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Posted: Sun Jul 01, 2007 6:40 am
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Posted: Sun Jul 01, 2007 6:42 am
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Posted: Sun Jul 01, 2007 6:45 am
The 8 gate's
1.Initial Gate (Genin minimum) Damage/effect: chakra cost: stamina cost: Description: Releases the brains limit on body muscles to achieve extra strength but does damage to tissue fibers.
2.Heal Gate (Chuunin minimum) Damage/effect: chakra cost: stamina cost: Description: Releases the brains limit on body stamina thus a tired person will seem like he was miraculously starting off again.
3.Life Gate (Chuunin minimum) Damage/effect: chakra cost: stamina cost: Description: Located near the throat on the spinal cord. Releases the limit of electrical functions on the nervous system, thus transmitting more information at a higher rate and sends signals to the cells to produce more stamina at a faster rate.
4.Pain Gate (Chuunin minimum) Damage/effect: chakra cost: stamina cost: Description: Located in between the lungs. Releases the limit of oxygen intake and thus makes circulatory systems work at a faster rate and produces more energy for the body to use. Causes the user to pass out when jutsu is released.
5.Limit Gate (Chuunin minimum) Damage/effect: chakra cost: stamina cost: Description: Located in the upper abdomen area. Releases the limit on how much chakra is stored and sent to body since this is the point where chakra is stored before consumption to other body parts or jutsu.
6.Great Gate (Chuunin minimum) Damage/effect: chakra cost: stamina cost:Description: Located near the intestine area. This gate removes the limit in the intestines to consume food that gives energy to the body, with this gate released the fat tissues or other useless energy source from the body will be consumed to give even more power to the user.
7.Shock Gate (Jounin minimum) Damage/effect: chakra cost: stamina cost: Special: User is incapacitated after the jutsu ends or they run out of chakra. Description: Located near the bladder area. Removes the limit on how fast the body can move. Removing of this gate removes the limit on the cleaning system of the body. This cleans out the wastes from dead body cells to feces produced by fat/protein consumption and lets the body work in a cleaner system and seemingly produce more power and stamina.
8.Death Gate (Jounin minimum) Damage/effect: chakra cost: stamina cost: Description: By using all of the body´s energy the final Gate located at the heart is releases and forces the heart to pump blood so fast that the consumption of energy by the body exceeds the previous gates. This uses up all the energy in all the cells of ones body that gives power almost near to infinity. Almost like a big bang effect where energy of life is detonated all at once. Trade off, definite death of user.
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Posted: Sun Jul 01, 2007 6:52 am
Academy Student
Sennen Goroshi [One Thousand Years of Pain] Damage/effect: chakra cost: stamina cost: Description: An end-all Taijutsu maneuver involving just the first two fingers of each hand extended together and then driven into the a** of the ninja's opponent. Surprising and painful, this technique not only inflicts damage, but also thoroughly humiliates the ninja's opponent. Anyone with fingers and no morals can use this technique. A variation of this jutsu is also used with a kunai and explosive tags.
Dainamikku-Entori [Dynamic Entry] Damage/effect: chakra cost: stamina cost: Description: This is simply a flying jump kick straight at the enemy. Usually used as an opening or surprise attack.
Youjitsuba [Spitting Toothpick] Damage/effect: chakra cost: stamina cost: Description: A Taijutsu technique where the ninja spits a toothpick out of their mouth. Attacking in this manner, while the enemy is normally focusing on your hands, provides a small element of surprise, but with much more effectiveness when used following a distraction.
Genin
Asshou [Pressure Palm] Damage/effect: chakra cost: stamina cost: Description: This is a taijutsu technique where the ninja drives their fist into their opponent while they are on the ground, crushing and grinding them into the earth. With impressive strength, this technique could be quite devastating.
Fuma Kage Shuriken no Jutsu [Wind Shuriken Shadow Windmill] Damage/effect: chakra cost: stamina cost: Description: This attack uses a Fuma Shuriken (a big, aerodynamically designed shuriken with curved blades). The user throws 2 shurikens at the opponent; however, one is hidden just beneath the first one, creating a perfect shadow. The opponent believes that only one shuriken is thrown, so after dodging it, the second shuriken appears from the blind spot, surprising the opponent, and possibly damaging him/her.
Haridoku [Poison Needles] Damage/effect: chakra cost: stamina cost: Description: A taijutsu technique involving several chutes strapped along the ninja's arm, loaded with poison-tipped needles attached to strings. The strings are tied to the loaders in the back of the chutes that house the needles, which the ninja draws back in attack. Upon release, the loaders shoot forward, snapping the strings and firing the needles at the ninja's enemy.
Harisuzu [Bell Needles] Damage/effect: chakra cost: stamina cost:Description: A taijutsu technique where the attacker attaches bells to needles to mislead the enemy into reacting to sound instead of movement. In this way, one or many needles with bells can be thrown, quickly followed by regular needles that would catch the opponent off guard when they react to the sound. Even if the bell needles miss, they cans till be used to mislead the enemy into reacting to sound by attaching strings to the bells, allowing the attacker to create the distraction of sound at any time during the fight, opening their opponent up for another attack.
Hayabusa Otoshi [Peregrine Falcon Drop] Damage/effect: chakra cost: stamina cost: Description: The attacker grabs a falling opponent by their ankles, wraps his legs around their waist, and drives them head first into the ground.
Houshou [Crushing Fist] Damage/effect: chakra cost: stamina cost: Description: A taijutsu technique where the ninja palm strikes their enemy, hurling them away. With impressive strength, this technique could be quite devastating. This move is capable of knocking an opponent approximately 30-40 feet back.
Kage Buyou [Leaf Shadow Dance] Damage/effect: chakra cost: stamina cost: Description: An attack which on its own does pretty much nothing yet can inflict great damage when in combination with other jutsus. This jutsu is an aerial set-up, meaning the enemy has to be in the air for it to fully function. Once in the air, the shinobi positions himself just below the opponent while in the air. Thus, the ninja becomes their opponent's shadow, leaving the opponent unable to escape from a follow-up attack.
Konoha Daisenpu [Leaf Great Whirlwind] Damage/effect: chakra cost: stamina cost: Description: A powerful leap forward, using the extra momentum to perform a powerful spinning kick with both legs in mid air, the second kick often being aimed lower in case the intended planned ducks. The technique is most effective at ranges of 2-3 meters, because if you miss or they dodge, you have at least made it past your opponent and have a chance to react before they can mount a significant counter-attack.
Konoha Reppuu [Leaf Violent Wind] Damage/effect: chakra cost: stamina cost: Description: This is a very simple, yet effective technique, which can be used for anybody who comes charging with a direct attack. Using his leg, the shinobi swipes the attacker's feet off the ground by moving his dominant leg across the opponent's feet, tripping him. This sends the opponent flying away from the defender in an awkward position, and probably smashing into another object such as a tree.
Konoha Senpuu [Leaf Spinning Wind] Damage/effect: chakra cost: stamina cost: Description: This taijutsu attack uses a combination of speed, strength, and the element of surprise. It is a perfect move to link up with other aerial attacks. For this taijutsu, the ninja first disappears using a really fast movement. The opponent, obviously, is totally confused. However, seconds later, the attacking shinobi appears just below their opponent, and by raising his dominant leg, kicks the enemy right on the chin. This would send the victim flying up into the air. The attacker can then proceed with an even more devastating follow-up attack. Leaf spinning wind is very hard to dodge, since the movement is so fast the opponent won't probably know about the attack until he gets kicked and is already high up in the air.
Renge Lotus Damage/effect: chakra cost: stamina cost: Description: Renge, a series of high-speed hand-to-hand combat moves. Because of its high speed and power it requires a lot of stamina and it strains the muscles. Should be used with caution.
Shou-Geki-Shou [Rising Impact Palm] Damage/effect: chakra cost: stamina cost: Description: A Taijutsu technique where the ninja lifts up their opponent with one arm, retracts, and then drives their palm upward into their opponent, hurling them into the air. With impressive strength, this technique could be quite devastating.
Shoushitsu [Knee Strike] Damage/effect: chakra cost: stamina cost: Description: A Taijutsu technique where the ninja braces against the ground and drives a powerful knee into their enemy, hurling them away. With impressive strength, this technique can be devastating.
Tokken [Tackle Charge] Damage/effect: chakra cost: stamina cost: Description: A Taijutsu technique where the ninja shoulder charges their enemy, driving them away or even into something stable. With impressive strength, this technique can be quite devastating.
Tsutenkyaku [Painful Sky Leg] Damage/effect: chakra cost: stamina cost: Description: This is basically just a kick down from the air, where the user (if gifted with an amazing amount of strength) uses their power to create an earthquake like effect and massive destruction to the surrounding area.
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Posted: Sun Jul 01, 2007 6:55 am
Chuunin
Bunshin Kaiten Kakatou Otoshi [Clone Spinning Heel Drop] Damage/effect: chakra cost: stamina cost: requirement's:[Shadow Clone Technique] Description: Bunshin Kaiten Kakatou Otoshi is a taijutsu technique that can be truly devastating. The attacker first uses Kage Bunshin no Jutsu [Shadow Clone Technique] to create several clones. These clones and the user launch themselves into the air and begin to somersault. They then come spinning down, slamming their heels onto the target's shoulders and head.
Bunshin Taiatari [Clone Body Blow] Damage/effect: chakra cost: stamina cost: requireement's [Shadow Clone Technique] Description: The user quickly creates a shadow clone above them, who dives at the target using a burst of chakra. Best used in combination with some kind of charging attack, this can sometimes be used to catch the opponent off-guard.
Haritsuba [Spitting Needles] Damage/effect: chakra cost: stamina cost: Description: A taijutsu technique where the ninja spits needles out of their mouth. Attacking in this manner, while the enemy is normally focusing on your hands, provides a small element of surprise, but with much more effectiveness when used following a distraction.
Hien [Flying Swallow] Damage/effect: chakra cost: stamina cost: Description: Using chakra to extend the blades of the user’s blades, the user charges almost directly at their opponent with movements so swift it almost seems like they are flying. This usually results with a near-fatal blow across the chest to the target.
Konoha Gouriki Senpuu [Leaf Herculean Whirlwind] Damage/effect: chakra cost: stamina cost: Description: A taijutsu technique where the user spins with all of their strength and delivers a powerful, spinning, heel kick, blasting their opponent back. This kick can also be used to disarm an opponent since this kick is powerful enough to easily knock a weapon out of the opponent's hand. It is a much stronger version of the Konoha Daisenpuu [Leaf Great Whirlwind].
Konoha Shofu [Leaf Rising Wind] Damage/effect: chakra cost: stamina cost: Description: Using quickness and agility, the user will do a swift upwards kick at his opponent or at a weapon his opponent is wielding thus knocking it out of their hand or grip.
Midare Senbu [Chaos Fan Dance] Damage/effect: chakra cost: stamina cost: Requirement's A fan The user attacks the enemy with their fan, thus launching them into the air. They then throw their fan behind the enemy and disappear, reappearing behind the enemy. Finally, they grab the fan and strike the enemy headfirst into the ground.
Sakura Fubuki no Jutsu [Sakura Blizzard Technique] Damage/effect: chakra cost: stamina cost: Description: The user hurls several kunai at their opponent, each with a small sack of miniature explosive tags attached. The opponent, while deflecting the kunai, will cause the sacks to break and scatter the tags on themselves and the area around them. The user merely has to throw another kunai with an explosive tag to ignite them, thus catching their opponent in an immense explosion.
Shishi Rendan [Lion Combo] Damage/effect: chakra cost: stamina cost: Description: A Taijutsu technique following the Kage Konoha Buyou [Shadow Leaf Dance], putting both the ninja and their opponent in the air, giving the attacking ninja the advantage. Four separate blows are delivered: a roundhouse kick, followed by a powerful backhand blow, followed by a driving blow to propel them towards the ground faster, and finishing with a hard-hitting axe kick into the ground, reinforcing the blow. This technique puts a great deal of strain on the user's body, which is why it is concluded that it is not a technique one could come to rely on.
Yanagi no Mai [Dance of the Willow] Damage/effect: chakra cost: stamina cost: Description: To perform this technique, the user must have two blades in their hands. The user can then use these blades to stab, slice, or even impale their target in the movements similar to that of dancing. With quick movements and fast jabs, this is a formidable dance.
Jounin
Isshi Resshin [One-fingered Earthquake] Damage/effect: chakra cost: stamina cost: Description: A taijutsu technique that only the strongest ninjas can accomplish. With just one finger, the ninja can merely tap the ground and create an enormous split in the earth before them. Of course, with this strength, one finger could do more to the enemy directly, but this incorporates physical power and range into an attack.
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Posted: Sun Jul 01, 2007 7:01 am
Kage/Sanin
Omote Renge [Front Lotus] Requirements: Konoha Senpuu [Leaf Spinning Wind] / Konoha Buyou [Shadow Leaf Dance] / The ability to open the first of the Hachimontonkou [Eight Celestial Gates] Description: A forbidden Taijutsu technique (Kinjutsu) that is truly disastrous to both the user and their target. To perform this technique, the ninja must first be able to open the Initial Gate, the first of the Hachimontonkou [Eight Celestial Gates] that limit the amount of chakra a person's body can release in combat. Normally, the human body uses only twenty percent of the power of its muscles. Opening this gate allows the ninja to use thirty percent of that power, putting more strain on their muscles. This technique utilizes the Taijutsu skill Kage Konoha Buyou [Shadow Leaf Dance], sending the opponent airborne and then paralleling them self with their shadow. At this point, bandages from the ninja's arms are wrapped around the opponent, constricting them and leaving them defenseless as the attacking ninja spins violently into the ground, crushing their opponent.
Asa Kujaku [Morning Peacock] Requirements: The Ability To Open The Sixth Of The Eight Celestial Gates Description: Asa Kujaku is a taijutsu technique which is without any doubt the strongest Taijutsu attack. The user first opens the sixth gate Keimon, or possibly the first six gates, which gives him access to an enormous amount of chakra. Using this tremendous burst of power and speed, he will approach his opponent in a distinctive stance. When near enough, he will kick his opponent and launch them into the air. He will then strike them multiple times, causing the distinctive peacock fan to develop. His opponent will then fall back to the earth, covered in the strike's aura.
Shin Ura Renge [True Reverse Lotus] Requirements: Konoha Senpuu [Leaf Spinning Wind] / Kage Konoha Buyou [Shadow Leaf Dance] / The Ability To Open The Sixth Celestial Gate Description: This advanced, more destructive version of the Renge requires the opening of the Sixth Gate, with a correspondingly higher cost to the user. Then Shin Ura Renge begins with the user kicking the opponent into the air, proceeding with the opening of the sixth gate. Once the sixth gate is open, the user launches him/herself into the stunned opponent constantly attacking them with speed so fast that the naked eye will only see light beams passing through the opponent.
Ura Renge [Extreme Lotus] Requirements: Konoha Senpuu [Leaf Spinning Wind] / Konoha Buyou [Shadow Leaf Dance] / The Ability To Open The Life Gate (Third Of The Eight Celestial Gates) Damage/effect: chakra cost: stamina cost: Description: Another forbidden Taijutsu technique (Kinjutsu) that is truly disastrous to both the user and their target. To perform this technique, the ninja must first be able to open the Life Gate, the third of the Hachimontonkou (Eight Celestial Gates). Opening this gate allows the ninja to use fifty percent of their muscle power instead of the normal twenty; thus, putting even more extensive strain on their muscles. This dangerous technique normally causes the user to suffer permanent muscular damage after the attack is used. Like the Omote Renge (Initial Lotus), this technique utilizes the Taijutsu skill Kage Konoha Buyou (Shadow Leaf Dance), sending the opponent airborne, but without paralleling their body. Instead, with the incredible increase in strength and speed, the ninja bats their floating opponent around with a series of incredibly quick and powerful blows, moving so quickly that they cannot be caught by mere human eyes. Once the initial damage is dealt, before the ninja's muscles give out, they wrap the bandages around their left arm around the waist of their opponent and deliver a single set-up blow. As they advance towards the ground, the ninja then jerks them back up with the bandage, and at the same time, drives their right fist and boot into them, driving them back down to the ground.
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