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kennywitt3

PostPosted: Tue Jun 19, 2007 12:37 pm


make the sheet simple but affective

character sheet
name: felix aran, class: Beguiler, race: Human ,LVL: 1, EXP: 0/1000
Alignment: Chaotic Good (hates Evil-doers)
abilities:
STR: 10 [+0]
DEX: 16 [+3]
CON: 12 [+1]
CHA: 15 [+3]
INT: 10 [+0]
WIS: 13 [+2]
HP: 9
AC:
Gear (equipped): Katana (1d10), 3daggers (1d4), shortsword (1d6) 2 wrist crossbow (1d6) leather armor (+2 AC), purple cloak (+10 to hide weapon hide checks[small weapons])
items: theives kit, 2 skeleton keys, peices of wood, 10 days rations, 10 days water(in waterskin[full]), father's medallion(wearing), 20 bolts.
skills:
sleight of hand(DEX) ability bonus: +3 Rank: 4 total bonus: +7
pick lock(DEX) ability bonus: +# Rank: 4 total bonus: +7
pick pocket(DEX) ability bonus: +3 Rank: 4 total bonus: +7
bluff(CHA) ability bonus: +3 Rank: 4 total bonus: +7
handle animal(CHA) ability bonus: +3 Rank: 2 total bonus: +5

pet:
Cinder the Fire-child
STR: 10
DEX: 10
CON: 10
CHA: 10
WIS: 10
INT: 10
HP: 5
AC: 10
attacks: punch (1d3+2fire damage), tackle (1d3)+2fire damage), fire belch (1d5 fire damage)
other: glows with fire as bright as he wants (maximum times 2 of a torches flame)
can make flame unseeable by turning it to black fire. is not affected by physical weapons, only affected by spells and water. water does not douse the flame only deals damage (2d cool .
PostPosted: Tue Jun 19, 2007 1:46 pm


What is this for?

Bigfoot9000


The Signature Reaper
Captain

PostPosted: Wed Jun 20, 2007 9:58 am


It's rather irritating, isn't it. Let's move them! blaugh
PostPosted: Tue Jun 26, 2007 1:56 pm


It bears mentioning, kennywitt, that a katana is a masterwork b*****d sword, and deals 1d10 damage, not 1d8.




Name: Thorn Mephendrian
Race: Human
Class: Fighter/Exotic Weapon Master
Level: 12
Alignment: True neutral (has some tendencies toward law)
Abilities (includes adjustments for magic items) -
Str: 22 (+6)
Dex: 20 (+5)
Con: 16 (+3)
Int: 12 (+1)
Wis: 14 (+2)
Cha: 8 (-1)
HP: 129
AC: 22 (Touch 16, flat-footed 18 )
Skills: Intimidate +14, Jump +20, Listen +17, Tumble +18
Class and racial features: Blindness, Flurry of Strikes, Blindsight 5ft, Trip Attack
Feats: Blind-fight, Quick Reconnoiter, Exotic Weapon Proficiency (Fereku), Two-Weapon Fighting (Improved, Greater), Weapon Focus (Fereku) (Greater), Weapon Specialization (Fereku), Improved Critical (Fereku), Hear the Unseen, Two-Weapon Pounce
Gear: +2 Flaming Fereku (Exotic double weapon, 1d8+1d6/2d4+1d6), +1 Last Resort Dagger (1d4+1d6/bigger size in grapple), bedroll, backpack, Gloves of Dexterity +4, Belt of Giant Strength +4, Amulet of Health +2, Boots of Striding and Springing, Cloak of Resistance +3, +2 Mithral Breastplate

Thorn Mephendrian


xXxRecently-DepartedxXx

PostPosted: Sun Jul 22, 2007 10:40 am


Name:Silvan Nightbringer
Class:Mage
Level:1
Race: Silvanesti Elven
Alignment:C/N
STR:12(Hit Adj:0; Dmg Adj:0; Wt Adj: 45; Open Doors:7; Bend Bars: 4%)
INT:14(+1)(Add Lang: 4; Know Spell: 60%; Max spell: 9)
WIS:16(+2)
DEX:13(-2)
CON:11(Sys. shock: 75%; Res. Survival:85%)
CHR:7
Vision: 60ft. in Darkness
Detection: 1/6 Passive, 1/3 active search
Languages: Common R/w, Elven R/w, Dwarven, Goblin, Ancient Elven.
AC: 8
HP: 4
Gear:Quarter staff (1D6) Padded armor (worn) Robe (worn) Belt pouch (right hip) Belt (worn) Spell book (in Bp) Backpack (worn) Writing ink (in pouch) Tent ( in Bp) Good Cloak (worn) Wineskin (worn) Torch (in Bp) Soap (in Bp)
Skills: Ancient Lang. (Ancient Elven)
Reading/Writing
Gem cutting
Gender:Male
Spells: Magic missile (1D4)
(Though I'd go with a really weak character to start out this time.)  
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