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The RPS Guild is for RPing using the simply-named Roleplaying System (RPS) to manage combat. 

Tags: Role Play, Fantasy, Dungeon, Adventure, System 

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[Dungeon] The Pyramid of Curses Goto Page: 1 2 3 ... 4 ... 17 18 19 20 [>] [>>] [»|]

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Grand_Commander13

PostPosted: Tue Jul 10, 2007 10:20 pm


This dungeon is for Gonzu the Immaculate, Bigfoot9000, The Lone Ronin, and random mistakes.

Okay everyone, you were looking for a dungeon to crawl? How's this sound, then? A pyramid, in the middle of the desert. Something icky has gotten into it, because undead and other twisted creations have been coming out of it. Here's a chance for you to do good, and profit from whatever loot was left in the pyramid.

Okay, before we begin, post up your stats. Make sure you include the stats you get from whatever equips you bring with you, and specify which equips you're bringing with you.
PostPosted: Wed Jul 11, 2007 1:49 am


(i spent 100chips on an action, is that ok?)
Username: The Lone Ronin
Character name: Ronin the fighter
Attack: 4 (+3)
Defense: 4
Combat Dice: 1d8 (3)
Magic: 0
Life: 25 (5)
Equip: 7
Abilities: Regeneration x2
Items: Long Sword, Otter Charm, Wolf Charm, Healing Potions x2
Spells:
Actions: Power Up, Smash, Stunning Blow
Money left over: 600

The Lone Ronin


random mistakes

PostPosted: Wed Jul 11, 2007 8:59 am


Character name: Bellamin Solan
Attack: 6 (2)
Defense: 4
Combat Dice: 1d6 (2)
Magic: 6 (4)
Life: 20 (4)
Equip: 6
Abilities: Summoner (3) [A Spirit whisp with stats=9, 3 attack, 1 defense, 0 combat, 10 life (2 points), abillities: heal (3)]
Items: b*****d sword, Conjurer's amulet
Spells: Singe, Energy Burst
Actions: Smash
PostPosted: Wed Jul 11, 2007 10:47 am


Character name: Bigfoot
Attack: 4 8
Defense: 1
Combat Dice: 1d8 (3)
Magic: 0
Life: 30 (6)
Equip: 4
Abilities: Fury
Items: b*****d Sword, Potion of Healing x2
Spells: -
Actions: Smash, Stunning Blow, Power Up

Bigfoot9000


Gonzu the Immaculate

PostPosted: Wed Jul 11, 2007 12:57 pm


Character Name: Gonzu the Immaculate
Attack:0
Defense:2
Combat Dice: 0
Magic:10
Life: 15 (3)
Equip: 2
Abilities: Skilled Caster(4), Fast Caster(6)
Items: Conjurers amulet
Actions: Power Up
Spells: Fireball, Energy burst, Lesser Mana Shield, Singe, Chill, Heal

((Polk asked me to post this for her.))

Polkana
Username: Polkana
Character name: Kitai of Gargant clan
Attack: 2
Defense: 3
Combat Dice: 3d4 (5)
Magic: 2
Life: 20 (4 points)
Equip: 1
Abilities: Tough to Handle (3 points) Summoner (6 points) (A Gargant with stats=18, attack 3, 1d6 (2 points), defense 4, 25 life (5 points) Vindictive(attacks) (1 point) Defender (3 points))
Items: Buckler, 2x Healing Potion
Spells: Frost
Actions: Defensive Hold, Guard, Taunt, Shield Bash
PostPosted: Wed Jul 11, 2007 2:29 pm


(So when we finish dungeons like this, we get loot that we can buy stuff with right?)

Bigfoot9000


Gonzu the Immaculate

PostPosted: Thu Jul 12, 2007 12:59 pm


((Correct Bigfoot. Upon completion of this dungeon we will have oodles of loot and such which we can keep.

Anyway, I believe everyone has signed in. Shall we begin the Dungeon?))
PostPosted: Thu Jul 12, 2007 6:31 pm


Aye, that we shall.

You have entered the pyramid through the only entrance you know of. It's currently light outside, so you didn't have any trouble approaching the pyramid. Inside, however, you hear strange sounds echoing from deep within the pyramid, indicating that you are not alone.

The entrance chamber is grand and imposing, especially when lit only by your torches. Walking forward, you see that beyond this chamber lie two grand door ways, one which leads to a passage slanted down, and the other to a passage slanted up. It's pitch black beyond the light of your torches, but you can also make out a much smaller door on the left wall. Unlike the two doorways leading up or down, this door way actually has a door, and it is closed.

Grand_Commander13


The Lone Ronin

PostPosted: Thu Jul 12, 2007 6:44 pm


"ok guys, i would watch your step. ancient egyptian pyramids have booby traps and we might get cut off from the entrace. i'm just forwarning just in case it happens." ronin stated to the party.  
PostPosted: Fri Jul 13, 2007 10:09 am


"Hmmm, well, seems this door is kinda in the open. It's either a trap, or a trick to make us believe that it is a trap when it's not." Bellamin pointed to the passage leadinge below ground. "Mabye this way?" He asked.

random mistakes


Gonzu the Immaculate

PostPosted: Fri Jul 13, 2007 10:44 am


Gonzu looks at the different doors. "I suppose one way is as good as another." He shrugs, "Down it is." He heads for the downward slanting passageway.

((we can always check the little door on the way out.))
PostPosted: Fri Jul 13, 2007 11:13 am


"ok, here we go" ronin said as he started to follow gonzu and the others

The Lone Ronin


Bigfoot9000

PostPosted: Fri Jul 13, 2007 11:26 am


Gonzu the Immaculate
((Correct Bigfoot. Upon completion of this dungeon we will have oodles of loot and such which we can keep.

((Cool, cuz I could use some armor or soemthing like a shield...))
PostPosted: Fri Jul 13, 2007 11:29 am


Bigfoot grunts to himself as he begins to follow the others. "Bigfoot can smash closed door open if needed. Bigfoot good at stuff like that." Bigfoot says this the grin much like that of a battle crazy barbarian.

Bigfoot9000


The Lone Ronin

PostPosted: Fri Jul 13, 2007 5:59 pm


"well thats a usefull skill bigfoot. if we come across a locked door, i have no problem with you smashing the door down" ronin said to him while walking. he then grined at bigfoot.  
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