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Magical_Mishaps
Captain

PostPosted: Mon Jul 25, 2005 7:34 pm


Welcome to the Magical Mishaps HQs, where most of the roleplaying will take place.

To avoid problems there are rules which everyone must follow. If you disagree or have questions about them you?re welcome to post it in the Discussion Board

General Rules:
- No stealing art nor the concept. It gives a lot of work doing them, so don't expect any mercy about this. Doing a small button to put in you siggy is allowed though
- No bothering anyone in any way. That includes begging, spamming, harassing, discouraging, etc. Doing that will get you expelled from the shop
- Normal language and readable font size please. Don't make things harder for everyone
- No excessive quoting. Better keep things clean and tidy, so don't overdo it
- Don't pm the staff unless stated otherwise. We don't need to get our inboxes any fuller. Pm the mule instead
- Warn us if you won't be able to rp for a while. Otherwise you risk getting your Mishap taken away from you

Roleplaying:
- Stay in character. Penalties are given for those who don't
- No God-moding or God like characters. Everyone has imperfections, strengths, weaknesses and limitations. Don't forget that!
- No killing. If the Mishap dies it will stay dead
- You need to post at least once every two weeks on your journal. That way we know you're still alive and taking care of your Mishap
- Creativity is rewarded. The Mishap might get special abilities and traits, as well as other things
- Don't write massive blocks of text. Otherwise is a pain for us to read, as well to other people
- Avoid general chatter. Or use brackets to isolate it

Guild:
- No spamming, bump posts and similar. This is not a forum
- The journals are set up by the staff. All others are invalid and penalties will be given
- Respect the journals. Post there without authorization and you're banned
- Appointing helpers must be announced. Pm the mule account to warn us
- All new non-guardians must proceed first to the Introduction Board. Otherwise you're in big trouble
- Avoid creating new threads. You have your journals and several rooms to rp around. If necessary drop a suggestion in the Discussion Board
PostPosted: Tue Dec 06, 2005 5:41 pm


Alignment Tests


*Once the Mishap reaches the kid stage, they must submit for an alignment test. This tests will tell they which type of magic they're more capable off
*The elements are:
Fire, Earth, Air, Water, Light, Shadow, Space, Mind, Gravity and Time
*There are more, but this ones cover just about everything
* I will PM you your alignment and thier stats BEFORE you RP this out ON YOUR OWN.

Upon entering the Alignment room, you will lead your Mishap to the center of a circle that is engraved into the ground. Once situated, they must concentrate as hard as possible. If they achieve this, one to three of the Alignment columns that circle the room will light in a blueish hue. They may then leave the center of the circle and must touch each lighted pillar.

Upon each contact with each pillar, two lights will come up from the ground. One will be red and the other a royal blue. The red will only come to two feet at max and the blue will greatly vary in height depending on the strength of the certain element. So far, no one has gotten just the red light. If one were to get it, it would mean that they could not be able to cast that type of magic, but would have some abilities from it.

The blue light means that they will be able to cast that type of magic depending on the amount of power. Below a foot means they have a weak alignment and likely will only be able to cast very small things, like a flame or a breeze. Between one foot and five feet in lenght means they have a regular amount of magic. Above that means they are strong and likely can cast pretty powerful spells etc..

There are 3 rare cases in the alignment tests, flickering of the blue light, reaching the complete height of the column (10 feet. The ceilling is 15) and no alignment at all
*The first one means that they have a very weak relation with that alignment. Likely they won't be able to cast that type but their range on other alignments have a strong tendency to use that one. It happens during the focus and in the second test will repeat the effect
*The second one means they are extremly powerful in that alignment and can easily range others alignments related with that one. It only shows on the second test. The chance of happening on someone with 2 alignments it's nearly impossible
*The last one means the Mishap has a rare element instead of the 10 common ones and has no real way of telling which one it is until he/she grows older. An example of those elelments is Chaos, the emptyness and antimatter

Old Alignment information:
They usually get from 1 to 3 elements. But that doesn't mean they're unable of casting spells belonging to the others they didn't receive. It just takes more effort to learn and often consumes more energy

When having 2 or more their combination can either create a combo or allow that person to control both. And some combos, like poison, are the same despite the different combined elements
The resulting combos they'll get are very hard to determine. It's often best to check which of the elements they're stronger and train from that point on

There also the cases of not being able to perform any magic at all. That usually happens when they don't have enought power to cast. The probability for that to occur gets bigger as more elements they belong to
But taking the test is always important, because it will help determine which types will be less effective on them. Rare are the cases of having a weakness in the same alignment they obtain

The range of their abilities aren't limited just by the element they get. All the elements are linked to each other and that allows to use magic of a different one up to a certain point
For example, a Space elemental skilled in matter manipulation could use fire, despite not belonging to that element

As for oppositions in the elements they're a bit vague and depend a lot of other factors besides magic, like physical traits, of ones ability and controling range over their elements
For example, a fire elemental is often consider weak against water. But if he's able of heating it enough into vapour, or absorve the heat and turn it to ice, it would become harmless

If ones choses, they can specialize and increase their power over a certain area. It takes determination and a lot of hard work to achieve such a level, and not all are capable of doing it
But if they suceed they can become formidable opponents. But the price to pay is to have more dificulty in casting other magic, thus consuming more energy, and/or to suffer physical debilitation
 

Magical_Mishaps
Captain


Magical_Mishaps
Captain

PostPosted: Sat Apr 01, 2006 3:52 pm


Classes: First Phase


As a Mishap reaches the kid stage and receives his/hers alignment, a new phase of their lives start. It is time for them to assume their first responsibilities and one of them is education

Of course no one enjoys having classes but it's extremely important for their development. Without them they will never manage to achieve the 'requirements' for the teen stage

Classes are divided in 2 sections: the Obligatory and the Optional classes. All kids will have to attend to at least the Obligatory classes and can chose a couple of Optional ones if they want
------

New Class System:
It's EASY.
+ You now only need to have one class session for each of the classes listed below (homeschooled, oneXone with teacher, or a multiple student evironment).
+One assignment per class.
+ Just ONE, and only one, research paper.
-----------

It's not necessary to pick just one of the systems. They can have a different one per class if they like

The Obligatory Classes:
- Language: they'll learn reading, writting, composition and summarizing, as well as proper grammar and spelling
- Maths: they'll learn the 4 basic operations, metrics, basic geometry and problem solving, as well as mathematical and logic puzzles
- Science: they'll learn the basics about plants, animals, space, the body, nutrition, the "Earth" and physics, doing some lab experiments from time to time
- Magic: they'll learn how to use their own magic, the alignments, spell casting, potion making, and other types of magic plus rules on how to use them
- Sports: they'll learn different types of sportive activities, fair play, teamwork and exploring their physical abilities
- Arts: they'll learn the basics about painting, sculpting, crafting and music

The Option Classes:
- Magical Creatures: they'll meet and learn about several types of creatures, both sentient and non-sentient
- Cooking: they'll learn simple recipies, how to deal with the several utensils and how to prevent injuries and disasters in a kitchen
- Project Adventure: they'll learn to have more confidence in themselves and in their partners
- more to be added as they come up  
PostPosted: Sat Apr 01, 2006 4:46 pm


Becoming a Teen


As they enter a new phase of their lives, where major changes will take place, also the growth system will change

Until now the Mishaps only had to face a quest to proceed to their next stage, learning more about themselves and correcting a few odds that could become troublesome in the future
Now they must pass and intellectual, physical and magical test before receiving the quest, an evaluation to see how much they learned and how fit they are

There is a reason for this method. Every Mishap is unique, learning at different rates. And with new students joining the classes every now and then, it becomes even more difficult for them to learn at the same pace, despite the efforth of the teachers

So to make things fair the tests can be taken after some minimum requirements are fulfilled:
- attend at least two lessons in each class (either private or full class)
- have a minimum 2/3 of good marks in all homeworks and assignments
- do at least one research at the library

Maggie and Jabir will do the evaluation. The test can be about anything included in the several syllabus, so some home schooling, consulting the library books and private classes (from guardian or teachers) might be recomended

Strict measures will be taken to prevent any type of cheating. Any caught doing so will have the test nullified and not be allowed to take it another for a week

If the Mishap passes the test the new quest will be given. If not he/she must proceed with his/her studies and take a new one when he/she feels ready  

Magical_Mishaps
Captain

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Magical Mishaps

 
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