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Posted: Tue Jun 19, 2007 12:37 pm
make the sheet simple but affective
character sheet name: felix aran, class: Beguiler, race: Human ,LVL: 1, EXP: 0/1000 Alignment: Chaotic Good (hates Evil-doers) abilities: STR: 10 [+0] DEX: 16 [+3] CON: 12 [+1] CHA: 15 [+3] INT: 10 [+0] WIS: 13 [+2] HP: 9 AC: Gear (equipped): Katana (1d10), 3daggers (1d4), shortsword (1d6) 2 wrist crossbow (1d6) leather armor (+2 AC), purple cloak (+10 to hide weapon hide checks[small weapons]) items: theives kit, 2 skeleton keys, peices of wood, 10 days rations, 10 days water(in waterskin[full]), father's medallion(wearing), 20 bolts. skills: sleight of hand(DEX) ability bonus: +3 Rank: 4 total bonus: +7 pick lock(DEX) ability bonus: +# Rank: 4 total bonus: +7 pick pocket(DEX) ability bonus: +3 Rank: 4 total bonus: +7 bluff(CHA) ability bonus: +3 Rank: 4 total bonus: +7 handle animal(CHA) ability bonus: +3 Rank: 2 total bonus: +5
pet: Cinder the Fire-child STR: 10 DEX: 10 CON: 10 CHA: 10 WIS: 10 INT: 10 HP: 5 AC: 10 attacks: punch (1d3+2fire damage), tackle (1d3)+2fire damage), fire belch (1d5 fire damage) other: glows with fire as bright as he wants (maximum times 2 of a torches flame) can make flame unseeable by turning it to black fire. is not affected by physical weapons, only affected by spells and water. water does not douse the flame only deals damage (2d cool .
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Posted: Tue Jun 19, 2007 1:46 pm
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The Signature Reaper Captain
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Posted: Wed Jun 20, 2007 9:58 am
It's rather irritating, isn't it. Let's move them! blaugh
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Posted: Tue Jun 26, 2007 1:56 pm
It bears mentioning, kennywitt, that a katana is a masterwork b*****d sword, and deals 1d10 damage, not 1d8.
Name: Thorn Mephendrian Race: Human Class: Fighter/Exotic Weapon Master Level: 12 Alignment: True neutral (has some tendencies toward law) Abilities (includes adjustments for magic items) - Str: 22 (+6) Dex: 20 (+5) Con: 16 (+3) Int: 12 (+1) Wis: 14 (+2) Cha: 8 (-1) HP: 129 AC: 22 (Touch 16, flat-footed 18 ) Skills: Intimidate +14, Jump +20, Listen +17, Tumble +18 Class and racial features: Blindness, Flurry of Strikes, Blindsight 5ft, Trip Attack Feats: Blind-fight, Quick Reconnoiter, Exotic Weapon Proficiency (Fereku), Two-Weapon Fighting (Improved, Greater), Weapon Focus (Fereku) (Greater), Weapon Specialization (Fereku), Improved Critical (Fereku), Hear the Unseen, Two-Weapon Pounce Gear: +2 Flaming Fereku (Exotic double weapon, 1d8+1d6/2d4+1d6), +1 Last Resort Dagger (1d4+1d6/bigger size in grapple), bedroll, backpack, Gloves of Dexterity +4, Belt of Giant Strength +4, Amulet of Health +2, Boots of Striding and Springing, Cloak of Resistance +3, +2 Mithral Breastplate
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Posted: Sun Jul 22, 2007 10:40 am
Name:Silvan Nightbringer Class:Mage Level:1 Race: Silvanesti Elven Alignment:C/N STR:12(Hit Adj:0; Dmg Adj:0; Wt Adj: 45; Open Doors:7; Bend Bars: 4%) INT:14(+1)(Add Lang: 4; Know Spell: 60%; Max spell: 9) WIS:16(+2) DEX:13(-2) CON:11(Sys. shock: 75%; Res. Survival:85%) CHR:7 Vision: 60ft. in Darkness Detection: 1/6 Passive, 1/3 active search Languages: Common R/w, Elven R/w, Dwarven, Goblin, Ancient Elven. AC: 8 HP: 4 Gear:Quarter staff (1D6) Padded armor (worn) Robe (worn) Belt pouch (right hip) Belt (worn) Spell book (in Bp) Backpack (worn) Writing ink (in pouch) Tent ( in Bp) Good Cloak (worn) Wineskin (worn) Torch (in Bp) Soap (in Bp) Skills: Ancient Lang. (Ancient Elven) Reading/Writing Gem cutting Gender:Male Spells: Magic missile (1D4) (Though I'd go with a really weak character to start out this time.)
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