|
|
|
|
|
|
|
|
|
Posted: Tue Jul 17, 2007 11:24 pm
The Leries Tower Table of Contents 1. Disclaimer 2. The Trifecta 3. The Anti-Munch Project 4. A few Wise Words 5. Ed?s Ten Commandments 6. Accepted Profiles 7. Events as They have Happened so Far 8. Main Events 9. Navigation of Lerusia 10. Rules For Making Areas
|
 |
 |
|
|
|
|
|
|
|
|
|
|
|
|
Posted: Tue Jul 17, 2007 11:42 pm
Disclaimer Understand that this Roleplay is intended for those who will be true to it. Well thought out characters are wanted. All profiles are to be sent to me and me alone. IF anyone tries to go above me to get their character approved they will be deleted from the list of characters and blacklisted. This is not a joke. This is a warning and a promise. Everyone is welcomed and encouraged to join as there is no limit to how many times you can try to join. Anyone I catch bad mouthing me or anyone else who is apart of my roleplay will be reported to the mods. I will not tolerate any disrespect that is out of character.
|
 |
 |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Posted: Tue Jul 17, 2007 11:44 pm
The Trifecta System Some follow a few rules on Character Creation. Others follow no rules. I try my best to follow these Rules set down by the Wise men of one of the top guilds of role playing in all of Gaia. Quote: Alright, I'm no master here, but a little while back I created a system. I called it the Trifecta Balance System. I found it worked well in explaining alot of characters stats. It could transversely be used to balance out characters that were n00bish, or god modding, or just generally unbalanced. Its been used by a couple of the stadium folk, and so I was asked to make this thread and post it here, and so here it is. As requested by (Wise Man 3). I know I use (Wise Man 1) alot as an example, but thats not because he's perfect, hes just the thing I identify best with in RP examples. The system is very simple, it takes all the basic stats of a character and limits it to 3 basic categories. For a balanced character your character should have TWO of these stats raised and ONE lowered. Now when I say raised I mean just above normal, and in extreme circumstances, extremely above normal. Now what is normal? Normal is what an average human has. Normality is what the average joe pulled in off the street would do. How would he take this hit? How much damage would his punch do, how fast is he? Attack - The power and damage of his attacks when used against an ordinary human. Be it smashing a huge rock on their head, or buring a whole through their body. One is physical, one is magical, they’re two different types of attack, but both is rated under attack. A person with high attack can usually, like (Wise Man 1) remove your average limb if he gets a good clean shot with his blade at the right area. Defense - Of course this is more than just blocking. This is how much damage your character can take before being killed or knocked unconcious, in Final Fantasy or DnD this might be HP, and Def. Can he take a sword slash and will it either slice his arm off, or leave a cut. Speed - This again is more than it seems. This is more than just how fast he attacks, or how fast he moves. This is your ability to have last minute defenses. It also includes your agility and flexibility. Can you bend your legs over your head? Its all in this stat. Now you take two of these stats and you raise them. CAREFUL, when I say raise, you base how much you've raised them on a human scale. How would a normal human take this attack? What would happen if a normal human ran this fast. Be careful, you dont want to see waaaaaayy above humanity and launch attacks that tear the dimensional fabric. Or move so fast you can dodge bullets, or worse take a bullet or a grenade and be unscratched. When you've got that look over your attack stat, pick attacks, rate the attacks on what they would do to a human. If this one attack would slaughter a human entirely, then thats a high power attack, you would want to have one or two turns to "charge" it. Or one or two turns in which your character sits and prepares that attack. Like the solid ball (Wise Man 1) has been know to throw at peoples heads, if he throws it full force, the force and its solidity would have allowed it to crack your skull. Thats high powered, thusly why he took one turn to take the shadow and form it, and another to have to use it. Rate your attacks that way. If you have high defense, be sure that you dont go too high and end up being stronger than no one can hurt. Defense counts how much the damage effects you. For example (Wise Man 1) can take a sword slash through the head and smile, because, his head is just a shell, he has no physical brain. Hes the equivalent of a ghost wearing tight shadow armor. BUT while he has enough defense to keep attacking after taking the sword slash he DID take the slash, he took the damage. Just because you dont feel you arm getting cut off, doesnt mean that its still there. Just be careful not to go too high and you'll be fine. And lastly if you have high speed, you want to be sure your not "teleporting". Vanishing from one place and just "appearing" in another. Its bad. Dont do that. You also want to make sure that even if your fast you dont dodge everything. That becomes god modding. If if you can dodge it, its good to take a hit here or there to help you seem more realistic, and less Goku. Stay away from measurements like "nanoseconds" or "above the speed of sound", the type of speeds that liquify you. Transformations - Some people have presented transformations as the breach in the the stats. It really isnt. A transformation is an excellent opportunity to switch stats, for example to take a character that has high attack and high speed, and switch it to one with high defense and high attack. Or high speed and high defense. Even in an ultimate form, balance is necessary, just because you've taken 4 turns to become several feet large and more showy doesnt give you permission to mod all over your opponent. And always remember to avoid those notorious 3 powers. The powers that usually make or break a character as n00b. 1.Teleportation - Vanishing from one place and just "appearing" in another. Its bad. Dont do that. You also want to make sure that even if your fast you dont dodge everything. That becomes god modding. If if you can dodge it, its good to take a hit here or there to help you seem more realistic, and less Goku. Stay away from measurements like "nanoseconds" or "above the speed of sound", the type of speeds that liquify you. And it really doesn't matter the name its called by, Teleportation, instant transmission, rifting, wind walking, shadow porting, shadow walking, shadow dancing, puddle hopping, sifting, zipping, displacing, portal hopping, dimension dispositioning. Its ALL the same exact thing. Its crossing a distance in the blink of an eye when that distance is far above what a step or a jump could take you. 2.Regeneration - The ability to simply recover from an attack the moment you take it, and be completely fine. No matter what the reason or name for it is, if you take a hit, and just heal immediately, your regenerating. The only safe form of "regenerating" isn't truly regenerating at all, its what we like to call, a healing factor. Its advanced or quicker than normal healing. OUTSIDE OF BATTLE ONLY. If its done in battle it IS REGENERATION. 3. Unbreakable Shields/Invincibility - This counts shields or force fields, barriers, magic ANYTHING that can take any attack and just ignore it. An "invincible shield" is an excuse to negate an attack you cant think of a defense for, when by all rights if you cant think of a defense, you should take the hit. Of course this also counts having an invincible character, but, you should already know that. Any magical shield that can only be negated by some extremely powerful attack, or by some extremely rare weapon like say the "Romulus Spear" is an example this type of shielding. Just try to remember, this RP world is not anime, its not any anime, and any examples simply dont fit. We are not outside we reality we are something closer to reality +. We bend certain rules of reality, but we break none. Blank PEOPLE SPECIFIC RULES Basic Overview of the Person Give a general overview on the person on top. When you look at this overview you should see at once
- who this person is/was (name) - age/birthdate - race and gender
Appearance Please give a description of the person. The more accurate the better, as this may also help artists to draw a good pic from this information later on. Include a physical description, as well as things like armor, weapons and equipment.
Abilities What can your character do? Are they as strong as an ox, faster than a cheetah, or can they shoot laserbeams with the white hot intensity of a thousand suns out of their eyes? Whatever traits make your character unique, include here. Try to be as detailed as possible, since this is where most roleplay disputes arise.
Personality Add all personality traits of a person here, which you deem important to be included in the entry. Mention whether this person has a humorous character, is stern, determined or hot-tempered - or everything at the same time. What does he/she do, like? - Whatever helps to define the individuality of the person should be put in here.
History Write in detail where the person grew up, which education he/she got etc. Just mention all important incidents in the persons life, and as often as possible: Try to add dates which make the entry more accurate from the historical point of view. You don't really need to go into all the exact details - at least the entry should also be an interesting read, eh?
Importance (optional) At the final section of the entry you can/should try to talk a bit about the general importance of the person, e.g. if you describe a king you can describe how his people liked him, which impact all the things he did were for later generations he did, if there exist some kind of lore or anecdotes etc.
Picture (optional) Also try to find a pic perhaps for the person you describe. You can also look around first of course, decide that a certain pic would make a good character and start your bio according to the pic (but you should check first in this thread if the pic isn't already in use for someone else).
If you follow these guidelines I'm sure developing a character is much easier and will produce better results. - Happy developing!
|
 |
 |
|
|
|
|
|
|
|
|
|
|
|
|
Posted: Wed Jul 18, 2007 12:31 am
The Anti-Munch Project Quote: The Anti-Munch Project Here's the (unfinished) list of what we're against: The people who never miss a single shot no matter how hard it is (Aimbotters). The people who can't be hit or just shrug it off (god-moders). The people who never are without a weapon and ammo (idkfa-ers). The people who have absurdly strong powers (twinks). The people who 'balance' thier characters by having a massive but irrelevant weakness and massive powers (min-maxers). The people who use Out Of Character knowledge to get an edge (Miss Cleos). The people who do things in hindsight (McFlys). The people who RP other people's characters for them (Puppetmasters). The people who RP completely irrelevant things (Daydreamers). The people who RP actions and time against others while the others aren't presant (Shoe elves). The people who ignore or alter RPs that they don't like (Revisionists). The people who RP an absurdly time consuming sequence occuring between other people's actions (Speedhackers). The people who play as characters that are completely impossible (Oxymorons). The people who arbitrarily declare themselves the winner with instant death attacks (Baghdad Bobbits). The people who've taken actions before they start RPing (Gaseous Snakes). The people who pull-in elements that were approved in an unrelated RP (Augustines). The people who use an existing persona and only RP them when it helps (Batmen). The people who alter thier character as needed for the situation (Zoicite). The people who gain abilities as they need them with no prior exposure (Trinities). In these examples, A will be our Good RPer and B will be our Nasty Filthy Munchkin. Aimbotters: Especially annoying when using NPCs, as NPCs don't get to argue about munch... A: Three hundred seventy of my trained assassin gymnasts crest the hill, sight you, and rush toward you. B: Luckily, I have three hundred sixty-nine bullets in my chain gun! I quickly mow them all down, each taking a single bullet to the head, and peg the last one with a rock in the sternum. Godmoders: Obvious. A: Now that you're strapped to the end of a naval cannon, I fire it. B: Whoosh! I nimbly dodge, somehow forgetting the fact that I'm restrained by three-hundred-pound chain! IDKFA-ers: Most likely people attempting to emulate Solid Snake or some other cheesy spy-novel hero. A: You're all out of ammo for all five of your Ingram submachine guns, 501!|). Since you're buck-naked, I know I can now safely step into the open and begin returning fire. B: Ha! Little did you know, I have twelve shuriken hidden within my pubic hair! Min-maxers A: I've successfully broken into the facility which gave you your incredibly 1337 power armor. Now I pull up the file on it. What does it say about weak points? B: The metal of my armor is... um... allergic to praying mantis urine. Miss Cleos: Obvious. A: ((OOC: There's a secret switch hidden in the lamp.)) B: I suddenly think to myself-- why not check the lamp for hidden switches? Call me now for your free reading! McFlys A: Ha! Now that the force field is down, I run inside your evil lair! B: Um... um... there's also a super-secret second force field which causes you to die instantly! I just didn't say anything about it because... um... I had to do my laundry! Not because I just thought of it now! Honestly! Puppetmasters A: I step carefully into the room, peering around for occupants. B: Suddenly a dragon pokes you in the eye. You run screaming from the room, whereafter you go home, make a pickle sandwich, and call your mother to cry about how she ruined your life. Daydreamers: Not exactly munch, per se, but it does get annoying. A: In the middle of the intense shootout, I dash across the narrow alley, ducking and weaving in hopes to avoid getting hit. I'm unsuccessful; two bullets peg me in the shoulder, throwing me back into a Dumpster. B: The bullets make me think back to my days as a youth, when I had to melt down tin soldiers to use as musket balls against the Redcoats... or was it redskins? I can't remember. Anyway, I had to walk uphill all three ways to school and back, running from glaciers all the while. It was torture, lemme tell ya. And then there's the story of how I met my first wife... Shoe elves: Pretty obvious. A: ((OOC: Well, gotta go to bed. Big neurosurgery test tomorrow.)) B: Ho, ho, ho! Now that the loser's gone to bed, I can strap his character to a cross and peg him with rotten fruit! Revisionists A: You chose the blue pill? Ooh, tough luck. B: Red! I said red! Don't go pulling that "I can read your previous post" mind game crap, either! Speedhackers A: I walk to the door and step outside. B: Suddenly, twelve men grab you, carry you off to my secret lair in Tibet, and torture you for weeks. When you finally die from the agony, we bury you in the frozen wastes. Hundreds of years later, arhcaeologists discover your frozen body and try to determine if you're another Lucy. Oxymorons A: I'm a farmer with a shotgun. B: I'm a black hole which emits blinding pulses of visible light! Gaseous Snakes: An advanced (or is that "dumb"?) form of McFlys. A: I walk to the door and open it. B: Being a fellow with a bit of foresight, I hooked that doorknob to a car battery an hour ago. You're thrown across the room. Augustines A: Given that this RP's technology base is midieval, I happily drive my cart to the market to buy some maggot-ridden meat. B: Too late! I already got there in my Gundam and blew up everything with my insanely overpowered weapons! And don't start whining, because my Gundam's already pre-approved in the "This Is Not a Midieval Technology Base RP" thread. Batmen A: In this Fantastic Four RP, I'll be Ben, the gruff rock-man with a heart of gold. B: I'll be Reed Richards, the living sex toy who hunts down innocent women to subdue with his incredible flexibility! Navigating the WorldEach thread in the playing field will be linked to all threads accessible from that location. Before moving from one thread to another you are required to post a minimum of an entrance post and an exit post. Remember to pay attention to your surroundings while blazing though threads. Game RulesMortal damage. There's sometimes when your character can't take any more and everyone knows it. In conventional freeform roleplay this is where miraculous saves and pushing yourself to the limit happen. While nobody wants to see their character strung up on a fishhook, sometimes you just can't get away from it. If you get knocked out, that's one thing... if you've made friends, they might just help you out until you regain conciousness, if you've made enemies... well, you'd be at their mercy. At any point, however, there will be a 'run like hell' button (not so much a button, but something that will be given to them IC at the start of the event). If you feel that you can't take anymore, or you fear for your character's life, feel free to press that button at any time; but know that if you duck out, your involvement in the event is over. You can still hang around for the afterparty and things like that, but you're gone from participation after a 'run like hell'. As for as combat and damage is concerned, if there is a disagreement a Judge can be called in to force a result or call an OHKO. Healing. Minor healing is unregulated, major healing has rules. The only thing that counts as major healing is resurection. JudgingAny time you need a judge for a fight, post in the designated 'judge request thread' and ask. Even if a judge doesn't get to you immediately, they will eventually, and they will nix the fight if they have to to remedy severe b***h-moves. Don'tsNow, for some basic don'ts. Don't cheat. This includes all the basic types, such as auto-hitting, puppetmastering, and generally trying to dictate your will onto the RP. If you want to make a difference, do so by posting constructively. Don't ruin the game for everyone else. We all know you want to be the center of attention, and sometimes you deserve to be, but one man won't win a war, and it takes a group sometimes to achieve a goal. Be nice to your allies, they're here to have fun too... hell, be nice to your enemies (ooc), because it's just a game, after all. DosWell, that's about it for the don'ts. Here are some dos: Detail. It's not a requirement, but it's greatly in your favor. If you simply write, "Chris slashes at ChikenBoi101," that leaves both ChickenBoi101 and the judge a lot of room for interpretation. It puts you at ChickenBoi101's mercy, because now HE gets to decide what angle you are attacking from; HE controls the flow of combat for that turn. Next time, at least you'll know to post "Chris swings his sword over his head, slashing down at ChickenBoi101's right shoulder." More detail. This is really a continuation of the last paragraph, only for when you are fighting alongside others. It's just as crucial to be sure to explain where you are relative to your allies when two teams with multiple people on either side are fighting. Think of it this way... if everyone on your team just wrote, "I rush forward at ChickenBoi101," what's to stop ChickenBoi101 from posting, "ChickenBoi101 fires a single shot at the leader, the bullet flying through all ten of his attackers, as they were all conveniently moving at him in a straight line." "Chris rushes at ChickenBoi101, just behind and to the right of his leader," is much better. Which leads us to... Tracking. Keep track of where the heck you are, and what sort of stance or position you are in. You aren't going to be able to punch ChickenBoi101 in the face, then kick the guy on the other side of the room in a single turn. Nor will it be an easy feat to block with your left hand when your right is extended forward, and your enemy is on your right side. (Possible, but certainly not easy.) Stay true to your character. If we find you using abilities that you don't have, there will be consequences. These rules were laid down by the following people and shall be obeyed: Everyone in the guild of *Censored*The Wise Men of *Censored* Roleplaying Guild
|
 |
 |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Posted: Wed Jul 18, 2007 3:12 pm
A few wise Words Wise Man 1 ((Though I noted that like a dozen times you mentioned me not being online, and I was online the entire friggin' night... if you need me, hit me with AIM, cuz that's always on, YIM is on sometimes, and MSN seems to glitch like all hell, so don't even TRY that... If all else fails, send a PM... if it's before dawn on the western hemisphere then I'm probably here...)) Wise Man 4 Wise Man 5 ((OOC: Just inform me how to join. First in formost, since n00bs seems to be normal, please know that I have great experience. If joining requieres nothing more than a simple description of my character, then tell me so I can post it and get on with it. ^,_,^)) (( Simply put... claiming experience gets you jack s**t here. You get your base amount of 'given a chance' respect, though you can lose that pretty fast... Don't say how experienced you are, prove how mature you are. That's all I can say. Joining is moot, just enter like you would in a bar. icon_3nodding.gif )) Wise Man 3 ((Okay, first off, lets start with OOC and IC. IC, of course, would be roleplaying, when a character does something to interact with his environment or other characters. OOC is just the opposite, kinda like a teamchat feature when playing an online game. It doesn't affect the game itself, but the people playing can communicate nonetheless. Everyone here who is using: (( )) around their text is speaking OOC, and is therefore immune to any sort of violence you wish to inflict upon them, since they're not technically HERE as far as the game is concerned.)) Wise Man 3 (( Okay, the next part comes in detailing: Obviously, there is a difference between: [ *Walks in.* ] and: [ *Sion walks into the arena and quickly looks around in hopes of seeing someone.* ] It's simply more pleasing to the eye, and it gives you a bit more credibility, which is a hard thing to come by on this site. Then, of course there are the more important details to add, rather than the ones to jus tmake it look pretty: [ Shut up! ] Compared to: [ *Sion looks at Alexander and shouts at him.* Shut up! ] It lets us know who you're directing your comments towards. So, for an example post, there is a big difference between something like this: [ *Walks in.* Hiyo. ] And this: [ *Sion walks into the stadium and looks around quickly. He spots Alexander standing down the hallway talking to Reiko and walks over to him.* Hiyo. ] Following me? xd )) Wise Man 3 ((I suppose I should move to this whole 'random violence' thing... As we both remember, you seemed to be going on a bit of a 'neck snapping' spree there... In all honesty, unless you're dealing with a bunch of chatroom RPers who just started RPing 2 hours ago, that won't get you very far. It's what's known around here as a 'munch', otherwise known as 'cheating'. Simply put, when you want something done, you have to make a good argument for it, and it doesn't really happen simply because you say it does. Example: [ *Sion, deciding that he really doesn't like Unsane, rushes forwards down the hallway and tries to stab him in the stomach with a knife.* ] and then Unsane would get to say one of these two (or a variation on it, of course, these are just examples): [ *Not seeing him coming, Unsane was taken by surprise as Sion's knife plunched into him, causing the front of his shirt to soak with blood.* ...holy ******** you b*****d! You ******** STABBED ME!!! scream gonk crying ] [ *Unane heard Sion coming down the hallway, and turned to see Sion rushing towards him with a knife in hand. Not knowing what else to do, Unsane raised his hands and a wall of packed snow formed between himself and Sion.* ] ...like I said, examples, but you get the picture... A fight is more than one person saying "I stab you!" and the other person saying "I stab you TOO!!!")) Wise Man 3 (( So, you don't really know anything specific about how you want the character, you just know that you want a multi-elemental? Or at last a multi-elemental user? I think the important things to start with are this: Who is the character? (Meaning, of course, what is the charater like? What makes him who he is? What drives him and makes him do what he does all the time? These are some things that you can only really develop through playing the character, but it's good to start with a general idea of what their personality should be, and work form that.) What is the character? (Meaning what IS he? Is he a human, an elemental, an elf, a demon, a vampire, a werewolf, a robot? What!? From that you can work on how the powers you want him to have would fit in...) What can he do? (Here's your powers... now, the important part is, you want the powers to somehow balance... Meaning that for every good, you have to have a bad, and for things like multiple elements, you have to accept the fact that because you're not using a single element, anyone who uses one of those elements as their only one will simply be BETTER than you at it by the rules of 'fair play and balanced characters'.) And beyond that, it's all really aesthetics. :shrug: )) Wise Man 3 ((Which kinda brings me to my final point: NEVER BE AFRAID TO ASK QUESTIONS. If you don't ask, they don't tell. Learning is a process of filling in the gaps. Ask about what you don't know, ask for advice, ask for anything... the more you ask the more you'll learn, and the more you learn the better you'll get. It's like math... they give you the easy stuff when you're little, then the build upon that later. Start with addition, then do multiplication, then move on to things like calculus. Start with a bit of description, then move up from there at a pace you feel comfortable with. 3nodding )) Wise Man 1 Unfortunate Bistandard *gets up and takes sword in right hand charges and slices throguh the tree kicks the tree in the air jump and slices the tree into fire wood then landing kneeling* (( *Disects.* 1. A sword cannot be swung with enough force to cut down a sufficiently thick tree in one hit. Or at least a sane sword... I'm sure something like a buster sword could, but anything that actually EXISTS would snap the blade if it hit that hard. 2. You'd better have kicked that tree about 30 feet up the trunk, where the center of gravity is, or you'd have just kicked the bottom out from under it, and it would then spin around the other end upon an axis relatively centered to the center of gravity and smack you with the far side. icon_xd.gif 3. Again the above comment about chopping through the tree... but also, you'd never be able to reach very far on the tree at all, at most you'd get an eight foot section chopped up, because you can't really reach further than that, and it's not like you'd be moving along the tree while in the air to reach those other parts, even if you did have that much time to just kind of float there while it all happens. 4. Firewood? You mean sections roughly the size of firewood, right? I mean, unless you're intending to use it for a fire, it's not technically firewood... rolleyes )) Wise Man 1 Wise Man 6 Wise Man 7 ((Dude, I hear you. The world would be a much better place for RPing were it not for the massive numbers of Sephiroth and Vash clones running around being as uncreative as humanly possible... )) ((Let us not forget the honourable mentions... the Kenshin Wannabes! If Kenshin never existed, then every n00b on Gaia wouldn't be a Samurai warrior that can wield a katana like they wield a stick...)) (( Basicly, it all comes down to the basics... You've got your: Clouds: Huge sword, tragic past, hero complex... Sephrioths: Huge sword, no past, constantly claiming to be the ultimate warrior... Kenshins: Regular sword, irregular everything they do with it... Godlings: Every type of spell imaginable, no casting time, and fight like the Sephiroths... )) Wise Man 1 And as I part for the night, I leave you with the top three countdown of reasons as to why n00bs suck: Number Three: By continuing to exist, they continue to prove Charles Darwin wrong. Number Two: Every new 'sentence' that comes out of them replaces the last one at the top of the charts for stupid things people have said. And the number one reason why n00bs suck: Because Jesus doesn't love you. Wise Woman 1 Remember that one lil' thing. Roleplaying, be it in a fight or not, isn't about winning. It isn't about having the strongest character of all. It isn't about destroying the world nor is it about becoming some kinda freakin' death machine. Roleplaying, all in all, is about fun. It is a game, a form of amusement. If you are not having fun or hindering the fun of others, you might want to reconsider why the hell you're here. At the same time, it would be nice of you to ask yourself "That guy I roleplayed with, did he have fun?" because chances are you won't be roleplaying alone in here. Cheers. <3
|
 |
 |
|
|
|
|
|
|
|
|
|
|
|
|
Posted: Wed Jul 18, 2007 3:14 pm
Ed?s Ten Commandments Ed�s Ten Commandments of RP'ing. Print it out, hang it above your bed, learn it by heart, and live by it. Thou shalt not play God Thou shalt not solve all the problems of the universe all by yourself. Thou shalt add details to your writing to keep it from being boring. Thou shalt be true to the character of your character. Thou shalt make sense. Thou shalt not kill other characters or decide what damage they get. Thou shalt be patient for other characters to post. THOU SHALT NOT WRITE IN ALL CAPS AS IT IS HIGHLY ANNOYING. Tho shlt nat us fels spillin n gremmmer. Thou shalt not decide thy neighbour�s actions, or his wife's actions, or his ox's actions....
|
 |
 |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Posted: Wed Jul 18, 2007 3:21 pm
Character Profiles Hurrai Kenpachi  Name:Hurrai Kenpachi Race: (if it's a factor. But not that it matters anyways) Mebu (werewolf) Weapon item: one handed katana defense item: enchanted bracer on the left arm. (This item is able to take up to ten average hits from a sword until it shatters and has to be retempered. Strong hit count double what an average hit would damage it. I.e. if my opponent started the strike from stance. It be an average hit. Or if he reached back and swung with all his might. strong hit.) This is not to say if the person is using their hands. Then of course my item won't be unbreakable but if they are just swinging punchs with no magic behind it. It should be quite obvious metal will not break. ^_^ My skills. Fire technique. By causing friction with my blade on the ground. It will cause a a vertically moving slash of fire. easily dodgable saying I can only do this attack from afar all one needs is to sidestep. Takes one turn to perform. Shadow ball On my left arm because my bracer I can channel energy to my hand. When I do that a shadow ball forms in my hand to where it can be thrown. Slightly harder to dodge than the spark slash saying after I release the shadow ball I have no more control of it and it tends to waver. 2 turns to perform 1st to charge the ball 2nd to release the ball Tranformation: At this point I have no other way out of this battle. I only use werewolf form when there is nothing else I can do to win. My attack goes down one point but in this tranformation that point will be transferred to 3 allowing me to move a bit faster and execute my defenses and attack faster than normal. In this form nothing changes besides my appreance and weapon. I use claws instead of a katana. takes 3 turns to perform so long for the transformation to finish Attack points:2 speed points:2 defense points:1 Because the person above took the time to make a profile before the following rules were set into place, he is exempt from making a more advanced and detailed profile.Zy Jerasca Basic KnowledgeName: Zy Jerasca Alias: "Z" Age:
|
 |
 |
|
|
|
|
|
|
|
|
|
|
|
|
Posted: Wed Jul 18, 2007 3:36 pm
Events As They Have Happened So Far
|
 |
 |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Posted: Wed Jul 18, 2007 10:38 pm
|
|
|
|
|
|
|
|
|
|
Posted: Wed Jul 25, 2007 8:16 pm
Discription of the Continent of Lerusia In the Center of the Great Continent of Lerusia, lays a mysterious and foreboding tower of power. With its purple walls, unbelevible size, it offers little in the way of forgiveness to those who would seek what it holds with in.
This is a world where you are free to go where you please. You do not have to go to the Leries Tower, infact it is strongly suggested that you stay away from it untill you think you are ready to prove yourself to what lays in wait for those foolish enough to try to take its treasures. The plots are going to be made by you, the Role players. So just know that this is the basics of each place. 1. It has to be somewhere on Lerusia (or close to it, like an island or something, hell it can even be floating in the air but cant be higher then the tower.) More may be added as time goes on. For now, The role play will revolve around the Town of Dermius, a small town, no major events have really happened here and nothing of particular intrest happens here or is here, except for the fact that many species have been known too congregate in this town. The town is always shrouded in mist and is in the center of a forest at a cross roads, which meet at the center of town. A lake is the source for most of the water that is drawn and is the source of the mist. The mist is the result of the underground lava that runs very shallow underground. It not only heats the lake making mist twenty-four seven. But it also heats the ground that the people walk on, making it a very warm place to be.
|
 |
 |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Posted: Wed Jul 25, 2007 8:35 pm
Rules for Making Places Relating to This RP
In order to make the places more realistic and more fun in the long run, requires more understanding of the places. These few things, with the aid of great detail, will help make this RP much more succesfull. DESCRIPTION - LOCATION - PEOPLE - CLIMATE FLORA - FAUNA - RESOURCES - MYTH/LORE - Each of these is required to making a new land. Thusly it will help other figure out where the hell they are in relation to everything else.
|
 |
 |
|
|
|
|
|
|
|
|
 |
|
|
|
|
|
|