Masiakasaurus
smashbrolink
I went with SPERG, Immersive Weapons, Immersive Armor, and EzE's Artifact Disenchanting, for my mods of choice.
My one gripe with SPERG is that I don't know how to remove the limit of one SP every couple of levels.
It makes it a pain in the a** to get all the stuff I want out of my trees, since I started using the mods halfway through the adventure.
SPERG does that through
this mod, so you'd want to change the configuration there. Specifically, you'd want to alter this in the .ini file for the mod:
[PerksAtLevelUp]
2=1
The above is what it should be. I think SPERG sets it to 2=0.5, meaning from level 2 onwards you'd gain 0.5 perks (ie one every other level).
Or set it to whatever you want. Give yourself 10 perks per level if you want.
Maybe you can answer something I've been curious about...
It says here that modifying the right value would allow me to gain levels on my skills virtually infinitely.
Now, in the INI file, I found the following:
;Enable(1) or Disable(0) the Uncapper Skill Level Caps;
;Default value = 0
bUseSkillCaps=1
I haven't altered anything yet, so that's what it looks like by default.
The way it is now, does that mean it's unlocked the cap of 100 on each tree, and I now have the ability to continue raising my skills so I can go above level 100 on them?
Because if it has, I haven't noticed the exp bar for said skills rising.
In fact, it's 100% full for 1-H training, and I can't seem to make it raise any higher by any means...