since the Robofish were given The Willies effect.
5). Describe the bug you want fixed - what exactly is going wrong:
Damaged caused by the reflect effect of Improbability Sphere
Please describe how this bug negatively impacts the zOMG! player experience or impacts your ability to enjoy/play the game:
Again, another
design facet. I know they had their reason for changing it and all that (mostly "game balancing", but I don't agree with it), but I'd like it better the way it was. Basically, Sphere is now nothing more than Pot Lid with a "slap on the wrist" applied, as it's lost its eye-for-an-eye appeal.
Let us know how long this bug has been affecting your game:
Ever since they changed it. Maybe two years or so.
6). Describe the bug you want fixed - what exactly is going wrong:
Out-of range, instant retort attack from the Animated
Please describe how this bug negatively impacts the zOMG! player experience or impacts your ability to enjoy/play the game: Not a major issue, but basically, if you have knockback, and you knock an Animated of of range, if that Animated is "ready" to attack, it will immediately attack, even if is out of range. This is especially evident when you use a range attack, even more so on sand castle Animated, if hit while "sliding".
Let us know how long this bug has been affecting your game:
Ever since the we've had knockback - can't remember if it was a feature supplied with the game's release, or was added later
7). Describe the bug you want fixed - what exactly is going wrong:
Glitched patrols in SS
Please describe how this bug negatively impacts the zOMG! player experience or impacts your ability to enjoy/play the game:
Patrols in SS are in places that they are not supposed to be - for example going on the tail, or otherwise glitched by walking through walls.
Let us know how long this bug has been affecting your game: Not sure exactly; a few years - I've always seen SS patrols behave this way.
KUIKEL DER HEXENMEISTER
FIX THE PANTING NOISE burning_eyes
its been there before the dinosauers died even if u turn off all sounds
Heh! Kuikel, you're silly. (:
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- Ziro out.