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story of soddus
Character Name: Nathaniel Arkchion Draconus
Alias: Herr von Drachen, Bahamut, Das Vergessene Gottheit.
Race: Astral Dragon Deity
Age: Ageless, Nathaniel appears to be no more than twenty five.
Occupation: Deity of the Astral Realm, Lord of Dragons
Biography: Nathaniel was thrown into the Abyss by his father at a young age, the torture and pain of being cast into the Abyss was to great for his young mind. In order to protect himself his mind splintered into two halves. The halves became known as Soddus Forsworn and Vain Forsworn. When the two halves of Nathaniel's soul were rejoined his mind was fragmented with the memories of both halves. Nathaniel know little to nothing other than his name, let alone how powerful he truly is.
When the two halves of his soul were rejoined Nathaniel's mind was fragmented, he does not know much more than his name let alone how powerful he truly is.
Now that the two halves have rejoined Nathaniel can truly take his place as the Astral Dragon Deity, the reincarnation of Bahamut, that he was born to be. Nathaniel can now fulfill his role in restoring the balance of order and chaos to all realms.
Personality: Nathaniel seems extremely distant to all but a few because of the way his eyes seem to judge the worth of a being when his gaze falls upon them. Nathaniel however can be rather kind to strangers and is always kind, if a little strict with his family. However when it comes to an enemy there is no being as ruthless as Nathaniel. Nathaniel is like a unpredictable like a flame, he can keep you warm and safe from the darkness or he can consume your entire being in a instant.
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Appearance: The iris of Nathaniel's eyes normally, no matter the form, look like the roaring crimson flames edged in black that he can unleash from his maw. His eyes however when moved by joy take on a more golden hue, when disturbed by sadness his eyes take on a deep ice blue hue.

Humanoid(Current):
Nathaniel has what appears to be a weak build until he is seen shirtless. Nathaniel's humanoid body is nothing but tightly compacted muscle. Nathaniel's black and crimson hair is cut so that one side would fall to just below his high cheek bones and the other would fall to his jawline. This allowed Nathaniel to slick his hair back with little problem or let it fall forward to hide the two small black and crimson horns that protruded from his skull just below his hairline to the sides of his forehead. Nathaniel has retractable dragonic k-9 fangs that are very noticeable when he smiles.

Half Dragon: Nathaniel in his half dragon form grows slightly in size, still maintaining a humanoid shape. Nathaniel's height increases a bit, bringing him up to a full standing height of ten feet. Nathaniel's skin shifts in this form becoming considerably more scale-like, the colors of the scales are shift constantly between a deep blood red and jet-black. Nathaniel's hands become much more claw like in this form, his fingernails can become long razor sharp talons capable of rending flesh and bone with little effort. In this form Nathaniel has two draconic wings that protrude from his hack just below his shoulder blades. Nathaniel still has his short black and crimson hair and he grows a crown of seven crimson and black horns around his skull. In this form Nathaniel has a seven foot tail. The most drastic change is that Nathaniel's face elongates to look more dragonic, and to accommodate his new mouth Nathaniel's teeth become the razor sharp fangs of a dragon.

Dragon: In his dragon form Nathaniel grows immensely in size. Nathaniel appears to look much like a great dragon with a few differences like Nathaniel's neck is shorter and his body is more of a humanoid and dragon hybrid. Nathaniel's scales shift constantly between a deep blood red and jet-black. The crown of horns around Nathaniel's head increases to a total number of ten points. Along the Nathaniel's lower jaw are more horns and on his snout is the horn that marks Nathaniel as the Astral Dragon Deity. In this form Nathaniel totals length is two-hundred feet from the tip of his tail to the tip of his snout and his tremendous wings are equal to double his body length at four-hundred.

Height/Length:
Humanoid: 6'3"
Half Dragon: 10' Height, 17' Length
Dragon: 70' Height, 200' Length
True Dragon: Ever changing

Weight:
Humanoid: 190 lbs
Half Dragon: 380 lbs
Dragon: 1520lbs
True Dragon: Ever changing.

Major Weapon: Dragon's Calling:Is the true form of the weapons Dragon's Bane and Dragon's Blessing that Soddus and Vain wielded. It is a weapon made of Deity grade Bound Astral Steel, it acts as a secondary focus point for Nathaniel's abilities, it most commonly takes the form of a b*****d sword with one side of the blade dulled from hilt to mid-blade. The blade is constantly shifting between the colors of fresh blood and jet black. The blade can slay an astral dragon with the slightest nick or revive a dragon that had died with in a span of three days. The sword deals massive damage to any other type of dragon easily slicing through both flesh and bone. The weapon forms to that of it's masters will and will change shape and size along with it's master's form. This allows Nathaniel to use his weapon no matter the form he takes. As the secondary focus point of Nathaniel's abilities it can launch both magical and energy blasts depending on the ability that Nathaniel has used on the sword. It is forged from the main horn of Bahamut the first Astral Dragon Lord, it has been passed down to each lord. It is unbreakable and will never dull. Because of the way Bahamut forged the weapon, only one of his bloodline may use it. If another tries to use it, they will find that they will be unable to lift the weapon no matter how god-like their powers may be.

Minor Weapon:

Draconic Fangs:Human : Nathaniel in his human from can at will extend his fangs to tear someone's throat out. Nathaniel's teeth are harder than diamond and can pierce through Astral Steel or any other substance of the same grade
Draconic Talons: Half Dragon/Dragon: In his half dragon and dragon forms Nathaniel can extend his talons up to seven inches from his finger tips. Nathaniel's claws are harder than diamond and can rend Astral Steel or any other substance of the same grade.
Powers: Nathaniel possesses all the abilities of Bahamut as well as Soddus and Vain. Nathaniel's powers far greater than Soddus or Vain dared to think possible. But Nathaniel's greatest power is that he continues to exist in a incorporeal form even if the two halves of his soul are split apart. In this form he can not take damage and can deal massive amounts of damage with attacks made of Astral energy. However most of Nathaniel's powers and abilities are locked away in his fragmented mind and he must break the seals in order to regain his power.
Misc.: Nathaniel has the ability to split himself into Soddus and Vain in times of great need, this allows for some devastating attacks to be preformed and the possibility to survive things that would destroy other beings. The down side to this is that Vain and Soddus must be willing to tie their soul back to gather for Nathaniel to take corporeal form again.

Character Name: Soddus Forsworn
Nicknames Gained: Forsworn Lord, Astral Lord
Age: Unknown, appears 35
Gender: Male
Species: Eldest pure blood Astral Dragon
Height: 6'3"
Weight: 400 lbs in armor, 200 without
Marital Status: Another holds his heart flame
Personality: Soddus is cold and distant to most everyone he meets. He is very vain and does not like his power to be challenged. However, like most dragons, he has a noble side. He will protect anyone who has entered his home, unless he sees fit that the person is punished for their crimes. To those he calls family, Soddus is a kind friend who will gladly lay down his life if needed to protect any one of them.
Element: Astral
Major Weapon:His main weapon is Dragons’ Bane, the great sword acts as a focus point for his powers. 6 feet long and 2 ½ feet wide, it is able to kill a dragon with the slightest nick. It can also shoot energy and magic. It is forged from the main horn of Bahamut the first Astral Dragon Lord, it has been passed down to each lord. It is unbreakable and will never dull. Because of the way Bahamut forged the weapon, only one of his bloodline may use it. If another tries to use it, they will find that they may be consumed by the blade.
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Minor Weapon: Soddus also carries a long sword. It is forged from one of his fangs and has similar abilities to his great sword.
He also has a hidden blade in his left bracer fashioned from one of his talons that is attached to a chain and can be shot out like a grapple.
Occupation: Lord of Bahamut's Mount and master of the Abysmal Haven
Abilities/Powers: Soddus has lived for a very long time and, as such, he has studied many different fighting styles and types of magic besides the inherent magic he has from being an Astral Dragon.
Biography: Soddus is the eldest son of the last Astral Dragon Lord and Ruler of the Astral realm, because of this his fathers powers and strength was cut in half when he was born. He was next in line for the throne but his father didn't want to give up his title just yet. so when Soddus was about five years old his father took him out too a field was was teaching him how to use his powers, then his father opened a portal to the abyss and cast him into it. Soddus was trapped in darkness for more than 100,000 years, the first ten thousand years he cried because of the pain that his body mind and soul where in. Then Soddus suddenly stopped crying, his eyes changed then from golden to crimson. He forged the hate, rage and pain he had into a a bar of iron will and started to train his body, soul, and mind in the abyss until he had mastered all its secrets, his father had made a true mistake that would cost him every thing.

With the new powers Soddus had gained he ripped open a rift in the abyss to the Astral realm and waged war against his father, in the battles all of his kin fell by his hand. At the final battle in the strong hold of the Astral Dragons where his father ruled from Soddus killed, or turned all that stood before him into black marble if they didn't join him.

When he reached the throne room at the top of the castle he stood face to face with his father. The battle shook the very foundations of the Astral Realm, when his father was about to strike the last blow, his mother Arya stepped in the way and took the hit for her beloved son. Her last words to him were "I love you Soddus... Don't become your father." Then she died in his arms and his father didn't even stop to look at her, he swung his sword at Soddus who grabbed it, his eyes had changed to a deep ice blue. He snapped the blade in his hand and cast it aside. Then with his own blood Soddus turned his Father into a black marble statue forever sealing his fathers soul there in the statue where it still resides. After the battle he also turned his mother into a statue but let her soul roam around the Astral Realm which she loved so much. Her statue unlike his fathers was white marble. Its said that her beautiful singing voice can still be her with in the halls of the castle as she watches over the lands that Soddus had forsaken after the battle.

He has returned from the Astral Realm to create the Abysmal Haven from castle ruins with the hope to make a safe haven for all who require it.
Appearance:
Human Form out of armor:
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Human Form in armor:
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Dragon Form:
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Character Name: Vain Forsworn
Alias: The Corrupted God, Corrupted Lord
Race: Corrupted Astral Dragon
Age: Ageless
Occupation: Destruction of all realms.
Biography: Vain is what was left after Soddus Forsworn gave up on the living. Durring this period of time Vain sought to destroy the things that Soddus Forsworn held most dear. To do this Vain conjured the Seven Deadly Sins that Soddus had committed in the mortal realm and gave the demons of Soddus's soul bodies. But this goal stirred Soddus into wakefulness once again. The internal battle that followed was held in the Abyss. And in the end split Soddus's soul in two. One half being the corrupted thing that Soddus had become, the other being the once again pure side of him. After the battle Soddus managed to seal the half of his soul that was Vain and the seven sins that Vain consumed to grow stronger in a orb that is now guarded by Crusver Forsworn, Soddus's half brother, in the Astral Realm.
Personality: Vain is a sadistic killer, he enjoys causing chaos where ever he goes. He wants to see the realms burn into nothingness.
Appearance Tektek:
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Appearance in Mask Tektek:
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Height: 6'3"
Weight: 195 lbs
Major Weapon: Dragon's Death: This sword most often takes the shape of a black b*****d sword with crimson tendrils running through the blade. It has all the same powers as the sword, Dragon's Bane, that Soddus Forsworn carries. The length and shape of the sword changes at Vain's will, the sword however can not extend beyond a fifteen foot limit.
Abilities: Vain has mastered the following, astral magic, abysmal magic, blood magic, black magic, white magic, red magic, elemental magic, arcane magic.
Bloody Gift: This allows Vain to use the abilities of an astral dragon that are normally seal away with in the blood.
Astral Drain: This lets Vain to draw all of the energy from another being, killing and consuming it for energy. In order to use this ability Vain must keep physical contact to get all of the energy.
Gift of Life: This allows Vain to transfer any wound from himself or another by touch to something else. This also lets Vain create bodies for beings with out a form, providing Vain has supplies to use. The only thing Vain truly needs is blood.
Lord of the Astral Dragons: This grants Vain all the powers of the Astral Dragon God.
Misc.: The Seven demons that Vain had consumed reside within him. They are constantly speaking to him and offering advice. Vain has the ability to grant bodies for the Seven to use at will. Once one of the Seven are in a body the shadow is always attached to Vain's shadow.
Gaia Name: Soddus Forsworn

Character Name: Infinite Greed
Alias: Greed
Race: Embodiment of Sin: Corrupted Astral Dragon
Age: Ageless
Occupation: To seek out all things that he and Vain Forsworn want by any means.
Biography: Greed is one of the Seven sins that tempted Vain long ago. When Vain granted Greed and the other sins bodies they swore an oath to serve him. The Seven continue to serve Vain in all things while trying to enjoy themselves as much as possible.
Personality: Greed is always on the lookout for things he may want to own. Greed does not care how he gains these items or things. Greed tends to hoard things worse than most dragons and becomes obsessed with things easily. Greed is always out to get more of everything, it is his greatest strength and weakness.
Appearance:
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Height: 6'3"
Weight: 190 lbs
Major Weapon: Hands of Avarice: Greed's gauntlets are plated with corrupted astral steel and are heavily enchanted, because of this Greed has the ability to shape the corrupted astral steel to his will. Greed can, with a thought, shape the astral steel into a blade or spikes that extends ten inches from the knuckles of the gauntlets. The enchantments of the gauntlets allow Greed to transport what he touches to his treasure room, however the more enchanted the item or the more powerful the being the long it takes to transport.
Abilities: True Theft: Greed gains the abilities of all beings around him in a fifteen foot area, no matter how powerful the beings may be. However once he or the being leave that area he loses the abilities unless he kills the being and consumes the body, mind and soul. In order to use the abilities however Greed has to understand the mechanics of the abilities. The abilities Greed gains and use of them are limited by his knowledge and understanding of the abilities.
Bound in Service: The bond that Vain has with the Seven allows them to return to Vain in the event of their bodies are destroyed. They however have to wait for a period of time to allow them to regain strength before they can take physical form again.
Misc.: As long as Vain allows Greed and the other six to have a physical form their shadows stretch to connect with Vain's shadow, it does not matter where a light source is located the shadows will always follow Vain.
Gaia Name: Soddus Forsworn


Character Name: Boundless Wrath
Alias: Wrath
Race: Embodiment of Sin: Corrupted Astral Dragon
Age: Ageless
Occupation: To seek out all things that he and Vain Forsworn want by any means.
Biography: Wrath is one of the Seven sins that tempted Vain long ago. When Vain granted Wrath and the other sins bodies they swore an oath to serve him. The Seven continue to serve Vain in all things while trying to enjoy themselves as much as possible.
Personality: Wrath is nothing more than a explosion waiting to happen. Wrath is pure power and that power is aimed to simply destroy. Many have mistaken him for nothing but a stupid brute and it has cost them everything. Wrath has a mind that rivals any of the other Sins, as such Wrath is always thinking of new ways to destroy everything someone holds dear to them.
Appearance:
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Height: 12'6"
Weight: 390 lbs
Major Weapon: Blade of Fury: The sword Wrath wields has an overall length of twelve feet, making it only six inches shorter than Wrath is. The blade of the sword is two and one half feet wide and six inches thick. The entire sword is made from a single piece of corrupted astral steel. Because of this Wrath can shape the blade of the sword into any thing he wishes as long as the length does not extend past twelve feet and the width past two and a half feet. As such Wrath often changes the shape of the blade. The blade also seems to inspire rage in all those who are touched by it, providing they live long enough.
Abilities: Bloodwrath: This ability allows Wrath to sever the connections with the nerve endings in his body as well as produce blood at a extremely accelerated rate. This means that while in this state Wrath feels no pain and can continue to fight until the body is destroyed in some way other than blood loss. Wrath can stay in this state for a fifteen hours, after that he must rest for seven hours and thirty minutes before using the ability again.
Bound in Service: The bond that Vain has with the Seven allows them to return to Vain in the event of their bodies are destroyed. They however have to wait for a period of time to allow them to regain strength before they can take physical form again.
Misc.: As long as Vain allows Wrath and the other six to have a physical form their shadows stretch to connect with Vain's shadow, it does not matter where a light source is located the shadows will always follow Vain.
Gaia Name: Soddus Forsworn


Character Name: Enduring Pride
Alias: Pride
Race: Embodiment of Sin: Corrupted Astral Dragon
Age: Ageless
Occupation: To seek out all things that he and Vain Forsworn want by any means.
Biography: Pride is one of the Seven sins that tempted Vain long ago. When Vain granted Pride and the other sins bodies they swore an oath to serve him. The Seven continue to serve Vain in all things while trying to enjoy themselves as much as possible. Pride thinks he is Vain's second in command.
Personality: Pride is extremely confident, he believes he is always right and tends to only bow to Vain himself. Pride will never back down from a battle unless Vain tells him to do so. This has caused problems more than once and the other six have had to drag him off before. Pride will suffer no insult to himself and feels that if anyone challenges him it is an insult.
Appearance:
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Height: 6'2"
Weight: 180 lbs
Major Weapon: Blade of Dignity: The entire sword is made from a single piece of corrupted astral steel. Because of this Pride can shape the blade of the sword into any thing he wishes as long as the length does not extend past three feet and the width past three inches.
Minor Weapon: Shield of Dignity: The entire shield is made from a single piece of corrupted astral steel. Because of this Pride can shape the shield into any thing he wishes as long as the length and width do not extend past six feet. When someone looks into the mirror surface of the shield they will see an image of how they wish their appearance was, many find this to be extremely distracting.
Abilities: Separate Life: This ability allows Pride to control any part of his body that has been removed in some way. This means that if his arm his cut from his body the arm can still move and act as if it has not been removed as long as it is with in a fifteen foot area around Pride. Any limb that has been removed and is still in that fifteen foot area will float and move as Pride wishes it to.
Bound in Service: The bond that Vain has with the Seven allows them to return to Vain in the event of their bodies are destroyed. They however have to wait for a period of time to allow them to regain strength before they can take physical form again.
Misc.: As long as Vain allows Pride and the other six to have a physical form their shadows stretch to connect with Vain's shadow, it does not matter where a light source is located the shadows will always follow Vain.
Gaia Name: Soddus Forsworn


Character Name: Everlasting Lust
Alias: Lust
Race: Embodiment of Sin: Corrupted Astral Dragon
Age: Ageless
Occupation: To seek out all things that he and Vain Forsworn want by any means.
Biography: Lust is one of the Seven sins that tempted Vain long ago. When Vain granted Lust and the other sins bodies they swore an oath to serve him. The Seven continue to serve Vain in all things while trying to enjoy themselves as much as possible.
Personality: Lust enjoys toying with people and their emotions. Lust has wants and intends to have them no matter what they may be. Lust is very fickle and is easily distracted from what he was doing to do something else he might find more enjoyable. Lust is also always looking to climb into someones bed for some extra fun which does not include just sex. Lust enjoys the company of both men and women and enjoys large groups of both.
Appearance:
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Height: 6'
Weight: 175 lbs
Major Weapon: Fingers of Desire: Lust carries fifteen black daggers made from corrupted astral steel. The dagger blades can change shape to what ever Lust wishes it to be, the blade however can not extend past ten inches. If a being is wounded by the dagger they will feel a burst of pleasure that often makes them fall to the ground. The worse the wound the more pleasure is felt.
Abilities: Inspired Passion: Lust has the ability to inspire passion in any being with in a fifteen foot area around him. The ability expands on the passions and lusts the being already has and brings them to surface. The ability increases by touch and many have been known to lose themselves to Lust's touch.
Beautiful Death: Lust can also inspire his own passions in a being and play upon them, touch once again increases this effect. This allows Lust to feed from lust and sex and to gain power. Because of this beings have given up all they have to spend a night with Lust, most of them did not survive the encounter.
Bound in Service: The bond that Vain has with the Seven allows them to return to Vain in the event of their bodies are destroyed. They however have to wait for a period of time to allow them to regain strength before they can take physical form again.
Misc.: As long as Vain allows Lust and the other six to have a physical form their shadows stretch to connect with Vain's shadow, it does not matter where a light source is located the shadows will always follow Vain.
Gaia Name: Soddus Forsworn


Character Name: Eternal Envy
Alias: Envy
Race: Embodiment of Sin: Corrupted Astral Dragon
Age: Ageless
Occupation: To seek out all things that he and Vain Forsworn want by any means.
Biography: Envy is one of the Seven sins that tempted Vain long ago. When Vain granted Envy and the other sins bodies they swore an oath to serve him. The Seven continue to serve Vain in all things while trying to enjoy themselves as much as possible.
Personality: Envy is jealous of everything anyone else has, except when if comes to the other six. Envy is never satisfied with anything he gains for someone else always has something he doesn't. Envy often watches beings wishing he could have what they have, so much so he will make extremely detailed plans how to steal what those beings have. Many people have lost everything to Envy. Envy is very spiteful when anything gets in the way of what he wants.
Appearance:
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Height: 5'7"
Weight: 135 lbs
Major Weapon: Point of Spite: Envy carries a seven and a half foot long black staff made from corrupted astral steel. The staff can change shape to what ever Envy wishes it to be, the shape however can not extend past a total of fifteen foot limit. staff. When one is stuck by the weapon they feel a burst of pure Spite towards everything they care about.
Abilities: Touch of Jealousy: This allows Envy to shape shift into any being he has touch with in a fifteen hour period. When Envy has shape shifted he gains all racial abilities and traits of the being he has changed into. Envy can stay in the being's form no more than fifteen hours and must touch the being again to shape shift back into it. However if Envy kills and consumed the being he gains the ability to take that form at will.
Bound in Service: The bond that Vain has with the Seven allows them to return to Vain in the event of their bodies are destroyed. They however have to wait for a period of time to allow them to regain strength before they can take physical form again.
Misc.: As long as Vain allows Envy and the other six to have a physical form their shadows stretch to connect with Vain's shadow, it does not matter where a light source is located the shadows will always follow Vain.
Gaia Name: Soddus Forsworn


Character Name: Incessant Sloth
Alias: Sloth
Race: Embodiment of Sin: Corrupted Astral Dragon
Age: Ageless
Occupation: To seek out all things that he and Vain Forsworn want by any means.
Biography: Sloth is one of the Seven sins that tempted Vain long ago. When Vain granted Sloth and the other sins bodies they swore an oath to serve him. The Seven continue to serve Vain in all things while trying to enjoy themselves as much as possible.
Personality:Sloth never feels like doing anything and most often wishes to be left alone. Sloth really only does something when Vain orders it of him and even then Sloth often takes his time and puts it off for a while. However once Sloth feels like he must do something it gets done quickly so he can go back to being lazy. Sloth hates to be bothered and lashes out at any being who comes to try and stir him from his rest.
Appearance:
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Height: 5'6"
Weight: 125 lbs
Major Weapon: Blades of Inactivity: Sloth carries a black sword and dagger made of corrupted astral steel. The blades of both can change shape to what ever Sloth wishes it to be, the shape however can not extend past a total limit of ten feet for the sword and five feet for the dagger. If a being is wounded they lose all will to continue to do anything and often just lay down to sleep. This effect lasts seven and a half hours, most do not live that long.
Abilities: Rested Body: This allows Sloth to use all of the energy that he has gain over the time he has rested. The energy can be used for many different things such as healing himself and others almost instantly or unleashing powerful attacks upon an enemy with little or no charge time.
Leisurely Sleep: This ability allows Sloth to fall into a deep sleep that will heal any wounds he has, it also adds to the energy he stores up for later use. This takes a total of fifteen hours to complete and once entered Sloth can not be woken up.
Bound in Service: The bond that Vain has with the Seven allows them to return to Vain in the event of their bodies are destroyed. They however have to wait for a period of time to allow them to regain strength before they can take physical form again.
Misc.: As long as Vain allows Sloth and the other six to have a physical form their shadows stretch to connect with Vain's shadow, it does not matter where a light source is located the shadows will always follow Vain.
Gaia Name: Soddus Forsworn


Character Name: Immense Gluttony
Alias: Gluttony
Race: Embodiment of Sin: Corrupted Astral Dragon
Age: Ageless
Occupation: To seek out all things that he and Vain Forsworn want by any means.
Biography: Gluttony is one of the Seven sins that tempted Vain long ago. When Vain granted Gluttony and the other sins bodies they swore an oath to serve him. The Seven continue to serve Vain in all things while trying to enjoy themselves as much as possible.
Personality: Gluttony is always hungry, because of this he is always on the look out for something to eat. Gluttony gains pleasure from eating and wants to try everything once. Gluttony seems to be the most kind of the seven for unless you look or smell tasty he will leave you alone, providing you don't get between him and food. Gluttony is easily distracted by food to the point that he gets in trouble with the others.
Appearance:
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Height: 5'6"
Weight: 110 lbs
Major Weapon: Mace of the Devourer: Gluttony carries a black morning star staff made from corrupted astral steel. The chain of the weapon can extend up to thirteen feet and the mace can change shape to what ever Gluttony wishes it to be, the shape however can not extend past a two foot limit. Anyone struck by the weapon feel as if they must find something to eat, many beings have found that they consume so much their bodies burst from being overstuffed, this tends to kill them rather often.
Abilities: Power Hungry: This ability allows Gluttony to consume nearly anything, it also allows him to change physical aspects of his body at will to anything he has consumed. This means that if Gluttony consumes a chunk of steel he could make his skin as hard as steel. If he consumed a knife he would be able to change his fingers or another part of his body into blades. Gluttony can only consume and store fifteen items, if he wants to consume something else he must remove one of the items he has stored.
Bound in Service: The bond that Vain has with the Seven allows them to return to Vain in the event of their bodies are destroyed. They however have to wait for a period of time to allow them to regain strength before they can take physical form again.
Misc.: As long as Vain allows Gluttony and the other six to have a physical form their shadows stretch to connect with Vain's shadow, it does not matter where a light source is located the shadows will always follow Vain.
Gaia Name: Soddus Forsworn


Character Name: Johnny Chaos
Alias: Grave Silence
Race: Half Breed: Astral Dragon/Demon of Chaos
Age: 24 Astral Dragon years
Occupation: Leader of the Children of the Battle Cry, the CBC for short.
Biography: Not much is known about Johnny's past, what is known is that he is the b*****d son of Soddus Forsworn and used to be employed by his father as an assassin. After years of working for his father Johnny set out on his own after finding out he could never be his father's heir to the Astral Throne. Johnny started a fight club that turned into a gang. Grave realized the potential of his little group and began taking on contracts and jobs. They did almost anything as long as Johnny oked the job. As they made a name for themselves others came seeking employment and his little group slowly grew into a syndicate. From there Johnny used his magic and might to climb the ranks of the crime underworld and made the CBC one of the most feared powers in the mortal realm. That however was not enough, Johnny wanted to build an empire that would rival the power of his fathers.
Today the CBC is a multi-realm syndicate that hands it's hands in just about everything, smuggling, drugs, off world trading, assassinations, you name it the CBC will most likely do it. but the syndicate is not just about crime any more, there are many legitimate companies run by the CBC. Johnny has all but severed ties with his family preferring to think of the CBC as his real family. However Johnny has been contacted by his younger half brother Seraph, the now current ruler of the Astral realm and was told that their father had vanished in a mighty battle against his other, darker half. Johnny made a deal with his brother to help him when he needed it in exchange for the rights to all trading of Astral Steel.
Personality: Johnny seems to carry a limitless ocean of rage inside of him but has managed to get this mostly under control. Johnny is still hot headed and reckless at times but has grown up to be a very shrewd businessman and often thinks of how it might effect his company if he acts too reckless.
TekTek Appearance: User Image - Blocked by "Display Image" Settings. Click to show.

Appearance: Johnny's most striking features are his eyes and hair, the irises of his eyes are blood red with specks of gold that spin around his draconic pupil. Johnny also has a scar on his left cheek just below his cheek bone. Johnny's hair is the color of fresh blood and is long enough to call to his chin on the top and short on the sides. It is often slicked back so he can keep it out of his face.

Humanoid(Current): Johnny stands at a height of six feet one inches and his build like a runner. Johnny seems to wear nothing but crimson, black ,and gold. He is almost always seen wearing a full length crimson trench coat or in a black, gold, or crimson two or three piece suit. It is rare to see Johnny with out a pair gold rimmed of crimson mirrored John Lennon sunglasses. Johnny's hair is the color of fresh blood and is long enough to call to his chin on the top and short on the sides. It is often slicked back so he can keep it out of his face. Johnny's skin is extremely pale but does seem to have a golden shimmer when the light strikes him just so.

Half Dragon: Johnny has a small crown of four horns, two on his forehead and another two at his tempts that were gold with crimson tendrils running through them. His spine is edged in similar spikes that ran down the length of his back and then down to the tip of his eight foot long tail, on Johnny's shoulder, elbows, and knuckles were spikes like the ones on his back and tail. It was also clear that Johnny had also grown to about eight feet tall and his wing span was now around 16 feet. Johnny's skin also changes so that the scales are easily visible, the coloring of the scales is crimson edged in gold.
Half Demon: Unknown
Demon Dragon Hybrid: Unknown
Height/Length:
Humanoid: 6'1"
Half Dragon: 8' 4" (with horns)
Half Demon: Unknown
Weight:
Humanoid: 190 lbs
Half Dragon: 380 lbs
Half Demon: Unknown
Demon Dragon Hybrid: Unknown

Major Weapon:
Grave Keeper: Masamuna
Weight: 8.5 pounds
Blade length: 54"
Blade width:6/8"
Handle length: 18"
Forge style: Astral Forged
Metal grade:Soul Bound Royal Grade Astral Steel
Hilt style: Basket
Edge: Razor fine
Overall length: 72"
Enchantments: The sword was forged with Johnny's blood to allow him to summon it at will. The sword also acts as a focus point for his energy and magical attacks as he is able to store both energy and magic into the sword. This allows for some deadly attacks.
Custom: Upon the curving blade is a the imprint of a Dragon, which moves along the blade. The dragon is thought to be Johnny's true form.

Twin Casters:
Caliber: 50cal
Weight: 53.5 oz.
Length: 13.125"
Barrel: 10"
Rate of Fire: High
Fire Mode: Semi-Automatic
Ammunition: Enchanted shells that store varying spells or elemental energies.
Damage per Hit: Varying from high to extreme.
Range : Close to Long.
Accuracy: Very high
Magazine Size: 25 Rounds
Enchantments: When out of ammo they can draw on Johnny's own aura to produce bolts of either Astral or Chaotic energy.
Custom:The only differences between the two is one is black and red and the others is black and gold. On the barrel of the black and red the word Grave is engraved and on the barrel of the black and gold the word Silence is engraved.

Minor Weapon:
Chaos Katana
Metal grade: Soul Bound Chaotic Steel
Weight: 4lbs 9oz
Point of Balance: 6"
Overall length: 90 cm long with a curved blade
Blade width: 4/8"
Forge style: Chaos Forged
Hilt style: Cross
Edge: Razor Fine
Enchantments: When the blade wounds a living being it also cuts into the beings energy, a wound like this takes twice as long to heal. The Chaos Katana also has the ability to absorb energies and magic to fuel some of it's other abilities. When energy or magic is infused or absorbed into the blade once released it causes a random effect, some times wounding other times healing but more often than not something amusing happens, like turning someone into a chicken.
Custom: The blade of the katana is constantly shifting in color.

Random Gear: Johnny is often carrying many different types of things in the enchanted pockets of his clothing. There is no telling what he might be able to pull out of them.
Powers: Having trained with his father for most of his life Johnny is a master of many different types of supernatural and metaphysical abilities. But Johny is most well known for his energy manipulation abilities and his speed that seems to surpass even the speed of gods.
Misc.: Johnny carries coins made of royal grade Astral Steel and when a fight is started he tosses one into the air. Once that coin hits the ground Grave considers the fight over, if his enemy attacks after this Johnny will hold nothing back and hunt them until they are completely destroyed, often going so far as destroying every thing that person cared for. The other purposes for the coins is that Johnny bestows them onto people he likes, this meaning that they are now an honorary member of the CBC. The coin is enchanted so that the person can contact Johnny via a telepathic link to either his mind of one of his many smart phones.

Gaian Name: Soddus Forsworn

Name: Vincent Greye

Nickname(s): The Watcher

Home Land: Atlantis

Age: 28566

Race: Ancient

Occupation: Watcher, Keeper of Fate

Height: 6'3"

Weight: 180 lbs

Build: Lean but muscular, like a runner.

Blood Type: Unknown

Skin: Pale

Hair Colour: Black with silver streaks

Eye Colour: Deep sea blue

Handed: Two Hands, can use a weapon in both hands, was trained to do so.

Sexuality: Bi

Martial Status: Single

Personality:

Skills:

Bio:

Weapons Specialty: Rapier

Innate Abilities: The ability to effect the flow of time and space.

List Of Offensive Capabilities:

List of Magics: Time Magic, Black magic, Ancient Magic.



Name: Alexandre Nikolai
Titles: The Lord of Vermillion, Vermillion Lord, Lord Vermillion.
Nicknames: Most commonly known throughout Gaia as Lord Vermilion, but is also known as Alex or Nikolai to the ones he calls friends.
Age: Alex can no longer remember how old he is. But he looks around twenty four years old.
Gender: Male
Species: Fey Vampire, Master Vampire.
Height: 6ft6in
Weight: 175
Marital Status: Despises commitment.
Attitude: Alexandre is normally cold and distant towards everyone he meets, unless someone he meets peaks his interest. Then he can be kind and even affectionate until that being starts to bore him. Alexandre does not like large crowds mainly because of all the noise. It is known that Alexandre has a sadistic side that does not discriminate between the female or male sex, but he does prefer women to play with. His aggressiveness, rage, cruelty,and insanity are what make him feared. If a being is placed on his bad side Alexandre will most likely kidnap and torture them until he is bored or simply kill them if they do not peak his interest. Alexandre enjoys toying with the emotions of everyone he encounters and likes to see how much abuse a being can take before they break.
Elements: Light and Dark
Weapon Information:
Midnight: Custom cold iron spell woven long sword.
Weight: 6 lbs
Length: 47 inches
Blade length: 36 inches
Weapon Abilities: The blade seems too feed from the blood of those that are wounded by it. When the sword inflicts a wound it draws the energy and life from the wound making Alexander’s opponent become continually weaker while he feeds from the energy to make himself stronger. Being a spell woven sword made of cold iron it can kill beings of fey blood.
Custom: The sword is forged so that it has a midnight blue blade. When it feeds the blade begins to glow a soft scarlet, the more it feeds the bright the glow.
Dusk: Custom cold iron spell woven dagger.
Weight: 1.5 lbs
Length: 20 in
Blade Length: 12 in
Weapon Abilities: When the blade wounds the area wounded becomes numb and useless and the feeling continues to spread. Being a spell woven dagger made of cold iron it can kill a beings of fey blood.
Custom: The dagger is forged so that the blade flows through the colors of the sunset.
Dawn: Custom cold iron spell woven dagger.
Weight: 1.5 lbs
Length: 20 in
Blade Length: 12 in
Weapon Abilities: When the blade wounds the wound feels like a searing flame that continues to spread. Being a spell woven dagger made of cold iron it can kill a beings of fey blood.
Custom: The dagger is forged so that the blade flows through the colors of the sunrise.
Occupation: General of the Crimson Underground.
List of Abilities:
Gift of Charm: The power of turning people and vampires to his side.
Gift of Shifting: Mild personal appearance alteration.
Gift of Clouds: The power to fly without use of wings.
Gift of Shadows: As a master vampires, Alexandre, could call shadows, cloaking himself in darkness.
Plasmakenetic: This is a power that Alexandre had since he was a Fey, it allows him the ability to control different types of plasma to produce flame or lightning at his will. Because of his extreme age Alexandre has mastered this set of skills completely.
Hunter's sight: The vision that true Master Vampire have when they are hunting.
Mass Hypnosis: Alexandre is able to control the minds of at least three people at the same time.
Enhanced Speed and Strength: Although all vampires are faster and stronger than humans, and use mind tricks to give the impression that they appear out of thin air, Alexandre is extremely fast and strong for a vampire.
Immunity to Silver & Lead: Being a Vampire that was formerly Fey Alexandre has immune to silver, as a fey, and to lead as a vampire.
Master Swordsman: By combining his mastery of the sword with his incredible speed, strength, and mental powers, Alexandre is a force to be reckoned with. His weapons made of cold iron are the only metal that could harm and kill other fey.
Animal to Call: The ability to call all types of Dragons to do his bidding, this includes half bloods and lesser types of dragons. However the stronger the dragons will the more they can resits the call. Some can even ignore it completely.
Vampire Seals: The ability to bind a Servant and a Dragon to call to himself so that it increases his and their powers greatly.
Vampires Marks: The ability to bite and bind those bitten to him in order to gain a hold over them.
Secondary Base of Power: Alexandre has a secondary power base that allows him to feed off violence.
Life Drain: Alexandre has the power to draw all of the energy from another undead by touch, killing it permanently. The stronger the undead being the longer he must keep contact.
Daywalker: Alexandre has the the power to physically walk in daylight however it causes him to be both slower and weaker. This ability comes from the fact he was a member of the Fey race. Alexandre does not like being in any form of bright light and hates sunlight.
Blood Magic
Red Magic
Chaotic Magic
Necromancy
Bio: Alexandre knows little about himself because he has simply forgotten due to his age and a possible head injury that he can not remember. He is currently a collector of magical artifacts and wanders Gaia in search of interesting things. Alexandre is formerly of the coven known as the Crimson Underground, all his wealth is stored there as he is still acting general of the armies.
Appearance:
User Image
Extra Information:Alex seems mildly insane because of the power he has gained. Alexandre is commonly in the company of a very small black dragon with red eyes, horns, and talons named Iejir, the race of the dragon is unknown.


Character Name: Iejir Sotsca
Alias: Sia Itov, only Alexandre calls her this.
Race: Black Chaos Dragon
Gender: Female
Age: Two thousand four hundred and fifty human years.
Occupation: Companion to Alexandre Nikolai
Biography: Iejir does not talk about her past, and even Alexandre knows only a little. What is known is that she used to live in the deep darkness and would come to the surface world one in a great while. She has traveled with Alexandre for nearly two thousand years after he saved her from being skinned alive for a pair of gloves on one of her trips to the surface.
Personality: Iejir is rather spunky and often gets herself in trouble. Iejir is very protective of Alexandre and does not like to be away from him for any reason. She can be kind or hateful depending on how well she likes a person or how interested she is in a being.
Appearance: Iejir is commonly takes the form of a very small black dragon with scarlet eyes. Her four horns, spikes, and talons are all scarlet in color, and her black scales have a reddish sheen when the light hits them right.
Eye Color: Vermillion.
Height: 1'6"
Length:2'
Wingspan: 2'6"
Weight: 7 lbs
Major Weapon: Breath Weapon: Iejir can use a verity of draconic breath weapons, including, fire, frost, acid, poison, lightning, sonic, prismatic, howling sound, maddening wails, and chaotic energy.
Minor Weapon: Fangs, talons, horns, wings, barbed tail.
Abilities: Iejir is considered an Epic Great Wyrm by D&D standers, her true form is that of a Colossal+ dragon, but not even Alexandre has seen her true form. Because of this Iejir's breath weapons do not match her small size. Iejir speaks, common, chaotic, and draconic.
Misc.: Iejir is rather antisocial and spends all of her time with Alexandre, when not with him she seems timid around people. If backed into a corner she will lash out violently. Iejir seems to keep Alexandre calmer and is a rock for him to hold onto when his insanity takes over. Iejir is often seen appearing to be sleeping curled around Alexandre's shoulders and neck, it is near impossible to tell if she is really sleeping or not.
Gaia Name: Soddus Forsworn.


Character Name: Viktor Drakov
Alias: The Pale Lord
Race: Half Fey Half human.
Gender: Male
Age: Six hundred.
Occupation: Companion and human servant to Alexandre Nikolai
Biography: Before Viktor accepted Alexandre's offer he was an outcast from the seelie court and hunted for being only half fey. Because of this Viktor started to hate the fey and became the hunter instead of the hunted. He became very good at this and was contracted by different countries and supernaturals to deal with problems, as such he has been trained by some of the most deadly mortal and immortal beings. Viktor became a mercenary and bounty hunter, he took any job but looked forward to the ones that pit his skills against supernatural beings. Viktor spent a lot of time constructing traps, bombs, and robotics, it was his hobby and he considers it an art form.
After years Viktor found himself facing a type of vampire and a small black dragon, something that he had never faced before and found that he was no match for the pair. Instead of being slain however the vampire offered him a chance to do something greater, the vampire offered him a chance to take part the chaos that seethed in the vampire's mind. Viktor accepted the offer and has since traveled with Alexandre and Iejir or done Alexandre's bidding while Alexandre searched for magical artifacts.
Personality: Viktor is what most would consider an b*****d, he taunts and provokes people into situations they would not normally find themselves in. Viktor however can be kind when the mood strikes him, but that is not often. Of the three Viktor is the most sane but that at times is hard to tell. Viktor in a fight is ruthless and will stop at nothing from killing his enemy even if it means killing innocent people to do it. Viktor holds fast to his own moral code, and is extremely loyal to Alexandre and Iejir.
Appearance: Viktor stand at six foot one, he has silver grey eyes that seems to glow in the dark. Viktor has jet-black hair with light blue tips and he keeps it short and it is most commonly spiked or slicked back. Viktor's build is that of a swimmer, lean and muscular. Because Alexandre likes his companions to match Viktor is often seen wearing a black Victorian style suit. But left to his own style Viktor wears baggy black cargo pants with crossed belts, black combat boots, a black tank top and a long black trench coat. Viktor wears black tight fitting fingerless gloves that have spell woven cold iron spiked studs on the knuckles as well as spell woven steel plates on the backs of the hand for protection.
Eye Color: Silver grey, they glow in the dark. They darken as he becomes angry so they are nearly black when he goes into a rage.
Height: 6'1"
Weight: 170 lbs
Major Weapon:
Loex Kornari: Spell woven cold iron b*****d sword forged by Alexandre.
Weight: 6 lbs
Length: 47 inches
Blade length: 36 inches
Handle Length: 10 inches
Weapon Abilities: The spells woven into the sword make it the perfect weapon for Viktor as they increase his control over the electric abilities he has. The weapon itself also releases a electric charge at Viktor's will, the charge is powerful enough to cause massive damage to a beings nervous system, when struck a being is often rendered helpless because their bodies are thrown into massive spasms from the shock. Because it has been spell woven the sword is much stronger and will not break or bend under most conditions, the edge of the blade also takes much more wear and tear before becoming dull.
Custom: The blade is forge so it has veins that look like dark blue lightning running along the silver blade from hilt to point. The hilt is a mix between that of a basket hilt and a cross guard, so half of the handle is covered by a protective shell.
Minor Weapon: Viktor carries many spell woven knifes on the crisscross belts the encircle his waist. Also under the trench coat no one but Viktor knows what kind of fire power he is carrying. Of the firearms Viktor most often carries two customized soccom pistols and a customized P90. The ammo of the firearms differs depending on what Viktor thinks he needs to carry, but all the ammo Viktor customizes with either Alexandre or Iejir's help. All the ammo can at least wound any supernatural being.
Abilities:
Human Sergent: Because Viktor is Alexandre's human servant all of his powers and abilities as well as Alexandre's increase when they are physically near each other, and even more so when they are touching.
Supernatural Speed, Strength, and Stamina: Viktors speed and strength far surpass that of a normal human, and did even before he became part of Alexandre's triumvirate, because he is half fey. Viktor could outlast many beings in a fight to begin with but now he is often one of the last standing because of his supernatural stamina.
Vampiric Seal: Being bound to Alexandre increased these powers even more, as well as granted him some of Alexandre's gifts. Viktor is an accomplished plasmakenetic, he can produce and control lightning using his mind and the electrical currents of his body as well as the ones in the environment around him.
Bound to Service: As Alexandre's human servant Viktor gains the ability to feed from Violence like Alexandre can, in addition Viktor can send the energy he gains to Alexandre to strengthen his master's powers and abilities.
Mind Cloud: Through the Vampiric Seal that Viktor shares with Alexandre he has gained the ability to cloud the minds of other beings, this allows him to seemingly appear out of no where or disappear as the case may be. The stronger the mind of a being the more resistance they have against this.
Massive Regeneration: Because of his fey blood and bond with Alexandre and Iejir Viktor heals most none magical and nonlethal attacks extremely quickly. The more damage he takes however the longer wounds take to heal, and any wound made by a enchanted weapon will take longer to heal.
Immunity to Silver: Being of fey blood Viktor is immune to silver, after all the metal of the moon is a friend of the Fey.
Glamor: Viktor has the ability to cast glamor spells over beings to change the appearance or to try and disguise something from other beings.
Misc.: Viktor's hobby is electronics and robotics, when not busy he is often taking things apart and putting them back together, or simply building something new.
Gaia Name: Soddus Forsworn.


Name: Nathaniel Draconus
Age: 24
Race: Drake Elf
Height: 6'3"
Weight: 190
Appearance: Nathaniel has what appears to be a weak build until he is seen shirtless. Nathaniel's humanoid body is nothing but tightly compacted muscle. Nathaniel's black and crimson hair is cut so that one side would fall to just below his high cheek bones and the other would fall to his jawline. This allowed Nathaniel to slick his hair back with little problem or let it fall forward to hide the two small black and crimson horns that protruded from his skull just below his hairline to the sides of his forehead. Nathaniel has retractable draconic k-9 fangs that are very noticeable when he smiles. Nathaniel's skin is very pale and like all elves his ears have pointed tips.
Attributes:
Strength: 10
Stamina :16
Agility: 18
Speed: 20
Endurance: 16
Willpower: 10
Intelligence: 16
Perception: 16
Health Points: 26 (Endurance +10 levels)
Level:
Adventurer: 1
Duelist: 5
Blood Blade: 4
Gods:
Io: Greater Dragon deity of Balance and Peace
Chronepsis: Dragon deity of Fate, Death, and Judgment
Tiamat: Dragon deity of Conquest, Greed and Cruelty
Virtues:
Inner Dragon (Critical - 3pts): Because of his Dragon lineage Nathaniel has some innate dragon magic and abilities. This allows Nathaniel to breath fire and manipulate the energies of his body to perform attacks. In addition to this Nathaniel's body temperature runs higher than most which often kills common sicknesses before they affect him. Because of his lineage Nathaniel's body is lighter and stronger than that of the average human.
Looking Good (Major- 2 pt): Nathaniel is a very attractive male, and has charming smile. Nathaniel carries himself with confidence and tries to dress in cloths that suit his body well while remaining comfortable. This in part makes up for his lack of social skills.
Limited Knowledge (Minor- 1pt): Nathaniel knows a little about a lot of different subjects and tends to embellish in order to feign greater knowledge.
Personal Morals (Minor- 1pt): Nathaniel will do what he thinks is right, and will not step into a conflict unless he deems it necessary.
Flaws:
Neutral Evil (Critical - 3pts): Nathaniel has a limited set of morals and does not often go beyond them. This tends to cause problems with people he works with as others like to help people, where Nathaniel will only do so if he feels he is gaining enough from the action. Nathaniel can easily turn a blind eye on things around him as long as they do not offend his morals.
Quiet Rage (Major- 2 pt): Nathaniel is often angry for one reason or another, this makes him appear to be ruthless and hateful towards others at times. The truth is that Nathaniel holds his rage deep inside of himself, and if he ever stops yelling and goes quiet things have gotten very bad.
Dragon's Greed (Minor- 1 pt): Nathaniel is very greedy when it comes to things he wants, he will often fight for something he considers valuable even if others do not.
Anti-social (Minor- 1pt): Nathaniel does not like large crowds or people in general and tends to avoid them as best he can. When in a group he often lets others do the talking.
Hobbies:
Artist (Major- 2pt): Nathaniel sketches and does some painting in his free time as well as some writing, he has yet to devote himself fully to this but has had offers for people to buy some of his artwork.
Feats:
Dual Blade: Master of the two-weapon style, Nathaniel can attack with an overwhelming number of blows to achieve victory.
Solo Blade: By keeping one hand free Nathaniel is light, unencumbered, and permitted to dance freely about using his hand to assist in combat tactics.
Insightful Strike: As a duelist Nathaniel is able to place his attacks where they deal greater damage.
Blood Blade: Nathaniel has the ability to control his blood, both inside and out of his body within fifteen feet. With this ability he can slow his bleeding or use it to form blades and spikes to attack his enemies.
Blade Dancer: When Nathaniel wields a blade in battle it is considered a form of art and can distract his foes with the beauty and cunning of his maneuvers.

Name: Nathaniel Draconus
Age: 24
Race: HalfKin:
Demonborn: Blood Elf
Demonborn: Nightwalker
Height: 6'3"
Weight: 190
Appearance: Nathaniel has what appears to be a weak build until he is seen shirtless. Nathaniel's humanoid body is nothing but tightly compacted muscle. Nathaniel's black and crimson hair is cut so that one side would fall to just below his high cheek bones and the other would fall to his jawline. This allowed Nathaniel to slick his hair back with little problem or let it fall forward to hide the two small black and crimson horns that protruded from his skull just below his hairline to the sides of his forehead. Nathaniel has retractable draconic k-9 fangs that are very noticeable when he smiles. Nathaniel's skin is very pale andhis ears have pointed tips.
Attributes:
Strength: 12
Stamina: 16
Agility: 22
Speed: 24
Endurance: 17
Willpower: 10
Intelligence: 18
Perception: 16
Health Points: 20 (Endurance +3 levels)
Level:
Adventurer: 1
Duelist: 1
Blood Blade: 1
Gods:
Chelan Godking: Deity of Balance, Neutrality, Transcendence, Blood, Magic, and Weapons.
Darshendros the Dark Dragon: Dragon Deity of Darkness, Evil, Unholy, Fire, Death, and Blood.
Shin the Lord of Death: Deity of War, Death, Destruction, Fear, Vengeance, and Justice.
Virtues:
Inner Dragon (Critical - 3pts): Because of his Dragon lineage Nathaniel has some innate dragon magic and abilities. This allows Nathaniel to breath fire and manipulate the energies of his body to perform attacks. In addition to this Nathaniel's body temperature runs higher than most which often kills common sicknesses before they affect him. Because of his lineage Nathaniel's body is lighter and stronger than that of the average human.
Looking Good (Major- 2 pt): Nathaniel is a very attractive male, and has charming smile. Nathaniel carries himself with confidence and tries to dress in cloths that suit his body well while remaining comfortable. This in part makes up for his lack of social skills.
Limited Knowledge (Minor- 1pt): Nathaniel knows a little about a lot of different subjects and tends to embellish in order to feign greater knowledge.
Personal Morals (Minor- 1pt): Nathaniel will do what he thinks is right, and will not step into a conflict unless he deems it necessary.
Flaws:
Neutral Evil (Critical - 3pts): Nathaniel has a limited set of morals and does not often go beyond them. This tends to cause problems with people he works with as others like to help people, where Nathaniel will only do so if he feels he is gaining enough from the action. Nathaniel can easily turn a blind eye on things around him as long as they do not offend his morals.
Quiet Rage (Major- 2 p





 
 
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