the_spooky
(?)Community Member
- Posted: Thu, 31 Mar 2005 20:15:11 +0000
Okay, here's the purely theoretical situation:
You are joining a new campaign, none of the other chars have histories with each other (so you aren't the "new kid" as far as interactions go, you'll all be on the same footing), and as far as you know, the world is a fairly run-of-the mill fantasy one, events will unfold as the game goes on.
However, you are allowed to build any character you like, race/class/ECL are entirely up to you (Your DM is some sort of game-balance deity).
The question here is: what would you play, and more importantly, why?
It'd be cool to play some sort of wicked powerful creature, but stats block aside, what would drive your character, especially a monstrous one (if you go that route), to perform feats of derring-do/villainy, or even just get out of the lair for a couple weeks?
Of course, this hinges directly on your (or your group's) style of play.
(And if you choose the Tarrasque [and you know someone will], you'd better have a damn good reason aside from "I'm hungry". scream )
Maybe this is a kind of silly question, but all the D&D discussions I've been looking at on Gaia got me thinking about this sort of thing...
Discuss!
You are joining a new campaign, none of the other chars have histories with each other (so you aren't the "new kid" as far as interactions go, you'll all be on the same footing), and as far as you know, the world is a fairly run-of-the mill fantasy one, events will unfold as the game goes on.
However, you are allowed to build any character you like, race/class/ECL are entirely up to you (Your DM is some sort of game-balance deity).
The question here is: what would you play, and more importantly, why?
It'd be cool to play some sort of wicked powerful creature, but stats block aside, what would drive your character, especially a monstrous one (if you go that route), to perform feats of derring-do/villainy, or even just get out of the lair for a couple weeks?
Of course, this hinges directly on your (or your group's) style of play.
(And if you choose the Tarrasque [and you know someone will], you'd better have a damn good reason aside from "I'm hungry". scream )
Maybe this is a kind of silly question, but all the D&D discussions I've been looking at on Gaia got me thinking about this sort of thing...
Discuss!