|
|
|
|
Posted: Mon Jul 30, 2007 8:46 am
I'm bored and want to duel.I'll take on anyone.
|
 |
 |
|
|
|
|
|
|
|
|
Posted: Thu Aug 02, 2007 7:45 am
I would like to duel you but I don't know how you do it on this site. If anyone knows how then send me a message.
|
 |
 |
|
|
|
|
|
|
|
|
|
|
Posted: Sun Aug 05, 2007 12:07 am
ill take you on just pm me
|
 |
 |
|
|
|
|
|
|
|
|
Posted: Sun Aug 05, 2007 6:36 pm
i would like to duel any of you.
|
 |
 |
|
|
|
|
|
|
|
|
|
|
Posted: Wed Aug 08, 2007 10:45 am
I'm up for dueling too. Do duelists just PM each other their moves in this guild or is there a forum for us to play in?
|
 |
 |
|
|
|
|
|
|
|
|
Posted: Thu Aug 09, 2007 9:24 pm
people just pm each other there moves back and forth.
|
 |
 |
|
|
|
|
|
|
|
|
|
|
Posted: Sun Aug 12, 2007 2:30 pm
Ok Then. here's my opening move.
Draw Phase
Main Phase 1:
One monster Face Down Defense One Face Down Magic/Trap
End Phase
Current LP=8000
|
 |
 |
|
|
|
|
|
|
|
|
Posted: Mon Aug 13, 2007 1:56 pm
hears my opening move.
stand by phase.
draw phase.
main phase.
i face up monster (Darkfire Soldier #1) atk/1700 def/1150 1 face down spell/trap card.
current lifepoints 8000.
|
 |
 |
|
|
|
|
|
|
|
|
|
|
Posted: Mon Aug 13, 2007 5:11 pm
Move 2:
Draw Phase
Standby Phase
Main Phase 1: One new monster in facedown defense
End Phase (curent status: Two facedown def monsters, one facedown Mag/Trap, 4 cards in hand, 8000 LP)
Your turn
|
 |
 |
|
|
|
|
|
|
|
|
Posted: Mon Aug 13, 2007 5:22 pm
draw phase
stand by phase
play element saurus atk/1500 def/1200 and with a fire monster it gains 500 atk points. which now its atk/2000 def/1200
curent cards 2 face up monsters, 1 magic/trap, and 4 cards in hand. LP=8000
|
 |
 |
|
|
|
|
|
|
|
|
|
|
Posted: Mon Aug 13, 2007 5:26 pm
Turn 3
Draw Phase
Standby Phase
Main Phase
End Phase (2 facedown def monsters, 1 facedown Magic/Trap, 5 cards in hand, Current LP=8000)
*Basically I just drew a card and ended my turn*
|
 |
 |
|
|
|
|
|
|
|
|
Posted: Mon Aug 13, 2007 5:35 pm
draw phase
stand by phase
main phase
placed one monster face down def.
set 1 spel/trap card
i will atk with dark fire your first monster and element saurus your 2nd monster. end phase(2 atk monsters and 1 face down def monster, 2 spell/trap cards, 3 cards in hand. LP=8000
|
 |
 |
|
|
|
|
|
|
|
|
Artea rolled 2 6-sided dice:
2, 4
Total: 6 (2-12)
|
|
Posted: Mon Aug 13, 2007 5:46 pm
Your first monster destroyed my Atomic Firefly (Atk 100/Def 200. Effect: If this face up monster attacks or is attacked and is destoyed as a result of battle, the player who destroyed it takes 1000 damage [it was facedown when you destroyed it so no damge to you])
Your second monster reveals my other facedown monster (Roulette Barrel, Atk 1000/Def 2000, Effect: Once per turn, during my main phase, roll a 6-sided die twice. Select one result and destroy 1 face up monster whose level is equal to the result) It is now in face up defense.
Turn 4
Draw Phase
Standby Phase
Main Phase
Roll a d6, Choose to destroy a level 4 monster, Darkfire Soilder, activate trap: Coffin Seller Permanent Trap (each time your opponents monster cards are sent to the graveyard, inflict 300 points of damage to your opponent's life points [you take 300 from this, your other monster's attack should return to normal too])
End Phase (Roulette Barrel def mode, Coffin Seller, 6 cards in hand, 1 card in graveyard, current LP=8000)
|
 |
 |
|
|
|
|
|
|
|
|
Posted: Mon Aug 13, 2007 5:59 pm
draw phase
stand by phase
play a monster in face up atk (Little Chimera atk/600 def/550) effect is any fire type monsters gains 500 atk points and decreases all water type monsters by 400 points.
flip fox fire in atk position.
end phase 3 atk monsters. 2 spell/trap cards and 3 cards in hand. LP=7700
|
 |
 |
|
|
|
|
|
|
|
|
Artea rolled 2 6-sided dice:
5, 2
Total: 7 (2-12)
|
|
Posted: Sat Aug 18, 2007 1:51 pm
Turn 5
[These are your monsters after all the effects Element Saurus is at 2000/1200 due to a fire monster's presence Little Chimera is at 1100/500 due to the presence of a fire monster (it counts itself) Fox Fire is at 800/200 due to the presence of a fire monster]
Draw Phase
Standby Phase
Main Phase 1:
Play 1 face down Magic/Trap, Roll a d6 twice, choose to destroy a level 2 monster, Little Chimera. As a result of Coffin Seller, you take 300 damage (Your LP=7400 now), as a result of Little Chimera going to the graveyard, your Fox Fire returns to it's original atk of 500
End Phase
Monsters: Roulette Barrel in def Magic/Trap: 1 face down and Coffin Seller Hand: 6 cards Graveyard: Atomic Firefly LP=8000
|
 |
 |
|
|
|
|
|
|
 |
|