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Kira's Journal
This is a place where I organized my thoughts that is related to Gaia Stuff.
Spellcaster's Judgment
Spellcaster's Judgment

Monsters:
Dark Eradicator Warlock (7/Dark/Spellcaster/Effect: This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by Tributing 1 "Dark Magician". Each time a Normal Spell Card is activated, inflict 1000 damage to your opponent./2500/2100)

Mythical Beast Cerberus (4/Light/Spellcaster/Effect: Each time a Spell Card is activated, place 1 Spell Counter on this card when that Spell Card resolves. This card gains 500 ATK for each Spell Counter on it. If damage calculation is conducted involving this card, remove all Spell Counters from it at the end of the Battle Phase./1400/1400)

Dark Magician (7/Dark/Spellcaster/2500/2100)

Gemini Elf (4/Earth/Spellcaster/1900/900)

2x Magician of Faith (1/Light/Spellcaster/Effect: FLIP: Target 1 Spell Card in your Graveyard; add that target to your hand./300/400)

2x Skilled Dark Magician (4/Dark/Spellcaster/Effect: Each time a Spell Card is activated, place 1 Spell Counter on this card when that Spell Card resolves (max. 3). You can Tribute this card with 3 Spell Counters on it; Special Summon 1 "Dark Magician" from your hand, Deck, or Graveyard./1900/1700)

2x Apprentice Magician (2/Dark/Spellcaster/Effect: If this card is Summoned: Target 1 face-up card on the field that you can place a Spell Counter on; place 1 Spell Counter on that target. If this card is destroyed by battle: You can Special Summon 1 Level 2 or lower Spellcaster-Type monster from your Deck in face-down Defense Position./400/800)

Chaos Command Magician (6/Light/Spellcaster/Effect: Negate the effect of a Monster Card that targets this 1 card./2400/1900)

Breaker the Magical Warrior (4/Dark/Spellcaster/Effect: If this card is Normal Summoned: Place 1 Spell Counter on it (max. 1). This card gains 300 ATK for each Spell Counter on it. You can remove 1 Spell Counter from this card, then target 1 Spell/Trap Card on the field; destroy that target./1600/1000)

Royal Magical Library (4/Light/Spellcaster/Effect: Each time a Spell Card is activated, place 1 Spell Counter on this card when that Spell Card resolves (max. 3). You can remove 3 Spell Counters from this card; draw 1 card./0/2000)

Tsukuyomi (4/Dark/Spellcaster/Spirit/Cannot be Special Summoned. During the End Phase of the turn this card is Normal Summoned or flipped face-up: Return it to the hand. When this card is Normal Summoned or flipped face-up: Target 1 face-up monster on the field; change that target to face-down Defense Position./1100/1400)

Chaos Sorcerer (6/Dark/Spellcaster/Effect: Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 1 LIGHT and 1 DARK monster from your Graveyard. Once per turn: You can target 1 face-up monster on the field; banish that target. This card cannot attack the turn you activate this effect./2300/2000)

White Magician Pikeru (2/Light/Spellcaster/Effect: During your Standby Phase, increase your Life Points by 400 points for each monster on your side of the field./1200/0)

Blast Magician (4/Fire/Spellcaster/Effect: Each time a Spell Card is activated, place 1 Spell Counter on this card when that Spell Card resolves. You can remove any number of Spell Counters from this card, then target 1 face-up monster on the field with ATK less than or equal to the number of counters you removed x 700; destroy that target./1400/1700)

Ebon Magician Curran (2/Dark/Spellcaster/Effect: During your Standby Phase, inflict 300 damage to your opponent for each monster they control./1200/0)

Rapid-Fire Magician (4/Dark/Spellcaster/Effect: Inflict 400 damage to your opponent each time you activate a Normal Spell Card./1600/1200)

Spells:
Magical Blast (Normal/If you control a Spellcaster-Type monster: Inflict 200 damage to your opponent for each Spellcaster-Type monster you currently control. During your Draw Phase, if this card is in your Graveyard, instead of conducting your normal draw: You can add this card from your Graveyard to your hand.)

Mystical Space Typhoon (Quick-Play/Target 1 Spell/Trap Card on the field; destroy that target.)

Nobleman of Crossout (Normal/Target 1 face-down monster on the field; destroy that target, and if you do, banish it, then, if it was a Flip monster, each player reveals their Main Deck, then banishes all cards from it with that monster's name.)

Premature Burial (Equip/Activate this card by paying 800 LP, then target 1 monster in your Graveyard; Special Summon that target in Attack Position and equip it with this card. When this card is destroyed, destroy the equipped monster.)

Swords of Revealing Light (Normal/Flip all monsters your opponent controls face-up. This card remains on the field for 3 of your opponent's turns. While this card is face-up on the field, monsters your opponent controls cannot declare an attack.)

Mage Power (Equip/The equipped monster gains 500 ATK and DEF for each Spell/Trap Card you control.)

Heavy Storm (Normal/Destroy all Spell and Trap Cards on the field.)

Diffusion Wave-Motion (Normal/Pay 1000 Life Points, then target 1 Level 7 or higher Spellcaster-Type monster you control; this turn, only that monster can attack, and it must attack all monsters your opponent controls, once each. The effects of Effect Monsters destroyed by these attacks do not activate and are negated.)

Reload (Quick-Play/Add all the cards in your hand to your Deck and shuffle it. Then draw the same number of cards that you added to your Deck.)

Dark Magic Attack (Normal/If you control a "Dark Magician": Destroy all Spell and Trap Cards your opponent controls.)

Spell Absorption (Continuous/Each time a Spell Card is activated, gain 500 Life Points immediately after it resolves.)

Lightning Vortex (Normal/Discard 1 card; destroy all face-up monsters your opponent controls.)

2x Magical Dimension (Quick-Play/If you control a Spellcaster-Type monster: Target 1 monster you control; Tribute that target, then Special Summon 1 Spellcaster-Type monster from your hand, then you can destroy 1 monster on the field.)

Mystic Box (Normal/Target 1 monster your opponent controls and 1 monster you control; destroy the first target, then give control of the second target to your opponent.)

Nightmare's Steelcage (Normal/This card remains on the field for 2 of your opponent's turns. While this card is face-up on the field, no monsters can attack.)

Traps:
Call of the Haunted (Continuous/Activate this card by targeting 1 monster in your Graveyard; Special Summon that target in Attack Position. When this card leaves the field, destroy that target. When that target is destroyed, destroy this card.)

Spell Shield Type-8 (Counter/Activate 1 of these effects.
● When a Spell Card is activated that targets exactly 1 monster on the field: Negate the activation, and if you do, destroy it.
● When a Spell Card is activated: Send 1 Spell Card from your hand to the Graveyard; negate the activation, and if you do, destroy it.)

Pitch-Black Power Stone (Continuous/Activate this card by placing 3 Spell Counters on this card. Once per turn, during your turn: You can target 1 other face-up card on the field that you can place a Spell Counter on; remove 1 Spell Counter from this card, and if you do, place 1 Spell Counter on that target. When the last Spell Counter(s) is removed from this card, destroy it.)

Divine Wrath (Counter/When a monster effect is activated: Discard 1 card; negate the activation, and if you do, destroy that monster.)

Magic Cylinder (Normal/When an opponent's monster declares an attack: Target the attacking monster; negate the attack, and if you do, inflict damage to your opponent equal to its ATK.)





 
 
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