Okay I'm going to develop a new kind of battle system to make things fair.
Life: You have 50 of this. It decreases when you are hit. How much is determined by the roll of the dice.
Energy: This you only have 30 of. Every action you do will take up one of these.
Example:
Quote:
Redeyedbandit dodged the attack, only to use his time manipulation to stop his enemy in his tracks (2 energy.)
You gain +1 every post. So if the battle gets too long people's moves get more limited. Also things such as "He cast fire and had it frozen in time so I couldn't be extinguished" will also take up 2 energy although it seems like he did one thing.
Dice Rolling : You roll one ten-sided dice for how many actions you do. This mainly contains attacking, defending, and dodging. However, this also includes using magic, elemental powers, ect...on other to attack, create barriers, ect... It does not effect things such as smoke screens, creating minions, ect...
Though you someone may roll three times to attack thrice, you only need to roll once and if your number is higher than all three you dodge all three, if two you get hit by one, if higher than one you get hit twice and so forth.
The reason to why I choose one ten sided dice is because if the dodge is unsuccesful then you lose life for the difference between the two dice rolls
Example: I roll an 8 to attack whereas my foe rolls a 3 to block, because my roll is higher I do 5 damage and my opponent has 45 out of the original 50.