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Furyia
Vice Captain

PostPosted: Tue Jun 12, 2007 12:02 pm


HUMAN

Advantages: Humans have the most dominant language and thus are able to freely trade and sell their wares to other races. The land is theirs for the taking and many established and respected cities have emerged on the islands that they own.

Disadvantages: Humans are sometimes greedy and have ulterior motives to the alliances they form. Many can not handle extreme emotion and as a result make unwise decisions.

Life span: 70-85 Years.

Appearance: Humans can vary quite a bit, but typically males grow to become larger than females. They are usually somewhere around 4-6' tall. Their hair colors include: red, black, blonde and brown, as well as shades in between. Their eye colors include: green, hazel, blue, grey and brown. As for skin tone, it ranges from pale peach to a dark chocolate color.

Background: The prominant language that most Humans speak is basic. Basic is usually a second language to other races because of the large amount of Humans throughout Furyia. Humans have customs and traditions that span over many generations.

Special Abilities: Humans have no special abilities. They are average in size, their build and their intelligence.
PostPosted: Tue Jun 12, 2007 12:04 pm


ELVEN

Advantages: They are slender and nimble, which enables them to have much smoother movements and be very useful in battle. They have better hearing and eyesight, which gives them an advantage in the dark. They are also very intelligent and quick to learn. Their agility and physical composure allows flexibility and grace as well and thus their attacks are smooth and hard to track, as are they. Their adept minds are capable of concocting brilliant schemes and battle tactics that are filled with wit. Fooling the enemy is all too simple for them.

Disadvantages: Their long lives and ability to get out of many situations makes the elves somewhat cocky and prideful. As intelligent as they are, they can sometimes be tricked with praise and compliments. Arrogance is their main downfall as even when they are dueling or battling they become hotheaded and become somewhat certain of their victory - this usually causes their defeat. If they are defeated their anger grows hot and results in negative exertion on the wrong people.

Life span: 400-500 years.

Appearance: As aforesaid, the elves are lithe and small-framed. Their slim physique and vivacious muscular build allows their evident grace and physical composure to shine. The average elf grows to be between 3-7’ tall. The hair colors include: orange, silver, brown, black, grey, red, and blonde. Their eye colors include: green, blue, purple, red, grey, brown, hazel, and yellow.

Background: Most elves known to the Furyian world populate Calypso’s Isle off the coast of the large pirate city. Their native language is elvish, but some can also speak fluent basic. Not much is known about the elvish culture, save that they have a social hierarchy with a sort of decorum. Their government is a monarchy and they have strong beliefs in social placement and status.

Special Abilities: Greater Hearing and reflexes add a +1 to all battle rolls

Furyia
Vice Captain


Furyia
Vice Captain

PostPosted: Tue Jun 12, 2007 12:04 pm


Legend has it, the following race has been spotted somewhere in the ocean's of Furyia...

MERMAID

Advantages: Mermaids are quick to attack in naval battles - obviously, as they are lithe and swift. The water generally does not hold them back (however, strong currents can). A mermaid can easily beat a human, elf, or selkie in a subterranean race (if it is in some body of water) since they can breathe and see freely while submerged. The mermaids are also very intuitive. If a finned being has a strong feeling about something or someone it is usually a good idea to take actions according to their gut reaction. The merpeople are also incredibly loyal; however, trusting the wrong kind can get them into much trouble. The gift of The Song has been bestowed upon every mermaid - but some use it for evil purposes. The majority of mermaids sing for the joy of singing and for the joys of seducing men, attaining the thing they want from the men, and then leaving them heartbroken. They are not unlike sirens in that they may seem noble, virtuous, and innocently alluring, but they always have a motive that is ignored even by the wisest of men. They are known for their seduction of men and thievery of goods from the men they seduce.

Disadvantages: Merpeople have an incredible lust for the seas that often distracts them from their intentions. For example; if one is ordered to catch fish for one’s dinner, one may embark on this task only to be distracted by the joys of swimming and come home empty-handed. Mermaids have few weaknesses, as they do not involve themselves in battle as often as some other races of the Furyian world, but their greatest weakness is the sea. If they do happen to be involved in battle mermaids can easily get led into bad situations, that normally they would have evaded, by just the mention of water. For this reason, mermaids do not fight very often unless it is a necessity to survive. They can’t stand to be away from the seas and thus never leave unless it is entirely necessary. If taken forcefully from the sea mermaids grow hopelessly depressed and view their captors as evil beings depriving them from their home.

Life span: 600-800 years.

Appearance: From the lower abdomen up, these fish-people look strikingly normal. However, from the lower abdomen down, beautiful multicolored scales shimmer and reflect the joys of the sea as the fish-like tail swishes around. Mermaids are usually very pale as they are constantly in the water and away from sunlight. Their hair can be any color on the rainbow and can also be two-to-three toned. Their eyes are riddled with multicolored hues. Between their fingers are thin webs that enable them to swim more efficiently.

Background: Mermaids dwell in the seas and oceans surrounding the Furyian world. Where there is saltwater, there is a mermaid. They speak the ancient mermish language that is essentially unknown to any other race. They also speak fluent basic, as they trade with the selkies that can only speak basic. Mermaids are very accepting of other races: while they do not trust some they are still kind to them. They have a monarchy much like the Elven society - so much like it, in fact, that there are possible racial ties between the elves and mermaids. Perhaps they shared a common ancestor? In any case, selkies and mermaids have established a trading system that benefits both races. Selkies produce goods and give them to the mermaids who sell them for the seal-women during daylight hours. Selkies and mermaids have forged a trust that has been unbroken for thousands of years.

Special Abilities: Underwater breathing and sight adds a +2 to every battle roll.
PostPosted: Tue Jun 12, 2007 12:05 pm


Legend has it, the following race has been spotted somewhere in the ocean's of Furyia...

SELKIE

Advantages: Contradictory to popular belief the selkies are actually quite motherly and tender. This is why the seal-women do not fight in many battles unless it is a defensive battle. Never will one see a selkie on the offending side. Their appeal to the eye is a positive attribute because they utilize their incomprehensible beauty to lure males away from danger. For example, if a man is swimming and a shark appears a selkie will quickly strip off her sealskin and attract the man away from danger like metal to a magnet. Because they are so nurturing, maternal, and incredibly beautiful men view them as the perfect woman and often want to claim them for wives. Also, selkies are frequently kidnapped and used as navigators for ships because of their knowledge of the seas. Selkies also have strong healing magic that enables them to cure wounds and tend to the sick. Men kidnap them for this reason as well. Unfortunately for their captors, selkies are extremely quick-witted and will probably discover their hidden sealskin and return to the sea by some stroke of luck (their memory is returned to them when they see their sealskin).

Disadvantages: If a selkie just so happens to be kidnapped, they have reactions similar to mermaids’. For instance, they slip in to an incurable depression and constantly lust for the seas without knowing why. Selkies, when their sealskin is stolen, lose their memories of the sea and are led to believe that they are normal human women. However, because their love of the sea is so strong, the ocean-dwellers still know the waters like the back of their hand. They live longer than the average human but are still the most short-lived of all the immortal races. This still enables them to see humans that they loved die at the “young” age of seventy or eighty, or younger. This induces much pain and suffering. Selkies do not deal with deal very well or very pleasantly. Also contradictory to popular belief selkies can’t breathe underwater.

Life span: 200-300 years.

Appearance: When the sun glimmers on the churning waves of the Furyian seas one can see many seals reclining in the crevices of a wave or lounging on the pristine white beach nearby. Although they are just regular seals, there appears to be something strange about them... but what could it be? Perhaps they are the legendary selkies. In fact, if one lingered until dusk, one might witness these seals climbing on to the sandy beach and shedding their skin. Instead of a seal emerging from the pile of skin, however, a gorgeous woman appears and wraps the skin about her like a dress. Her skin is pale in the moonlight, as selkies can only be of the purest white skin because of their watery homes, and her hair glistens in the starlight. A selkie, like a mermaid, can only have pale skin. Her hair colors span over brown, black, dark blue, dark purple, dark red, and dark green. As one may see a selkie can only have dark hair. Her eyes, however, are mostly silvery and white. While it is common for a selkie to have dazzling silver eyes they also have others colors painting their irises. Like mermaids, they really can have any color imaginable on their eyes.

Background: Selkies live in coves hidden on the flanks of islands and in the water surrounding coves. They used to speak selkish but found it useless as they were constantly using basic over their native tongue. Thus, selkish is a forgotten language and is unknown to any other race. Selkies once had an organized government that was structured to be an elective monarchy. Instead of monarchs assuming the throne by bloodline they were elected in to court by the public. But after the war between humans, mermaids, and dracon, their cove-palaces were destroyed and their government was shattered. Now, they gather in tribes and clans and have leaders of the small groups. Most seek to restore the elective monarchy. The selkies are incredible craftswomen and create magnificent clothing and jewelry which they fashion from seaweed, kelp, shells, and pearls. As they can not sell these items during the day when they are seals they give them to the mermaids to sell for them. Each gets fifty percent of whatever price it fetches. This transaction has been conducted over thousands of years and the mermaids and selkies have no intention of stopping it.

Special Abilities: Healing magic gives Selkies a d6 per healing attempt. Healing can be performed 3 times a day.

Furyia
Vice Captain


Furyia
Vice Captain

PostPosted: Tue Jun 12, 2007 12:07 pm


???

Advantages:

Disadvantages:

Life span:

Appearance:

Background: Homeplace, language, culture, beliefs

Special Abilities:
PostPosted: Tue Jun 12, 2007 12:09 pm


???

Advantages:

Disadvantages:

Life span:

Appearance:

Background: Homeplace, language, culture, beliefs

Special Abilities:

Furyia
Vice Captain


Furyia
Vice Captain

PostPosted: Thu Jun 21, 2007 1:04 pm


???

Advantages:

Disadvantages:

Life span:

Appearance:

Background: Homeplace, language, culture, beliefs

Special Abilities:
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