happyprincesslol
But of all the MMOs to start out on, zOMG, really...
You may not realise, but zOMG! was specifically designed as a casual, 'starter' MMO. Of all the MMOs to start out on, zOMG! should be a relatively good option. Sure, DMS undermines that left, right, and center, but that's partially just because the area's rubbish in general. redface
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twiggimmapiggus
That's what you're supposed to do before doing end-game raids right? You're supposed to do the research for your class before entering? That way you're not the burden on the group?
^ that. newbs should do their own research on their own time if they want to properly play something harder within a game. like, there is no excuse like "theyre new to the game" because even if youre new to a game it's common sense to google stuff...
Given the choice between boring 'required reading' and just playing the game, which do you honestly expect any given player to choose? It's not exactly fair to blame the player if the game is expecting them to do something that they have no real reason to want to do in the first place. sweatdrop
Reading guides isn't fun, and it requires time and 'brainspace' that the player really isn't getting anything in exchange for - as a casual game, expecting players to read guides beforehand really doesn't make a lot of sense. It's the game's job to minimise the number of 'rules' for the player to learn before they can play, and to help them learn those rules and strategies through the gameplay itself - zOMG! simply does an abysmal job of accomplishing this. Compound with this the fact that DMS is only nominally part of zOMG! to begin with (the area is remarkably non-casual, and major requirements like crew roles are nonexistent elsewhere in the game), and the fact that established DMSers run into problems with new, potential DMSers is pretty much built right into the game. I find it hard to blame players for doing what comes naturally; the real problem (among many) is that the game simply isn't designed with that in mind...