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Envindium ~ A Council of Need {Mdvl, Fntsy, Rmnce, Pltks}

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Really New Nil Nus

PostPosted: Sun Jul 01, 2007 4:17 am


~Intro
~Setting
~Characters and Countries
~Rules


"It's happened again. Another trading party has been attacked south of the river Dumaan. I can't believe this is happening. The first attack left clues that it had been inspired by the Chenite country, but this time, it seems like it was the Seleverins!

If this kind of mistrust and attack continues, we will not only find ourselves in the midst of a battle after hundreds of years of peace, but we will also be surrounded, without knowing our real enemy!

My advisor has told me that we might be being decieved. He's also spoken with other advisors to the other Princes and Princesses of the other countries of Envindium, and they seem to agree. There has been a council of sorts set up in Naraim, the neutral country to the south. I only hope that we can figure out the problem before it comes to a head, or our parents find out."

Alaine, Princess of Dugal
PostPosted: Sun Jul 08, 2007 10:56 pm


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Ahhh, the country that we all live in. There are places here that some have seen, some have lived in and others only dream of. Let us begin the introduction of our homes!"

Northern States of Shamash- This place is one of both wonder and danger. The palace and all their structures are made of ice, though they always seem to stay warm without ever melting. Landscapes of ice are easily deadly to those who don't know how to travel in the cold. There are networks of tunnels deep under the ice to keep knowing travellers out of the sub zero winds. The only problem with finding these tunnels? Knowing where they start.

Western States of Arakiel- There have been very few who have travelled into this area and returned. Those who have returned say that there are no buildings, no liquid water, and seems to be no people. But there are people, one just needs to be unfortunate enough to run into them.

Southern States of Naraim- Civilized, but not expansive, this area offers houses that are single storied, open and warm. The average daily temperature is a bit hotter than Envindium, and it can become quite miserable if one were not clothed properly. The houses all have insect nets, but out side of these nets, one can be bitten multiple times by mosquitoes and other biting creatures. Lush and green is what one could describe the area as, with a but of humidity in the air.

States of Envindium-

Chenite-An exquisite mix of mountain highland and plains. The frosts in Chenite are rivaled only by their mysterious neighbors to the north. In the mountains in their southern half there are hundreds of mines to pull up the precious metals used for weapons and other tools used by the other states of Envindium. They are bordered on their western edge by a range of mountains thought to be impassible. Temperatures are mild during the summer and harsh in the winter, leaving few large forests. Architecture is normally single storied with basements or root cellars.

Dugal- This area is a lush and green flatland. The temperatures are mild throughout the year, since they are neighbors with the sea. Large gardens and forests are common and are not removed due to processing. Architechture has taken a grandiose step and become sprawled, elegant and manicured.

Malkerin-Mountainous and hilled. Though this area is so filled with rolling hills, it's used well. Farming and herding are common throughout this state. The mountains are mostly used for homes and the palace, houses and walkways built right into the stone of the mountains. Fully surrounded by defenses, the only way to enter this state is through the ports on Lake Envindium.

Seleverin-This is some awesome test text!

Really New Nil Nus

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