Welcome to Gaia! ::

Reply Video Game Stuff Here
[PS2]Final Fantasy (Any Final Fantasy Game)

Quick Reply

Enter both words below, separated by a space:

Can't read the text? Click here

Submit

Musicalchick

PostPosted: Sat Jul 14, 2007 3:00 am


Having troubles in Final Fantasy? Well, there are probably ppl who have played more games then me since I have played only X and X-2. Dont make fun, either! Especially since I've only almost finished X-2.
ANYWAY...

Dressphere Hunting!
Gun Mage Dressphere
Chapter 1
Tobli's show's arent that bad...that is, IF They are going on! Complete the mission in Moonflow, and Tobli will gratefully give you the sphere. This sphere is wonderful if you wanna learn about enemies and what thier immune to!

Lady Luck Dressphere
Chapter3
While thier is destruction and chaos in the temples, Luca's having a Sphere break tournament! Once you enter, defeat 3 people, then Shinra will be the only one in your way. Take him down and its all yours!

Chapter5
Aww...didn't win?? No fear! Beat Shinra at his game, and its yours!
The Lady Luck dressphere is exciting! Just don't push your luck!

Samurai Dressphere
Chapter3
In Kilika temple, in the sewers thier is a sphere! Take it and you can use Samurai skills.

Chapter5
While Kilika parties for what The Gullwings have done, go into the temple! Thier should be a treasure chest in there. open it. Guess what it is. The Samurai dressphere is in a way, a magical version of the warrior.

Mascot Dressphere
Chapter 5
Simply finish the hotspots of chapter 5 and then look around the ship. The mascot dressphere's cute. That is...if you liked Yuna when in chapter1 as a moogle...

Full Throttle Dressphere
Chapter 1
Go to the gloomy yet very pretty Macalania woods. Eventually after any fights and long walking, you'l come to a tiny area that is forked. take the right path, and talk to Tromell. After talking to him for a while, he'l give you the Full Throttle Dressphere.
This dressphere is Paine's strongest dressphere. Especially with a fantastic move like, Sword Dance, who would dare disagree?

Floral Fallal Dressphere
Chapter 2
Im sure its Chapter 2, but its the one where Leblanc the meanie has got a sphere of yours you need back. Simply go to mushroom rock.Then, on the road where the Machina driver drives you, keep searching untillyou find a sphere. Ormi should appear with She-goons. Defeat them and its yours, as well as a Leblanc goon uniform. The Floral Fallal Dressphere is Yuna's strongest dressphere. Enemies will fall to flower power!

Machina Maw Dressphere
Chapter 2
Same chapter as the Floral fallal. Go to Bikanel dessert, then head over to The Oasis. Look around and oul find it. The guy with the big guns and she goons appear. Fight them off anf its all yours. The Machina Maw dressphere is Rikku's best sphere. The machina are urs to command!

Black Mage Dressphere
Chapter 1
Its the sphere you unlock when Shinra shows you the sphere.

White Mage Dressphere
Chapter 1
Its the sphere you unlock when you help Wakka in the cave no one knew about.

Alchemist Dressphere
Chapter (Any!)
As long as Yaibal pisses off Clasko that much he runs off, this sphere is unlockable. Clasko is hidden in a teeny corner of the calm lands. Go there. He will be outside of his little set up and will whinge to you about the fiends. Simply kill all the real ones and he will give you the sphere. The alchemist focuses on using items. Mixing up items is kinda exciting!
PostPosted: Sat Jul 14, 2007 9:20 pm


Final Fantasy XII:

Zodiac Spear is a b***h! It is the most powerful weapon of the game, of course, with 180 attack and 8 evasion, but if you are like me and open every treasure chest you come by then you will never get it! Because there are some chests you are forbidden to open to be able to get it:
1) Treasure chest in Lowtown, outside of Old Dalan's place
2) When sneaking into the palace (Before getting the Goddess Tear), there are several chests in the Cellar. Do not open the two chests in the southeast corner.
3) All treasure chests in the Confiscatory (the place where you get your weapons and armor back after being captured)
4) In the Phon Coast, later in the game, there is an island with 16 chests all near each other. The 4th chest that must NOT be opened is among these, so it is best to leave them all alone. They only contain Gil anyway.
If you've left all these treasures be, you'll find the Zodiac Spear in the Necrohol of Nabudis.

Source - GameFaqs (of course, since, as I already said, I can't get it myself...)

Yorae Rasante
Crew


Musicalchick

PostPosted: Sun Jul 15, 2007 2:03 am


Final Fantasy X-2
Aeon Help

Mindy, Cindy, Sandy.
The aeon sisters, are very hard. But its really smoother with this way:
When the fight starts, Have Yuna go into the Floral Fallal dressphere. Then, cast protect and reflect. Through about 100 rounds, Yuna will be invulerable to any attack the threesome hurl at you. Howether, the Delta attack is undeniable powerful. Since the team will be on 1HP, use All life. Throughout the battle, have one of the petals heal the team, and the other continousely attack Mindy, the wasp girl. She has only 9999HP.
While they take effect, Yuna should use "GREAT-WHIRL." This throws a powerful chain of non elemental magic at the enemy. Eventually, Yuna may die, so have Rikku go into the Machina Maw. Make both her Crushers heal, and Rikku can attack Mindy. If Mindy is dead (Which makes the Delta attack fail so no more worrying, considering they cant revive each other!!) already, take out Cindy. Cindy doesnt have much more health then Mindy so she's quick and easy. Finally, Sandy the beetle girl is last. Rikku may fail so send Paine Out. When she is in her full throttle mode, have her healing wing cast haste, and her status effect wing keep doing damage to Sandy. Meanwhile, continousely use "Sword dance."
Sandy can cast Demi, and thats not good news for you, so once haste is cast keep healing the team. Keep doing so, and eventually the aeon sisters are finished.
PostPosted: Sat Aug 04, 2007 12:55 am


if you need ANY help in FF7, i can help with that!!! im really amazed at the info you two put up here!!!

Dsay Valentine
Captain


Yorae Rasante
Crew

PostPosted: Sat Aug 04, 2007 11:28 pm


Final Fantasy X

Since this is kind of a hard weapon to unseal(unlock the full power), I'll add the info I answered peaceweapon once here...
That's righ, here is everyone oy need to know to unseal Tidu's Caladbolg!

Both FAQs are found on GameFaqs

CB!'s guide about ultimate weapons:
Quote:
Tidus' Caladbolg

Weapon location: Northwest corner of the Calm Lands, behind a mandala at the bottom of a very narrow hidden trail. Win all four chocobo races, and the person blocking the pathway will be gone. You must have the Celestial Mirror in your inventory to get the weapon, otherwise the guard will not move. (There's no point in going down the trail without the mirror anyway.) If you won all of the races pre-mirror, and come back after obtaining it, simply win all of the races again and immediately go to the path the guard was blocking.

Sun Crest location: Yevon Dome, in a treasure chest in the same area where you fought Yunalesca. You may have to go up and down the stairs once or twice to get the chest to appear. It's on the left side of the screen, and blends in with the wall.

Sun Sigil location: After you can control the airship, it's a prize for
winning the fourth chocobo race against the other chocobo rider with a time of better than 0:0:0.
I have no advice on how to do this, other than use the other rider as a shield if possible, use the D-pad and not the analogue control stick, and grab balloons like mad. You need between 12 - 15 for a time of 0:0:0. In the Japanese FFX, there was a cheat that made the birds pass right through you, and therefore this process very simple, but it seems to have been taken out of the North American - and presumably PAL - release. So the moral of this story is, practice practice practice, learn Japanese and import the game so that you can cheat, or check out Morelock's Sidequests FAQ for an in-depth strategy of how to win this race.

Difficulty to Obtain: Medium difficulty, but not especially time-consuming. Most people would argue that the hardest part are the last two chocobo races.

Abilities: [Break Damage Limit] + [Triple Overdrive] + [Evade & Counter] + [Magic Counter]

Special Effects: Does more damage when Tidus' HP is full, no effect on Aeons.

Name origin: The Caladbolg is a sword of Irish and Celtic myth that was so strong, it once cut a hill in half. Caladbolg can also be a generic name for any kind of death-dealing sword. In the Japanese version of Final Fantasy X, Tidus' ultimate weapon was called the Ultima Weapon, which starting with FFVI, there's been either a boss, or a weapon for the main character named this, or both, and the weapon has always done damage dependant on HP. In the English FFVI, it was translated as Atma. Caladbolg almost makes more sense, in a way, because it's not the typical white, pink, and purple gradiented design of the Ultima Weapon - it's blue and gold.


Unsealing the Ultimate Weapons

You'll notice that your ultimate weapons aren't all they're cracked up to be at first. In fact, you can't remodel them, and they prevent you from gaining AP! Their powers are sealed, so you'll need to unseal them to take advantage of their full potentional.
Each weapon has 2 power-ups, a Crest and a Sigil. After collecting each power-up, return to the plant in Macalania Woods to unseal your weapons. Without unsealing your weapons at all, they will only bear the [No AP] auto-ability.
After unsealing them with the Crest, they will bear [No AP] and [Double
Overdrive]. And finally, after unsealing them with the Sigil, they'll have all
of the bells and whistles they rightfully should have. Also, you cannot unseal your weapons with the Sigil before you've unsealed them with the Crest. If you have both in your inventory, you still need to talk to the plant twice - once to unseal the weapon with the Crest, and once again to unseal it with the Sigil.
To get the [Break Damage Limit] effect for your Aeons, you only need to power up your weapons with the Crest, not the Sigil, and they don't have to be equipped - you simply have to have the weapons in your inventory.


Morelock's Sidequest FAQ:
Quote:
GETTING 0:0.0
This section is put together in order to help you get a time of 0:0.0 and the Sun Sigil.

1. PREPARING FOR BATTLE
This is a general section of things you should know before racing.

1] Realize that this is not based solely on luck. People who are saying it's pure luck are either lying to themselves because they can't get it, or were one of the few who really got it on luck their first time through. Trust me, luck is not getting it 5 times in an hour and a half. Luck is getting it on the first time and then never being able to get it again.

2] Realize that this does require SOME luck. If the balloons aren't in a good place, you're kinda screwed. It's not as bad as it sounds, though, so don't fret.

3] Never, EVER, throw a fit over this sidequest. You'll not be able to think, and at worst, you'll break a controller or PS2 and end up costing you from 30 to 300 bucks. Not worth it, really. You'll want to be calm the whole time through. The first time I got 0:0.0 I was pretty surprised, that came after 45 minutes of studying patterns and developing my way of doing it.

4] Use the D-Pad, and not the Analog stick. This, and the Jecht Shot Challenge, is really the only parts of the game where it helps out. Also, never hold the direction, but slightly tap.

5] There are invisible boundaries on the track. These are your enemy, as bumping into one will cause you to slightly head in the other direction, and probably hit those one or three birds you were trying to avoid and cause you to get a time of 10.0 instead of 00.0. If this happens, it's best to refer to Rule number 3. It's a good idea to do a few run throughs to see your boundaries.

6] Getting hit by a bird not only adds 3 seconds to your overall time, but costs you approximately 1.8 seconds of recovery time. Never sacrifice a bird hit for a balloon, the balloon isn't worth it as you'll lose 1.8 seconds. Two balloons ARE though, as you'll gain .2 seconds.

2. FREEBIE BALLOONS
There are anywhere from 0-9 freebie balloons in every race. These are balloons you can pick up without worrying about birds.
*NOTE* I tend to break up the actual race into A few parts. The straightaway, the first turn, the first stretch, the second turn, the second stretch, and the ending.

First set of Freebie Balloons
Amount: Five (5)
Location: Straightaway
Importance: Very
When you first start, you'll be on what I call the straight-away. You should see 3-5 balloons. If you can't reasonably get 3 of the first five on the straightaway, go grab a beer or take a piss, you won't be getting a Sun Sigil this run. Yeah, this is where the "SOME luck" comes into play.
TIPS: Try not to move as much as possible. Don't go after the first balloon if you have to swerve to the left to get it, you'll only screw yourself over. If you go after the second balloon, the trainer will swerve for it and screw herself over. Now just grab the other three and you're good to go.

Second Set of Freebie Balloons
Amount: One to Two (1-2)
Location: First turn
Importance: Minimal
After the straightaway, there's the first turn, if you dig in a hard turn, and then immediately tap left a time or two, you have a shot at getting these balloons. No tips for this section, but don't worry if you don't get them, these are largely based on luck, of minimal importance, and usually do not affect the outcome. If you really want this set of one or two, you'll have to get used to the turn.

Third Set of Freebie Balloons
Amount: One to Four (1-4)
Location: Second turn, beginning of Second Stretch
Importance: Pretty Important

After the second set of heat seeking birds that come your way, look for a shadow cast by the mountain on the right side. Head towards there, as there is a major turn (camera swing) coming up soon. You should be able to snag one balloon in the turn if you know the boundaries and how to adjust to the turn. You also may be able to grab a few in your path right at the beginning of the second stretch.

3. THE RACE
Here's how you actually race! If you've read the first two sections, it's important to keep them in mind while racing.

Part 1: Straightaway/first turn.
Follow the tips I outlined in Section 2 and you should be set to go. This is probably the most important Area of the whole race, as these first 5 balloons are very important. As for the turn, you'll want to get inside, but hit left early so you don't go too far to the right and have no chance of the second set of freebie balloons.

Part 2: First Stretch
Your goal here is DO NOT GET HIT! You'll want to bring your total of balloons to around 7, since it's a nice number, but DO NOT GET HIT!
After the first big turn, try and get a bit behind to trainer for the first few birds. After she gets smacked once or twice, swing around to the right of her and jump out in front. Stay near the right side of the stretch, as you won't get many birds coming your way.. Dodge to the right when you need to, making sure to pick up anywhere from two to four balloons. At around 25 seconds, you should see a balloon in the shadow of a mountain (or just a huge shadow), head for a good bit behind it and prepare for the next turn.

Part 3: Second Turn/Second Stretch
Your goal here is DO NOT GET HIT! Well, it's less of that than in the first stretch, but DO NOT GET HIT! If you can manage not to get hit, you can scrounge by with 12 balloons, which, if you're lucky, will be nothing to get. Getting hit once is okay, but be sure to collect around 14 balloons.
After the major camera swing/turn, try and quickly align yourself for a balloon or two. If you're lucky, there will be a few more close up before you have to worry about birds. Stay in the middle of the path until you see birds. Once you see birds coming after you, wait until you're comfortable, and then start heading to the left. A few quick taps will let you dodge these homing pigeons most of the time. Try and grab a few more and the camera will start to zoom in. You are now at the ending.

Part 4: Ending
Keep going straight until you see a bird fly out from the left. IMMEDIATELY head to the left, and try to dodge 3 of these birds. Near the finish line, you'll see a little dip to the left before you cross. Go down there, as it's safe from those evil birds.

Part 5: Trying again.
If you don't manage to get 0.00, sigh, refer to Rule number 3, and then try over. Remember that people have been doing this for 3+ hours, 30-90 minutes is lucky. Enjoy smile
PostPosted: Thu Dec 20, 2007 12:28 am


Yeah we are good at this, huh? lol

Although I havent won it myself, the Angra Mainyu is a fiendish fiend indeed that kicks YRp every time I try, so Ill share with u if u could defeat it.

It is recommeneded all ur characters are LVL 59, and may even have the key items for Special dressphere abilities and such. Also, its recommended to have at least 1 Alchemist and can use the stash "Phoenix Down". Or a White Mage that can use full life.

Upon getting to the angra Manyu, immeadiately have any girl get thier special Sphere on. Usually I have Rikku. As Rikku, have her use the Vajra technique and have her crushers heal parts of the Machina Maw Team that are near critical in HP wise. If U get the item that makes Rikku's HP exceed 9999, do yourself a favour and heal her when you suspect the powerful Petridon's flame will happen. It can really b annoying if it kills Rikku. If the other 2 are killed, and Rikku's managed to live, use this turn to resurrect the other 2. Howether Tawrich may see that you dont.

When its Yuna's turn activate reflect and Shield in Floral Fallal. Not one attack except for Bloody Breath can kill her. The great whirl does wonders against that mean fiend. Tawrich is good at PHS attacks and can only b hurt by them so use the offensive Pistil against it while the other heals the team. Yuna use great whirl and if she needs to, Reflect and Shield. If howether, Zarich uses a "Glimpse of Despair" Yuna's MP is a critical position to lose, so if she cant Full Heal the party, hav her go to her normal dressphere and heal her MP.

Paine is great for the offensives, and does much better power against the manyu's centre. But Petridon's flame can be nasty and easily kills Paine. Try healing the team to high levels and see if that improves your situation. Hopefully This may help

Musicalchick

Reply
Video Game Stuff Here

 
Manage Your Items
Other Stuff
Get GCash
Offers
Get Items
More Items
Where Everyone Hangs Out
Other Community Areas
Virtual Spaces
Fun Stuff
Gaia's Games
Mini-Games
Play with GCash
Play with Platinum