I'm not creative or smart though. See, there are two types of geniuses. One with natural born talent to bring together information, understand it, and then execute that information in practice flawlessly and one that needs a seemingly coincidental/accidental stimulus perceived by the senses to unlock a person's full potential subconsciously, and temporarily. Like the apple gonking Newton on the head.
Although I'm not trying to call myself a genius, but I'm definitely more of the latter. Besides, I don't have a clue about the game making process at all lol
I still don't have any plans for my future, though. Sure, knowledge is power, but if you gain power for no reason, then it's like your level grinding to 100 just to beat a level 5 boss slime. There's no point in doing so much for so little, you get me? But in the end, a lot of games these days have forced level grinding; forcing you start from level 1 and grind your way to 25 by killing level 5-10 rats, and along the way the developers won't make grinding any easier because of level scaling. With level scaling the monsters get harder the further your level progression. And some games have anti-grinding so no matter what you do, you'll never reach the top of the level tree to get that awesome satellite laser cannon skill that kills everything, by killing slimes. Even with the bonus dungeon you've been rewarded, for painstakingly climbing the experience latter won't help much because just to get the bonus dungeon took you 100 hours. So in the end, the newbies are always given the low level advantage than the older more experienced players. And the worst part is that even more games nowadays have level scaling, anti-grinding, forced grinding, low level advantage and after all the hundreds of hours spent on the game, the newbies are ahead of you because they're gamebreakers and know how to exploit a good bad bug and somehow found a way to glitch the game into having a dead character walking so then with minimal work and effort, they're ahead of your godly expertise and infinite wisdom and knowledge of the mechanics. Which isn't fair to all the veteran players of the game. And this is also how companies and many career tracks end up going. Not mentioning the hackers, modders, and botters of course. The whole idea goes to s**t in seconds and all your hardwork and dedication isn't recognized so then your spirit is crushed, violated, and abandoned in the character graveyard to forever be left to rot.
Sorry for the long career/older gen. rpg analogy. A few thoughts got me going and I ended up here lol
But I'm mostly lazy and hate having to do mental exercise so it's my excuse for being a sloth lmfao
I had an auto-mechanics class but I switched it to the Critical Thinking and Study Skills (CHESS) elective.
Because of my FCAT score, the English department head at my school asked me and a few others from my English class if we wanted to have AP English next year. I, of course, thought of it getting it even if she didn't ask but I still refused. It's too much work and not enough time left to goof off.
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Although I'm not trying to call myself a genius, but I'm definitely more of the latter. Besides, I don't have a clue about the game making process at all lol
Sorry for the long career/older gen. rpg analogy. A few thoughts got me going and I ended up here lol
But I'm mostly lazy and hate having to do mental exercise so it's my excuse for being a sloth lmfao
Because of my FCAT score, the English department head at my school asked me and a few others from my English class if we wanted to have AP English next year. I, of course, thought of it getting it even if she didn't ask but I still refused. It's too much work and not enough time left to goof off.