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too confusing? |
@_@ |
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16% |
[ 2 ] |
no I like! |
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50% |
[ 6 ] |
Huh? |
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33% |
[ 4 ] |
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Total Votes : 12 |
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Posted: Thu May 24, 2007 5:08 pm
Hello guild! It's been a long time hasn't it? sweatdrop I've been really busy, and when I haven't been, well... I just sort of forgot about gaia for awhile. Anyways, I'm back to stay(hopefully).
~
I'm bad at starting these things -_- I need help. I'll sum up the story for those who don't want to read it all. ~
Lance's parents were killed by a man named James Russel. James has no identity, there's no record of him ever existing. He was arrested and Lance visited him to speak with him. He didn't answer any of his questions so Lance left. James escaped unexpectedly, leaving only a small silver ball in his place. Lance was called to the scene of the crime as a suspect. When he touched the thing he was transported to a new place in a field outside an old farmhouse with his family's name on the post outside.
Explaining the mystery a bit: The ball is a portal to one predetermined time and place, in this case Lance's family's house almost 100 years ago. James is a sort of patroller, controlling the time travellers and keeping them secret. Lance's parents had been exposed to the secret because another man(not sure who), and so they had to be dealt with. The ball he kept with him was an escape route if he was in trouble. Time travel is a new technology and it's made him a little bonkers however. It went to Lance's family by mistake. An error occured in the thing and the portal was redirected from Jame's safe house in his own time to Lance's old family house.
.......Actually come to think of it, it is overly complicated @_@. No wonder it never really caught on. I thought it had potential though... Any help anyone? sweatdrop
Story
Lance Ferrell was the victim of tragedy recently, a mugging to be precise. It didn't affect him directly, far worse. His parents were mugged, and whether they tried to resist or the mugger was simply mad, they were killed. The mugger was apprehended and sentenced to life in jail. Lance had decided to pay a visit to the man.
The conversation was short, full of hateful tones and words. A small wicked grin never left the man’s face. Had there been nothing in the way, Lance may have done in with him then and there. The man seemed to find the whole prison idea laughable, and he told Lance so himself.
Lance remembers a mixture of some of the confusion of words the man told him. "By tomorrow, they will have never caught me." struck him as a madman's rambling at the time, but now this statement has the most weight on his mind. Lance shook his head as he recalled the first conversation he had with the man.
It ended with the man shaking his head smiling. Lance still remembers his words to this day. "I could bring them back you know."
Of course, Lance didn't believe him at the time. The man was mad, it was obvious. As he left the chuckling man, he imagined his lifetime imprisonment to come with bitter happiness.
But it was not to be. Not a week later, he read in the paper the same name under the headline "Man escapes prison." He read bits and pieces of the article, realizing the oddity of the situation. No bars were broken, no cell opened. He hadn't been let out of the cell even for recreation, and was under constant supervision.
He read a quote from the detective in charge of the investigation. "There's no way in hell he could have broken out. There's some trickery at work here, and I assure you I'll find it out." Another quote was given from the guard on duty, who was under interogation. "I looked away for a second and when I look back he's gone!"
Lance sat in silence for a long time afterwards. The man's eerily calm chuckle rang through his ears until the ring of the telephone did. After a few words he discovered that he was talking to the detective in charge of the mystery. He was called to the scene of the crime in hopes that, having talked to the man only days before, he would have a clue. What Lance didn't expect was that he was a prime suspect in the matter.
He drove over to the prison as quick as he could, and was led towards the scene of the crime almost immediately. There he was shown the cell he stayed in, and there, in the middle of the floor was a small silver ball, just bigger then a golf ball. There's no way the metal detectors could have missed it, but still it was there. There was a strange attraction to it that Lance couldn't explain. He bent over the thing curiously, ignoring the police as they asked him to leave the scene alone. He touched it, and disappeared, leaving the small sphere there alone...
Lance's surroundings changed abruptly, with a sort of lurching feeling. The ball had grown to the size of a mountain, and he suddenly realized it had pulled him in. Before he knew what was happening the ball seemed to spit him back out again and he was thrown back into reality. His whole body seemed to be strumming with tension as he found himself kneeling shakily in a field of wheat. He stood up, barely seeing over the wheat. In the distance he saw what looked like an old farmhouse. There was nothing else within sight, so he headed that way. He eventually reached a dirt road, and what he took to be a drive leading up to the barn. He could see thin tire tracks and what looked like hoof prints in the dirt. On the drive just before the drive stood a sign that read "The Ferrells." Noone in his family ever lived in a place like this as far as he could tell, but the proof was there. His only choice was to go in and see who it was.
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Posted: Wed May 30, 2007 11:57 am
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Posted: Wed May 30, 2007 12:28 pm
Doesn't seem that confusing, but how does everyone else interact in a way that supports the plot?
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Posted: Wed May 30, 2007 3:46 pm
Well I figured Lance could meat people in the past, while the detective and the other police people followed him to try and catch James. So really, they would all be in the past trying to find each other. I'm not sure if that's what you meant or not.
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Posted: Sun Jul 01, 2007 9:18 am
I can see how it would be confusing for some, especially the newer role players. Theres also the problem with interaction. You aren't really giving any interesting options in character choice.
Everyone seems to have to choose secondary characters of some sort and well, thats kinda boring. Perhaps you should consider changing James' character to instead of the killer, one with information about the situation, leaving little bread crumbs about what has happened, notes or something. Cryptic like. He should be slowly revealing information about his organization to the players as everyone looks for the real killer.
:3 It would be like time travel clue with the person who has the most information about everything missing. That would be really neat.
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