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Posted: Sat Jun 23, 2007 2:50 pm
I'll have you all know now that I acually did look through monk guides, trying to figure out the job out to its fullest, but even in the reasarch what I found only made me even more confused. I have many questions needing to be answered. The general info on my behalf is that I am a Mithra on Titan, trying to figure out MNK job. I am currently lvl 18 MNK/WAR.
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1. Why is it bad to boost in the middle of a battle? From what I hear, it only makes it hard for the tank to control hate. But if you have good hate control in your party, shoulen't it be okay? It hasn't caused me any troube as of yet, anyway...
2. Why is subbing SAM instead of WAR on MNK a bad idea? From what I hear, it only makes your TP rise faster, allowing you more job abilities, stealing hate from the tank, untimely making it harder for the WHM/healer. But as stated before, if the party holds good hate, then why not? ( I still choose WAR over SAM for MNK, but I'd really like to know why it's so discriminated against even still. )
3. This is a simple question, but it's good to have armor with good STR and ACC, right? In what order should it be? I'm not even sure if there is an order or why there even has to be one, but are there any other stats I should raise after STR and ACC?
4. I heard somewhere that MNK cannot do skillchains, or at least not ones worth doing until level 60. Is that true? And if not, what skillchains are they good for? Is there a good skillchain guide somewhere I can use?
5. I generally need serious help with picking food for MNK. What are some good food items to use for MNK and at what levels? I heard that Red Curry (+7 STR +2 AGI -1 INT +24 T;K lasts 1hr 30min) and Dragon Steak (+7STR -3INT +15 T;K lasts 1hour) are the best for MNK, but they are never in the market to be bought. D:
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Posted: Mon Jun 25, 2007 8:09 am
I'll try to answer the best I can since i used to play my BF's MNK until 70+. 1. Why is it bad to boost in the middle of a battle? From what I hear, it only makes it hard for the tank to control hate. But if you have good hate control in your party, shoulen't it be okay? It hasn't caused me any troube as of yet, anyway... Well.... Boost doesn't make that much dmg if you didn't boost 10 times in a row. At high lv, just punching the mob can make you steal hate from a fully merited PLD, so not bother with boost unless you want to WS or 10x boost Chi Blast.2. Why is subbing SAM instead of WAR on MNK a bad idea? From what I hear, it only makes your TP rise faster, allowing you more job abilities, stealing hate from the tank, untimely making it harder for the WHM/healer. But as stated before, if the party holds good hate, then why not? ( I still choose WAR over SAM for MNK, but I'd really like to know why it's so discriminated against even still. ) As far as I know... overhating is one of the reason,the other is because of the +atk abilities aren't as good as /WAR. Before lv 74, i recommend ppl to /WAR for +atk and double atk ability then change to /NIN in case they over hate past lv 74. 3. This is a simple question, but it's good to have armor with good STR and ACC, right? In what order should it be? I'm not even sure if there is an order or why there even has to be one, but are there any other stats I should raise after STR and ACC? Unless you want to Chi Blast on HNMs like Kirin for massive dmg, there is no need to boost other statuses other than atk and acc. (Yea, Chi Blast is mnd based) Oh yea... another is VIT but not as important as STR and ACC since it will have effect on Chakra and is used as dmg modifier on ASuran Fists.4. I heard somewhere that MNK cannot do skillchains, or at least not ones worth doing until level 60. Is that true? And if not, what skillchains are they good for? Is there a good skillchain guide somewhere I can use? After TOA Patch is here, ppl pay less attention to skilchains and MBs. Most parties are Malee burn, and the only popular skillchain before lv 60 is distortion. (Oh hell, almost all of mnk's WSs leads to fusion.) And here is a skill chain calculator link. He he, no need to look at charts :http://magitekarmy.com/skillchain.php5. I generally need serious help with picking food for MNK. What are some good food items to use for MNK and at what levels? I heard that Red Curry (+7 STR +2 AGI -1 INT +24 T;K lasts 1hr 30min) and Dragon Steak (+7STR -3INT +15 T;K lasts 1hour) are the best for MNK, but they are never in the market to be bought. D: For lv below 40, Meat Mithkabobs or Meat Chiefkabobs are always a great choice. After that, yes, Sole Sushi for +atk, +acc for about 20% each, plus +5 str too. YAY!! But yea.... they last only 30 min or 1hr with sanction : food effect.
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Posted: Mon Jun 25, 2007 10:16 pm
sylphine I'll try to answer the best I can since i used to play my BF's MNK until 70+. 1. Why is it bad to boost in the middle of a battle? From what I hear, it only makes it hard for the tank to control hate. But if you have good hate control in your party, shoulen't it be okay? It hasn't caused me any troube as of yet, anyway... Well.... Boost doesn't make that much dmg if you didn't boost 10 times in a row. At high lv, just punching the mob can make you steal hate from a fully merited PLD, so not bother with boost unless you want to WS or 10x boost Chi Blast.2. Why is subbing SAM instead of WAR on MNK a bad idea? From what I hear, it only makes your TP rise faster, allowing you more job abilities, stealing hate from the tank, untimely making it harder for the WHM/healer. But as stated before, if the party holds good hate, then why not? ( I still choose WAR over SAM for MNK, but I'd really like to know why it's so discriminated against even still. ) As far as I know... overhating is one of the reason,the other is because of the +atk abilities aren't as good as /WAR. Before lv 74, i recommend ppl to /WAR for +atk and double atk ability then change to /NIN in case they over hate past lv 74. 3. This is a simple question, but it's good to have armor with good STR and ACC, right? In what order should it be? I'm not even sure if there is an order or why there even has to be one, but are there any other stats I should raise after STR and ACC? Unless you want to Chi Blast on HNMs like Kirin for massive dmg, there is no need to boost other statuses other than atk and acc. (Yea, Chi Blast is mnd based) Oh yea... another is VIT but not as important as STR and ACC since it will have effect on Chakra and is used as dmg modifier on ASuran Fists.4. I heard somewhere that MNK cannot do skillchains, or at least not ones worth doing until level 60. Is that true? And if not, what skillchains are they good for? Is there a good skillchain guide somewhere I can use? After TOA Patch is here, ppl pay less attention to skilchains and MBs. Most parties are Malee burn, and the only popular skillchain before lv 60 is distortion. (Oh hell, almost all of mnk's WSs leads to fusion.) And here is a skill chain calculator link. He he, no need to look at charts :http://magitekarmy.com/skillchain.php5. I generally need serious help with picking food for MNK. What are some good food items to use for MNK and at what levels? I heard that Red Curry (+7 STR +2 AGI -1 INT +24 T;K lasts 1hr 30min) and Dragon Steak (+7STR -3INT +15 T;K lasts 1hour) are the best for MNK, but they are never in the market to be bought. D: For lv below 40, Meat Mithkabobs or Meat Chiefkabobs are always a great choice. After that, yes, Sole Sushi for +atk, +acc for about 20% each, plus +5 str too. YAY!! But yea.... they last only 30 min or 1hr with sanction : food effect. Thank you. This helps very much! But I do have some more questions after hearing this... (that's really no surprise coming from me).
First off, I didn't know that the boost effect could be multiplied by how many times you use it, so thank you for that. But now my question gets deeper in the subject. Will the power of boost grow with one boost after the other without attacking in-between, or can it grow with a boost / attack / boost too with an attack in-between? Because, you know... the boost effect wears off after you attack, but at the same time, it's only a matter of time before boost wears off on its own anyway. And there only being 15 seconds between each boost, can you really fit around 10 boosts in the time that it wears off?
And one more small question... What is an HNM? I've heard of NM's and BCNM's, but never an HNM.
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Posted: Tue Jun 26, 2007 7:34 am
Quote: Thank you. This helps very much! But I do have some more questions after hearing this... (that's really no surprise coming from me). First off, I didn't know that the boost effect could be multiplied by how many times you use it, so thank you for that. But now my question gets deeper in the subject. Will the power of boost grow with one boost after the other without attacking in-between, or can it grow with a boost / attack / boost too with an attack in-between? Because, you know... the boost effect wears off after you attack, but at the same time, it's only a matter of time before boost wears off on its own anyway. And there only being 15 seconds between each boost, can you really fit around 10 boosts in the time that it wears off? And one more small question... What is an HNM? I've heard of NM's and BCNM's, but never an HNM. Boost have the recast time of only 15 seconds, you can boost 10 times for maximum dmg before it wears off, no problem. I've seen MNK used 10x boost chi blast on kirin many times. Even in the 5th limit break for MNK, you have to use 10x boost-Chi Blast on Maat too. There is no exact definition about HNMs, but a HNM in my openion is a High Level Notorious Monster, which need at least 18 ppl to kill. Some well known HNMs are : Fafnir, Nidhogg, Tiamat, Jormangard, Behemoth, Adamantoise, Aspidochelone, Kirin, Genbu, Byakko, Seiryu, Suzaku, Jailers (Jailer of ......... in Al' Taieu, e.g. Jailer of Love, Jailer of Prudence, etc.), AV (Absolute Virtue), Vrrtra, etc. btw, some NMs like hakutaku (optical hat), alastor antlion (rostrum pumps), are considered as HNM too for my LS. btw, I just notice you're in Titan, yea, I'm there too, with the same name as here.
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Posted: Tue Jun 26, 2007 7:49 am
Really? Awesome! Haven't seen you around, but I'll look for you from now on. I'm Neesama in-game, if you didn't already know. And thank you so much for the help. I chose MNK because I heard that it was one of the simpler jobs around, but apparently it became complex for me even still. sweatdrop Things have cleared up a bit now though, thanks to you. I'll probably have more questions as I progress with MNK, but I guess that's just apart of... growing up? Yeah... growing up... .___.
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Posted: Wed Jun 27, 2007 3:31 am
Q: I'm a lvl 20 WAR, should I know what "hate" is? Because I don't... ;_;
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Posted: Wed Jun 27, 2007 5:28 am
Quote: Q: I'm a lvl 20 WAR, should I know what "hate" is? Because I don't... ;_; Hate, like the word said, is how much the monster hate you. It's a must to learn and control your own hate, because if you not, you will screw up the entire party. Hate varies on enmity, the +enmity items makes the mob hate you more than usual, in contrast, -enmity makes the mob hate you less. Tanker : Make as much hate as possible, your main job is to keep the mob to attack you. But for Ninja below lv 37, you will have to let others make more hate sometimes... utsusemi ichi has a long recast. DD or Fighter : Keep attacking the mob, but NEVER steal the hate from the main tanker unless he/she is dying. Mages : Do your job, yea, like DDs do. Still, you shouldn't overhate anyways. Hate is a thing you will learn about it over time, but try to control it from now if you never do.
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Posted: Fri Jun 29, 2007 5:40 pm
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Posted: Tue Jul 31, 2007 9:01 am
I like to use Rice Dumpling as food. It's better than Mithkabobs, in my opinion. It might be a bit more pricey, though. Pretty good for most Front Line jobs, though. * Rice Dumpling- HP+17 - STR+3 - VIT+2 - AGI+1 - Attack +20% - R. Attack +30% - Recover HP/resting +2 - Recover MP/resting +2 - Accuracy+5 ( !! ) - "Resist Paralyze" It's too bad you're both on Titan, I just switched servers to Asura. FFXI Somepage Food Guide
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Posted: Sat Aug 04, 2007 9:26 pm
3. This is a simple question, but it's good to have armor with good STR and ACC, right? In what order should it be? I'm not even sure if there is an order or why there even has to be one, but are there any other stats I should raise after STR and ACC?
MNK is best with ATTACK, so ACC>ATK>STR
4. I heard somewhere that MNK cannot do skillchains, or at least not ones worth doing until level 60. Is that true? And if not, what skillchains are they good for? Is there a good skillchain guide somewhere I can use?
MNK does fusion which is a great alternative to distortion. @ 60 you can do distortion too
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Posted: Mon Aug 27, 2007 12:26 pm
May Domainee 3. This is a simple question, but it's good to have armor with good STR and ACC, right? In what order should it be? I'm not even sure if there is an order or why there even has to be one, but are there any other stats I should raise after STR and ACC? MNK is best with ATTACK, so ACC>ATK>STR I've always heard that +3 attack = +1 strength. Is this not correct? I'm a 61mnk and I've always gone for STR over anything. "STR/Attack>Accuracy/DEX" Maybe I'm doing something wrong, but that works great for me. neutral And yes, it seems very difficult to get a good skillchain at a low level. Fusion works very well on many monsters, but sometimes it's hard to find other members of your pt who you can make that skillchain with. Print out a chart, and study what you can do with what jobs. It'll become very helpful.
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