
Welcome to Enigma Arcana, an online role playing story which is open for anyone to join in.
~~::The World of Enigma Arcana::~~
Enigma Arcana
Common Species: human (the most common), elf, orc, halfling, gnome, and various half-breeds
Rare Species: drow, dragonkin, fairies
Gods: a dias of 6 gods, three male three female. Several lesser gods exist but are too various from location to location to keep record of.
Solaira- Goddess of family and fertility. Her symbol is the reed
Worship:Cloisters of devoted followers who reside in abbeys and do holy work, often charity
How people worship: prayers and offerings of food
Niitara- Goddess of emotion. Her symbol is various masks
Worship: Any large social event is dedicated to her
How people worship: Making masks for her, prayers, and plays are said to be the most pure of prayers to her
Tianisa- Goddess of death. Her symbol is the raven
Worship: Necropoli with numerous shrines tended by followers who construct great memorials for the fallen. Her followers are numerous due to the recent warfare.
How people worship: prayers at people's death, tending family graves and offering raven feathers at shrines
Nasius- God of warfare. His symbol is any weapon, most commonly a mace
Worship: tournements to display a warriors gifts from this god, temples
How people worship: offerings of weapons to his temples, animal sacrifice
Cedrian- God of knowledge and the magical arts. His symbol is the chalice
Worship: No real actual worship, his sect is an oxymoron. The belive their magic gifts are natural and the gift of no god, yet they still agree Cedrian exists.
How people worship: Prayers and magical items offered in flame.
Corbyn- God of nature
Worship: festivals and harvests as well as the beginning of the planting season
How people worship: offerings and song
Family Structure:
Normal family unit: Typical father doing most of the labor, mother home crafts, children either school or helping one of the parents out. In larger more magically centered cities, any member of the family with magic abilities can be employed at any age for a number of jobs and possitions.
Education:Optional unless the individual community requires a local schooling, most common is a single schoolhouse where basic reading and writting and math is taught. Magic is taught in most areas by an elder as well, and these classes are more intense and meet every day of the week axcept a single day left for the actual practise of the learned magic.
Who educates whom and why and when: A willing adult of agreed intellegence teaches the young when their parents are ready for them to begin, classes meet 4 days out of each week to allow plenty of time for the children to work at home.
Recreation:
Plays are common in larger areas to please the goddess Niitara, taverns are popular lower entertainment.Tragedy is the most common play theme using the recent war as material. Martial arts are a commom hobby in the outer towns, and everywhere craftsmen exist selling various trinkets of indulgment. Occasionally a week of games is planned in the capitol of Thordis, which is also the magic center of EA. The events of the games vary from tests of strength to mind bending puzzles and acts of great magic.
Technology Level: middle ages
Transporation: beasts of burden such as horses and mules and some magical apparatus
Weapons: middle ages
Communications: messengers, messenger animals, and some magic means. A few cities have a local newspaper of sorts.
Economics:
Resources: coin surplus from former slave trade, lumber, fine crafts, pottery, magic items, and precious metals
Currency: coin system and bartering in smaller communities
Governement:
Leader: The Senate
Taxes: Yes, the senate uses these taxes for community well-being and public works such as roads and bridges
Military:struggling, numbers and zeal have dwindled from recent warfare
Purpose: defensive mostly, some smaller provinces still war with one another for territory and resources
Recruiting: A lottery in each community, punishment for crimes, and volenteer
Law Enforcement: A City Patrol for larger areas of appointed men, volenteer for smaller communities
Courts: Criminals answer directly to the senate for high crimes, lower criminals are punished by the local law enforcment
Punishments: a sceptrum of mostly corperal punishments from the lightest being a day in the stocks to the most severe, death by a public stoning or hanging.
History:
The world of Enigma Arcana is a rich and varied place where races mingle freely and cultures rapidly adapt to their new additions. The recognised countries are ever-growing as war has left it's permanant mark upon the world's face. Nations rise and fail when the people die out. Other's rise and come to power taking over their surroundings to become a new stronghold of wealth and status. The races of E.A. are varied, with half-breeds being a common site from the former slave trade which quickly took over the economy. The trade has now been abolished in most countries, but these children of mixed breeds still remain.
War has left it's scar upon the elders of E.A and within the memory of the eldest they can recall waves of armies swarming the fields destroying everything in their path and leaving only death and sorrow in their wake. The country is now in a state of great recovery and advancement using the vast amount of gold supplied by the old slave traders. A great city has arose, the city of Thordis and this is the magic center of the world. From here great mages come and go learning their arts to a degree never seen before. Many of these new legends are very young in age and are shaping the world around their small footsteps.
The senate has recently lifted it's hold on importing goods from other countries, and with the goods comes people from all corners of the world. This new melting pot has spurred a great wander lust in many of the youth and they have taken to discovering this new world of theirs and along the way have discovered parts of the world's history formerly hidden by war's scar. New caves are being found, their reach unmeasured and contents never seen. Great temple complexes rest in the arms of forests, their steps covered in decades oof dust and debris. Some even tell stories of devices when touched, the person is never seen again, flung to some far corner of the world by ancient magic.
Enigma Arcana is ever changing and ever growing, and an ideal place to try to make a new beginning or discover a new end.
I apologies for any typos, and this information is all original to me please borrow only with permission.