DraganaPhenixio

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Birthday: 12/11

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Well its been a while sence ive been on this site, If you want to now my name you can mail me. im a student at heald college and working on a degree in Criminal Justice. anything else you would like to know you know what to do n.n

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Name: Dragana Celestials Phenixio

Nickname: Dragon

Race: Dragonkin

Sex: Male

Height: 6'4"

Weight: 185

Build: Athletic

Weapons: Katana (Dramora), Claws, traps, Tail, Shadow Chains. Poisons.

Powers: Dragon fire (does very on fire used), Air/ Earthen abilities, healing.

Bio:
Dragana was born initially into a small village upon the western mountain range. A small creek would travel through his village and he would sit out before the rising dawn every morning for as the sun would rise he would watch the colors appear in the creek from the sun’s rays reflecting in the water. Around the age of nine, however things begin to change. Around the spring season he found that he was able to begin making small wind bursts and make slashes into the trees with the air. With the discovery of his air abilities, the other young children begun to make fun of him and this helped Dragana find his new abilities with the earth. At his young age he would form a dome with the earth to shield him when the young children would begin to through rocks and sticks at him. His mother took note of his new abilities and informed the father of what she had been viewing. From there the father went to the closet temple that was near them and asked for them to help teach Dragana to hone his abilities and help them grow, knowing that he could not give his son what was needed. His father returned with one of the priests from the temple and from that point Dragana met his newest teacher.

The man’s name was Taro, a noted poison maker and skilled fighter. Dragana at the time did doubt the man’s abilities at first, seeing as he looked old and withered and even boldly stated to him as they traveled to the temple, “I bet you can't even swing that blade of yours." Upon this the man drew his blade, and swung the slender katana and stopped it at the left side of the young man’s neck and the using his free left hand, Taro lowered his hood, revealing a dark blue skin, scales lining his face and white flowing hair, cascading behind him as Taro spoke deeply, " You dare question my abilities, young boy, and I will kill you where you stand. Do I make myself clear?" Dragana nodded his head in not only fear as to what could have happened, but to fascination as well. He was sure that the blade must still hold weight to it. However to move it with such grace and speed meant that his mentor was truly powerful. This was the first lesson that was taught to him before his training, to never under estimate his opponent or he could be killed from it. Thus his training began.
Through the years that he trained, Dragana had begun to change not only through growth of his body and age, but through his appearance as well. He had grown dark blue scales that would cover his body from his head down to his feet. He has gained the spirit of the dragons, and baring a draconic marking. His now silver hair and grown a fair ways and his build had grown out in a lean athletic build. He was tall and had no remembrance of his age, but his earth abilities had grown and his abilities with the air had spiked as well. He had learned healing spells and had become known as a master poison maker and user. He had learned as well how to make traps specializing in wire traps meant for paralyzing an opponent or make exploding traps.
His current attire consists of a silver robe with a hood, silver pants, open toes foot attire, and a silver sash around his waist. Hand and wrist gauntlets and his blade to his back.
Abilities:
1. Earth:
1a. Earthen Defense: Creates a thick shield made of the earth that surrounds the user in a perfect circle of earth. The one protected by the shield can shatter the shield from the inside if they so choose.
1b. Shatter: Stomps upon the earth and causes an earthquake. The plates with in the earth will rise and fall, creating large cracks inside the earth: Frontal style attack will move forward and spread at a full half circle in-front of the user.
1c. Earthen Pillars: Summons pillars of earth from the ground. Rising 30 feet above the ground and standing 7 feet thick. Can be used to carry the user into the air.
1d. Earth Spikes: Lunges earthen spikes from the ground as projectile weapon. When summoned from the ground they form into a 4 foot long 5 inch thick spike.
1e Earth Tomb: Summons the earth to surround the user’s opponent in a barrier of earth, sinking the target with in the earth itself. The earth then will crush in upon the opponent, absorbing the opponent.
1f. Gift of the earth mother: Calls upon the energies of the earth, amplifying the abilities of the user or the abilities of another. Can be used upon multiple targets but the strength of the amplification is reduced when spread.
1g. Wrath of the earth mother: Fills the caster with the rage of the earth. This ability increases the natural strength of the user or a target of the users choosing. Can be used on multiple targets at once, but the ability is reduced.
2. Air:
2a. Wind Shear: Calls upon the power of the winds, causing it to nearly solidify as it slashes forward and strikes at the opponent like sword blades.
2b. Wind Siphon: Causes the winds to form a tunnel that would siphon in the opponent bringing them to the user. Anything caught within the wind siphon will be brought to the user as well.
2c. Wind Blast (followed after Wind Siphon): Upon using the wind siphon, besides the opponent being drawn in, other objects are drawn in as well. Upon the first item or the opponent hitting the palm or fingers of the user, the currents of the winds rapidly shift. This blasts the opponent and the items absorbed from the wind siphon to be blasted back with the forces of the winds.
2d. Crushing winds: Summons the winds to surround the opponents with in a tunnel of wind. The winds tunnel will then close around the opponent, suffocating the opponent.
2e. Gift of the north: Calls upon the air to move under the user or a target of the user’s choosing. This ability will amplify the speed of the user or the target the user places this ability on. Can be used on the user and his target of choice, upon doing so will reduce the abilities effect.
3. Draconic Forms:
The abilities of the draconic forms are based off the dragon form the user calls upon. Depending on the size of the dragon form the user chooses will depend on how long the user can stay in this form and how long until he can change again.
Example:
-Small dragon=long period in the form, short time until able to change again.
-Large dragon=Short period in the form, long time until able to change again
The draconic forms only hold basic style attacks and the breath attacks are based off the color of the dragon its self. These forms contain only one ultimate attack and it goes as follow:
3a. Wrath of the Dragons: Summons the Wrath of the draconic forms into one solid white dragon with a clear gem on its head. The form will summon the energies around the user and begin to absorb it into the gem itself. Upon the gem reaching maximum absorption, the energy is release 10 fold, blasting around the great being in a wave of pure energy.
This form can be used rarely and has a long period of time until it can be used again
4. Sword style:
4a. First chorus: Upon drawing the Blade Dramora, the wielder will ask for the first chorus, and the blade will begin to sing. Upon swinging the blade, a wall of light will appear and solidify forming a barrier. Upon each swing a barrier will be formed.
4b Second Chorus: Upon calling for the second chorus, the abilities of Dramora change. Upon the swinging of the blade goes as followed:
-From lower to upper swing: Summons a wave of the earth to swing forward with the blade. Can be used to project objects or persons forward as well as assault the opponent.
-From upper to lower swing: Summons a wave of air that can be used to push objects or persons forward as well as slash into the opponent.
4c. Third Chorus: Calls upon the Third Chorus which combines the earth and air with the swings of the attacks. The swings of the sword will summon the earth and the air to be summoned together and be lunched forward in an assault upon the opponent.
4d. Final Chorus: Calls for the final chorus which calls upon the spirit of the blade it’s self for one final assault. Upon the final swing of the sword, the spirit of Dramora roars forward as a dragon spirit. The Great Spirit charges into the opponent, and picking them up with her jaws takes them high into the air. There she will change directions and plummet into the ground where upon the opponent making impact with the ground she dissipates back into the blade.
.

5. Poisons:
• Paralyzes poison: When it makes skin contact with the opponent, the poison sinks into the skin and then becomes absorbed into the nerves and begins to send rapid impulse signals to the brain. This causes the mind to become overloaded and shuts down the nervous system.
• Stone poison: upon entering the body of the opponent, the opponents body starts becomes heavy and slowly turns grey, mimicking the color of stone. The body will become heavier and heavier until it is no longer able to move, and then will stand firmly in place where ever the opponent is standing, kneeling, etc.
• Fire poison: Upon entering the opponent’s body, this poison targets the opponent’s blood stream. This poison causes the blood cells to speed up their production and the blood to rush and the blood cells will soon begin to rub together, eventually combusting and causing the opponent to burn from the inside out.
• Living Bomb Poison: Upon entering the opponent’s body, this poison will seal off the energy flow of the opponent (or for tech users, will stop the power source from sending signals to their technological devices). Then upon the sealing of the energy or power source, the body or machine will continue to produce their source of power. The opponent or machine will begin to overload with power until they eventually explode.
• Hallucination Death Poison: Upon entering the opponent’s body, this poison targets the mind and begins to release endorphins that cause the body to shut down but the mind to still work. From that point, the mind is sedated into a hallucination where the victim is thrown into his deepest desires and dreams. During the dream state the body begins to suffer from increasing electrical impulses that surge through the body, and begin to fry the nerves and causes the body to lose control of them, eventually paralyzing the victim and causing him to start lost in his dreams, until the victim dies.
• Decaying poison: upon entering the opponent’s body, this poison acts more like bacteria. This poison causes the skin cells to stop working, and reverse the production of skin and actually causes the skin cells to begin attacking one another and destroying the other skins cells. This effect causes the skin to begin to decay and fall off the opponent.
• Brittle Bone Poison: Upon entering into the opponent’s body, this poison seeps into the bone marrow of the opponent and causes the marrow to liquefy then eats away the bone from the inside, causing the bones to become brittle. Upon the armor or force that impacts a person under the effect of this poison, will cause the bones to shatter.
• The Rose Poison: Upon entering into the opponent’s body, this poison begins to change and transform the bodies’ very structure and being. The feet sink into the ground and begin to root themselves, the legs bind and mold together. The arms begin to stiff and the hands change into leafs. And around the victim’s neck, deep red petals grow. The victim shrinks and changes slowly, until the victim turns into one, single rose.
• Corrosive Weapon Poison: This poison does not enter the body. This poison is designed to coat the opponent’s weapon and cause it to rust and become corroded and become destroyed.
• Lightning Conduction Poison: Upon entering the opponent’s body, this poison increase the iron count in the opponent’s body and causes the body to become magnetized and a strong conductor and vulnerable to electrical based attacks.
• Explosion poison: This poison does not enter the body, but instead explodes upon contact with any surface. If the poison does make contact with skin it not only will explode, but will cause cells to become little bombs as well and explode causing a chain reaction in the body.
• Splitting Heart Poison: Upon this poison entering the opponent’s body, it travels into the blood stream and into the heart. At this phase the poison causes the ventricle to close, stopping blood flow to the heart and with the blood still flowing begins to put pressure upon the heart to the point of the heart splitting, causing the opponent to die from heart failure
• Blindness Poison: Upon entering the opponent’s body, this poison moves and targets the retinas of the eyes, burning them and causing blindness in the opponent.
• Dehydration Poison: Upon entering the opponent’s body, this poison forces all the liquid in the body to be sweated out and then body becomes dry and cracks slowly like clay. The flesh would fall from the bones as the body dies.
• Shadow Prison Soul Poison: This poison must make outer skin contact. Upon making contact with the skin, the poison travels to the very connection of the being to its shadow. The shadow is then separated from the host. The shadow will then rise from the ground or its surface and engulfs its old host in shadows. From that point it will sink back into the ground and disappear into the shadow realm along with its old host and be locked there.
• Metallic String Poison: Upon entering the opponent’s body, this poison will cause the natural iron in the body to begin to gather in random points in the body. Then within seconds, the iron will shoot a metal wire out of the body and into the ground. From there, the iron wire will root it’s self in place and hold the victim in place.
• Decaying Skin poison: This poison has the option to be applied to weapon arsenal. When this poison makes contact with the skin and begins to kill the nervous system, and begins to cause you skin to decay. When the skin is decaying, the body at a normal rate cannot regenerate the skin cells fast enough. Hyper healing can work for so long, but the poison will speed up slowly.
• Rushing Blood Poison: This poison enters into the blood stream via skin absorption or open wounds. This poison will enter the blood and causes to begin to rush, the victim will begin feeling there body heat rising, this poison will vary on the speed and effect depending on the victim. When the blood speeds up it will cause the veins to expand and the heart to speed up so much that it will send it into a heart attack and cause the heart to stop working and functioning properly.
• Poison of the old gods- This poison upon making contact with the victims skin, will cause the victims cells and nervous system to fail, It will start with bodily functions to receive rapid signals from the brain, and it will begin to cross wave lengths in the mind where certain orders will be fore other parts of the body, as this poison spreads and worsens, the body will begin to contort and twist in upon its self and the nerve endings will begin to tear away from each other, disabling the opponent.
5a. AoE Poison:
• Miasma: This poison is a time sensitive poison. The wielder in order to undergo the usage of the poison must first be made immune to it. This is a time space experience where the used will be injected with small dosages of miasma at a time, to build an immunity to it. The dosage will increase over time in order to allow the user to get adapted to more concentrated amounts. Demons normally have a stronger immunity to the miasma for a limited time; however over a period of time there bodies will feel the effect as well.
To use the poison the user can adapt to ways of wielding it. It can be contained in a small flask or jar and cover a medium size radius. Or the user can excrete the poison from their body and have it act in a radius around them. This poison constricts the lungs of any living thing and will suffocate them, taking all air from their body and killing them in a cloud of death.
• Dream cloud poison: This poison is contained within a small vile and contains a neurotoxin that will cause the target to fall asleep and a hallucinogenic that throws the user into an everlasting nightmare that forces them to act out events or relive certain periods in their lives. While asleep the mind is active and the nervous system is active as well thus any pain that they might receive in the dream world they will feel as if it was happening for the brain would receive the signal for pain Of the user happens to die in the dream world, the body will lose all control and turn into a vegetable, leaving the wielder of the poison to kill off.
• Bestial Poison- upon contact with the victims skin this poison will get absorbed into the sweat glandes of the victim, emitting a sweet and very subtle aroma that that will begin to attract wildlife from around the area. As the fight goes on the stronger the aroma will become and attract larger and wilder beast. The beast will come toward the smell and it will then begin affecting the animals, the aroma will change their mind set, causing them to believe that then once alluring smell is now a threat and they are driven to attack the target.
• Raging Spirits Poison: This poison effects the earth and the spirit realm, most effective on a battle field (The more that have fallen the more effective the poison). This poison will spread to the dead bodies and actually reanimate them for a short time to actually overwhelm the enemy and the undead animations would tear the enemy limb from limb. This poison length will very on the strength of the poison and how many bodies actually become animated again.
-Poisons are subjugated to update and change upon discovering and finding old poisons and learning new ones-
-The rates of all poisons will very on the size of the user. The larger the target, the slower the reaction; the smaller the target is, the faster it spreads, etc.
-Shadow Chains:
The Shadow Chains are designed to work for the wielder of the chains. The user can cast them forward and can use the chains as an attack style but mostly for binding the opponent in place.
Shadow Whip: The chains will snap forward and act as a whip, attacking the opponent with its bladed end in attempt to inflict harm.
Binding Chains: The chains links will extend forward and ensnare the opponent and bind them where they stand, the chains will plant themselves into the ground and the blades will expand open to brace themselves.
These chains can also be used to carry the poisons to apply them if they are not in a vile.
6. Traps:
6a. Trip wire bomb: Wires line the ground. If one of the wires is tripped, a bomb will go off and explode in a designated area. Can be used to connect from trees to make the wires line the air as well
6b. Needle Trap (ground): ground styles trap that when stepped on will explode and from its central points will fire in a half circle pattern outward launching poisons needles outwards. Poison is commonly a paralyses poison.
6c. Needle trap (air): This air style trap will be thrown into the air and will explode upon a certain distance throw. Needles tipped with paralyses poison
6d. Smoke trap: This trap when used will cover the area with a thick white smoke.
6e. Ice Bound trap: This trap when used will freeze the air around the trap and the victim freezing them in place.
6f. Spirit Trap: This trap is designed to just attach onto the spirit of the body. When the victim trips the bomb, a thin needle would punch into the skin of the victim and a thin burst of magic would shot through the body and attach itself to the spirit of the victim and begin to slowly weaken the spirit of the victim ( Crafting of this trap takes a significant amount of time, depending on whom it is meant for and the potency that is desired)
7. Healing Specialties
• Curse Removal
• Hex Removal
• Minor to Greater healing
• Poison Removal
• Revival (Extremely Time and Detail Sensitive)
*This profile is subjugated to chain due to grow of the Character, techniques being learned and new abilities being mastered.*


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dragonmaster_JR Report | 09/08/2012 10:29 pm
dragonmaster_JR
Hey all this account was hacked. add this account.
Mystic Moon Ampris Report | 02/01/2012 3:29 pm
Mystic Moon Ampris
lol later
Mystic Moon Ampris Report | 02/01/2012 3:18 pm
Mystic Moon Ampris
Ahh, I am taking it easy. The dogs I am sitting are sleeping so I can get online for a bit and have some fun
Mystic Moon Ampris Report | 02/01/2012 3:14 pm
Mystic Moon Ampris
Hey there.
How are you doing?

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