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(APPROVED) A Jolteon Quest - Jokers Wild XD

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Roserain


Much Wolf

PostPosted: Tue Jun 12, 2007 12:00 am


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Jolt




Feedback very welcome. From everyone.






Name: Jolt
Age (approximate): Older… what do I say? XD kinda like… 30 or so, human wise
Gender: Male
Pokemon: Jolteon

Starting Stage (Pokemon or human): Pokemon

Physical Description if Starting Human: N/A
Some Physical Trait Suggestions: Sharp, sharp and more sharp. Everything about him is pointy, lanky, and thus annoying to draw, I’m sorry XD It’s all quick looking and just generally someone crazy and electric XD Spikey blonde and white hair and general… spikeyness (oh yes, it is 4 am) I can totally see him in a Mad Hatter’s hat XD I would love for him to keep his long ears <3 Green and yellow! XD He'd be like, an ideal spokesperson for Sprite or something, if he wasn't, ya'know, crazy.

Personality: Jolt has completely lost it, perhaps he’s shocked himself one too many times, seen a little too much, or just heard the pokemon theme song for the last time and just snapped. (no, none of these are actual causes, but hey, it made it dramatic and it wanted to be typed)

The poor thing in his full pokemon form is a twitchfest. Seemingly having a minor seizure from time to time, he’ll suddenly jerk in a way that looks like it should hurt, and simple grin in a horrible manner. Trying to make sense of him is even worse. When he does talk, it’s normally scattered with bits of twisted versions of old songs or nursery rhymes, dotted with the occasional pearl of wisdom or inconvenient truth. And the horrible thing is that he’s not stupid, no he’s actually quite intelligent; but he can’t quite get people to understand him. Not that he minds, he’s pretty sure everyone is doomed anyway. Isn’t it wonderful?

As he changes, he’s not really disturbed or even bothered by it at all. Rather, he’s curious about it, and finds the whole thing quite fascinating. He might even fancy himself as evolving into his final, and perhaps even legendary form. He doesn’t mind the odd conditions, and doesn’t even feel imprisoned throughout it all, simply led around by the hand/paw.


History: I visualize him as being a rather docile eevee, that really didn’t want to change in the first place (probably was changed at a low level) and felt awkward in his own skin as a Jolteon. Trained hard, pushed hard, he traveled with a thorough trainer and superb team, having to fight doggedly to keep up with them and their growth. Eventually he is put out to stud, so to speak, to produce more eevee’s, which get turned into the other forms. And then goes on to beat the Elite Four with his trainer; but soon after is quickly discarded for another pokemon that’s just a bit more superior, and fight’s just a bit better. Left in the pc for too long, rocking back and forth in the tiny ball of hell, he slowly went mad. And who could blame him?
Days, weeks, months pass; and finally he is pulled from the ball to the outside world once more. His trainer finds him completely useless, not being able to control or direct him in battle or for any plausible purpose. Jolt’s donated to those in need, and those in need just happen to be those involved with the Cronus project.



Strengths: FAST. He is quick, though he doesn’t really think about it. He’s an older, higher level pokemon, but no real danger to anyone as he doesn’t feel threatened or captive here. Has no desire to fight really. Obvious strength would be electricity XD He’s smart, just… in a very messed up way

Weaknesses: He’s crazy? Does that count? Also, if I remember correctly, Jolteon’s never did have a lot of HP, did they x3;; I'm sure there's more, I'm just tired

Future Plans for Character or Any Extra Info:

I’m not sure what techniques he would know, or if that’s even required. I would like at least one lightening move of some sort. Just something so he can zap himself or perhaps this and that once in awhile.


I think of him as being somewhere around level 45 – 55, just barely able to hold against the Elite Four, and not very well at that. An older poke’mon, for sure.


Possible Moves:
Thunder - either by level or by TM
Pin Missile - by level
Agility - by level
annnd, no idea for the last one XD;;


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Ain't he cute? x3 Image by suta-raito.com




((Teigra: Concept is approved! Good luck in your quest! We can never have too many crazy people confined on one tiny, remote island...wait. >.>;; ))
PostPosted: Tue Jun 12, 2007 2:09 am


#135 Jolteon Pokedex


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Japanese Name: SANDAASU
Type: Electric

Species: Lightening

Height: 2' 07"

Weight: 54.0 lbs

Evolution: Eevee evolves into Jolteon using the Thunder Stone

Advantages: Water and Flying

Disadvantages: Electric, Grass, Ground, and Dragon


Description: It accumulates negative ions in the atmosphere to blast out 10000-volt lightning bolts. Jolteon's cells generate a low level of electricity. This power is amplified by the static electricity of its fur, enabling the POKéMON to drop thunderbolts. The bristling fur is made of electrically charged needles.
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Statistics:

Statistics | HP | Attack | Defense | S. Atk. | S. Def. | Speed
Base Power| 65 | 65 | 60 | 110 | 95 | 130

Max Stats (Red/Blue/Yellow and Gold/Silver/Crystal Only)

Max. Stats |333| 228 | 218 | 318 | 288 | 358

Hindering Personality/Nature (Ruby/Sapphire and Fire Red/Leaf Green Only)

Max. Stats |334| 206 | 197 | 287 | 260 | 323

Stalemate Personality/Nature (Ruby/Sapphire and Fire Red/Leaf Green Only)


Max. Stats |334| 229 | 219 | 319 | 289 | 359

Beneficial Personality/Nature (Ruby/Sapphire and Fire Red/Leaf Green Only)

Max. Stats |334| 251 | 240 | 350 | 317 | 394

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Gameboy Attacks:

[Red/Blue/Yellow] [Gold/Silver/Crystal] [Ruby/Sapphire] [Fire Red/Leaf Green] [Egg Moves] [Tutor Moves] [TM/HM Moves]

Red/Blue/Yellow
Level/Move/Type
NA - Tackle - Normal
NA - Sand-Attack - Ground
27 - Quick Attack - Normal
31 - Thundershock - Electric
37 - Tail Whip - Normal
40 - Thunder Wave - Electric
42 - Double Kick - Fighting
44 - Agility - Psychic
48 - Pin Missile - Bug
54 - Thunder - Electric


Gold/Silver/Crystal
Level/Move/Type
NA - Tackle - Normal
NA - Tail Whip - Normal
8 - Sand-Attack - Ground
16 - Thundershock - Electric
23 - Quick Attack - Normal
30 - Double Kick - Fighting
36 - Pin Missile - Bug
42 - Thunder Wave - Electric
47 - Agility - Psychic
52 - Thunder - Electric


Ruby/Sapphire
Level/Move/Power/Type/Accuracy/PP

- Tackle 35 Normal 95% 35-56
- Tail Whip - Normal 100% 30-48
- Helping Hand - Normal 100% 20-32
8 Sand-Attack - Ground 100% 15-24
16 Thundershock 40 Electric 100% 30-48
23 Quick Attack 40 Normal 100% 30-48
30 Double Kick 30 Fighting 100% 30-48
36 Pin Missile 14 Bug 85% 20-32
42 Thunder Wave - Electric 100% 20-32
47 Agility - Psychic 100% 30-48
52 Thunder 120 Electric 70% 10-16

Inherent Ability (Ruby/Sapphire):

Volt Absorb Changes electricity to HP.



Fire Red/Leaf Green
Level/Move/Power/Type/Accuracy/PP

- Tackle 35 Normal 95% 35-56
- Tail Whip - Normal 100% 30-48
- Helping Hand - Normal 100% 20-32
8 Sand-Attack - Ground 100% 15-24
16 Thundershock 40 Electric 100% 30-48
23 Quick Attack 40 Normal 100% 30-48
30 Double Kick 30 Fighting 100% 30-48
36 Pin Missile 14 Bug 85% 20-32
42 Thunder Wave - Electric 100% 20-32
47 Agility - Psychic 100% 30-48
52 Thunder 120 Electric 70% 10-16



Egg Moves: Ruby/Sapphire and Fire Red/Leaf Green
Move/Power/Type/Accuracy/PP

Charm - Normal 100% 20-32
Flail Varies Normal 100% 15-24
Endure - Normal 100% 10-16
Curse - ??? 100% 10-16
Tickle - Normal 100% 20-32
Wish - Normal 100% 10-16



Tutor Moves: Fire Red/Leaf Green
Move/Power/Type/Accuracy/PP

Body Slam 85 Normal 100% 15-24
Double-Edge 120 Normal 100% 15-24
Mimic - Normal 100% 10-16
Substitute - Normal 100% 10-16
Thunder Wave - Electric 100% 20-32

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TM/HM Moves: Ruby/Sapphire and Fire Red/Leaf Green
TM/HM Move/Power/Type/Accuracy/PP

TM05 Roar - Normal 100% 20-32
TM06 Toxic - Poison 85% 10-16
TM10 Hidden Power Varies Normal 100% 15-24
TM11 Sunny Day - Fire - 5-8
TM15 Hyper Beam 150 Normal 90% 5-8
TM17 Protect - Normal 100% 10-16
TM18 Rain Dance - Water 90% 5-8
TM23 Iron Tail 100 Steel 75% 15-24
TM24 Thunderbolt 95 Electric 100% 15-24
TM25 Thunder 120 Electric 70% 10-16
TM28 Dig 60 Ground 100% 10-16
TM30 Shadow Ball 80 Ghost 100% 15-24
TM32 Double Team - Normal 100% 15-24
TM34 Shock Wave 60 Electric 100% 20-32
TM44 Rest - Psychic 100% 10-16
TM45 Attract - Normal 100% 15-24
HM05 Flash - Normal 70% 20-32


Roserain


Much Wolf

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