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Zudhred Ulfris Kreutz's avatar

Birthday: 12/19

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About

ALIASES: the “Prince of all Icewolves”/ the “True Heir”/ Icewolf’s Bane
RANK: Conqueror
NAME: Zudred Ulfris Kreutz
AGE: 2,173 (was imprisoned in ice in the year 31 B.C.E. and escaped on October, 5, 2011- approx. 2,041, years)
RACE: Lycan
FAMILY: Jarl Kreutz (twin brother) Lucia Kreutz (Wife) Erinos Kreutz (son)
HERATIGE: Celtic-Norse
RELATIVES: Icewolf Clan, Vampires (through marriage)
DESCRIPTION: A short (“5‘ 8“), but very muscular Lycan with jet-black shadowy fur and yellow lupine eyes that blaze with malice. He has thick head fur that grows at a backward angle, like a hawk’s crest and almost always has his ears positioned back with the crests, in a threatening gesture with his fangs bared and rarely raises them forward. In addition, he often swishes his tail angrily, projecting and intimidating aura of hostility. He wears white gauntlets and greaves with the family crest on the backs of the forearms, bronze plate mail, and a white Icewolf breastplate with the Icewolf Coat of Arms engraved on the chest. He dresses in his family’s red tartan and a magnificent Vampire cape given by his wife as a wedding gift.
DISCIPLINES: Because of their half human biology, the average Icewolf’s body can only store and release so much lunar energy, to where they can only use it and their freezing skills in short bursts, though their Lycan ancestors had nearly continuous flows of lunar energy that quickly replenished, enabling them to perform more explosive attacks with great frequency. However, like his twin brother Jarl, Zudhred was born a genetic mutation, with a body that was even more suited to absorbing lunar energy and could hold and even compress vast amounts of lunar energy beyond the rest of their race. This excess energy granted to him by his superior biology causes his body to swell with increased muscle mass, enhancing his strength and has enabled him to easily out train other Lycan warriors as well as train himself in ways that other Icewolves even from his time could not. At an early age, he easily and very quickly trained through and beyond advanced levels of energy manipulation and control; teaching himself to perform massive explosive and laser-like attacks, create storms, project barriers, accelerate, hover, and even fly for a short while. He has also inherited a talent for magic from Aileen, which he uses to provide himself with alternate sources of energy when Moon light is not available, including converting other elements into energy and even creating magical satellites that generate artificial moon-light, providing him with an even deeper well of strength and power.

PERSONAL HISTORY: Zudhred was one of, if not THE most prominent warrior of his time. Long ago, in the year 173 B.C.E., near the end of the Age of the Icewolf Dynasty, Zudhred and his brother were born as the twin heirs to the Icewolf throne. Aggressive by nature, Zudred took to a fascination in war at an early age and as he grew, he trained his mind and body like a religion. He quickly rose to the rankings of a great and powerful warrior, surpassing even the greatest knights of the realm at the age of 10, in strength and power. But in his rapid progression, he became arrogant and cruel. Strength and power became the only things he would respect and came to see the week as being utterly useless and in time he began to develop a superiority complex. Upon seeing his philanthropist brother courting a human girl, sweet and innocent, he grew disgusted and decided that he would marry a woman of great power. Finding her cold personality to match his, and her prowess as a warrior to be worthy of him, Zudhred chose the beautiful leader of a Vampire Clan, who was young before the Icewolf Clan was even founded and had over 3 millennia for her power to ripen. Then, came the day for his father to name the one to succeed the throne… As first born and the greatest warrior of the Empire, he was convinced that his father would name him successor, but fearing his iron-fisted rule, the Baron instead chose Jarl. Zudred became furious and hateful of Jarl, saying that he was “worthless and weak and not worthy of the throne”. “You will regret this decision!” he vowed to his father and with his wife’s encouragement and her support from the Vampires, he decided to take the throne, by force. He and his loyal forces lead the Vampires in a 5 year rebellion, against the dynasty. But, what he didn’t know at the time was that his brother was far from being weak. Although Jarl was much more laid back and have fought much fewer battles, he to had greatly progressed, inventing the art of Crafanc llafn-dant, a vicious form of martial arts that incorporated the uses of claws and sometimes even teeth in every attack and revolved around a form of strength training that hardened the joints and muscles to make the body like wood, put him on par with Zudred! In the end, the war came down to Zudhred issuing a challenge to Jarl to face him in a duel. “The winner takes all” he said, expecting his weak brother to back down, once they were toe to toe. Jarl accepted his challenge and in a brutal struggle, broke his limbs, claiming victory. As a finishing blow, he was entombed in ice, his brother’s words still ringing in his ears. “Do now even see a gap between us, brother? You thought me to be weak! You thought me to be a slacker in my training! You saw me as just the goofy brother you knew in childhood, and you underestimated me... How dare you! I am the Baron! Father chose me over you, because you are cruel! You mistake kindness for a weakness when it has been MY strength! Now, you can ponder the outcome of your heartless ways, in your FROZEN HELL!” Little did the two brothers know that the outcome of that duel would cause Zudred’s wife to raise their son in vengeance, to lead the Vampires on a second rebellion that would tear the empire apart and bring their glorious age to an end. Now, after 2,041 years, Zudhred has been released, he knows that by now his brother is dead and the blood of the human he loved has poisoned Jarl’s blood line to where nobody can now stand in his way. Although Zudhred recognizes this opportunity to finally take the Icewolf throne and will not hesitate to seize it, deep in his heart he also realizes that he has lost his only equal and begins to yearn to find warriors who can rival him. Little does he know that although the mutation he shared with his brother has been nearly bled out over the centuries, it is not gone and the right combination of genes and circumstances may awaken it…
PERSONALITY: Arrogant, proud, ruthless and dominant. Born and raised in an era in which the Icewolves reigned supreme over all other races, he considers all other races to be inferior and expects them to immediately submit to his will. Not only does he consider himself above other races, but his own as well, often barking the command “Zudhred commands you. KNEEL BEFORE YOUR PRINCE!!!” at anybody who dares to stand up to him and forcing those who don’t comply. Valuing submission over terror, he will rarely kill a strong opponent, preferring to bend them to his will, but has no qualms about killing weak opponents, who he deems to be “worthless“. He also commands respect from those in his presence and will kill those who know better, but insult him anyway. Despite this, he also has a rare soft side and is not without mercy and displays this to those few who he happens to form attachments to, capable of even taking the worst abuse from them. As a former knight of the Icewolf Dynasty, he also seems to follow a code of Chivalrous honor, refusing to lie, “cheating” in battle, and tends to keep his promises.
LIKES: Authority, battle against strong opponents, winning.
DISLIKES: losing, being helped in battle, being 2nd strongest.
LIKES: Authority, battle against strong opponents, winning,
DISLIKES:
CLASS:
TYPE:
STATS
Strength:******
- Power:********
Speed:*****
Agility:********
--- Skill:*******
ELEMENT: Star
SKILLS: Explosion Frost, martial arts, strategy, flight, teleportation, magical enhancements. Lunar energy mastery
FAMILY SKILLS: Cocytus Crafanc
SIGNIATURE MOVES:

TECH
Freezing Elbow Smash: Leaning forward on his left knee, Zudhred becomes enveloped in an aura of pure ice blue moonfire and extends his left elbow with the fist braced against the palm of his right hand and flies into his enemy, hard and fast! Before impact, the aura freezes the enemy on contact and Zudhred smashes through the ice with his elbow and sends them flying.
SPECIAL: Triangle of Ice: Zudhred becomes engulfed in a aura of dark read moonfire that turns pure ice blue just before he teleports behind his enemy to performs and a Frozen Elbow Smash from behind. He then teleports ahead of his enemy where all his pure ice blue moonfire becomes concentrated around his right fist as he reaches way back with it. As his enemy comes flying at him, he the brings his shining fist forward in a powerful uppercut. The enemy is frozen the very instant they touch the moonfire around Zudhred’s fist, which is before he can even touch them, which causes the actual blow to smash through the ice and send his enemy flying away and high into the air. He then teleports ahead of his enemy again and strikes them with a double axe handle in which the moonfire around his fist explodes into many chunks of ice on impact that batters the opponent and blast them away back down to the very spot that he elbowed them and freezes them in the process. The ice the enemy is trapped in then explodes on impact, causing the enemy to suffer freeze damage and debris damage.

COUNTER
Ice Tower: Zudhred stands straight and raises his left hand forward and up with his index and middle fingers extended, to where the back of his hand and forearm are facing the enemy, and then a great pillar of ice seems to rise out of the ground. But the pillar does not rise, but forms from faint but potent freezing lunar energy that will freeze the enemy, if they are caught in it, and leave them open to Zudhred’s next attack. Zudhred can execute this while in the air, and if his opponent is in the air, he can send the pillar flying up at the enemy from below, where upon impact, it will explode like a missile and barrage the enemy with a great explosion of ice.
SPECIAL: Ice Rampart: Zudhred becomes engulfed in a dark red aura of moonfire and performs an extra powerful Ice Tower, in which instead of raising just one tower, he raises a whole wall of them that sprouts up on a wave-like pattern. If any of the towers touches his enemy, they become trapped and held aloft inside it and Zudhred teleports to where they are and strikes them with a powerful punch with his right hand, that shatters the tower and sends the enemy flying through all other towers on the other side from him, which can reach a maximum number of 20 towers.

TECH
Big Freeze Cannon: Zuthred makes a fist with his left hand and charges pinkish orange orange lunar energy around it. He then throws his hand out at 90-degree angle with thumb in front of palm and fires a beam out of an energy sphere to severely burn his opponent! The beam also turns ice blue on impact and detonates into a large explosion that leaves a mushroom cloud in its wake and traps the opponent inside a prison of thick ice. Extra energy can be spent to increase the size and level of damage, which is indicated by the position of Zudhred’s hand. If his fingers are slightly opened, then the beam will be as big around as his height; and when executed with fingers fully spread, it is big enough to envelop a troll, freezes weaker classes solid, and destroys them with the force of the blast.
SPECIAL: Arctic Cannon: Zudhred Twists his torso to point his left shoulder toward his enemy and reaches both arms to his right side while holding his hands parallel to each other and curls his fingers at chest level with his left wrist straight and his right wrist bent, so that knuckles of his left hand are nearly touching the palm of his right (and steps his right foot back, bending his left knee forward, when on the ground). He then quickly gathers a vast amount of pinkish orange moonfire around his body. Once he has gathered enough, the moonfire forms into a pure ice blue sphere of energy around his body and he thrusts both hands forward with them held at a 90-degree angle with his fingers spread, to fire a powerful blast of lunar energy. The result is a huge and powerful beam that emanates from his hands and body. The beam is a powerful torrent of tiny ice flakes that shoot with such force that they cut and can render flesh and armor into dust with prolonged exposer, but it never lasts that long.

COUNTER
Cold Impact: When his enemy attempts to attack, Zudhred moves to avoid it and puts the palms of his hands to his enemy’s stomach and generates a sphere of orange lunar energy the size of a beach ball with blasts them away with it. The sphere burns the enemy as it continues to carry them away from Zudhred until they crash into something. The sphere then explodes and the energy turns ice blue and freezes everything in the blast.
SPECIAL: Freezing Impact: Zudhred becomes enveloped in an aura of dark red moonfire and executes an extra powerful Freezing Impact that a huge ice blue energy sphere that instantly freezes the enemy and has the same effect as the Arctic Cannon as it carries the enemy away from Zudhred until they crash and explode. This attack instantly freezes all levels of Class B solid, enabling the sphere to burst them apart, before even being fired.

COUNTER
Explosion Freeze(super powerful version of the Icewolves' Explosion Frost technique): Zudhred clenches his fists, crosses his arms in front of his chest, and arches his upper back, half scrunching his body, and concentrates an orange aura of moonfire around it. He then stands throws out his chest with all his limbs and digits spread, standing on his toes (If on the ground), his tail stiff, and even his hair standing on end, bristling his fur; and lets out a fierce barking snarl as his aura turns pure ice blue and explodes into a gigantic energy sphere around him. The force of the blast is very strong and hits the enemy so hard that they are sent flying (possibly through multiple structures) while the energy also freezes them.
SPECIAL: Super Explosion Freeze: Zudhred stands with his knees bent to the sides and his feet apart with his upper back arched and his arms curled and fists clench with the back of his hands facing forward as he becomes enveloped in a raging dark red aura of moonfire. (if in the air, he clenches his fists, crosses his arms in front of his chest, and arches his upper back, half scrunching his body) and concentrates a dark red aura of moonfire around himself. He then stands (or straightens out) straight up on his toes, throws out his chest, arches his lower back, and lowers his arms to his sides with his fists curled upward. All his muscles tense up, his tail stiff, and even his hair standing on end, bristling his fur, and lets out a loud furious echoing howl as he releases a large Explosion Freeze that is twice as big and powerful and spreads the ground beneath his feet out into a crater.

TECH
Fierce double axe handle: Zudhred grabs and straddles the forearms of his enemy and as he holds them in place with his clenched legs, he hits them with all his might with a double axe handle from above that sends them crashing into the ground.
SPECIAL: Brutal Double Axe handle: Zudhred becomes enveloped in a pinkish orange aura of moonfire and then locks his hands together. Reaching to his right, he then swings them in a fierce double handed uppercut that sends his enemy flying into the air. He then teleports ahead of them and strikes them in the back with a double axe handle that sends them hurtling to the ground, teleports ahead of them again and drives his right knee into their gut with a force that can cause them to puke if a critical is rolled, and then he smashes them to the ground with another double axe handle.

TECH
Hammer of Zudhred: Zudhred summersaults himself at his opponent and smashes them with a double axe handle from above.
SPECIAL: Mega hammer of Zudhred: Zudhred becomes engulfed in a pinkish orange aura of moonfire and executes an extra powerful hammer of Zudhred with a huge block of ice that makes his arms resemble a sledge hammer. The ice shatters on impact and inflicts massive debris damage.

TECH
Explosive Lance kick: Zudhred performs a flying kick with his left leg, which is enveloped in huge flame of pure ice blue moonfire from his foot up to his knee. The moonfire quickly turns into a very large crystal-like spike of ice breaks little by little as it grinds and crumbles against the enemy’s chest, scoring three painful hits, before exploding and blasting them away. Extra energy can be spent to increase the speed of the attack up to 3-fold and reduce the enemy’s evasive rolls up to 2 dice.
SPECIAL: Explosive Drill kick: Zudhred becomes engulfed in a dark red aura of moonfire that turns pure ice blue as he folds his arms and performs an extra powerful spinning Explosive Lance Kick with both feet together that breaks even more slowly as it drills against the enemy, scoring 5 agonizing hits before the explosion. The attack also has powerful winds circling around it that catch the chunks of ice that break off and cause them to spiral around the spike and batter the enemy, tripling the amount of its raking up a total of 16 hit all together, including the explosion, inflicting massive debris damage on the enemy.

COUNTER
Explosive Rising Lance kick: Zudhred performs a flying kick with his left leg, which is enveloped in a huge flame of pure ice blue moonfire from his foot up to his knee, that moves forward at an upward angle. The moonfire quickly turns into a very large crystal-like spike of ice that breaks little by little as it grinds and crumbles against the enemy’s chin, scoring three painful hits as it carries them into the air, before exploding and blasting them into the air while barraging them with many chunks of ice that inflict debris damage and freeze them. The ice the enemy becomes trapped in then shatters on impact to inflict more debris damage after which, they also suffer freeze damage. Extra energy can be spent to increase the height they are carried buy the attack up to 3-fold to subtract 1 to 2 dice from the roll for their fall and increase the chances to reach the ground before them and perform a juggle or a pounce attack. Additional energy can also be spent to follow up with an immediate Explosive Diving Lance Kick without teleportation while the enemy is still air born.
SPECIAL: Explosive Rising Drill kick: Zudhred becomes engulfed in a dark red aura of moonfire that turns pure ice blue as he folds his arms and performs an extra powerful spinning Explosive Rising Lance Kick with both feet together that breaks even more slowly as it drills against the enemy, scoring 5 agonizing hits before the explosion. The attack also has powerful winds circling around it that catch the chunks of ice that break off and cause them to spiral around the spike and batter the enemy, tripling the amount of its raking up a total of 16 hit all together, including the explosion, inflicting massive debris damage on the enemy.

COUNTER
Explosive Diving Lance Kick: Zudhred teleports leaving behind an after image and reappears in the air behind them unturned and then performs a backward diving kick with his right leg, which is enveloped in huge flame of pure ice blue moonfire from his foot up to his knee. The moonfire quickly turns into a very large crystal-like spike of ice that stabs into them on contact and breaks little by little as it grinds and crumbles against the enemy’s back, scoring three painful hits, before exploding in an upward splash of ice that sends up spikes of ice that impale the enemy from below and freeze them. Extra energy can be spent to increase the speed of the attack up to 3-fold and reduce the enemy’s evasive rolls up to 2 dice.
SPECIAL: Explosive Diving Drill kick: Zudhred becomes engulfed in a dark red aura of moonfire that turns pure ice blue as he folds his arms and performs an extra powerful spinning Explosive Diving Lance Kick with both feet together that breaks even more slowly as it drills against the enemy, scoring 5 agonizing hits before the explosion. The attack also has powerful winds circling around it that catch the chunks of ice that break off and cause them to spiral around the spike and batter the enemy, tripling the amount of its raking up a total of 16 hit all together, including the explosion, inflicting massive debris damage on the enemy.

TECH
Ice missile volley: Zudhred stands with his legs slightly spread and his body braced (when on the ground), as he slightly bends forward and bring his hands beside his chest as he holds them bent at a 90-degree angle, and charges a ball of bright orange lunar energy in each one. Twisting his torso left and right, he then thrust a palm forward and fires out a large chunk of ice and then repeats with his other palm, one after the other, very rapidly and repeatedly, creating a huge volley of long in the form of long and thick shafts of ice enveloped in faint ice blue moonfire that is guided by Zudhred’s will and sprays out in arches, before homing in on the enemy. On impact the missiles break and explode little by little scoring 5 explosive hits with each shaft, totaling to 50 hits that each barrage the enemy with many chunks of ice. Additional energy can be spent to double and even triple the number of the volley, and this attack can also be done repeatedly at the cost of even more energy, in a single turn, but it can deplete all his energy to do so.
SPECIAL: Big Freeze Shot Volley: Zudhred becomes engulfed in an aura of dark red moonfire as he stands with his legs slightly spread and his body braced (when on the ground), and slightly bends forward and bring his hands beside his chest as he holds them bent at a 90-degree angle, and charges a ball of dark red lunar energy in each one. Twisting his torso left and right, he then thrust a palm forward and fires out a beam out of the energy sphere and then repeats with his other palm, one after the other, very rapidly and repeatedly, creating a huge volley of dark red beams to severely burn his opponent! The beams also turns ice blue on impact and create huge explosions that leave a mushroom cloud in their wake and freeze everything that’s still remaining inside the blasts.

SUPER
Blood Grenade: As Zudhred points at is opponent with his middle and index finger and stealthily focuses some of his energy into the inside of his opponent. He then simultaneously causes the energy to freeze and expand, very quickly, causing them to explode, in a spray of blood and ice shards. This success of this attack depends on the enemy being weaker than Zudred, either naturally, or from being beaten badly. Otherwise, the energy just spreads throughout the whole body, before detonation, which results in countless tiny explosions that cause internal bleeding; resulting in both blood loss and freeze damage.

SUPER
Big Freeze Storm: Zudhred is enveloped in a dark red sun-like aura and rises into the air, with his head thrown back and arms crossed in front of his face. He then throws his hands out to the sides and fires multiple Super Big Freeze Shots that explode like grenades all around him. The increase of exploding beams eventually creates a massive red field of pure lunar energy that will catch all enemies and leave a devastating tempest of ice and wind in its wake.

SUPER
Big Freeze Attack: Zudhred extends his arm, opens his palm, and turns his hand up at a 90-degree angle (as if to signal "Stop"). He then powers up a powerful red ball of lunar energy in his palm and fires it at his enemy. The energy of the ball turns ice blue as it detonates on impact into an enormous explosion that leaves a huge mushroom cloud almost everything in the blast is instantly frozen solid and destroyed by the force, including rock. Zudhred favors this as an attack that is made from the sky and it can kill even a Class A life form, if it has been weakened.

SUPER
Final Freeze: Zudhred spreads his arms and fingers and draws his hands back as they glow red and gather up all of his Lunar energy. Then, he thrusts his palms with his fingers bent at the knuckles forward and discharges a massive ice blue beam of lunar energy towards his opponent. The beam freezes everything it touches and shoots with such force that the pressure
grinds away at the surface of the target, causing it to crumble and flake away. Prolonged exposure can even reduce a Class A warrior to ice shavings. The clapping of his charged wrists, before firing also creates a bright flash that blinds and confuses his opponent, setting them up to be easy prey for the coming blast.

SUPER
Arctic Finisher: Zudhred executes an even more powerful version of the Arctic Cannon that lasts twice as long and does twice as much damage (increasing the total amount of damage the Arctic canon does 4-fold) This attack destroys weaker classes and leaves peers and stronger classes resembling ground meat encased in ice. Can also be used as a fatality that obliterates a weakened opponent, no matter what their class and completely drains all of Zudhred’s lunar energy.

SUPER
Super Explosion Ice: Zudhred stands with his knees bent to the sides and his feet apart with his upper back arched and his arms curled and fists clench with the back of his hands facing forward as he becomes enveloped in a raging dark red aura of moonfire. (if in the air, he clenches his fists, crosses his arms in front of his chest, and arches his upper back, half scrunching his body) and concentrates a raging bright red aura of moonfire around himself. He then stands (or straightens out) straight up in hos toes, throws out his chest, arches his lower back, and drops his arms to his sides with his elbows bent at the hips and clinched fists curled upward. All his muscles tense up, his tail stiff, and even his hair standing on end, bristling his fur, and he lets out a mighty screaming roar of rage and power as he unleashes an enormous and blinding Super explosion Freeze that spreads the ground beneath his feet out into a huge crater, makes the entire land shake, and shoots out sharp three foot long icicles in all directions like a giant grenade to inflict massive shrapnel damage and possibly impale the enemy.

ULTIMATE
KNEEL BEFORE ZUDRED!!!
: A brutal game of game of Mercy, in which Zudhred seizes his opponent by their hands, crushes them, and bends their wrists back. After shouting a command to kneel at his feet, he then pulls their arms back past his sides, and rams his right knee into their gut, with all his strength, knocking the wind out of them. While his opponent is still leaning over his knee, Zudhred then grabs them by the head and repeatedly slams their face into his knee, before stepping back, to watch them grovel in their own blood. Zudred uses either as a final act of domination, ore to set his opponent up to me killed by one of his supers.
 

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