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Tutorial 1.1 {Light and Value under construction}

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Light is...
  Everywhere!!
  A full spectrum!
  The absence of dark!
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Frogsnack
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PostPosted: Fri May 25, 2007 10:51 am


This tutorial will deal with light!!

Understanding how light works is ESSENTIAL to creating realistic artwork!



A famous Chinese painter (Mai-mai-sze Luch'ai) once said:
"You must first learn to observe the rules faithfully; afterwards modify them according to your intelligence and capacity. The end of all method is to seem to have no method."

Basically, once you know how to make something normally, then you can make it abnormally and fool everyone, right? blaugh nothing relies on this principle so much as fantasy and sci-fi art. How do you draw what doesn't exist? If you know how light behaves- you can draw a giant blob of melty jello and make it look alive!!  
PostPosted: Fri May 25, 2007 10:57 am


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Contents
~~~~~~~

1. The five values
2. The two witnesses
3. Soft light vs. Bright light
4. Form (rounded vs. angled)
5. Light in action (reflections and filters)
6.
7. What if..? (multiple light sources)

Frogsnack
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PostPosted: Fri May 25, 2007 11:17 am


~~~~~~~
1. The Five Values
~~~~~~~

There are five main values that you will find on anything. We'll put highlight at number one, and go to cast shadow, number five. For the sake of simplicity, we're only using one light source (if you need to know what to do for multiple, see the end of this thread).

The values are as follows (we're talking black and white for the moment)
1. Highlight- the brightest portion of something, that which is closest to the light source. If the highlight is minimal and soft, the shadows on everything else in your picture should be soft as well.

2. The Area of Less Light- This is halfway between the main color (or in this case vibrancy of the item you are rendering) The transitional area, it cannot be darker than the middle value of something or brighter than the highlighted area. Reflections of nearby objects can interfere with the value and light here, as you can't quite see the main value (or color) of the subject yet.

3. The Middle Value (Topical Color)- This represents the value (or color) that something actually is. Our eyes go to this to find out what they're really looking at. For example, in a red apple, this is the part that is red. Similarly, if we are drawing that apple in black and white, the red apple should not be so dark that it appears black, unless the whole thing is in shadow! Mind, this is to be accurate- you could make a green apple black for artistic purposes, but it's not fooling anyone as a green apple. xd

4. The Shade- This is the area of the subject that is turning away from light, and not all the light is able to shine on it. There may be reflections of light in this area, because the topical value is fading away... the less light there is the harder it is to see something.

5. The Shadow- This area is the only value change that is not actually ON the subject you are drawing or rendering, rather, it's riiight underneath it. The shadow may be tinted the color, tone, or value of the item above it, but this is the darkest spot. It also helps to mention that the shadow should be directly opposite from the light source. If light is from the left, then the shadow falls to the right. If the light is very bright, the shadow is very dark. If the shadow is long, the light is closer to the horizon.
PostPosted: Fri May 25, 2007 11:30 am


~~~~~~~
2. The Two Witnesses
~~~~~~~

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PostPosted: Fri May 25, 2007 11:33 am


~~~~~~~
3. Soft light vs. Bright light
~~~~~~~
PostPosted: Fri May 25, 2007 11:35 am


~~~~~~~
4. Form: Rounded vs. Angled
~~~~~~~

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PostPosted: Fri May 25, 2007 11:43 am


~~~~~~~
5. Light in Action
~~~~~~~

The flowers below are a perfect example of reflected and filtered light. When there are this many different colors closely next to one another, things can become complicated. However, notice that the soft light of the scene here makes for softer shadows, even in the deepest, most further back places.
User Image - Blocked by "Display Image" Settings. Click to show.

To illustrate, here's a detail shot. There are areas where light is very blocked, and they seem to be very dark, but those are few an far between when the light is so subtle or weak.

User Image - Blocked by "Display Image" Settings. Click to show.

I'll also note here that what we perceive naturally as lines is actually cast shadow- from one leaf to the next, and so on. And while we're at it, you see how the top image is further away, and so is more like a pattern or texture? Things in the distance are like this. The bottom image then is closer to us, and we can see it much more clearly. Keep this in mind if you wish to portray scenes, especially with a large range of distances.

This next image is an enlarged collage, so that you can see (pixelated) the effects of reflecting light.
1. The first arrow on the top left points to a bluish tone- a combination of the blue-green leaves below the white flowers and the shadow cast by them. Also, notice how light the shadow is here! It's more of a middle value than a dark. whee

The rest of the arrows show the same thing- a middle value shadow, no black colors, and no deep darks.

The arrow on the bottom right aims at an obvious reflection- there is pink and purple all over the leaves below the pink flowers. This is how vibrant colors add tones to what's around them (more on that in color theory).

User Image - Blocked by "Display Image" Settings. Click to show.
PostPosted: Fri May 25, 2007 11:44 am


~~~~~~~
Reserved
~~~~~~~

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