Kaniskion
Mavdoc
Kaniskion
So Mav. I was stalking your profile and more specifically your comments and I was pretty shocked to find out that you worked on the game, Bastion. I only played the demo but I really loved how it looked. More importantly, that game was very well received by the gaming world and went on to win many awards and sell very well. I seriously can't believe you don't advertise this accomplishment more.
surprised
Thanks Silk!
biggrin Yeah, it only comes up when others might ask me about it in dev meats or something I guess.
xd Sorry, I thought most people knew about it.
I've never been good at "tooting my own horn" for stuff like this, even back when I had my own art site and my peers with the same were promoting themselves all over online and offline for exposure.
sweatdrop
I still think you should mention it on your profile. Even a single line will do.
razz
I notcied the game credits you for "map beautification". What does that mean? I assume it means you designed the levels I hope?
sweatdrop
Okay, I'll think about adding that to my profile.
mrgreen
Basically the artist for Bastion, Jen Zee (also a former Gaia zOMG! dev!
biggrin ), painted different individual assets like a tree, barrel, plank of wood, bush, rock, chunk of ground etc. Then the game designer laid out placeholder assets showing how the level would flow, like there is a branching path here, a large fighting area there, an item pickup here, a scripted event that would play when you step there etc.
Then after that, I would use all the assets that Jen created and the existing framework of how the level would flow, and populate it all giving the level it's personality and theme. This was done by taking the base assets and duplicating thousands of them and individually scaling, rotating, tinting/shadowing the pieces, plus adding lighting and collision.
I love noodling out tiny little details and making stories of sort in game environments, so I had a lot of fun working on the levels!
3nodding Plus I came up with a load of tricks for using the assets in ways they weren't intended, like using a patch of snow through many different levels as tree shadows, patchy grass, fog and even water waves by manipulating its color, opacity and placement.
xd
Most of the official screenshots of Bastion online are from early in the project when they had only worked on the starter levels. I started working on the game after this time, so the levels I worked on are mostly only represented through YouTube videos and other user-made sources.