Lilygirl711
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- Posted: Wed, 20 Aug 2014 18:22:56 +0000
Skyler Snyder
Smith of Frost
sentimentalMannequin [SM]
Smith of Frost
sentimentalMannequin [SM]
===>
A young man stands in front of a glowing gate. While you do not recognize him as one of the previously mentioned players in this game, you can assess a few things about him upon first glance. First, he is human. Second, he is rather well dressed. Third, he is rather cold. What is this newcomer’s name?
===> Enter Name
Your name is SKYLER SNYDER, and you are having, to say the least, a very strange day. Normally, you would be sitting in the comfort of your home working away on your latest fashionable creation. Instead, you are in a strange land inside a video game attempting to figure out what in the world is going on. You rather assume this is not how normal games work. But you suppose you are getting ahead of yourself slightly.
Your story starts with a simple piece of advice from your godmother. You see, some people would consider you somewhat stoic and old-fashioned. You prefer to say that you are meaningful with your actions and have a healthy respect for the past, but semantics don’t really matter at the moment. Thus, your godmother thought it might be a good idea if you stepped away from your sewing machine and tried something new. You found no harm in humoring her at least a little and decided to join a group playing a curious new game called SBURB. Perhaps that was your first mistake.
Upon installing the game, you noticed strange meteors falling around your flat. As you scoured the chatlogs for a group, you found out that apparently these meteors were a result of the game. A ridiculous notion, but nonetheless true. See, this is why you are wary of technology! However, it was rather too late. You became rather concerned upon finding that most of the groups had filled, but you were saved by a mysterious fellow player. You haven’t really spoken to them since.
Not that you have had much time to speak with them, mind. You have been too busy exploring your new location. It is pretty in its own way, if not surprisingly bleak, full of magnificent statues sculpted out of the natural ice and rock. Still, you can tell there is something missing to these statues, a ‘spark’, if you will. The lynxlike consorts you met seem to agree with you and noted that the growing sun did not help matters. They also said you would be able to help, though you are not sure how quite yet. Still, they called you a Smith of Frost, and you feel a connection to the ice and snow, as if something is waiting under the surface to form. But now is not the time to muse on that. The consorts escorted you to a strange gate, motioning for you to enter.
===> Skyler: Enter Strange Gate
You figure that where there is a gate, there is progression. After all, outside of your mysterious benefactor and the consorts, you have yet to speak with anyone within the game. Considering the game, to your understanding, requires a group, this has been odd to you. In any case, any good play consists of multiple acts. This must be the start of the next one, so to speak. You quickly move through the gate, curious as to where it will lead.
Where the portal leads appears to be inside a long hallway. A quick glance around and you notice a sign reading ‘Welcome to the Land of Doors and Mirth’. Wait, you are on another land? You had assumed you would have to finish business on your own before moving on, but then you don’t really know how these games work. Still, you cannot complain about the area. The hallway is narrow, but there is an inherent antiquity and grace to the styling. You wish you had thought to captchalogue a sketchbook before you left LOSAS so you could sketch some new designs. Ah well. As you continue moving through the hallway, you hear distant chatter. Ah, other people. That is a good sign, you think. Since the door is currently open, you figure you can simply walk right in.
Skyler: Greetings. Please excuse my unannounced arrival, but do you happen to know what's going on?