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Loyal Friend

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gataka
Shardful Soul

Okay thank you so much Gataka, wait is there ways to still get the Kamilia Curse ring?
My understanding is that it's now a rare drop you may gain from defeating Kam (good luck with that) but this hasn't been confirmed yet, AFAIK.

That was the plan and reason behind name change, tho.


Ah okay Thank you.

Benevolent Healer

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Hope to see the CL 12 info update soon.

Familiar Lunatic

LiXKuja
Hope to see the CL 12 info update soon.
Just multiply the values by 1.2 . Anything that changes with levels is a constant * ring's level.
We show cl10.0 values because of blah blah. Maybe we'll change that xP

Ex:
CL1.0 RR1 Mantis = 9 * 1 = 9
CL5.0 RR1 Mantis = 9 * 5 = 45
CL7.2 RR1 Mantis = 9 * 7.2 = 64.8
CL10.0 RR1 Mantis = 9 * 10 = 90
CL12.0 RR1 Mantis = 9 * 12 = 108

There's a possibility of things being different beyond level 10.
Haven't checked that yet; it would be very surprising.

Earthly Sinner's Husbando

set for you
hack
slash
rain
bandage
Spirit
Spray
Rock
Divinity

Shameless Noob

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gataka
LiXKuja
Hope to see the CL 12 info update soon.
Just multiply the values by 1.2 . Anything that changes with levels is a constant * ring's level.
We show cl10.0 values because of blah blah. Maybe we'll change that xP

Ex:
CL1.0 RR1 Mantis = 9 * 1 = 9
CL5.0 RR1 Mantis = 9 * 5 = 45
CL7.2 RR1 Mantis = 9 * 7.2 = 64.8
CL10.0 RR1 Mantis = 9 * 10 = 90
CL12.0 RR1 Mantis = 9 * 12 = 108

There's a possibility of things being different beyond level 10.
Haven't checked that yet; it would be very surprising.


I can verify that bonuses for passive rings such as FF and Integrity operate this way. 3nodding

Dapper Duelist

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This thread ought to be a sticky. It's a lot more detailed than the other one, and it looks nicer. Excellent work! This guide really helps!

Destructive Bunny

Hashtable
gataka
LiXKuja
Hope to see the CL 12 info update soon.
Just multiply the values by 1.2 . Anything that changes with levels is a constant * ring's level.
We show cl10.0 values because of blah blah. Maybe we'll change that xP

Ex:
CL1.0 RR1 Mantis = 9 * 1 = 9
CL5.0 RR1 Mantis = 9 * 5 = 45
CL7.2 RR1 Mantis = 9 * 7.2 = 64.8
CL10.0 RR1 Mantis = 9 * 10 = 90
CL12.0 RR1 Mantis = 9 * 12 = 108

There's a possibility of things being different beyond level 10.
Haven't checked that yet; it would be very surprising.


I can verify that bonuses for passive rings such as FF and Integrity operate this way. 3nodding

In the case of FF, the accuracy and dodge bonus goes up, but not luck if you level it to cl12, is that right?

Shameless Noob

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Starshine
Hashtable
gataka
LiXKuja
Hope to see the CL 12 info update soon.
Just multiply the values by 1.2 . Anything that changes with levels is a constant * ring's level.
We show cl10.0 values because of blah blah. Maybe we'll change that xP

Ex:
CL1.0 RR1 Mantis = 9 * 1 = 9
CL5.0 RR1 Mantis = 9 * 5 = 45
CL7.2 RR1 Mantis = 9 * 7.2 = 64.8
CL10.0 RR1 Mantis = 9 * 10 = 90
CL12.0 RR1 Mantis = 9 * 12 = 108

There's a possibility of things being different beyond level 10.
Haven't checked that yet; it would be very surprising.


I can verify that bonuses for passive rings such as FF and Integrity operate this way. 3nodding

In the case of FF, the accuracy and dodge bonus goes up, but not luck if you level it to cl12, is that right?


Lol yeshu. 3nodding Luck, stamina regen, speed, damage reduction by armor, chance of deflection/reflection, and weight (need to check this one) bonuses are all same regardless of level of the ring. 3nodding

Familiar Lunatic

Hashtable


Lol yeshu. 3nodding Luck, stamina regen, speed, damage reduction by armor, chance of deflection/reflection, and weight (need to check this one) bonuses are all same regardless of level of the ring. 3nodding
Weight sees no change indeed o3o

Destructive Bunny

Hashtable
Lol yeshu. 3nodding Luck, stamina regen, speed, damage reduction by armor, chance of deflection/reflection, and weight (need to check this one) bonuses are all same regardless of level of the ring. 3nodding

Ohh, even speed. Thanks mrgreen heart

Familiar Lunatic

Somebody somewhere sincerely suggested that we make the diffrences between kneeling and standing regens clearer.

Maybe take out the kneeling numbers from the descriptions and mention the general rule where appropriate?

Familiar Lunatic

Here we go again.
THE THREAD IS TALKING TO ME.

...I'll be doing that o3o

Shameless Noob

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gataka
Here we go again.
THE THREAD IS TALKING TO ME.

...I'll be doing that o3o


Lol so why is slash listed as no. 3 for dps? My math says slash is ~33 dps and mantis and shuriken are 35 dps based on the given numbers. surprised

Familiar Lunatic

oh fudge totally forgot sweatdrop
Hashtable
gataka
Here we go again.
THE THREAD IS TALKING TO ME.

...I'll be doing that o3o


Lol so why is slash listed as no. 3 for dps? My math says slash is ~33 dps and mantis and shuriken are 35 dps based on the given numbers. surprised

First, the two lists are from Qixter, long gone lead dev/Overlord, if I recall correctly. I'll try and find where.
Our numbers may be a little off but his were and are still exact.

Second, don't forget Slash's AoE.

Third, Mantis is 90 dmg / 2s = so ~45 DPS , not 35.

Shameless Noob

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gataka
LiXKuja
Hope to see the CL 12 info update soon.
Just multiply the values by 1.2 . Anything that changes with levels is a constant * ring's level.
We show cl10.0 values because of blah blah. Maybe we'll change that xP


Bujumbura CL 10.0 values make math super easy. heart

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