Posting: VERY often
Time zone: Eastern
~Character Data~
Name: Reckard Jikkeon (Call me Reck)
Village: Hidden Stone Village
Clan/Bloodline: n/a (Discovered that related to Rock Lee)
Element Affinity: n/a
Age: 14
Gender: Male
Rank: Genin
~Appearance~
(Pretty much this but less mean. lol.)

Headband: Wrapped around his waist like a belt
Height: 5’7"
Weight: 178 lbs
Hair: White and short
Eyes: Light brown with a positive light about them
Physical Description: He has a slightly abnormal muscle structure and various cuts and bruises around his body from fighting. He has a seal on his left arm that he uses to summon his puppet.
Clothing: Black short tank top held by silver cuffs, Gray long shorts, Black forearm gloves.
Background: An ex-fighter with mysterious ninja skills that he doesn’t know much about. He trained all his life as a fighter under the watchful eye of his older brother and showed great potential by developing his own kind of fighting style. He came home one day and his brother told him that he was adopted and was a born ninja. After hearing this, his brother told him to this ninja village to hone his true abilities and become the great ninja he knew he could be.
Personality: Friendly and an overall nice guy. You can trust him when it counts and laugh when he jokes.
Other: When he gets really pumped up in a fight, his eyes turn a tint of yellow.
Missions:
S: 0
A: 0
B: 0
C: 1
D: 4
Jutsu:
Ninjutsu-
Bunshin no Jutsu (Clone Jutsu)
This is a basic technique taught to ninja at an academy. In certain years, Ninja are required to know this jutsu in order to advance to the Genin level. Bunshin no Jutsu creates one or more clones of the user, which can be used as a means to create a diversion, distraction, or cause confusion. Unlike Kage Bunshin no Jutsu (Art of the Shadow Doppelganger), these illusory clones will simply disappear if come into contact, thus, they are substance less, and cannot do anything to damage the opponent.
Cp cost: 1 pt. per bushin.
Henge no Jutsu (Transformation Technique)
The user utilizes the sheep hand seal or the tiger hand seal and concentrates their chakra to assume the appearance of another person, an animal, or even any object. This is one of the required basic jutsu taught at the Ninja Academy. Fundamentally, all ninjas know this technique.
Cp cost: 2 "+1 per minute the jutsu is maintained"
Kawarimi no Jutsu (Replacement Technique.)
This is a technique that usually confuses the attacker. The user quickly projects themselves with another nearby object such as a plant (normally a section of a log), an animal, or even another person within reach, leaving the opponent open to a counter-attack.
Cp cost: 1
Konbi Henge (Combination Transformation)
An advanced form of Henge no Jutsu (Transformation Technique), Konbi Henge is where both the users are transformed into one being.
Cp cost: 30 "Divided to 15 between the users"
Damage: N/A
Requirements: Henge no jutsu, both subjects most be willing to perform the jutsu.
(Shunshin no Jutsu (Body Flicker Technique)
A high-speed movement technique. It is described as 'appearing with the wind and disappearing like the wind.' A very basic jutsu, it appears that most shinobi above Genin-rank know it. Using chakra to activate the body, the user is able to move from one point to another with extreme speeds. This super-fast movement is almost impossible to see with the naked eye. To a normal person, it would seem as if the user has teleported. The amount of Chakra used depends on the distance and elevation between the user and the destination.
Cp cost: 1 per ft
Damage: N/A
Genjutsu-
Taijutsu-
Gate of Opening (Initial)- Releases the brain's limit on the total strain on the muscles, giving the user five times their normal strength.
Hp Cost: 30
Damage: -
Requirements: Taijutsu 30 ranks, Gouken
Training: 30 days
Special: Opening the first gate gives the user +6 strength and dexterity but -20 from the Cp [chakra is expelled from the body making it wasted]. User loses 10 Hp per round.
Gate of Rest (Heal / Energy)- Releases the brain's limit on the body's stamina, making a battle-worn person become miraculously ready to fight as if the fight had just started.
Hp Cost: 50
Damage: -
Requirements: Taijutsu 40 ranks, Gouken, Initial opened
Training: 30 days
Special: Opening the second gate gives the user +16 strength and dexterity but -25 Cp. User loses 20 Hp per round.
Goken (Strong Fist)
Goken is the most basic form of Taijutsu. It aims at inflicting external damage and breaking bones. The Goken style also use extreme movements based on leg flexibility and spin kick for more damage.
Damage: Increases normal taijutsu damage to 5 - 16
Konoha Senpu (Konoha Hurricane)
This Jutsu is mainly a set-up one, and consists of kicking the opponent high into the air, thus leaving them vulnerable to a subsequent more powerful attack (usually Kage Buyō, Shadow of the Dancing Leaf).
Damage: Taijutsu damage ( 22-37 )
Special: This technique reduce opponent Dodge bonus - 5.
Konoha Reppu (Leaf Gale)
Using their quickness and agility, the user performs a spinning kick to sweep their opponent off their feet.
Damage: Taijutsu damage ( 22-37 )
Special: "With this technique you can hit all enemies around you in melee."
Tsutenkyaku (Painful Sky Leg)
This is basically just a kick down from the air, where the user uses their marvelous strength to create a gigantic crater and an earth-quake like effect to the surrounding area.
Damage: Taijutsu damage + double strength ( 36-51 )
Dainamikku-Entori (Dynamic Entry)
Simply a flying jump kick straight at the enemy. Usually used as an opening or surprise attack.
Damage: Double taijutsu damage ( 44-74 )
Sennen Goroshi (One Thousand Years of Death)
A very simple Taijutsu technique with a very over-dramatized name. A technique in the one plunges the user's fingers into the vicinity of the victim's rectal regions. However, the true meaning of the jutsu was mainly to use a pointed object (usually a kunai), in order to attack the blind spot of the enemy. When combined with explosive seals, it can even damage Gaara in his semi transformed mode.
Damage: 10 - 20 + str ( 24-34 )
Kage Buyo (Shadow of the Dancing Leaf)
While the target is airborne, the user jumps in such a way as to appear below the target while following a similar trajectory through the air. Since the victim is airborne, he is in a vulnerable position to a more damaging attack such as Omote Renge or Shishi Rendan.
Cp cost: 1
Damage: 0
Hayabusa Otoshi (Peregrine Falcon Drop)
While using the Sharingan, the user grabs a falling opponent by their ankles, wraps their legs around the opponent’s waist, and drives them head first into the ground.
Damage: Taijutsu damage and strength x 4 ( 66-148 )
Requirements: Must droop yourself from a really high place along the enemy. Enemy receives extra 2 points of damage per 5 feet.
Konoha Daisenpu (Leaf Great Whirlwind)
A powerful leap forward, using the extra momentum to perform a powerful spinning kick with both legs in mid air, the second kick often being aimed lower in case the intended target ducks. The technique is most effective at ranges of 2-3 meters, because if you miss or they dodge, you have at least made it past them and have a chance to react before they can mount a significant counter-attack.
Damage: double taijutsu damage per kick. ( 44-74 )
Konoha Raiken (Leaf Thunder Fist)
After jumping into the air while spinning forward, the user delivers a powerful punch.
Damage: Normal taijutsu damage + 2 for every 5 dexterity mods. to the maximum ( 24-39 )
Special: Add +2 to this attacks attack roll
Owner: Reckage
Suiken (Drunken Fist)
An unusual style of taijutsu combat where the user takes in enough alcohol to become intoxicated (hence the name), causing them to become unpredictable and highly dangerous. Suiken is not a fighting style that one can learn or train in, nor is it a bloodline limit, but more of a natural talent that one is born with.
Damage: Normal taijutsu damage. ( 22-37 )
Requirements: Goken. Being born a taijutsu fighter, Alcohol.
Training days: Born.
Summoning Contract-
~Stats~
LV. 7
Hp: 41
Cp: 17
Strength: 38 (14)
Dexterity: 24 (7)
Constitution: 16 (3)
Intelligence: 14 (2)
Wisdom: 10 (0)
Charisma: 11 (0)
Chakra: 14 (2)
Dodge Bonus: 17
Base Attack Bonus: 7
Attack Melee: 21
Attack Ranged: 12
Base Save Bonus: 3
Fort: 5
Rex: 10
Will: 3
Damage:
Taijutsu: 22 - 37
Kunai: ( 13 - 15 in melee) ( 7-10 in ranged)
Shuriken: (8-9 ranged)
Nunchaku: 14 - 19
~Skills~
20 Average skill points
+4 Taijutsu: Time Skip
+28: level up
Taijutsu: 43 ( +8 )
Handle Animal: 10
Survival: 3
Team-members:
~Possessions~
Experience: 662
Money:
¥en: 1750
Ryo: 0
Equipment:
4x Kunai
12x Shuriken
2x Nunchaku
2x Hyourougan (Energy Pill)
1x Bra (?)
~Animal Partner Data~
Name: Gomma
Species: Hercules Beetle
Element Affinity: N/A
Age: Unknown
Gender: Male
~Appearance~
Height: 1.1 inches
Weight: 8 lbs
Eyes: Black
Physical Description: The basic body of a Hercules beetle. Dark blue shell, his horn has a gash in it.
Background: Gomma met Reck while he was training in the mountains for two years. In the winter, Reck helped Gomma survive through the harsh winter and they became close friends. Through a year of friendship, they developed a close friendship where Reck learned to understand Gomma...somewhat.
Personality: Friendly and Reliable
Other: He loves Rice and meat juice which is kind of weird since beetles are vegetarians. Gomma travels with Reck in his hair unless he's fighting in which case he flies to a nearby tree.
~Stats~
LV. 8
Hp: 36
Cp: 58
Strength: 12 (1)
Dexterity: 20 (5)
Constitution: 19 (4)
Intelligence: 28 (9)
Wisdom: 14 (2)
Charisma: 8 (-1)
Chakra: 26 (8 )
Dodge Bonus: 16
Base Attack Bonus: 8
Attack Melee: 9
Attack Ranged: 13
Base Save Bonus: 4
Fort: 8
Rex: 9
Will: 6
Jutsu:
Henge no Jutsu (Transformation Technique)
The user utilizes the sheep hand seal or the tiger hand seal and concentrates their chakra to assume the appearance of another person, an animal, or even any object. This is one of the required basic jutsu taught at the Ninja Academy. Fundamentally, all ninjas know this technique.
Cp cost: 2 "+1 per minute the jutsu is maintained"
Shunshin no Jutsu (Body Flicker Technique)
A high-speed movement technique. It is described as 'appearing with the wind and disappearing like the wind.' A very basic jutsu, it appears that most shinobi above Genin-rank know it. Using chakra to activate the body, the user is able to move from one point to another with extreme speeds. This super-fast movement is almost impossible to see with the naked eye. To a normal person, it would seem as if the user has teleported. The amount of Chakra used depends on the distance and elevation between the user and the destination.
Cp cost: 1 per ft
Damage: N/A
Requirements: Dexterity 20+
Konbi Henge (Combination Transformation)
An advanced form of Henge no Jutsu (Transformation Technique), Konbi Henge is where both the users are transformed into one being.
Cp cost: 30 "Divided to 15 between the users"
Damage: N/A
Requirements: Henge no jutsu, both subjects most be willing to perform the jutsu.
Doton: Doryuheki (Earth Release: Earth Style Wall)
The user creates a wall in front of them by spewing out a stream of mud from the mouth that quickly solidifies into a strong, protective wall.
Cp cost: 40
Damage: N/A
Requeriments: Chakra 50 +
Skills:Natural 28 + Level increase 45
Sense Motive: 20
Spot: 27
Gather Information: 30
DC's:
General - 10
Specific - 15
Restricted - 20
Protected - 25