Alanya
(?)Community Member
- Posted: Wed, 02 Jun 2004 19:33:44 +0000
To keep the main thread uncluttered with potential scripts ideas I have made this thread for the development of story lines ^_^
Main thread is here incase you need a link for some reason smile
Storys and Concepts
when writing a story consider info the programmers might need for example main functions like if there is a battle system how will life or points or whatever work etc because a story is a not a game script, the concept for a game has to be made before the story so the engine can be made and the functions can be developed, once you have those guide lines the story has to fit around it, think of the way games you have played work, like secret of mana, the stuff you can do doesn't change later in the game at all and the story does not effect the
thats probably not the best explanation of writing a game script as its not my forté but it seems to me concepts for this game are more important than storys at the moment and any story you write has to either come with its own concept or be based on mine on the first page.
My suggestion on the main page of the other thread is a game concept where the most important details are that you find items around a simulation of the gaia maps via bouncing pink boxes and solve riddles to find them through NPCs who are well known people actually around gaia so as you see is lacking a story (aside from the possible being hacked of all the items you got and having to get lanzer back)so perhaps the creation of a story to fit that concept would be better for the technical people than storys not based on a game concept much like mole~sans is smile
The way I see it is storys are not of very much use to the making of a game, they come after the game has been made and in fact are a finishing touch. Its the same with the graphics, these things can only be made when you have a game to put them in and so are made after the game its self.
Main thread is here incase you need a link for some reason smile
Storys and Concepts
when writing a story consider info the programmers might need for example main functions like if there is a battle system how will life or points or whatever work etc because a story is a not a game script, the concept for a game has to be made before the story so the engine can be made and the functions can be developed, once you have those guide lines the story has to fit around it, think of the way games you have played work, like secret of mana, the stuff you can do doesn't change later in the game at all and the story does not effect the
thats probably not the best explanation of writing a game script as its not my forté but it seems to me concepts for this game are more important than storys at the moment and any story you write has to either come with its own concept or be based on mine on the first page.
My suggestion on the main page of the other thread is a game concept where the most important details are that you find items around a simulation of the gaia maps via bouncing pink boxes and solve riddles to find them through NPCs who are well known people actually around gaia so as you see is lacking a story (aside from the possible being hacked of all the items you got and having to get lanzer back)so perhaps the creation of a story to fit that concept would be better for the technical people than storys not based on a game concept much like mole~sans is smile
The way I see it is storys are not of very much use to the making of a game, they come after the game has been made and in fact are a finishing touch. Its the same with the graphics, these things can only be made when you have a game to put them in and so are made after the game its self.