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Posted: Thu Jun 14, 2007 9:29 am
Ok everyone, this is a small abandoned castle where Atlas and his two friends are hiding out. You will have to take on all three together again so I would suggest getting as much help as you can (just the 5 of you may not be enough). The battle will start on the 19 of June. Anyone who wants to participate needs to not only have there character stats posted here by then but also needs to post there action on that day. Any character who's turn is not posted on the 19 will be ignored for that round of combat.
Note: They did have spare potions so they have everything they did last time and they have healed just like the party that fought them before.
Character name: Atlas, Vampire Lord ( 8 ) Attack: 0 Defense: 0 Combat Dice: 0 Magic: 0 Life: 100 (20) Equip: 8 Abilities: Blood Vindictive, Nosferatu, Magic Shield, Regeneration x 10 Items: DK Defender EP5 (Magic Shield, Defender), Arm Guard: EP3, healing Spells: None Actions: None Potion belt: healing potion x 2
Character name: Star, Dragoner (6) Attack: 1 Defense: 2 Combat Dice: 0 Magic: 10 Life: 30 (6) Equip: 4 Abilities: Summoner(6) [Black Dragon, stats=18, attack 8, defense 4, combat 0, life 30] Skilled Caster, Enhanced Stun Items: Apprentice Staff Spells: fireball, Stun Bolt, Energy Burst Actions: Power Up Potion belt: defense potion x 2
Character name: Nova, Dieing Sun (6) 16/36 Attack: 3 Defense: 3 Combat Dice: 1d8 (3) Magic: 5 Life: 30 (6) Equip: 6 Abilities: Spawn, Speedy Action, Fighter Mage, Self Destruct Items: Scythe: +3 attack , potion of strength x 3 Spells: Fireball, Flame Burst Actions: Smash, Power Up, Spell Breaker, Stunning Blow Potion belt: Elixir of Magic, Elixir of Action
ability list Enhanced Stun: 3, +25% chance to stun
Spawn: 3, creates a spawn token every third round of combat. (may not attack till the next round) Spawn Token (1) [stats=6, attack 1, defense 3, combat 0, life 10]
Nosferatu: 4, creates a blood token for every 10th damage dealt to the user. (may not attack till the next round) Blood Token (1) [stats=6, attack 3, defense 0, combat 2 (1d6), life 5]
Blood Vindictive: 2, the user takes +50% damage from normal attacks and deals the amount of extra damage back to the attacker.
Self Destruct: 1, Deals users attack power x 3 worth of damage distributed evenly to all participants of the combat upon the users death.
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Posted: Thu Jun 14, 2007 3:49 pm
------------------------------------------------------------------------------------- Regal Attack: 6 Defense: 2 Combat Dice: 1d8 (3) Magic: 0 Life: 25 (5) Equip: 4 Abilities: Resistance (Normal Attacks) x5 (5) Items: Potion of Strength x2,Fire potion, Sword of Nine Clouds, Sword of Mist Actions: Smash, Power Up, Burn Out, Retaliate, Taunt, Stunning Blow --------------------------------------------------------------------------------------
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Posted: Thu Jun 14, 2007 6:20 pm
Gerbo Tosscobble Attack: 1 Defense: 2 Combat Dice: 1d3 (1) Magic: 7 Life: 15 (3) Equip: 4 Abilities: Magic Sheild(2), Skilled Caster (4), Skilled Caster (Item), Speedy Magic (2) Items:Apprentice Staff, Mist Beast Token (c 3/3) Spells: Fireball, Energy Burst, Singe, Stun Bolt, Counter-spell, Lesser Mana Shield, Living Mist Actions: Smash (Secret Gathering at Gerbos house...) O_o scroll down...
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Posted: Thu Jun 14, 2007 7:09 pm
Username: Firu Nicorusu Character name: Firu Attack: 7 Defense: 4 Combat Dice: 1d12 (4) Magic: 0 Life: 25 (5) Equip: 5 Abilities: Regeneration x5 Items: Long Sword, Shield, Spells: None Actions: Smash, Guard, Spell Breaker, Meteor Money: 600
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Posted: Thu Jun 14, 2007 7:13 pm
Fresh Blood biggrin
Character name: Hlyn Attack: 5 (2) Defense: 7 (3) Combat Dice: 3d6 (7) Magic: 0 Life: 15 (3) Equip: 7 Abilities: Vindictive (Attack) x2 (2) Items: Long Sword, Light Armor Spells: - Actions: Taunt, Spell Block, Defensive Hold
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Posted: Sun Jun 17, 2007 5:53 pm
((Due to the long wait for a dungeon, I kinda decided to help you guys out while I wait. Oh, and sorry if I miss thursdays, I ish usually busy with life on that day))
"I heard your little advertisement for some help! I'll gladly do it!" A voice cried. Bellamin rushed towards the group of , waving one hand in the air as he went.
Username: random mistakes Character name: Bellamin Solan Attack: 6 (2 before item) Defense: 4 Combat Dice: 1d6 (2) Magic: 6 4 before item Life: 20 (4) Equip: 6 Abilities: Summoner (3) [A Spirit whisp with stats=9, 3 attack, 1 defense, 0 combat, 10 life (2 points), abillities: heal (3)] Items: b*****d sword, Conjurer's amulet Spells: Singe, Energy Burst, Heal Actions: Smash
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Posted: Mon Jun 18, 2007 7:22 am
Username: imperial1989 Character name: imperial1989 Attack: 6 Defense: 5 Combat dice: 5 (3d4) Magic: 0 Life: 4 (20) Equip: 4 Items: Short sword, Shield, Actions: Smash, Guard , regeneration Money: 700
i spent my cp on regeneration and want to join in
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Posted: Mon Jun 18, 2007 7:04 pm
Username: cat_girl_nukunuku Character name: nukunuku Attack: 5 Defense: 2 Combat Dice: 1d12 (4) Magic: 2 Life: 15 (3) Equip: 3 Abilities: Fury (6) Items: Rage Amulet, Spirit Bracer(c 10/10), Defense Potion, Potion of Healing Spells: Call Spirit Mouse, Frost Actions: Power Up, Smash, Pounce, Stunning Blow potion belt: defense and healing
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Posted: Mon Jun 18, 2007 11:55 pm
Username: Pwn-Cakes Character name: Wick Demitrious Attack: 0 Defense: 2 Combat Dice: 1d6 (2) Magic: 0 Life: 30 (6) Equip: 2 Abilities: Healing x3 (9) Special Attack: "Radiant Energy Burst" (5) Items: Otter Charm Spells: Frost Actions: Guard, Defensive Hold, Stunning Blow
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Posted: Tue Jun 19, 2007 1:13 am
This is it, I'm gong to post what the enemy intend to do when I get up in the morning.
Firu and Imperial could you please change your posts to show only the items you are bringing with you into the fight. You both have more then your total equip worth of items listed. Note that the fire potion is not a store potion and cannot go on your belt (it has to take up one of your equip value) and there is no reason to bring a AP (ability potion) with you into a quest. sweatdrop
Other then that, good luck everyone and have fun. wink
Oh ya and note: Atlas is a character. You can stun him.
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FARGORE rolled 3 4-sided dice:
1, 2, 2
Total: 5 (3-12)
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Posted: Tue Jun 19, 2007 11:03 am
Atlas is going to pull an attack but I will not know from who until you guys say who you are attacking.
Star Drinks her two potions of defense and summons her dragon. She then launches a stun bolt at Gerbo.
Stars dragon attacks Gerbo for 6 damage.
Nova drinks his two elixirs then uses his three potions of strength again. Then he is going to try to use stunning blow on Regal and Wick, hit Hyln with a fireball (15 damage), and his normal attack will hit Nuku. This is round 2 for his spawn ability.
Stun rolls, even stuns, this order 1 = Gerbo 2 = Regal 3 = Wick
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FARGORE rolled 1 8-sided dice:
8
Total: 8 (1-8)
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Posted: Tue Jun 19, 2007 11:07 am
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-A M P- rolled 3 6-sided dice:
6, 2, 6
Total: 14 (3-18)
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Posted: Tue Jun 19, 2007 11:36 am
Gerbo's eye's flare with a power unknown to the Black Dragons. He was not like this when last they met. Sneering Gerbo looked over at Star, his eye's peircing into her soul like spears thrown by a giant.
"You will not take my life again! By my fathers grave, Grandu Tosscobble, I will have my revenge upon you! His great magic still runs in my veins, at it will be used to stop YOU!"
Shrugging a little bit from the pain of the Stunbolt, Gerbo still pressed forward. His eye's filled with intensity. Magic energy started to flow from his staff. Grabbing it with both hands, he muttered a few words under his breath. A similar ball of energy to what star threw at him formed above his head. Growing ever larger Gerbo seemed to snap out of his trance. An aura of energy blew up around his feet and the large ball split into two. Gerbo's eye's now shown with the pale glint of a full moon, almost silver.
With a quick flick of his staff the energy balls flew towards his enemies hitting a paralyzing them in an instant, allowing nothing but the most basic of moves and speech to be done.
"Feel that taste of GERBO TOSSCOBBLE! GREATEST SORCERER IN ALL OF THE WORLD!!!"
(Take 1 mp from party pool, use speedy magic (my mp + party MP) to cast 2 stunbolts; star and nova.(even-action, odd-no action) Dice for defense)
Dice2 - Star Dice3 - Nova
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ImperialAuthority rolled 3 4-sided dice:
2, 3, 2
Total: 7 (3-12)
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Posted: Tue Jun 19, 2007 12:07 pm
imperial follows up with an attack on nova hoping to gain the upper hand while nova is still stunned
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cat_girl_nukunuku rolled 3 12-sided dice:
1, 2, 9
Total: 12 (3-36)
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Posted: Tue Jun 19, 2007 2:00 pm
"well I only have one hope to live thrue this" Nuku leaps forward and rams her head hard into Nova, while he staggers back she slashes at him twice with her claws.
(two attacks, pounce at Nova, pounce third die even = stun, odd = no stun)
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