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Item List:
Oculus Magica
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Chain Of Command
Goti Clips
Chestplate of Arachne
Devil Tail
Nitemare Scarf
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Damascus Armor $
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Frozen Throne Clans:
Human' s Clan:
The noble warriors of humanity employ both a strong military and powerful magics in the defense of their shining kingdoms. Both knights and wizards fight side by side on the field of battle against those who would threaten the sanctity and peace of the Alliance. Although the Alliance has all but fallen apart, the valiant citizens of Azeroth and Lordaeron have once again taken up arms against the enemies of humanity.
The Human Alliance is a conglomeration of Humans, Elves, and Dwarves. They are the most versatile army in Warcraft III, with good ground and air troops, excellent siege capability, and powerful spellcasters.

Advantages:
* Peasant Militia:
The workers of the Human Alliance can be converted into Militia when the need arises. You can transform Peasants individually by clicking on the Call to Arms icon on each Peasant's command card or convert them en masse by ringing the Call to Arms bell at your Town Hall. Peasants will then rally to the Town Hall, where they don armor and wield axes to fight invaders. After a set amount of time, Militia will revert back to Peasants, or you can prematurely end their military tenure at the Town Hall with the Back to Work bell.
* Cooperative Building:
Humans can speed up the construction of a building by tasking extra Peasants to repair the structure. While the building is under construction, each additional Peasant assigned to repair the structure will ensure that the task is finished much faster.
* Sturdy Construction:
Humans can improve the armor and durability of their structures at the Lumber Mill with the Improved Masonry technologies. Each upgrade provides increasing armor and hit points to the Alliance buildings.
* Improved Lumber Harvesting:
Two upgrades can be researched at the Lumber Mill to improve the wood gathering of the Human Alliance. Each successive upgrade increases the carrying capacity for those Peasants harvesting lumber.
* The Humans are the masters of Invisibility.
* The Humans can resurrect their troops.
* The Humans' Defend ability is very effective vs ranged troops.
* The Humans have the best Towers with full upgrades.
* Humans can Teleport around with a Level 6 Archmage and Invisibilty.


Orc' s Clan:
The Orcs, who once cultivated a quiet Shamanistic society upon the world of Draenor, were corrupted by the chaos magics of the Burning Legion and formed into a voracious, unstoppable Horde. Lured to the world of Azeroth through a dimensional gateway, the Horde was manipulated into waging war against the human nations of Azeroth and Lordaeron. Hoping that the Horde would conquer the mortal armies of Azeroth, the Burning Legion made ready for its final invasion of the unsuspecting world.
The Horde possesses the game's most powerful ground units, including the savage Grunt and gargantuan Tauren. The Orcish Horde has modest air and ranged capabilities, but their true strength lies in their brute strength and raw melee power. Even the magic of their spellcasters is designed to enhance their frontline troops.

Advantages:
* Spiked Barricades:
The buildings of the Orcish Horde can be outfitted with spikes that damage all enemy melee units that attack them. There are multiple upgrades, each empowering the spikes to do more damage. The Spiked Barricades upgrades are researched at the War Mill.
* Pillage:
Certain Orc units can be upgraded to salvage gold and lumber when attacking enemy buildings. Once trained, Pillage enables Peons, Grunts, and Raiders to add gold to your coffers every time they hit an enemy building.
* Protective Burrows:
The Orcish food supply building is the Orc Burrow; however, it also doubles as a defensive structure. When garrisoned with Peons, it can provide defense against land and air units in the form of a ranged attack.
* The Orc Raiders are very good for destroying buildings:


Night Elf' s Clan:
The reclusive Night Elves were the first race to awaken in the World of Warcraft. These shadowy, immortal beings were the first to study magic and let it loose throughout the world nearly ten thousand years before Warcraft I. The Night Elves' reckless use of magic drew the Burning Legion into the world and led to a catastrophic war between the two titanic races. The Night Elves barely managed to banish the Legion from the world, but their wondrous homeland was shattered and drowned by the sea. Ever since, the Night Elves refused to use magic for fear that the dreaded Legion would return. The Night Elves closed themselves off from the rest of the world and remained hidden atop their holy mountain of Hyjal for many thousands of years. As a race, Night Elves are typically honorable and just, but they are very distrusting of the 'lesser races' of the world. They are nocturnal by nature and their shadowy powers often elicit the same distrust that they have for their mortal neighbors.
The Night Elves of Kalimdor are a mighty race that emphasizes mobility, ranged firepower, and spellcraft. They do not have the brute strength of other races, but their skills with bow and magic more than compensate for this deficiency.

Advantages:
* Ancients:
Several buildings of the Night Elves are actually sentient trees that can move. They are the Tree of Life, Tree of Ages, Tree of Eternity, Ancient of War, Ancient of Wind, Ancient of Lore, Ancient Protector, and Ancient of Wonders. These buildings can be uprooted with the Uproot command, and moved around at will. When walking they can attack land units, but they cannot engage in their normal activities, such as receiving resources or creating units. To return to building form, they must re-root themselves. Ancients can benefit from the following abilities:
Eat Tree: If damaged, Ancients can consume trees to regain health.
Nature's Blessing: This ability is researched at the Tree of Ages, and once completed improves the movement speed and armor of Ancients.
* Shadowmeld:
Night Elf females possess the Shadowmeld ability. This enables them to turn invisible when they are not moving or attacking. The Archer, Huntress, Warden, and Priestess of the Moon all possess this ability. To force these units to remain motionless, even when enemy units would otherwise provoke response, you may use the Hide button. Shadowmeld only operates during nighttime.
Hide: Force your units to remain motionless; units will not attack when hidden.
* Enhanced Night Vision:
Night Elves can be upgraded to see as adeptly in darkness as they do in daylight. This ability is called Ultravision, and is researched at the Hunter's Hall. Ultravision does not increase the sight of buildings.
* Moon Wells:
The Moon Wells of the Night Elves, in addition to providing food, have mana reserves that can be used to restore the hit points and mana of nearby Night Elf units. Mana spent in this way slowly regenerates, but only at nighttime.
* Night Elves do not use up trees as they harvest them allowing Wisps to stay in place wherever you send them.
* Night Elves, with their archers, are very effective against air units.


Undead' s Clan:
The horrifying Undead army, called the Scourge, consists of thousands of walking corpses, disembodied spirits, damned mortal men and insidious extra-dimensional entities. The Scourge was created by the Burning Legion for the sole purpose of sowing terror across the world in anticipation of the Legion's inevitable invasion. The Undead are ruled by Ner'zhul, the Lich King, who lords over the icy realm of Northrend from his frozen throne. Ner'zhul commands the terrible plague of undeath, which he sends ever southward into the human lands. As the plague encroaches on the southlands, more and more humans fall prey to Ner'zhul's mental control and life-draining sickness every day. In this way, Ner'zhul has swelled the ranks of the already considerable Scourge. The Undead employ necromantic magics and the elemental powers of the cold north against their enemies
The Undead Scourge is a well-balanced faction that can field enduring ground forces and powerful air units. Their spellcasters possess a variety of powerful magics, including the dreaded ability to raise fallen allies and foes alike into an army of walking dead. In this way, the Undead can field armies more numerous than any other race in Warcraft III.

Advantages:
* Summoned Buildings:
The Undead do not build structures, but instead summon them into being. Once an Acolyte is told to build a building, it begins the summoning spell, and the building gradually appears. During this time, the Acolyte can return to its duties, since it does not need to stay with a building while it is being summoned. The Undead can also Unsummon their buildings and recoup a percentage of the gold and lumber cost originally used to summon the building.
* Corpses:
In addition to gold and lumber, the Undead Scourge harvest corpses as a tertiary resource. Corpses are not used for purchasing units or raising buildings, but instead are used to fuel some of the powers of the Undead. The Necromancer unit uses corpses to create Skeleton Warriors, while the Ghoul and Abomination consume corpses to rapidly restore health. Corpses disappear over time, but the Undead can store and create them in their Meat Wagon units, where they will not decay and can be unloaded for use when the need arises.
* Defense:
The Undead can have very tough defenses thanks to Their Spirit Towers and Nerubian Towers with Fortified Armor that can also be repaired during battle.
* Burrow/Stone Form:
Crypt Fiends can burrow under the ground making them invisible to the enemy and gaining increased health regeneration. Stone Form can be used to regenerate Gargoyles.
* Regeneration:
Undead can bring Obsidian Statues with them to regenerate their hit points and mana.

Favorite Characters Is:
-Terror Blade The Soul Keeper
-Razor The Lightning Revenant
-Medusa The Gorgon
-Magina The Anti-Mage
-Kardel Sharpeye The Dwarven Sniper