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Tres E'stuffuach
Name: Tresondros "Tres" Ecstuffuan
Age: 26
D.O.B July 15
Race: Human (Psionic Mutate)/Astral Construct
Appearance:

User ImageWhether or not Tres is attractive is something that can be put on debate. He certainly thinks he is, but its really a matter of preference. Most people would describe him as being somewhat 'strange' looking due to his particular blend of masculine and feminine features that marks his interesting visage.

He has his fathers almond shaped eyes that constantly seem to deliver a nefarious and cerebral gaze. His right eye glows with an emerald green light that matches the gem implanted in his forehead and the crystal growth just beneath his left eye. If one looks closely into his right eye, they will note that despite the coloration (matching that of an eyeball) the texture of the eye is all wrong. Tres lost his right eye in a duel with Omi Barsait and later replaced it with a deep crystal prosthetic.

His skin is a light brown and he wears his black hair in long black dreadlocks that trail down tot he small of his back. Wrapped on some of his dreadlocks are emerald green hair ties. His facial features are strong like his mother's. His chin is strong but does not have the size of a stereotypical fighter. His nose is skinny but proportional to the size of his face. He has high cheek bones but they aren't necessarily large cheek bones.

Body wise Tres is similarly as unforgettable. Standing at about 6'2", the man has an immaculate physical form seemingly capable of as much explosive speed as it is monstrous strength. Every portion of his body is covered in tight sculpted muscle save for his left arm 'Isshouken'. He is tall and somewhat lanky making him seem like a striker rather than a grappler like his father. Tres's veins seem to be a dull blue and his skin seems to shimmer as if it were crystal in the light.

Similarly Tres's left arm seems to be composed of a crystalline glass. The arm is composed of a fusion of what was his left arm and psionic crystal. Upon closer inspection one can discern the complex crystal matrix that is so fine on the surface and beneath the surface of the arm that it seems to be a smooth semi-transparent material. The material seems to bend smoothly at the joint's despite its apparent supernatural hardness.

Personality

Tres's personality is dominated by his inferiority complex. Other than his loving parents (and sometimes not even them), virtually everyone Tres has ever known has considered him failure at nearly everything he has attempted to do. Naturally Tres has a very headstrong aggressive personality and this has resulted in an individual who is constantly out to prove himself to those around him and to a larger extent himself. Tres constantly challenges himself and has a constant desire to grow stronger.

To make up for his own insecurities, he constantly seeks validation from others. He is more comfortable in front of a crowd than alone. Tres's ability as an entertainer and a speaker was honed by years of professional fighting and politics. He has an uncanny ability to appeal to large crowds of people, but he has a difficult time one on one with individuals due to his pompous personality.

Tres's cockiness is more of a defense mechanism than an expression of true self confidence. He needs to feel strongly about himself to strengthen himself against the trend of failure that his life tends to be. Unconsciously he uses it to egg others on and get under there skin, as a means of controlling them.

Like his father, Tres is a surprisingly good teacher. He has a great way of explaining things especially in the realm of psionics and martial arts. His time spent as a politician has built up admiration between himself and the people of Sigil. This stands as a notable exception to his selfish streak. Tres legitimately cares for the people of Sigil and their well being. He will not hesitate to fight for them.

Tres isn't an overtly evil individual. He doesn't delight in causing pain as much as he enjoys victory. He was taught by his father that killing is an act of fear. As such he loathes to kill. Tres does not typically act for the benefit of others and he is usually only out for himself. Outside of the people of Sigil, he is somewhat selfish but he does not have any special sort of vindictive streak.

For a large majority of his life, Tres was attracted to an expensive material lifestyle. However, due to his time in Sigil with the United Workers Party, he has found true pride in the ideal of the working man. Tres's lifestyle as a professional fighter allowed him to empathize with the laboring population of Sigil. Politically he is a populist and fights for workers rights.

Skills


  • Martial Arts Lineage and History

    Knowledge of the workings of individual Martial Arts styles and there history. Sieg taught his son about the martial arts and its history as he trained him in it.

  • Religion (Christianity, Zuoken, Ioun)

    Sieg taught tres about Christianity, despite tres not being a christian; he knows the history and stories. He is also knowledgeable about the demi-god Zuoken due to his time in a psionic monastery. His own study of psionics and his experience at the Zuoken temple has revealed to him that Ioun is the true god of psionics.

  • Human Anatomy

    Detailed knowledge of the Human anatomy.

  • Psi Craft

    Tres is very knowledgeable about the workings of psionics. He has studied the art as a science. Despite not being capable of psionic powers beyond psychometabolism and metacreation, Tres is knowledgeable about other schools of psionics and the creation of psionic items. Tres has learned both ancient psionic script but he has also developed his own personal psionic short hand, which allow him to more quickly and effectively record psionic script.

  • Gemcutting [Non Tournament Use]

    Tres is also a skilled gemcutter, which is an important art in the creation of psionic items. Given enough time, Tres can create useful and powerful psionic items. Tres's ability at gemcutting is improved through his ability at metacreation and his special skill at altering crystals.

    Given sufficient time and resources, Tres can create psionic items from Deep Crystal. Deep Crystal is a mineral that is found in mountainous area's on the prime material plane that is highly psychically resonate. Using his gem-cutting and psi-craft skill, these items can reproduce various psionic phenomena and affects.

  • Throw Anything

    Tres never liked the idea of using a firearm as he felt that not enough of his body was doing the work of attacking with the weapon in order to feel confident or even rewarded by using it. To fill the void of long range attacks, Tres studied the art of throwing objects. Now he is an expert at using a multitude of thrown weapons. Tres's ability to aim is increased due to his developed senses and body control. He throws mainly using his left arm. Tres can accurately utilize any throwing weapon within its maximum effective range, dependent upon the weight and design of the weapon. He can even target small and specific targets on a persons body.

  • Sleight of Hand

    Tres can draw small size (under 1 pound) or smaller weapons quickly, often without the opponent being able to see him arm himself with the weapon. Tres has several weapons other than the visible ones hidden about his person. This ability allows Tres to reveal a hidden weapon that he had drawn without the opponents knowing during a movement of the hands.

  • Battlefield Awareness

    Tres has a nearly supernatural sense of his surroundings during combat. He can't read the future nor does he know everything but due to his psionic ability he can have an increased awareness beyond what could be gleaned by sight. He does this by manipulating his bodies physiology and during times of focus he can utilize the entirety of his bodies senses in perfect tandem to gain a hyper-awareness of his surroundings during battle. This is mostly dependent on his sense of hearing and his crystals ability to pick up sonic harmonics. During battle Tres can act in a way that addresses multiple opponents that surround him, preventing him from being truly flanked when he is mentally focused (ie, not using a power).

  • Ecstuffuan Style Martial Arts

    Tres never really agreed with his fathers sporting style of combat, nor did he inherit the magical of spiritual skills of either of his parents. Tres Style however used the martial teachings of both his mother and father, and what he learned on the military battle fields to form a vicious no-nonsense style of combat that focuses on getting in extremely close quarters with the enemy and neutralizing him as quickly as possible. This works well when fighting against supernaturally powered opponents because he gives them little to no time for them to focus there abilities.

    Besides the crippling strikes and devastating grappling techniques, the style also incorporates self defense style small joint manipulation, Stealth, and weapons combat utilizing short range weapons such as various forms of the knife including kerambits, butterfly daggers, push knife, etc.

    Tres has no qualms about cheating to win a fight. He will use any means necessary to survive the battle and destroy his opponent. If there is a gun available to use or any other type of 'underhanded' weapon, he will use it. However, Tres does not carry such weapons because he views it as weakness and dependency. He first chooses to perfect himself against any weapon of war because he realizes that while steel and stone have there limits...he does not.

  • The Fist of Zuoken (Psionics)

    Zuoken was a human monk who achieved perfect harmony of body and mind through knowledge, meditation, and decisive action. The god of psionics, known as Ioun rewarded his service and dedication by making him an immortal demi-god. After leaving this earth Zuoken left a manual of all he knew to the monks of his monastery and for thousands of years those monks have been studying his teachings in an attempt to emulate his perfection. Tres arrived at this monastery and after receiving a blessing from Zuoken himself he was allowed to study at the temple.

    While increasing his knowledge of hand to hand combat, meditation and tactics, Tres also gained the ability to utilize psionics. The use of psionic abilities works by training the mind to produce a special reservoir of energy known as power points. These power points are psychic energy stored in the mind for the use of special abilities. The monks of Zuoken taught Tres that psionic energy was precious and should be used wisely.

    This is pertinent because power points restore slowly by drawing on the bodies chemical energy (carbs, fats, etc) during sleep after a days use. Having too little power points at any time can result in lightheadedness, dizzyness, temporary exhaustion, and nose bleeds. The effects of having negative amounts of power points are worse and can include fainting, and debilitating migraine's that will almost certainly end the battle with Tres.

    Different abilities take different times to perform. Some abilities can be performed as an "Immediate action" and can be done along with a physical movement or another psychic ability. Other abilities take focus to perform, meaning that they can't be used within a the time frame of a quick physical exchange.

    While psychic powers lack the innate intensity of magical spells they can be augmented with additional power points are modified with the use of additional power points for increased utility.

  • Oration [Non Tournament Use]

    Tres is an excellent speaker.

    He has the ability to appeal to large groups of people and to endear them to his cause. This skill requires that Tres be given a platform in which to speak to a large group of people. Once Tres is given time to speak, he has an uncanny ability to sway public opinion and gain fans.



Physical Abilities

Physical Fitness

Tres weigh's 225 pounds and is in peak human ability. Strength and speed wise he is at the maximum human potential for his weight class in all sports. Possible feats include maxing out on bench at 800, maxing out on dead lifts at 1500 pounds and maxing out the overhead press at 500 pounds. His body has morphic properties that allow him to excel in every physical task, so while he can sprint like an Olympian he can also perform power lifts like one as well.

Tres has acute physiological responses making him quick to respond to external stimuli. He can't do superhuman feats like dodge a bullet in flight but he does seem to have a developed an increased amount of neural connections due to his psychic abilities allowing him to process information related to combat (aggressive humanoid movements) and perform complex physical movements as if they were rehearsed.

So for instance, Tres could move to perform a wrist lock as an opponent attempts to grab his lapel slightly quicker and with more accuracy than the average individual. These reactions are within the realm of human possibility but with an unusual amount of precision.

Tres is a very tough individual who has survived all manner of damage and lived to tell the tale. However, he is a human being and as such being shot, stabbed, or otherwise maimed can result in heavy or fatal damage. He seems to have an increased capacity to whether blunt force trauma due to his fighting experience.

Supernatural Abilities



Psychic Body

Tres's cells have the same composition as a normal human except that their design has incorporated the same ectoplasmic material that makes up the ectoplasm that he previously could only conjure using psionic powers. Now, his body can metabolize ectoplasm, as his body acts as a Nexus between himself and the Astral Plane. Now his blood is infused with ectoplasm. His heart and lungs have mutated to account for this change in blood composition now pumping with a stronger and more rapid heart rhythm to pump the new silver like blood through his body.

These ectoplasm laced blood cells deliver oxygen and nutrient to Tres's muscles and cells at a far more efficient rate while removing fatigue causing poisons in the muscles faster giving him his prodigious endurance. Tres's body now has the ability to break down food better than the average human giving him the energy to power his increased psionic abilities.

This ghostly material can act as a strong medium to transfer psionic energy throughout Tres's body and has increased his ability to use both meta-creative and psycho-metabolic powers. Tres has an increased measure of memory due to the ectoplasm flowing through his body. He finds it easier to recall information due to his increased ability to forge neural connections via the ectoplasm laced through his body. His physiological reactions and coordination have also increased a small degree due to his bodies increased ability to transfer impulses and commands via psionic energy.

The ectoplasm flowing through his body adds about 20 pounds of weight to his body. However, the additional crystal in his body does not slow him down or make him less agile due to the fact that he is able to manipulate and control that crystal at will. Tres's body is more difficult to injure due to his cells composition incorporating ectoplasm, so Tres can get back up after taking supernatural attacks. This results in a 10% reduction in the overall effectiveness of supernatural attacks (unless the attack is sonic based).

Tres's metaphysical flesh acts as a buffer between him and phenomena that would serve to dampen his abilities. As such Tres can use any psychometabolic power that acts on his body or within his body, without it being affected by these phenomena. So Tres could use certain powers (psychometabolic) within a anti-magic or psionic field, or around energies that would serve to harm or negate his powers.

The more astral contruct like aspects of Tres's body give him a resistance to negative energy attacks, such as those that would drain his energy. When he would be effected by a negative energy attack, the effect is 50% as effective as it would normally be. He also has a heightened resistance to poison and disease because his body is now less like an organic entity and more like a astral one.

Theatrics

The psion feeds from the crowd. His ideal fighting environment is in front of an audience. Tres finds it easier to concentrate under the applause and adoration of his fans. While Tres is no telepath, he has the uncanny ability to develop an unconscious link between himself and large groups of sentient creatures. This results in a 1 point reduction in all powers manifested. Powers point cost cannot be reduced lower than 1. When using the Astral Mirror, Tres may produce the initial shape in any construct for free.

This ability becomes even more potent when surrounded or psychically connecting with other psions. In the presence of other psions Tres subconsciously develops a symbiotic mind network. Psychics around Tres, including Tres become more powerful when in each others presence.

Isshouken

Isshouken meaning 'Crystal Fist' is the name Tres has given to his left arm. After the mutations Tres suffered after his battle against Deitric he found that his left arm had the highest degree of mutation. His entire left arm had seemingly been replaced with a copy of his left arm created with hardened ectoplasm that melded smoothly with his body at the shoulder. Tres later discovered that his left arm was not completely composed of Ectoplasm but was actually a unique meld of flesh and ectoplasm.

The arm bends at the joints like a normal arm would and possesses the same strength that his left arm would have (and also the same tactile sensation). However the crystal that composes the arm is supernaturally tough and can be used to block or grasp blades or heavy strikes. The arm however, is not invincible and with sufficient damage it can be broken.

While the arm possesses the same level of strength as his normal left arm would, the utter lack of muscles in the arm means that the arm is not subject to muscle fatigue. This allows for Tres to produce incredible gripping strength either with the entire crystal left arm or the crystalline fingers. It also gives the arm the ability to maintain a position to a greater extent than a normal left arm.

The arm has the hardness of stone but weighs the same as his normal left arm. Despite being hard, the Isshouken gains strength from the fact that it is not brittle like crystal as one would expect crystal to be but instead is somewhat more flexible, like steel. From far away the arm appears to be smooth like glass but upon closer inspection one can see the rough crystal matrix that makes the surface of the arm appear somewhat scaly.

At the core of the arm is a crystal matrix that functions in the same way as a human brain would as a center of neural connections. This neural network is dedicated to the increased use of psychic powers. If this neural network is damaged by an attack, Tres loses 10 power points per hit.

By expending 1 power point, Tres may command his arm at will to grow jagged spikes of sharp crystal. He can also command his left hand fingers to morph into razor sharp claws. This takes no concentration or major psychic power and can be done on command. This function is considered a psychic power but also a physiological function.

Upon grasping someone with Tres's left hand by the skull or face, Tres can drain them of their mental energy and funnel it directly into his left arm for use for psychic powers. The average human, prolonged contact (1 or more post) can cause headaches (2 post), migraines (3 post), wooziness or unconsciousness (4 post) in the opponent depending on the length of contact. This is considered a free psychic power and requires no power point use. For every post Tres is able to maintain contact, he draws out 4 points of energy.

Tres may also interact with astral bodies using his left arm as if they were physical objects. This allows Tres to strike ghost and other incorporeal creatures. The arm does not conduct heat, electricity or magical energies well but is great for conducting Tres's own psychic energy. He can catch and punch supernatural phenomena as if it were physical, without harming himself.

Despite the fact that Tres can use the crystal left arm to defend against armed attacks without the arm being cut, if these blows are too heavy like any gauntlet or bracer defense the arm can be pushed aside if the block isn't supported. Also the arm can be broken via the proper application of leverage, such as an armbar. If the arm is broken, then it would hurt just as much as having his right arm broken, however the arm heals at a faster rate, though not at one that would have it heal during the battle in which it was broken.

Psionics (Psychometabolism/metacreation)

Tres is a peculiar case in terms of psionics. He can manifest psychometabolic powers with amazing ease, classifying him as an egoist but he also has a particular talent in the area of metacreation.

Psychometabolism is the use of psychic energy to manipulate or change organic tissue and its functions. Metacreation is the use of psychic energy to pull ectoplasm from the astral plane and forge it into temporary objects.

Tres is overall incapable of manifesting any telepathic, psychoportive, clairvoyant, or telekinetic abilities, which makes him very different from most psions.

Psion's at the start of their day engage in a period of meditation that gathers all of the latent and chaotic psychic energy within there mind into one reservoir. This reservoir of power are known as 'power points' and they can be used to manifest individual psychic abilities known as 'powers'. A psion has a limited amount of power points for use per day and utilizing all of those power points causes the psion to lose there psychic focus and enter a state of psychic enervation. If Tres ever reaches '0' power points he becomes dazed, fatigued and uncoordinated. For this reason a psion must take care to moderate there ability usage.

To manifest a psychic power, a psion must be allowed a reasonable amount of focus. Because Tres is a martial artist he can reasonably focus while moving or grappling but he cannot be in a striking exchange while manifesting a psychic power.

Tres can end any power that last a lengthy duration early at will.

Tres begins the day with 75 power points.

Mental Stability

Expelling power points too quickly can result in a drop in mental stability, which can lead to damaging psychic feedback resulting from a misuse of mental power.

For every four power points Tres spends, he gains a [feedback] charge. Tres may remove a [feedback] charge each turn (six seconds) he does not use a power. If tres attempts to manifest a power while he has a [feedback] charge, then he may experience physical or mental trauma. In this situation, roll a dice for each feedback charge, if the dice result is 5 or more, roll a d6 to determine the kind of damage incurred. After experiencing these effects, he may remove a feedback charge.

Every turn, instead of manifesting a power, Tres may Focus his mind and attain a degree of [Psionic Focus]. Instead of gaining a feedback charge, Tres may spend a [Psionic Focus], allowing him to safely spend more than 4 power points in a turn. So in order to safely manifest expensive or an array of Powers in a turn, Tres may focus his mind, or else he risk injuring himself.

Backlash Effect


  • 1 - Vertigo -
      Tres experiences a brief sensation of being really high up, causing him to lose his balance.

  • 2 - Nausea -
      Tres experiences nausea, causing him to feel a little sick for about 12 seconds (two post) making it hard to focus

  • 3 - Bleeding -
      Random sizable wounds open up all across Tres's body,causing his flesh to bleed, and causing significant pain.

  • 4 - Blindness -
      Tres's is briefly blinded as if a flash of light had gone off right before his eyes, leaving him temporarily vulnerable.

  • 5 - Doubt -
      Feelings of intense doubt and dread overwhelm Tres, reducing his force of will and temporarily distracting him from the fight.

  • 6 - Headache -
      An intense Migraine wracks Tres's brain, preventing him from manifesting powers for 2 post.




Focusing Crystal - Astral Mirror



    This is a specially designed and treated cut of deep crystal. The matrix of the crystal are constructed to allow Tres to gain a deeper level of control over his own imagination. Tres can then pull ectoplasm from the astral plane and use the material to construct objects of variable designs for a limited duration of time.

    The Focusing Crystal itself was surgically embedded in Tres's body via psychometabolism. The face of the gemstone can be seen protruding from the flesh of his left bicep. Veins spreading out from the crystal are noticeably green in color and trail into the warped flesh that connects Isshouken to his body.

    By focusing into the crystal, Tres can see into his own imagination. A miniaturized floating 3 dimensional image emerges from the top of the green crystal that can be changed and edited via thought. The crystal provides tools with which to form these thoughts quickly via pre-recorded psychic routines. These psychic routines are basic geometric shapes, including, cubes, circles, squares, pyramids, Spheres, Torus's, Triangles, and Cylinders. Tres may use these shapes as building blocks to form the final construct. These basic shapes have a maximum 10 foot limit to height, length and width. Shapes may also be used to cut into other shapes that they intersect, allowing Tres to form holes and hollows (cost must be paid for the shape used to create the hollow). He may manipulate the scale of these shapes, but not the basic shape itself. The final object is limited to 30 feet in any dimension.

    Once the idea of the object is formed within the Astral Mirror, Tres may pay one power point for each shape used to create the final construct to manifest the construct in real space in any scale up to 30 feet. So for example, to form a crucifix, it would require two power points for each of the crossing cube shapes. To form a spear, he would need a triangle and a cylindrical shape, requiring him to pay 2 points. He could form a square panel, with one point for example.

    Once Tres has completed building the object, he must focus on a area of space within 50 feet of himself that can occupy the item that is not obstructed by any solid or liquid matter. Tres may also attach any created object to any point on his body. Tres may not create a construct within five feet of any living creature, unless the object is held, or directly attached to his body. This is because living creatures put off a psychic static that gets in the way of the ectoplasmic formation. By putting at least one power point, into each shape required to construct the final item, he may create that object with ectoplasm in real space.

    The construct object can have either a Hard or Soft properties. Hard has the similar hardness to an equal layer of stone. It is breakable but only with suffeceint force and heavy enough to be used as a weapon, but not particularly sturdy or long lasting. Soft is difficult to break but is springy and bendable. The "Elastic" like material can be used as a spring board, Rope, or trampoline. .

    Tres may maintain a maximum of 3 constructs at any one time. The object(s) remains in existence for two post (18 seconds). This duration can be augmented at the time of creation by expending one additional power point, per six seconds (post) of additional time. These objects are not subject to gravity and remain in a fixed position where ever they were created, unless they are moved or displaced by Tres via physical contact or mental manipulation via Ectokinesis (described under powers). Objects have the weight of what an object its volume and material (texture) would have. Tres may only have a maximum of three constructs in existence at one time.

    The Astral Mirror allows Tres to form ectoplasmic constructs quickly as long as they are simple. If Tres spends over one power point using Astral Mirror, Tres may not use any psionic power the turn he activates the Astral Mirror. Using this item to create complex shapes leaves Tres very vulnerable to attack, and using it beyond creating only the simplest objects (objects of a single shape) in an altercation will leave him exposed.

    Creating complex items is best done when he is not being attacked. If tries is significantly injured and his concentration is broken while using this ability, the construct is lost.

    Obviously due to the nature of this method of creation. The more complex the object, the more power and time needed to create it. However the scale of the item is relatively unlimited and can range from very small to very large (max 50 sq. ft.)

    Complexity is determined by simple shapes used in a construct. Therefore, a ladder is far more complex than a wall due to the amount of individual shapes needed to form the entire object. Tres must be smart about how he creates constructs, so as not to waste energy forming idea's (which is what essentially they are) that are too complex.

    The focusing crystal itself is very tough and durable, but if targeted enough and dealt significant damage by repeated blows, it can be broken. If the crystal is broken, Tres's ability to manifest constructs will be shut down until repaired.

    Ectoplasmic constructs created that are attached to Tres's body can be molded to the shape of his body, making a crude armor by pulling ectoplasm from his blood stream. Using this item in this way can only be done once every three post. However, ectoplasmic constructs created in this way cost 1 power point less than normal. Armor made in this way shatters after a single armed or unarmed impact.



    Psionic Powers




    • Tactile Telepathy - Empathetic Transfer [Psychometabolism]

      [Immediate - 4 points]

      To use this power, Tres must touch an opponents flesh with his left arm. Tres may transfer any [Feedback] charges he may have to the opponent through touch in the form of mental information that travels through the opponents nervous system and into the brain. When the opponent manifest a power or perform a complex technique, he has a 50% chance of experiencing a backlash effect. The opponent will roll a d6 dice to determine the particular effect, which is suffered for one post. This is a useful means of getting rid of psionic feedback.

    • Tactile Telepathy - Psychometry [Psychometabolism]

      Tres may feel the energy fields left over by intense emotion that can sometimes be stored within objects through touch. He can discern many things about an object based on these fields. He may unlock an important memory of a previous owner, locate the place of its creation, and other details.

    • Platinum Bulwark [Metacreation]

      [Standard - 8 points]

      Using this power requires his Focusing Crystal being operational. He may not use the focusing crystal to produce constructs or use any meta-creative power while this power is active. Tres focuses ideas of perseverance through his astral mirror, conjuring a morphic suit of ectoplasmic armor. Plates of luminescent crystal form across his body, shaping to his body and contorting to his form. This armor provides protection similar to steel plate male without encumbering Tres's movements or slowing him down. The armor provides significant protection from supernatural attacks of all kind, allowing him to endure the attacks that he usually could not. This power last for six post or 30 seconds.

      [Augment - 3 points]

      For each augmentation, Tres may increase the duration of this power for 1 additional post or six more seconds.

    • Emerald Chamber [Psychometabolism/Metacreation]

      [Standard - 6 Points]

      Tres may charge additional psychic energy into Isshouken (his left arm) augmenting the arm's strength, speed, durability and potentially changing its shape through the use of Astral Mirror.

      When this power is manifested, the left arm begins to radiate an emerald light that emits a field of light similar to that of a torch. The light that radiates from the limb can defeat supernatural darkness due to its own supernatural nature. The physical strength of the arm multiplies by a factor of 1.5 allowing him to perform superhuman feats, such as break stone and punch through metals. His grip could crush bone and bend steel.

      The durability of Isshouken is augmented as well, allowing it to defend well even against sonic or other supernatural attacks. Using this power allows Tres to slightly change the shape of the crystal left arm, allowing him to briefly transform his hand into any small or handheld weapon, such as a punch dagger, or a pick, or stake.

      Astral Mirror must be operational to manifest this power.

      [ALL GREEN][augment - 4 points]

      The Psion's most dangerous technique, usually a Lariat. Tres may increase the arms strength, durability, and speed by a factor of 2 allowing him to perform even greater superhuman feats with the limb. This technique can crumple steel and turn bone to powder. Using this ability in this way floods the limb with a dangerous level of psychic energy. After this power is augmented in this fashion, Tres deals damage to the limb softening it for the rest of the battle and leaving it vulnerable to being broken.

    • The Sacred Octahedron [Metacreation]

      [Standard - 4 points]

      Tres focuses eight numerical concepts through the focusing mirror, forming four octahedrons from ectoplasm. These four constructs float in a slow continous orbit centered on Treo's location. These constructs are incorporeal while they are in orbit, but with a physical gesture Tres can launch an Octahedron at a target, making it corporeal as it travels into motion out of the orbit. He may do this once every six seconds (per post). The constructs travel at about the speed of a fast ball pitch. The constructs travel in a straight or curved path at any target within fifty feet. Tres may launch one construct per post until no constructs remain.

      Astral Mirror must be operational to manifest this power.

      [augment - 2 points]

      Tres may launch all four constructs at once or in a flurry. The physical movement that accompanies this augmentation must by dynamic and set Tres into forward momentum.

      Astral Mirror must be operational to manifest this power.

    • Ectokinesis [Metacreation]

      [Immediate - 1 * the number of shapes used to forge the construct]

      Tres may manipulate the ectoplasm of his constructs to either augment or move the construct.

      When using Ectokinesis to move a construct, Tres may translate the construct in any direction the speed of an average humans walk for a distance of 12 feet per power point spent. He may rotate the construct at the speed of a hard doors swing a maximum of 180 degrees per power point spent. He may alternate the scale of a construct by 25% per power point expended.

      Tres may manifest this power whenever he is in physical contact with an ectoplasmic construct that was produced with 'Astral Mirror. He may charge psychic energy into the construct, extending its duration by two post and improving its quality. When this power is manifested on a target construct, Tres may alter small details, allowing himself to shape the object within the confines of its overall geometric shape. This lets him make curves and fine details within the object. Using the power in this way makes the object stronger, sharper and improves its intended qualities.

      The cost of this part power is multiplied by the amount of shapes used to create the target construct.

    • Primal Evolution [Psychometabolism]

      [Standard - 2 points]

      Tres may transform his teeth into shark like rows of sharp jagged crystalline fangs that can bite through tough organic matter and crush small bones. Using this power strengthens the jaw and neck muscles, allowing him to pull and rend at tough flesh with relative ease. Utilizing this power increases Tres's biting strength by a large degree comparable to a large animal. The wounds left by this bite are ugly and uneven, making them bleed profusely and are difficult to heal. This transformation last for 3 post.

      [augment - 6 points]

      Tres may temporarily regress himself into an primeval state, calling back to some primitive ancestor distant in humans pre-evolutionary state. He gains an enhanced sense of smell similar to that of a Gorilla. His physical features become more primate and feral. His feet transform into a shape that allow them to grasp, sprouting an opposable thumb while still retaining the foots function. The muscles of his calfs, right forearm and hands swell, giving him an augmented grip similar to that of a Silverback Gorilla. This transformation last for 4 post.

    • Seismic Core [Psychometabolism]

      [Immediate - 4 points]

      This ability allows Tres to briefly charge psychic energy into his abdomen and direct it. This technique helps Tres to defend against a sudden force threatening to knock him prone. However, this technique if misused can actually increase the amount of damage Tres takes from an attack by preventing Tres from rolling with the blow.

      To use this technique Tres quickly assumes a stance with a low center of gravity. After using this technique and until he changes his position he becomes nearly immovable like the mountain he visualizes preventing him from being knocked on the ground. Despite making himself immovable he does not prevent himself from being damaged in any way.

      This power also adds the effect of supporting Tres's balance and by doing so can increase his leverage during standing grapples. It can make him hard to lift while dramatically improving his own ability to lift and throw particularly with the use of Greco-Roman style suplex's. Tres's grappling strength and leverage are heavily augmented by this power allowing him to perform superhuman feats of wrestling and apply leverage and pressure that should be impossible.

      [augment - 2 points]

      Tres may extend the duration of this ability by one post (6 seconds)

    • Body Equillibrium [Psychometabolism]

      [Immediate - 2 points]

      By focusing his mental energy inward, Tres can assume a greater degree of control over his own body and the way it interacts with his surroundings. Tres can alter the way his body interacts with the world, allowing him to briefly run about vertical surfaces, balance on incredibly light and thin objects, run across nonsolid surfaces, and generally move with a supernatural amount of grace. This ability last for two post, usually allowing him to complete a single action before his body reverts to normal. This ability does not make him any faster or physically lighter, but can be used to soften his landing from a harsh or large fall.

      [Augment - 2 points]

      Tres may augment his physical form with ectoplasm. This grants him the ability to skate along the ground and along vertical surfaces with a high amount of control and precision but prevents him from holding his ground well but he maintains a large degree of balance. He may move at a maximum rate of 5 feet per second, for one second. This power cannot be augmented in this way while using Seismic Core.

      [Augment - 3 points]

      Tres may condition his body to his natural surroundings. Using this power in this play replaces the function of his cardiovascular system and maintains a field of ectoplasm around the body that forms its own ecosystem, regulating both temperature and pressure. This alleviates the need to breath and can help him survive in extreme environments, such as deep underwater, in the fires of the elemental plane of fire, or in the vacuum of space. Augmenting this power in this way changes the duration to 3 hours.

      [Augment - 4 points]

      Tres may hold himself in the air and reduce his movement speed while in the air for a brief moment, allowing him to perform complex maneuvers in the air. Using this power in this way during a fall will slow his movement down into a calm descent.

      [augment - 1 point]

      Tres may augment this ability to increase the duration of this power or its augments by one.

    • Ectoplasmic Grapnel [Metacreation]

      [Standard - 4 Points]

      Tres can fire a sphere of ectoplasm from the palm of his crystal left hand. This ectoplasm is infused with psionic energy that gives the ectoplasm a powerful adhesive quality. This sphere of malleable ectoplasm is connected to Tres's hand via a line of thin silvery and incredible strong astral thread. The thread and the adhesive can support 1200 pounds before becoming stressed and possibly snapping.

      This silvery cord is strong and requires a powerful cutting force to sever. The sphere of ectoplasm travels at the rate of speed similar to a crossbow bolt to a maximum distance of 40 feet. The ball of adhesive ectoplasm remains sticky for two minutes or until Tres consciously ends the duration of the power. Tres may consciously sever the astral thread at any time without ending the duration of the power.

      Tres can use this power for several purposes. He can pull on the grapnel and use it as a rope to reel in living creatures or items. Tres can use the rope to swing and capture fleeing objects or opponents.

      [Augment - 3 Point]

      Tres may extend the range of this power to 120 feet.

      [Augment - 1 Point]

      Tres may augment this ability to reel the ectoplasmic grapnel back into his left arm with a pulling force equivalent to what he could produce simply by pulling on the cord with his arms.




Weaknesses



Self Confidence

Tres's strength and psionic ability is directly tied to his self confidence. By harming his self image via words, illusion, psychic attack or otherwise. Simply defeating Tres will not harm his self confidence but forcing him to second guess himself does. By absolutely destroying Tres's self confidence it is possible to kill him.

Telepathic Weakness

Tres has a significant weakness to Telepathic attack. Because he has encountered so few Telepaths in Gaia or Sigil, he has not built up any defenses to their attack. A telepathic effect has twice the chance of succeeding against Tres.

Third Eye Stone

The Emerald Third Eye dot in the center of Tres's forehead isn't just for show or for religious significance. The third eye dot makes it easier for Tres to achieve psionic focus and to damage or remove the crystal would make it harder for Tres to manifest his psionic powers. If an attack hits Tres's forehead, Tres must roll a d4 as if he had trouble concentrating each time he manifest any psionic power. If the third eye dot is broken or removed, then if Tres roll's a two or one then he fails to manifest the power.

Sonic Damage Weakness

Tres is weak against high frequency sound based attacks because it effects structural integrity of the astral construct material that is laden throughout his body. This is most true for his left arm which is wholly composed of psionic crystal. Sonic damage however won't outright cause his body or his arm to shatter, due to the fact that mental energy is what partially holds it together but he will take additional damage. If Tres is bombarded with a very specific frequency of sound, he can be knocked out and critically injured instantaneously due to the destruction caused by resonance. Tres is not affected by sonic attacks he produces.


Weapons



Ogranix [Non Tournament Use]

Ogranix is the signature weapon of Tresondros Ecstuffuan.

Ogranix is a psychic short sword distilled from Tres's own consciousness and is a physical manifestation of his self confidence. Ogranix is an emerald green crystal that has the vague shape of a Roman Gladius (Total Length: 35 In, Blade Length: 2.23 ft. Hilt Length: 6 inches). The weapon is incredibly sharp, due to it being supernatural in nature and has the hardness of a masterwork weapon of the same shape. To Tres the weapon is light and perfectly balanced, but to other's the weapon would be incredibly heavy and unwieldy.

Because the weapon is a manifestation of his personality, it is treated as a psychic weapon who gains special properties depending on how many power points Tres has remaining. The weapon can be called to Tres's grasp at any time due to its inherent telepathic connection to Tres. The weapon is weighted for throwing and can be used as a long range weapon. The weapon is stored as astral construct material within Tres's body and may be called out at any time. The weapon can propel itself telekinetically at a maximum speed of 15 feet per second. It can be transformed into any other light to medium sized melee weapon.

If the weapon breaks the flesh of an enemy it will immediately release an echo of psychic pressure in the form of prideful thoughts that threaten the opponents own confidence. Taking a wound from Ogranix will leave an opponent not only with physical damage but thoughts of self doubt and possibly even fear. The weapon itself is intelligent, projecting these thoughts through the opponents nervous system, bending the information to make the psychic assault unique to each victim.

The weapon has grown too deadly for use in the professional fighting circuit and is used in a weapon in deadly conflicts.


Special Qualities

If at least 30pp remain - Being wounded by this weapon releases a neural shock to the nervous system of the recipient of the damage, inflicting neural shock that would cause numbing in the average human for 1 post, making it difficult to move.

If at least 20pp remain - The weapon edge is honed to a molecular edge, allowing it to cleave metals if sufficient force is applied to the blow.

If at least 10pp Remain - The weapon glows with the emerald green light producing the same luminescence as a torch.


Dorje of Crystals [Non Tournament Use]

[54 Charges]

A dorje, is a psionic item that is meticulously carved out of a single piece of violet Deep Crystal. Similar to a Wizards Wand, a Dorje is capable of manifesting a small array of psychic powers with its own internal energy reservoir. This particular Dorje is visually similar to a sword hilt without a blade, about 7 inches long and an inch wide.

After Tres carved this item, he worked for several cycles to charge the Dorje with psychic energy. The dorje's peculiar crystalline matrix acts as an artificial Neural network, that directs the psychic energy charged into it to manifest certain psionic effects. Once all charges from the Dorje are expended, the Dorje becomes useless. Tres cannot use his own energy to activate the device's effects. The following are the powers that the dorje can manifest. Activating the Dorje can only be done while Tres is holding it and is allowed a moment to focus to mentally coax the device.

This is a weapon of deadly offense and is not something Tres would bring to a Tournament, but a weapon of quick self defense. Outside of organized fighting events Tres has the weapon sheathed on a holster on his right side on his belt.


Swarm of Crystals

[3 Points]

Thousands of tiny crystal shards of ectoplasm spray forth in an arc from the Dorje in a 15 foot cone out in front of Tres. These razor-like crystals slice everything in their path with enough force to penetrate through an inch of wood. The crystals move at a rate of a crossbow bolt, at over 200 feet per second.

Hail of Crystals

[9 Points]

A tiny ectoplasmic crystal emanates from the dorje and rapidly expands to a 2-foot-diameter ball of crystal as it speeds toward the location you designate at a rate of 100 feet per second in a straight line. Tres may choose to aim this crystal at a single target or at a specific point in space.

Any creature or object struck by the ball of crystal will note that the force of the ball is not dessimilar to that of a human of average strength swinging a sledgehammer, enough to crush skull and bone if it strikes true.

Whether the crystal hits its target, misses, or was aimed at a point in space, it explodes upon arrival at the location Tres designated. Anyone within 20 feet of the explosion is hit with crystalline shrapnel with the force of the shrapnel of a frag grenade. These thin shards, about 1 inch in length can penetrate into concrete and tear through bone and flesh.



Retiarus Psionica

Worn about Tres's right arm is a net mesh made with silvery cord. With a thought however this deep crystal weapon makes a subtle transformation. The net mesh falls away from Tres's right hand to reveal a weighted circular net about 9 feet in diameter (large enough to envelop a man), the end of the net is tied to Tres's right hand wrist with a long ghostly cord of 12 feet. The net has all the properties of a regular net and can be cut out of all the same, but the weapon is conveniently stored on Tres's arm. Once the net is transformed it cannot be transformed back and must be discarded. The net can be lost once it is cut away.

Astral Striker - Psionatrix Armlet

This psionic item has been adapted into Tres's flesh and is now a part of his body. On the underside of the forearm are a row of 5 emerald green hexagonal crystals. By twisting these crystals to certain configurations, Tres can expend 4 power points to call forth an ectoplasmic automaton. This automaton is identical physically to Tres. It weigh's the same and possesses the average physical strength for a human that size and weight. The automaton is not sentient and is not even under Tres's control after it is called forth with its action pre-programmed into it. The automaton instead performs a single programmed physical action before evaporating and vanishing.

Tres usually doesn't use this as a means of doing damage, but as a means of setting up the opponent for his own attacks. There are however certain action sequences that can be used quickly. Tendrils of psychic energy weave together to form the construct, after a moment of delay, the spot where the automaton is summoned will erupt with a flash of light and a loud pop of sound akin to a firecracker. The automatons are summoned in a crouched position in an unoccupied space within 10 feet of Tres. After a delay the crystal automaton runs forward and performs one of six actions at a designated target. Once the action is performed, the construct evaporates. The psionatrix may be activated once every 6 post and requires that Tres be able to touch his right forearm with his left hand to turn the crystals.

Each movement has a different timing and takes longer post to complete. The constructs are not particularly durable and can be shattered with an armed strike to the torso. This piece of equipment and the construct it creates is vulnerable to sonic damage, similarly to its creator. Sonic damage will easily break the item and prevent its use until the item is fixed.



  • Super Kick

      The Astral construc approaches the opponent and attempts to kick it in its face with a high side kick.

  • Elbow Drop

      At a maximum proximity of 3 feet from the opponent, the construct jumps up and then falls elbow first to the opponents head, neck or chest. While this action sequence does not cover a lot of distance, it is quick and can quickly be used on downed opponents.

  • Spear

      The construct runs forward staying low to close the distance with the opponent, Once in close with its arms stretched wide the construct will attempt a diving tackle. After attempting to take the opponent down, the construct dissolves.

  • Shining Wizard

      From a running start the construct and throws a flying knee in the opponents face.

  • Diamond Cutter

      The construct appears to Tres's right, comes forward and attempts to throw his body back while reaching up with its arms to pull the opponents head down with its weight.

  • Clothesline

      This movement has no proximity limitations. The construct quickly approaches the enemy and attempts to hit them with a Left Lariat





Armor



The Green Sight

After losing his right eye in a duel with Omi Barsait, Tres replaced the lost eye with a crystalline prosthetic. From afar, the deep crystal orb appears to be a normal eye but upon closer inspection the material is noticeably different from his flesh eye. The coloration of the stone appears to be a passive psionic effect. Tres cannot actually see out of the eye, unless he focuses a single point of psychic energy into the orb. Doing this allows him to see supernatural aura's as a various spectrum of color depending on the nature of the supernatural phenomenon for a total of six seconds until the vision fades. While using this object in this way, the orb shows its true form and transforms into a spherical emerald crystal where his eyeball once was.

Black Khaki Pants

Black Khaki pants are tucked into leather greaves.

Leather Greaves

These studded black leather greaves match the Armor.


Grapplers Boots

Tres stylish brown boots unlike his clothes however are not mundane. While these fashionable boots are light and flexible they give Tres a strong grip on the ground. This makes them perfect for warriors who enjoy grappling and wrestling - they also have specialized arches that are made so that Tres can use them to grind on metal railings.




Tactical Bag

This single strap black carrier bag that clings tightly to Tres's body to keep from impeding his movements. The bag weighs 2 pounds but can neatly fit a decent amount of equipment. The front strap of the bag contains several loops in which small items can be stored. Tres uses these loops to contain his astral seeds.

Items within:



Everink Pen

This enchanted pen never runs out of ink and its script cannot be erased or whited out. When the writing is blotted out or erased, the writing just flows back into place or seeps through the obscuring material.

Tres's Notebook

Tres's notebook is a compendium of combative strategy, psionic knowledge, physical and mental techniques, small notes, sketches, and interesting musings. The notebook is tabulated by multi colored sticky notes. Within is an assortment of knowledge that would rival a wizards spellbook. Included are martial arts techniques, rare psionic powers, and often staggering research or discoveries. Just because Tres has a notebook that is full of psionic powers does not mean he can use them all personally. He may only use meta-creative and psychometabolic powers in the notebook after studying them for 5 minutes. This means that he may not manifest the powers in his notebook in battle.






 
 
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