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Tags: Yugioh, Seto Kaiba, Yugi, Bakura, Duel 

Reply Dueling
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RyuuFlame

750 Points
  • Member 100
  • Gaian 50
PostPosted: Mon Jul 30, 2007 8:46 am


I'm bored and want to duel.I'll take on anyone.
PostPosted: Thu Aug 02, 2007 7:45 am


I would like to duel you but I don't know how you do it on this site. If anyone knows how then send me a message.

kuramasgurl018


D-Train690

PostPosted: Sun Aug 05, 2007 12:07 am


ill take you on just pm me
PostPosted: Sun Aug 05, 2007 6:36 pm


i would like to duel any of you.

instant_mario


Artea

PostPosted: Wed Aug 08, 2007 10:45 am


I'm up for dueling too. Do duelists just PM each other their moves in this guild or is there a forum for us to play in?
PostPosted: Thu Aug 09, 2007 9:24 pm


people just pm each other there moves back and forth.

instant_mario


Artea

PostPosted: Sun Aug 12, 2007 2:30 pm


Ok Then. here's my opening move.

Draw Phase

Main Phase 1:

One monster Face Down Defense
One Face Down Magic/Trap

End Phase

Current LP=8000
PostPosted: Mon Aug 13, 2007 1:56 pm


hears my opening move.

stand by phase.

draw phase.

main phase.

i face up monster (Darkfire Soldier #1) atk/1700 def/1150
1 face down spell/trap card.

current lifepoints 8000.

instant_mario


Artea

PostPosted: Mon Aug 13, 2007 5:11 pm


Move 2:

Draw Phase

Standby Phase

Main Phase 1: One new monster in facedown defense

End Phase (curent status: Two facedown def monsters, one facedown Mag/Trap, 4 cards in hand, 8000 LP)

Your turn
PostPosted: Mon Aug 13, 2007 5:22 pm


draw phase

stand by phase

play element saurus atk/1500 def/1200 and with a fire monster it gains 500 atk points. which now its atk/2000 def/1200

curent cards 2 face up monsters, 1 magic/trap, and 4 cards in hand. LP=8000

instant_mario


Artea

PostPosted: Mon Aug 13, 2007 5:26 pm


Turn 3

Draw Phase

Standby Phase

Main Phase

End Phase (2 facedown def monsters, 1 facedown Magic/Trap, 5 cards in hand, Current LP=8000)

*Basically I just drew a card and ended my turn*
PostPosted: Mon Aug 13, 2007 5:35 pm


draw phase

stand by phase

main phase

placed one monster face down def.

set 1 spel/trap card

i will atk with dark fire your first monster and element saurus your 2nd monster.
end phase(2 atk monsters and 1 face down def monster, 2 spell/trap cards, 3 cards in hand. LP=8000

instant_mario

Artea rolled 2 6-sided dice: 2, 4 Total: 6 (2-12)

Artea

PostPosted: Mon Aug 13, 2007 5:46 pm


Your first monster destroyed my Atomic Firefly (Atk 100/Def 200. Effect: If this face up monster attacks or is attacked and is destoyed as a result of battle, the player who destroyed it takes 1000 damage [it was facedown when you destroyed it so no damge to you])

Your second monster reveals my other facedown monster (Roulette Barrel, Atk 1000/Def 2000, Effect: Once per turn, during my main phase, roll a 6-sided die twice. Select one result and destroy 1 face up monster whose level is equal to the result) It is now in face up defense.

Turn 4

Draw Phase

Standby Phase

Main Phase

Roll a d6, Choose to destroy a level 4 monster, Darkfire Soilder, activate trap: Coffin Seller Permanent Trap (each time your opponents monster cards are sent to the graveyard, inflict 300 points of damage to your opponent's life points [you take 300 from this, your other monster's attack should return to normal too])

End Phase (Roulette Barrel def mode, Coffin Seller, 6 cards in hand, 1 card in graveyard, current LP=8000)
PostPosted: Mon Aug 13, 2007 5:59 pm


draw phase

stand by phase

play a monster in face up atk (Little Chimera atk/600 def/550) effect is any fire type monsters gains 500 atk points and decreases all water type monsters by 400 points.

flip fox fire in atk position.

end phase 3 atk monsters. 2 spell/trap cards and 3 cards in hand. LP=7700

instant_mario

Artea rolled 2 6-sided dice: 5, 2 Total: 7 (2-12)

Artea

PostPosted: Sat Aug 18, 2007 1:51 pm


Turn 5

[These are your monsters after all the effects
Element Saurus is at 2000/1200 due to a fire monster's presence
Little Chimera is at 1100/500 due to the presence of a fire monster (it counts itself)
Fox Fire is at 800/200 due to the presence of a fire monster]

Draw Phase

Standby Phase

Main Phase 1:

Play 1 face down Magic/Trap, Roll a d6 twice, choose to destroy a level 2 monster, Little Chimera. As a result of Coffin Seller, you take 300 damage (Your LP=7400 now), as a result of Little Chimera going to the graveyard, your Fox Fire returns to it's original atk of 500

End Phase

Monsters: Roulette Barrel in def
Magic/Trap: 1 face down and Coffin Seller
Hand: 6 cards
Graveyard: Atomic Firefly
LP=8000
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Dueling

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