There are currently 3 ways to sign.
One: Post your Resume here. It is subject to guild reveiw if nessicary.
Example:
Name: Mahajarah ( or Maha Ekisineski as official name)
Function: Planar Energy Manipulator
Height: 5 ft, 11 in.
Weight: near 325 lbs. ( android )
Powers: Evil energy, Washisakis, improved reflexes.
Weaknesses: Although Powerful, Evil energy is also his "life-source", and tends to degrade his synth-flesh, making him stand out in a cword when he uses it.
- Kavorkian lighting- Overpower transport, any weak monster, human, or reploid careless enough to not dogde will be instantly killed. Hard to block, but hard to use as well.
- Planar energy- Pure evil energy.
This can be molded into anything that those who can manipulate it can think of, but It is naturally occuring only in death, and only small amounts can be regenerated by Maha's systems. Often times, it is in large deposits at a mauosoleum or a cemetary.
Denser Alloy- A special type of alloy. Naturally Resiliant, It can withstand even lava. However, Just because this armor is Strong, doesn't make it undeafeatable.
-WA231 blades- Modeled after washisakis, and built by Maha Himself, they are sharp enough to slice into Titanium with effort, and can use evil energy to up the power of blades so that it cuts through re-inforced alloy with some "Elbow grease." However, It's not smart to take a blade to a gunfight.
-After Mirage- Crafts 2 illuions of out evil energy, can withstand damage like a human can, if an attack is fatal, it break apart and goes back to Maha. Fights with the strength of a rather strong human, and uses a WA-231 blade( or a cheap deritive). Is smart enough to take cover and use weapons.
- Death wave x8 - Launches 8 sharp waves, about 6 foot tall, that can be controlled by maha. Requires a free hand, and his attention to control.
- Deadly Crissigrim- Forces 3 Circular waves of planar energy to rotate in front of him, slicing anything within a meter of him. shreds heavily armored oopponets, and Julians anything else. Drawbacks include Limited range, and a lag before actual attack.
- Expulsion- Raises the rate of evil energy used, powering him up in strength and speed, but does nothing for intellegence, charisma, or reflexes. It also rots his flesh over time, albeit not needed.
-Death beam- Shoots a beam of Evil energy towards an opponet with 2 energy ribbons, peices about 3 inches into armor, and through a human opponent, but due to it's armor peircing power, Makes it un-able to be controlled by Maha. Launched at 40 BMs.( Beam per minute).
-Death Strike- Forces a giant planar wave to form, and tosses it at opponets. Can be controled, and is often fatal, but is unweildy, and costs much planar energy.
- Manipulaton- Can Mold evil energy. Broken only by pure energy. planar energy can cause it to de mold. Can reflect bullets, absorb lasers, and can be broken by a serious concussive force.
What you would sign out:
Name:
Function:
Height:
Weight:
Powers:
Weakness:
-Whatever powers you have here in Detail.
2. PM the following form to me.
3. Fill out a Live-walker form.
WHAT'S A LIVE-WALKER?
For those who don't want to kill themselves, but participate in the guild, there is hope. You can be whats refered to as a "live-walker", Or an inside agent. You won't get any of the perks that a Corporal does, but you can still parcitipate in guild.
FORM FOR LIVEWALKERS.
Name:
Weight:
Height:
Age:
Likes:
Dislikes:
Armed with:
Bio:
Note a livewalker has to be experienced with rp's, and can never reveal in Character, or out of character, that they are a live walker. This will initiate in a punishment decided by their peers. OOC Confedentiality is because someone will just say that they found out about you by "Mind-reading" Or other god mod crap. So just don't do it.
CORPORAL REQUIREMENTS:
1. You must be literate.
2. You must remember you your character is not merciful. Pure evil does not give out breaks to good people, unless they are in guild.
3.You must be responsible, and you must never god-mod. RP unto others as you would have them RP unto you. (Unless they god-mod you constantly, then one-shot kill them and move on.)
4. Don't be an ***-Hole. Just because you're evil IC, doesn't give you the excuse to be Evil OOC.
5. Don't leak the storyline into the General sections. What happens in RP, Stays in rp.
6. You cannot Do things like Burst through walls, Attach or fuse yourself to vehicles or weapons. You are still limited to abilities. Blowing up a wall is acceptible, but this leads to rule 7.
7. USE COMMON SENSE. If you blow up a wall, the roof falls on you. If a gun is pointed at you, and you try to slash someone with a sword, you're getting shot. If a missle hits you, Even if you aren't human, you are going to get hurt BADLY. Generally, Don't do anything stupid.
8. Treat others with respect out of character. This has been mentioned, but now I will go into greater detail.
Maha goes to slash someone!
Someone has a gun pointed at them, and shoots.
(( OMFG, YOU GODMOD!1)0
NO!
Maha goes to slash someone!
Someone has a gun pointed at them, and shoots.
(( Opps! I'm stupid! ))
YES!
You should get what that means. Don't yell at people for your mistakes.
9. Although Gory and vivid details are extremely fun, Keep it short and sweet. Also, take any... "Fun" To the Pm's. The guild does NOT endorse cybering.
10. Follow all rules. If you pm me, put these smiliyes in the order that they are, to show me that you read the rules
LIVEWALKER REQUIREMENTS:
1. You must be literate, and you must remember that you do not have the perks of Bio-ware.
2. You are not to disclose to ANYONE at ANY Time you are a live-walker, even to a guildmate, Unless said guildmate is about to kill you.
3. Under no circumstances are you to Smear our name, or do anything to smear it. To do so will result in an Immideant Disknowledgment, and a boot from guild if you are in it.
4. RP unto others rule applies to you as well.
5. Generally, following the corporal rules is a good rule of thumb as well.
TREE!
BASE CORPORAL DESCRIPTION-
The corporals are the PC's. They have a choice of Different bio implants, stemming from a tree of 5 groups. Due to interface options, a person can only choose ONE tree, and 2 powers from a tree.
POWER TREES
PLAGUE- The General infantry of the GH. These are meant to Weaken the first line with disease, and cause outbreaks in the other ranks as well. Also good for Supply corruption.
ROT- Support units. These are meant to Take down heavy troops and wear down the soldiers they fight. Mix these with PLAGUE soldiers and you have a good General Infantry
HALLUCIATION- THe medics of the GH. These thigns aren't heavily armed, but anyone that messes with them are bound to get a nasty suprise.
TORTURE- Meant to take down Scouts, Snipers, and other fast or hidden units. Also good from interigation.
DISMEMBERMENT- The Special Ops of the GH, Generally better in all aspects. Only a few exist however, because the circle they exist in is tightly knit, and only those who are Picked by Maha himself, get into this catagory.
PLAUGE-
Vibrio Cholerae- This is a certain Batceria. Any stratch or bite from an person. infects the live person with this bacteria, Causing Cholerae.
Ebola Vial- These things have a small amount of Ebola in their Arms. This, when cracked, Releases a small viral enzyme containing the ebola virus. Perfect for food and water poisioning.
Self-Bomb (Virus) A VERY small, about 1/2 inch vial of a VERY potent enzyme is located in their body. When they die, a mist spreads around them, a maximum of 10 foot. This mist contains the Malburg Virus. Whoever breaths this in without a mask on will Most certainly die.
ROT-
r0t-142- A Bio-weapon developed by maha himself. This liquid is fired though a small tube in the arm. The liquid causes an accerated version of Gangrene.
Venom blood The "Blood" of an android of this Tree is actually many different enzymes, ... and a small part of that is a Biological compound based on the Feirce snake's Venom. The person is made immune to the effects, and if their blood lands on anyone elses' open woulds, If anti-venom is not administered with the next couple of hours, the infectee will be severly sick, and possibly dead.
Self bomb (Acid)- When a Rot corporal dies, he has a small vial of Fluoroantimonic acid Located in him or her.When he explodes, This acid flys in a small spread, Misting those within 5 feet of the Corporal. They more than likely WON'T survive the attack.
HALLUCINATION-
2c-b powder- A container of "2c-b" Is located in the person's arm. This can be launched though a tube in the soldier's left arm. it flies up to 300 feet. Anyone that gets hit and inhales this power immdeiantly gets the syptoms of 2c-B.
Injection- A syringe launcher that shoots out tranquillizer darts is located in the person's left wrist. Anything hit by the dart goes into a "Living dream". Not good when you're in a gunfight.
Medical knowledge- These are the "Medics" of the army, able to repair any major damage to androids, and limited biological medicine.
TORTURE- Injection- A deretitive of the Hallucination Darts, except this one's on the Right arm, and it's filled with Enzymes meant to disable a person for hours at a time. If someone is shot by this, and the would the wound made isn't drained in a minute or two, They'll be paralyzed.
Pointy Ends- A torture andrioids limps, fingers, toes, etc. Are pointed with a 1 inch Spike That can tear through meat easily. The spike is a diamond ceramic, and can be retracted.
Motion sensor- Aside from being generally Sado-masochist, these things are equipped with a 250 foot capable Motion sensor, Made to flush out nearby snipers. This requires a lens over their right eye, similar to a contact lens. This can be removed.
DISMEMBERMENT-
Joint knowledge- These androids are the un-official "Interrigators" Of the GH. THey know how to disable a limb with a Pistol, blade, stick, or whatever they can get their hands on.
Pivot Wire- In their right wrist is a Grapple Wire, able to shoot up to 75 to 500 feet. Works on just about anything... Including humans.
[i[Gun Knowledge- They know how to re-assemble and desemble a gun. Very useful in a Fist fight, and someone draws a pistol.
IN DEPTH DESCRIPTION
Plague- The GH's infantry.
Using some forms of Biological weapons to weaken and take down Live soldiers, these people are ruthless and moral-less in combat. Existing only to kill, These privates are above the adverage army requisites.
CURRENTLY LED BY YETIHUNTER
BASE SOLDIERS AT 5,000
ARMED WITH.
CZ-82 Semi-auto Pistol
M-16 Assult Rifle
Gernades (3x per Unit) <2 frag, one smoke>
Rot- Heavy infantry, made to take down Light Vehicles with their various Bio-weapons and Acids. Although there are fewer than plague, they are a Higher rank. Anyone who takes this on are going to die a painful death
CURRERNTLY LED BY NECROGIGAS
BASOLDIERS AT 2,500
ARMED WITH.
Benelli M4 Super 90 Combat shotgun
AMT_Automag_V 50. Cal Pistol
M4-Carbine
Gernades <1 frag, 1 flash, 1 Inceniary>
Hallucination- The Medics of the GH. These troops aren't meant to fight, but support the main troops. They have extensive mechanical knowledge, and a limited knowledge of the human body. This means that if a daywalker is majorly hurt (non-fatal), That they could be helped. More than likely, If you meet one of these things, then there are rot and plague soldiers nearby.
CURRENTLY LED BY WHITE TAUREN.
BASE SOLDIERS 500
ARMED WITH.
M9 Pistol
Gernades < 4 flash>
Torture- These are the Higher ranked soldiers. They tear through minor soldiers like Paper. Meant for snipers, and other spys, These living nightmares are the "Gestapo" of the GH. They have the tendency of being able to make a person... Dissapear.
CURRENTLY LED BY THEROUGELEADER
BASE SOLDIERS 200
ARMED WITH
M82-Barret Rifle
M-16 Assult rifle
4006 Pistol
Gernades < Customizable, Limit 5 >
Dismemberment- The special forces of the G.H. Only the elite get into this group. Capable of infiltration, Espianoge, and other forms of Sabatoge, and a certian prestige amoung the GH, These are, without a doubt, the strongest soldiers in the GH.
CURRENTLY LED BY MAHAJARAH
BASE SOLDIERS 30
ARMED WITH
CORPORAL POWRES
Plague-Dart Grenade- Located in their right wrist is a tube, That when activate, has the potential to launch a small 4 inch grenade. This gernade incinerates anything within it's 10 feet blast radius. (5 Grenades, held on a wrist attachment.)
Rot- Hornets- Build into their shoulder is a small tube that shoots out 1 inch armor peircing darts. (2000 count Darts) 500 DpM (Darts per Minute). They are held in a 5lb fanny pack on the hip.
Hallucination-Nanites- Small repair bots located in a Hallucination's body. This can be used to repair any person on the feild. (6) Heals, Including any on one's self.
Torture-Auto-aim- A torture corporal comes with a built-in Cross hair into their left eye. This allows from VERY accurate shots, almost never missing. It takes time to lock on though.
Dismemberment-Saw whip- A deadly weaponj, assigned to those who have uploaded the knowledge of hom to use one properly. A 6 foot, serrated Diamond-toothed Whip. This whip is mechanized, and operates similar to a Marble Saw. This can cut through wood like a hot knife through butter. Note thios whip is indiscriminant of enemy and freind, so be careful during use.
