you forgot to mention the range consumption of powerups for types of runs in ym and gr,[like reg, medium, and heavily usage]
[SNS for example heavily relies on them, since theres no heals]
when people
SUIS [another term you forgotten to mention] tank
should use r4 wish to heal crew
and get more aggro points [footnote:
Suis; Small term for suicides , because not all the team dies when kam spazzes and she wont stop till aggro is resetted and when tank calls suis
those who didnt die in the first spaz need to G on the tank Kneel and die. walk back dazed. revive and coninue]*i made a guide of the G button awhile ago*
you also forgot to properly name the ring sets for reg tanking BL.
the fighting set / the healing set/ and the passive set.
[reason for the passive set]
dont forget about the FF and some of the qualities it has,
yes , not many use it BUT, in case someone gets curious about it. also some side effects on how it affects your
will power*
i would op the turtle be useful only for mostly trainees tanks . if youre exp. no need for it and there should also be another footnote for turtle. because once any RR turtle is used once it drops it
increases the hit damage of kam for 2secs [meaning next 2 hits increase critical]
same goes for QS in gr, when you sand monsters middles of the room or somewhere in your path way and if run through them, hit critical is increases on
all monsters sanded
and lastly those who take knife , also increase Hit critical once it drops on the tank.it does nullify attack of monsters/kam for 2 hits but the 3rd packs a punch.
[knife shouldn't be an issue since we got rid of it a while ago, but i have seen dps-ers take it]
so its highly
NOT recomended to bring at all
a few well worth mentions;
you can use
tape to reset Bbs, Theres a trick to it and tank must know the location of their reset, and scaredy cat, is awsome ring to troll so is hornets nest
emotion_awesome
if you have any questions feel free to contact me, ill glad answer any questions you might have.
hope this helps ^^