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Solidify
Captain

PostPosted: Sun Jun 03, 2007 2:54 pm


-ABOUT-


Slayer Soulstice is an online RPG created by your beautiful and talented owners.

Slayer Soulstice has both a player versus environment game where you get through "computer-controlled" monsters played by your GM (Solidify), and a player versus player mode that is still under development. The game is played using Gaia’s dice roller and random number generator. This game is also constantly changing and evolving, like all rpgs - so bear with us as we make sure everything is in working order!!!
PostPosted: Sun Jun 03, 2007 2:57 pm


-HOW TO PLAY-


Slayer Soulstice is played by four gaians, not including myself. Each player will control one character (Buffy, Willow, Xander or Giles) and I will be handling the monsters for you to fight. Basically, I take the role of ‘GM’ or Game Master like in tabletop Dungeons and Dragons. To attack an opponent roll one 20-sided die while stating what ability that character is trying to perform. (Please keep reading for a list of every character’s abilities!) The number you get determines the effectiveness of the ability. Please note that healing spells can miss and critically hit just like other abilities. The starting formula is as follows (but can change depending on the ability/encounter/gear):

1-4: Attack/spell will miss.
5-19: Attack/spell will hit normally.
20: Attack/spell will crit.


Keep in mind that with enemy monsters it's a little different. Monsters have a 100% chance to hit unless Willow has levitate up, then it's 95%. You can decrease this even more once Giles learns the 'Codex of Darkness' ability. Monsters also start out with the same critical hit chance as the gang (5%) but this will raise later on.

TURN ORDER: All players must take turns in the following order:

Willow
Buffy
Xander
Giles

At the end of your character’s post, you also need to tell us their current stats and any negative status condition that they’re under. This helps makes things so much easier for your other allies and for your GM!!!

-Mock Battles-

Here are some example games you can check out to get an idea of how to play. These were test runs we did of the game, so usually someone is playing more than one character, and some of the stats/attacks have changed, but they should give you a general idea of the gameplay.

Fight 1: Submissive Vampire vs. Buffy/Xander/Giles/Willow
Fight 2: Submissive Vampires vs. Buffy/Willow/Xander/Giles
Fight 3: Dominant Vampire Vs. Buffy/Willow/Xander/Giles
BOSS FIGHT: Ubervamp vs. Buffy/Willow/Xander/Giles

Before a monster starts fighting, I will roll a 20-sided die to see who that monster attack.


1-2: Enemy will attack Xander (10% chance)
3-6: Enemy will attack Willow (20% chance, considered ‘base threat’ as Willow is the only one that doesn’t have a passive ability to increase or decrease the chance an enemy will attack her)
7-12: Enemy will attack Giles (30% chance)
13-20: Enemy will attack Buffy (40% chance)

After every successful encounter the party gets through, each character gets +5mp and +5sp (this does not raise the max hp/mp.) Also, before every boss fight, the party will be healed to max hp/mp/sp.

-DID I JUST HEAR A THREAT?-


When your GM gives your party a battle, you'll see something like this:

Vampire (Male) is blocking the way!
300 HP. Difficulty: */*/*

Vampire (Female) jumps out of the shadows!
400 HP. Difficulty: */**/*


Monsters are color-coded to tell you if they're Passive or Aggressive. Passive Monsters will be in Olive Font, Aggressive Monsters will be in Red font. Passive Monsters allow your party to hit them first, aggressive monsters get the first strike.

An enemy’s difficulty level is determined by 3 methods of criteria. The first method is ‘Damage difficulty’ and it represents roughly how much damage the enemy will inflict upon the party. The second criteria is ‘Defense difficulty’ which determines how much defense a monster has, ergo, how long it will take to defeat that monster. The last criteria is ‘Strategic’ and it’s a mixed grab bag that is based on the monster’s special attacks. A monster can not do much damage, and not have much health, but take a strange strategy to defeat that you’ll have to figure out yourself. This also helps to give your party a small clue to be prepared for anything.

I will always state the difficulty levels of every new monster your party encounters, but I will only do it once. The difficulty level will be listed in 3 categories from left to right: Attack Difficulty, Defense Difficulty and Strategic Difficulty.

More stars means a higher difficulty level in that branch. EXAMPLE: Difficulty: */*/*

-LvLing up!-


Your character will lvl up after your team defeats a boss from the world. The amount you lvl up varies and is not that linear. For example completing the first World will earn you four levels, not just one. (Every world will have one thread each) Characters that are dead after a battle will still lvl up.

All bosses have a 25% chance to drop something really good for your own character. You can do a dungeon multiple times to try and get the item you want but you will not gain another level. If you get an item that you already have, you can also sell it for cash! (Please see the: The Magic Box for more information.)

1-5: Xander will get a special item
6-10: Willow will get a special item
11-15: Giles will get a special item
16-20: Buffy will get a special item

Solidify
Captain


Solidify
Captain

PostPosted: Sun Jun 03, 2007 3:06 pm


User Image - Blocked by "Display Image" Settings. Click to show.
-BUFFY'S ABILITIES-

Buffy Summers. HP: 150/SP: 100


Buffy’s main role in the party is to get monsters to attack her, and she can also inflict great physical damage. Buffy’s Slayer bar starts off with 100 points. She will automatically regenerate 5 points every turn. Certain items can decrease the SP cost of certain abilities as well as do other beneficial stuff.

Instant attacks are attacks that do not waste a turn! You can use more than one Instant per turn, but you can only use the same instant in the same turn. Passive abilities are something that occurs automatically based on certain events, you don't have to "do" anything to activate them. Also, abilities in bold are the abilities Buffy starts out with! You must learn the other skills by playing the game and lvling up your character!


Chosen One (Passive): Increases the chance an enemy will attack Buffy in the group.

Slayer Regen (Passive): Buffy will automatically restore 5 HP & 5 SP at the beginning of every turn.

Attack: Inflicts 10 HP worth of Physical damage on one foe. SP: 0


[IMG]http://i21.tinypic.com/1zzz3a.jpg[/IMG]


Slayer Strength (Instant): Doubles the attack power of your next physical attack and increases the chance 'Slay' will work by 5%. Can only be used once every 2 turns. Always works, requires no dice roll. SP: 10

[IMG]http://i23.tinypic.com/4jn6ro.jpg[/IMG]


Roundhouse Kick: Inflicts 50 HP worth of Physical damage on one foe and has a 5% chance to stun the enemy for one turn, if they're vulnerable to stuns. SP: 15

[IMG]http://i22.tinypic.com/2wnahxh.jpg[/IMG]


Slay: Attempts to instantly kill one enemy. More effective the weaker your enemy is. Doesn't work on all enemies. SP: 5

100% health = must roll a 19-20. 50% health = must roll a 15-20. 20% health or lower = must roll a 5-20.


[IMG]http://i20.tinypic.com/24luagh.jpg[/IMG]


(LvL 5) Beatdown: Physically attack an enemy over and over and over again until Buffy either misses, scores a critical hit, or runs out of SP. Keep in mind once you use Beatdown there's no stopping it unless you meet the aforementioned criteria, even if your SP suffers as a result. Inflicts 15 HP worth of Physical damage per hit. SP: 3 per roll

[IMG]http://i23.tinypic.com/262odqb.jpg[/IMG]
PostPosted: Sun Jun 03, 2007 3:21 pm


User Image - Blocked by "Display Image" Settings. Click to show.
-WILLOW'S ABILITIES-

Willow Rosenberg. HP: 50/MP: 100


Willow is a main spellcaster but is also vulnerable to attacks if she’s hit. She is the most powerful offensive caster.

Instant attacks are attacks that do not waste a turn! You can use more than one Instant per turn, but you can only use the same instant in the same turn. Passive abilities are something that occurs automatically based on certain events, you don't have to "do" anything to activate them. Also, abilities in bold are the abilities Buffy starts out with! You must learn the other skills by playing the game and lvling up your character!


Meditation (Passive): Willow will automatically restore 3 MP at the beginning of every turn.

Blast: Inflicts 20 HP worth of non-elemental magic damage on one opponent. MP: 0


[IMG]http://i21.tinypic.com/24v5sw5.jpg[/IMG]


Levitate (Instant): Increases the party’s evasion, accuracy, and critical strike chance by 5%. Also makes them immune to certain attacks. The dice roll determines the length of the effect. Can be dispelled. MP: 5

1-4: Levitate will last for 1 turn. 5-14: Levitate will last for 2 turns. 15-19: Levitate will last for 4 turns. 20: Levitate will last forever unless dispelled.


[IMG]http://i25.tinypic.com/32zhs8i.jpg[/IMG]


Fireball: Inflicts 75 HP worth of Fire magic damage on one enemy and has a 15% chance of inflicting an additional 15 HP worth of Fire damage. (must roll a 18-20 for the damage bonus) MP: 15

[IMG]http://i21.tinypic.com/2v0mvy0.jpg[/IMG]


Sun Spell: Inflicts 80 HP worth of Fire magic damage on a group of enemies. MP: 15

[IMG]http://i25.tinypic.com/2m512lg.jpg[/IMG]


Rebirth: Revives one fallen ally. They'll come back with 50% of their max HP. 80% chance to work. 1-4: Rebirth will fail. 5-19: Rebirth will work. 20: Ally will come back fully healed! MP: 30

[IMG]http://i23.tinypic.com/35c53sw.jpg[/IMG]


(LvL 5) Shadow Clone (Instant): If an enemy tries to attack Willow, she can conjure up a clone of herself that gives her a 50% chance not to be hit as the clone might take the blow instead. Can only be cast once every other turn. (1-10 Shadow Clone won't foll foe, 11-20 foe will be fooled.) MP: 5

[IMG]http://i22.tinypic.com/2mowlg3.jpg[/IMG]

Solidify
Captain


Solidify
Captain

PostPosted: Sun Jun 03, 2007 3:33 pm


User Image - Blocked by "Display Image" Settings. Click to show.
-XANDER'S ABILITIES-

Xander Harris. HP: 100/MP: 100


Xander is the main healer in the group. Keep in mind that the role of a healer is a big responsibility and requires you to pay attention to other player’s health! (Other people can also remind Xander that they need a heal) He can also attack from the distance using various military weapons. Unlike Slayer points, mana points regenerate much slower at 2 MP per turn.

Instant attacks are attacks that do not waste a turn! You can use more than one Instant per turn, but you can only use the same instant in the same turn. Passive abilities are something that occurs automatically based on certain events, you don't have to "do" anything to activate them. Also, abilities in bold are the abilities Buffy starts out with! You must learn the other skills by playing the game and lvling up your character!


Normal Guy (Passive): Decreases Xander’s chance to be hit in the group.

Meditation (Passive): Xander will automatically restore 3 MP at the beginning of every turn.

Shoot: Inflicts 15 HP worth of Ranged damage on one opponent. MP: 0


[IMG]http://i24.tinypic.com/mk7kl.jpg[/IMG]


Magnum Blast: Inflicts 50 HP worth of Ranged damage on one foe. MP: 10

[IMG]http://i20.tinypic.com/2hp5ao7.jpg[/IMG]


Heal: Restores 50 HP to one ally. MP: 10

[IMG]http://i22.tinypic.com/14bhlcl.jpg[/IMG]


Flash Life (Instant): Immediately revives a dead party member. They'll come back with all their HP. Xander may not cast Flash Life on himself. Can only be used once every two turns. MP: 25

[IMG]http://i23.tinypic.com/317fj3s.jpg[/IMG]


(LvL 5) Encourage: Doubles the regeneration rate of yours or an ally's MP/SP for 3 turns. Always works, requires no dice roll. MP: 0

[IMG]http://i27.tinypic.com/2gsmjb9.jpg[/IMG]
PostPosted: Sun Jun 03, 2007 3:41 pm


User Image - Blocked by "Display Image" Settings. Click to show.
-GILES' ABILITIES-

Rupert Giles. HP: 150/MP: 100


Giles is a hybrid fighter that can tank, heal and inflict damage – but not as well as the “class” he’s trying to imitate. He also has extra goodies of his own, like the ability to heal magic points!

Instant attacks are attacks that do not waste a turn! You can use more than one Instant per turn, but you can only use the same instant in the same turn. Passive abilities are something that occurs automatically based on certain events, you don't have to "do" anything to activate them. Also, abilities in bold are the abilities Buffy starts out with! You must learn the other skills by playing the game and lvling up your character!


Who’s Your Daddy (Passive): Increases Giles’ ability to be attacked in the group.

Focused Mind (Passive): Giles will automatically restore 5 HP and 3 MP at the beginning of every turn.

Strangle: Inflicts 5 HP worth Physical damage on one enemy. Also has a 5% chance of instantly killing certain enemies. (Will kill the enemy if Giles rolls a 20.) MP: 0


[IMG]http://i21.tinypic.com/2yynle9.jpg[/IMG]


Concentrate (Instant): The next ability Giles uses will always hit regardless of what you roll. Can only be used once every 3 turns. MP: 3

[IMG]http://i24.tinypic.com/2d1k0w7.jpg[/IMG]


Magic Blast: Inflicts 60 HP worth of non-elemental magic damage on one foe. MP: 15

[IMG]http://i22.tinypic.com/2rc1tmr.jpg[/IMG]


(LvL 5) Codex of Darkness: Inflicts 'Darkness' on one opponent, lowering the accuracy of their Physical and Ranged attacks by 15% for 3 turns, or until they (perhaps) dispel it. Also inflicts 15 HP worth of Unblockable damage. This ability always hits, cannot crit, and it requires no dice roll. MP: 5

[IMG]http://i22.tinypic.com/21cyp8p.jpg[/IMG]

Solidify
Captain


Solidify
Captain

PostPosted: Tue Jun 19, 2007 11:58 pm


-Status Effects-


Be wary of harmful status effects cast that enemies will inevitably cast upon your party. Most status effects will wear off after a short while or can be cured with certain abilities, although there usually is a matter of luck involved.

Vampire: Player becomes evil and will be controlled by the game master! Will last until you re-soul the target. Counter: Re-soul

Vampire (With a soul): Player is a souled vampire, and control will be given back to the player, except being a vampire they cannot be healed via healing spells and if they die while a vampire, they cannot be resurrected during that battle. Counter: Therapy

Darkness: Accuracy of physical/ranged attacks and abilities is reduced by 5-30% for 3 turns. Counter: Therapy

Silence: Increases the chance certain spells will fail by 5-30% for 3 turns, and also adds a 5-30% miss counter to Buffy's 'Taunt' and 'Witty Quip' abilities and Giles 'Theory Tester' ability when they normally would always work. Counter: Therapy

Poison: Infected player will lose 10-50 HP worth of damage every turn for 3 turns. In addition, any passive abilities that increase HP every turn will stop working. Counter: Therapy

Doom: Player will be KO'ed in 3 turns unless cured. Counter: Therapy

Death: Player is killed instantly. Counter: Flash Life//Rebirth

Curse: Party won't win money from an enemy if one player is cursed. Also, all party members can't critically hit. Counter: Therapy

KO Contagious: If that player gets KO'ed in the group, ALL players will follow suit and cause a Game Over. Counter: Defeat enemy, don't let the effected player die.

Knockback: Gets rid of a characters' innate passive threat abilities. (Normal Guy, Who's Your Daddy and Chosen One.) Counter: Second Wind

Knockdown (or 'Stun'): Delays a character's turn. They can't do anything for that turn because they need to spend time getting back up again. Counter: Recover Flip

Freeze: Player is frozen in place and can't use any melee abilities. Will Thaw after 3 turns. Counter: Therapy

Slow: Player is unable to use any Instant attacks. Counter: Therapy

Stun: Player is paralyzed and can't perform any active action whatsoever for 1 turn. Counter: Second Wind/wait it out

Bind: Prevents Willow from Shadow Clone-ing herself, Xander from Flash Life-ing people, Buffy from Recover Flipping and Giles from using Father Figure. Lasts for 1 turn. Counter: You can't be bound while Hasted

Victimize: Decreases the potency of all damage and healing by 50%. Counter: Defeat enemy.

Lure-: This means that the player will target whatever player is in brackets, and cannot be provoked by Giles or Buffy to attack them. Counter: None

Barrier: Target character is immune to all your abilities! You won't be able to defeat the enemy until the Barrier is destroyed. Counter: Shatter/Power Punch
PostPosted: Wed Jun 27, 2007 4:18 pm


-RESISTENCE, WEAKNESSES, ETC.-


All Physical attacks, Ranged attacks and most Magical attacks can be resisted by certain enemies. For example, if a monster is Resistant to Melee, he will shave off 20 HP worth of all melee damage directed at him. So for example Buffy's 'Beatdown' ability would be worthless against that monster.

Enemies can also absorb certain elemental magic (but not melee or ranged attacks) Enemies might also be completely immune to a certain type of attack or element.

Unblockable damage means just that, cannot be avoided in anyway whatsoever.

Weakness against a certain type of attack means that an enemy will suffer an additional 20 HP worth of damage if you use that element or attack. For example if an enemy is weak against Ranged attacks, Xander's Magnum Blast will do 70 HP damage instead of 50. You can pinpoint enemy weaknesses with Willow's ESP ability or just find out on your own.

Solidify
Captain


Solidify
Captain

PostPosted: Fri Jun 29, 2007 4:24 pm


-STORY MODE-


Occasionally you will see text in a dark red color such as this. This is story text, and it’s to inform everybody what is going on throughout the game. Think of it as 'cut scenes' like in modern Final Fantasy games.

While you are free to make your character say whatever phrase you want, players cannot say something that directly contradicts with what happened in the story. This might sound confusing at first, but you should get the hang of it when you see it in game.

-GAME OVER-


If all characters get KO'ed, the game will be over and your team will simply have to defeat the encounter over again from scratch. Sooo you just lose time really.
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Slayer Soulstice

 
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