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A general roleplay guild with emphasis on improving RPers. 

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Tips for Writing Library

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Versi Crestfold

PostPosted: Thu Jul 26, 2007 10:19 am


Tips from the "The Writer's Forum [Remember us! & Tips]" Come here. To the Tip Library! Let's get this Library on the road!
PostPosted: Sat Aug 11, 2007 11:42 pm


Short, sweet, and to the point our first tip comes from the very able, very willing, and greatly talented iNob. 3nodding

iNob
I would say for writing you need P.E.C. : Passion, Experience, and Creativity.

Passion:
The story needs to be spiced with passion or else it will be boring dribble. Oh, the imagery and language may be superb, but passion is what makes a bland story spicy!

Experience:
How easy is this! Write about what you know and see. If you ask any writer you will know they write about things around them and things that they (had) know(n).

Creativity:
Let your imagination soar. Don't set limits. Remember, every writer writes more then one copy. Your rough draft should be full of whatever your mind comes up with; then, after much review, you shave away the parts that aren't really needed (though this depends on how many pages you are going to be allowed and what the publishers think... et cetera).


Well, those are just my tips.

Versi Crestfold


Versi Crestfold

PostPosted: Wed Aug 15, 2007 12:35 pm


OH, delicious! It's SDRP! Official help, from the big wheeze.. Er.. wait, I don't think that's the phrase...

School Of Dedicated RPers
Here are some resources that I hope to help you use to add to this guide. smile

Idea Box
Helpful Writing Tips for All
SDRP RP Guide
PostPosted: Sun Feb 03, 2008 10:26 pm


Ah, my beloved Euphoric Ghost. How I wish I could be one. Oh, yes. I'm a Rocket man. Rock-et-man.

Euphoric Ghost

General Study Questions for All Stories (From R.V. Cassill)

EXPOSITION AND SETTING:

1) How much background info/history does the author supply? What makes such background necessary or unnecessary?

2) What is of special interest/significance in the setting of the story?

3) How is the setting exploited to enhance or control the mood of the story?


PLOT:

1) Are the meaning and emotional impact of this story heavily dependent on the working out of the plot? Or is the plot—if it is noticeable at all—subordinate to other elements?

2) To what extent does the action of the plot emerge from the kinds of characters depicted in the story?

3) Are there any breaks or omissions in the events or episodes of the plot? Is the outcome of the plot consistent with the plot? If there is a surprise ending, does it emerge from some unforeseen but plausible change in direction of the plot?

4) What character motivations are necessary to move the plot forward?

5) What is the relation between plot line and chronology?


CHARACTER AND CONFLICT:

1) What techniques does the author use to demonstrate the qualities of the central characters?

2) Are they round or flat? Active or passive?

3) Does the story show growth or change? For whom?

4) Does the major conflict in the story seem to arise from an opposition between the main characters and his/her environment? Between two characters? Within one?

5) How has the author worked to involve the reader’s sympathies for certain characters rather than others?

6) To what extent are the characters determined by their time and place?


POINT OF VIEW and NARRATIVE VOICE:

1) Has the author confined the narration to a single point of view? What are the apparent advantages of telling the story from the POV chosen?

2) What would be gained or lost by changing POV? Voice?

3) How is POV complemented by diction or style?

4) Is an illusion of reality enhanced by choice of POV? A sense of immediacy?


DESCRIPTION, REPRESENTATION, SYMBOL:

1) Pick out examples of language used by the author to stimulate and control the reader’s sense of scene?

2) Has the author relied on your familiarity with certain scenes, characters and situations to fill in what has been omitted from the actual text?

3) How has the objectively rendered action of the story helped you to understand the thoughts, emotions and motivations of the characters? Can you fill in the thoughts of those not described?

4) What objects, acts or situations have symbolic meaning? Are the characters aware of these symbolic meanings? Has the author used symbols as a means of communicating to the reader some meanings not implicit in the action and not understood by the characters?


THEME:

1) Does the author make a general statement about life or experience?

2) What values and ideas have been put into the conflict that contribute to the thematic statement

Versi Crestfold


Versi Crestfold

PostPosted: Fri Feb 08, 2008 2:28 pm


Back by popular demand! SDRP!

Quote:
Lecture
The main task of a GM is to control the plot. There are many ways to go about this but we will be focusing on character interaction because, let's face it, it's what I like the best and you can't get away from it in any RP even when you are not the GM.

The reason character interaction is so important is very simple. Obviously, there are characters that you control (NPCs) and characters that other people control (PCs). For the simplification of this lesson we will not be considering the difference between PCs and NPCs controled by the GM and we will lump them all together as NPCs. So, you have two types of characters, the types you can control and predict (NPCs) and the ones you cannot (PCs). In terms of the 'plot,' however, every character effects it according to the same equation:

Character Interaction = relationships = unknown variables/known catalysts = subplots.

Character subplots means that no matter what sort of plot you start out with for your RP, it WILL get more complicated and/or change as you go along. So, if your job is to control the plot, but you cannot control all of the subplots that affect the plot, then what are you supposed to do about it?

The first thing you do is deal with it. I have never seen an RP succeed where every character was outlined by the GM from the beginning. People don't want to join, or suddenly they are scared about what they can or cannot do. You just have to sharpen your tools and deal with the fact that your little RP plant is going to grow towards the light or die a painful death.

The second thing you do is take a look at what makes up this mysterious thing called a plot. In very simple terms, every plot looks like this:

Main Plot: setting + circumstance => premise
premise (+action) => conflict
conflict +action => consequences
(this step is usually the climax)
consequences (+action) => resolution.

You'll notice that two steps have action in parenthasis. That's because action here is optional. It can act as a sort catalyst in some cases, and in others it can be thought of as necessary to get to the next step. In still others, something a basic as a character's thoughts, facial expressions, or past relationship with another character can serve as the action. What I'm saying is, keep your mind open and keep your eye open for when you can give your players a chance to be a part of an interesting equation.

That sounded corny, but it brings us to our next activity:

Activity
Every RPG needs to start with a premise. There is the larger premise of "OMG the aliens are coming!!!" and then there are the smaller premises that you must use to start a character off. Because I believe firmly is working a**-backwards in creating plot, I've tested the theory of starting with the minor premises and figuring out the rest later. For me, it works. For you, you may want to figure out a single minor premise, such as for a character of yours in the RPG, and then work to figure out the larger premise before starting the RPG. Larger premises do help players choose/create their characters for your RPG.

But at any rate, we are going to start with the smallest premise possible and leave it up to you how big it gets. The first step is to 1. Choose a character profile from the Character Development subforum. Do not choose your own character. The point of doing it this way is to get used to the idea that not every character in the RPG is going to be under your control. You can tell people with a bad profile to please go away, but you can't micro-manage the people with a good profile. If you do not require a profile for your RPG, you will still have to respond to what you learn about the others' characters through the RP itself. When you complete this activity please state clearly near the top of your post in bold or something what character you picked and link to the profile.

2. Choose a setting to start that character off in. Think about what places that character is likely to go. Sometimes you will have a player choose the setting, but this is always in the context of a larger whole that you provide for them. At other times, you will want to start them off at a very specific place in order to hook them into the major plotlines. This first post I like to call a prompt, and usually the more specific and thoughtful your prompt is, the more likely that person will be willing to devote time to the RPG in the future. For this activity you may state the over-all setting in the first line. This is to replace whatever explanation of the RP world you started every one off with. If that doesnt make any sense to you, don't bother with it.

3. Write a prompt! With a setting chosen and a character profile to look at, you should be able to come up with a premise. Why is the character there? Now that they are there, what is there to interest them? Do you want to force them to react to something (for instance, is an alien threatening to chop their head off) or do you want them to notice something more subtle in the environment? Setting the mood is important in a prompt, but please keep in mind that you want some action in this RP, so give the character something to react to. Whatever you do, DO NOT AUTO-PILOT the other character! That character is not yours to play, so set the scene up for them but don't play fortune teller. Even if you feel you know the character pretty well, you cannot predict them 100%.

4. Predict their response. I know, I just told you that you can't do this. Well, you can't, not really, but if you're going to have any sense of control you need to be able to think about what the character might do. Sometimes you will find yourself betting on what the character will do. That's ok as long as you can handle it when you are wrong. Sometimes thinking about it ahead of time helps you write the next post and prepare NPCs and other subplots. So, what I want you to do is write a very simple "prediction" in white text underneath your prompt. It's important that you hide it in white text for the next activity. Here is the code:

[color=white]text[[/color]


5. Compare Predictions. If you can get some one else to take the same character profile and predict that character's response, then the two of you can compare your predictions! Fun!
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06 General Archives (non-RP inactive threads)

 
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