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A general roleplay guild with emphasis on improving RPers. 

Tags: Roleplaying, Tutoring, School, School of Dedicated Role Players, RPing 

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Domerin Thompson

PostPosted: Fri Jul 13, 2007 9:42 am


I'm trying to write up a roleplay that is based entirely in another world (galaxy, actually) and has several different countries. My primary questions reguarding this are: How many countries should I explain; Should I explain the history; Should I explain the world geologically (like drawing up maps); and should I explain the government structure? I thank anyone who helps me with this.
PostPosted: Tue Jul 17, 2007 3:08 pm


Woohoo! I love to do that sort of thing.

What I do when I have an RP like that, is that I explain the countries and things that people need to make their characters. In other words, if every one has to start on a certain planet and can only choose from the countries on that planet, start with that. Only explain as many countries/whatever as you feel like critiquing when a player who is almost but not quite up to par makes their profile.

Similarly, only explain the history that is directly important to character creation. If it's a lot, then you can split it up by country so that people who know what country that they want their characters to be from, only have to read about that country.

Describe the government in one paragraph unless espionage and that sort of thing is going to be very important to your RP.

Maps are awesome, because they describe geography quickly. If they are going to travel a lot, then only have map(s) for their first destination, and then worry about adding more later.

I hope that helps! I run an RP with a lot of background info, but it's a fantasy RP, called Feretris in the subforum of the same name in this guild.

MrsMica
Crew


Domerin Thompson

PostPosted: Tue Jul 17, 2007 6:37 pm


So just do what makes sense ... naturally. Okay that was no more than I expected.

Most of the stories that I write take place in one galaxy and that is the place that I want to base a roleplay on. It isn't completely sci-fi, it is also quite a bit fantasy.
PostPosted: Tue Jul 17, 2007 7:32 pm


Well I always have the urge to explain every thing but then that could burn you out of course.

MrsMica
Crew


kurohime_ito

PostPosted: Wed Jul 18, 2007 4:51 am


Explain only what is relevant to the RP.

Have explainations of all the places the party is going to go ready before hand. Also have brief descriptions of places that affect the story, even if the party is not going there.

Government is good esp if it is relevent to the plot.

And Maps.
Maps make a RP look well thought out and professional. Players like maps, if you draw them before hand and do a reasonable job players will think you are a competant GM and will be more likely to want to join any future RPs you have.

The basic set of maps you need is:
Overall world map
Map of each town/city that the party visit that is important to the plot
Battle Terrain maps for major fights
You don't have to put HUGE detail on the Overall world map, just the type of terrain, where the major settlements and transport links are.
Always have stuff to draw maps when you GM so if a player asks, "what can I see?" instead of reminding them constantly that there is a huge bouder to the right you draw a sketch map to show them.
PostPosted: Wed Jul 18, 2007 9:30 pm



This is all coming from the point of view of someone who has problems with burning out as a GM.

With exactly how much information do you want to molly-whop your players? Don't generate tons and tons of information for a game that's only going to last one RP unless you plan on using it over and over again. You'll do a combination of burn out your creative juices and you'll have lots of people wondering why they needed to know about it in the first place.

As for maps: Combat maps are only necessary if you're going to have positioning matter a lot for fights. It is a requirement for hex-based combat systems, but not really a biggie for conceptual movement. Otherwise they might get in the way.

City maps aren't necessary, either, though lists of city features are a good idea, once again IF it's important. In a political/world-spanning game, a world map is a necessity, though if the item itself wouldn't be available to the characters there's no reason to make it available to the players aside from being friendly. Maps tie you into a specific way of doing things, with a specific layout of space imprinted on the scene.

You need a city map for the following purposes:
If you're building a city
If you're examining the city for clues built into its infrastructure
If you're invading or besieging the city

Essentially, anything in which where you are matters just as much as, if not more than, what you are doing requires a map. Do you really need a city map if you're going to go buy potatoes and then never come back? Is a world map necessary if you aren't going to enforce physical boundaries due to super-fast space travel?

The amount of information you need to generate for players is not that large if you don't plan on anyone else using your setting. Worry about generating enough to make it work for you before you worry about generating enough so that someone else can look at your setting and see a good deal of what you see.

Nevareh


Fenrir SongMoon

PostPosted: Fri Jul 20, 2007 1:16 pm


The only thing I can think of to say which hasn't been said before (And even this has been touched upon) is to make sure that you aren't saying anything unnecessary. If you re-read it, and say "This doesn't matter" you shouldn't have wrote it. If someone who needs to read it feels like it's a chore, you did it wrong.
PostPosted: Fri Jul 20, 2007 9:01 pm


Hex-based ... like Heroscape? I like Heroscape, but I think when one is playing with words it should be conceptual as words themselves are ... more or less. Anyway, I think that is about all the help I need. I'll just make a threa somewhere in Gaia with all the information one would ever need in my galaxy so that they can refrence whenever they need. As for the maps, I can make them look Old Age easily. Use some parchment and a fountain pen, then dip it in tea and burn the edges and you have an anicent map prop.

Domerin Thompson

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