I'm making an epic 3D vid of kitties fighting or something. It's going to be something really over the top and crazy... explosions and fire dragons and ... lasers, and... well, it's a practice in animation, so the more insane it is, the better. I'm just gonna post my progress here.
COME ONE COME ALL! SEE YOUR SWORD DESIGN IN 3D AND GET 10k GOLD! AND ALSO GIVE ME A HAND WITH MY PROJECT!

Doesn't this sword look rather rusty and sad?
That's right! I want the culties to help texture a sword and make this sword happy! I'll put the winning entry in my weird kitty video. Won't that make you happy? But...! Even if you don't win, I'll give you a couple of renders of it in 3D anyway, just so you can see how it looks!
So without further ado, the prizes:
First place gets their sword in the video and 10,000 gold.
Second place gets 1,000 gold.
Everyone who participates gets a couple of renders of their sword in 3D.
RULES
You have one week! This contest ends on Sunday 22nd.
You must use the large image (NOT the thumbnails!) to draw the sword. The image is 1024 x 1024 pixels.
The sword is meant to be serious looking, so if it looks silly it will not be considered an entry.
You should try to provide two images -- one with the lines provided, and one without. If you don't have a image editing program, you can just give the one without lines.
Upload the image on your own server and post it here to enter.
The winner must send the original-size image to my email.
The winner's entry will most likely be slightly edited in order to match in with what I need.
THINGS TO KNOW
The quality of the image is important. If you have a brilliant design, but a crappy drawing, it's probably not going to do so well -- that is, unless it's so good it impresses me so much that I need to make a good quality copy of it just to use it.
If you don't know how to add neat textures to your picture, don't worry. I can add them in later. Just focus on solid colours and the actual design.
I can also do relief. Just describe which parts of your sword stick out when you submit your entry.
You can also describe which parts of your sword are shinier.
I can also do transparency. You can have a hole in your sword if you want. But try to avoid having one just for the sake of having it, because it might not look great.
Don't worry about staying in the outside lines! The colours outside of them don't show up at all. You're better off colouring outside of it to make sure you don't miss anything.
Don't feel that you need to choose a different colour for every single line you see. The lines just stand for the different polygons I used for the model.
Here's the picture you colour in:

Reference image
Here's an example emo sword kindly provided by my sister (please make it better than this):

Without lines:

I hope lots of people join, and that you have fun. Thanks for reading.
TODAY
Well, I found a decent rock texture, and applied it. Sure enough, as Forusei-kun said, doesnt really match. Whatever, I don't care. It looks better up close, so there. It's here to stay, at least for now.
I also made a few more rocks -- much easier now that the texture is complete. And even more rocks, with a sandy floor instead. Obviously both textures in this case are just rough. The sand one is just a flat shade. Do you guys think I should stick with a rocky/stony texture or a sandy one? Also, should I fill the entire landscape with the rock or should I just have a small patch, like I have now?
I also accidently changed the eye colour to all black while I was animating blend shapes... and oddly enough, I think it looks a bit better. Can't really tell where Kitty is looking, though. I tried making the pupils wider (close up). I think it looks better.
Here are two images side by side for comparison.


Do you guys think it's better, too?
And finally, I did a rough texturing and editing on the hero kitty to make our villain kitty. Needs a bit more work, but getting there.
COMPLETED RENDERS

MISC
Harpy concept sketch
Dragon concept sketch
Kitty concept sketch
Cat - side view
Cat - front view
Incomplete model
Render (no texture)
Checker pattern -- fixing UVs
UV map
Wireframe model
Cel-shaded model
Something disastrous
Close up of Hero Kitty
Rough daytime render
Rough dusk render
Rough nighttime render
Original rock
Original rock appearance