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Posted: Wed Nov 17, 2004 6:37 pm
This is an OOC thread where you can post IC information about who you're playing, and ask/answer questions.
Remember, OOC thread means you don't know any of this by reading it here.
Try to keep your profile updated, and please post the last edit date so people can tell if there's something new. There's a timestamp when you first post it, so you don't need to state the update date until the first time you revise it.
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Posted: Wed Nov 17, 2004 6:37 pm
Name: Tanasha. Last name unknown. Born: Late 2020s/Early 2030s. (Alleged) Age: ---Physical: 20's ---Alleged: Approximately 1,600 Gender: Female Hair: Purple Eyes: Purple Weight: Approximately 150lbs Ethnicity: Primarily caucasian, possibly mixed. Distinguishing marks, features, and traits: Fangs, slightly pointed ears, constantly wears sunglasses (Possibly as a result of light-sensitivity or abnormal eyecolor), fox ears/tail, preffers for subdued clothing (Primarily black). Abnormally high protien intake requirements. Apparantly lacks a menstrual cycle. Physical differences complicate the usage of space-constricted gear, requiring custom equipment in many cases (Neurohelmets, body armor, and powered armor, for example) and negatively impacting her ability to use a vide variety of standard equipment. Carried equipment of note: An emergency kit consisting of unusual items. A custom shotgun plus ammo (6ga double-barrel beltfed fully automatic, weighted to smooth recoil). Reports indicate that she has somehow obtained a tailored aggregated diamond nanorod/fullerine weave suit to wear underneath her clothing. Special capabilities: Little data available. Testing consistantly refused. ---Mental Capability: Shows high intelligence. Has been observed to excel in various technological fields. ---Reaction Time: Estimated to be in the sub 0.1-second range, possibly below .05. May have technologically enhanced or replaced nerves. ---Senses: Not formally tested. ------Vision: Has been observed to neglect to use binoculars at range. Visable color range believed to extend at least into both infrared and ultraviolet ranges. ------Touch: No data available. ------Taste: Anecdotal evidence only. Unverified accounts of refusing food contaminated by tasteless agents. ------Smell: Little data. Known to have ordered infantry without proper protection from toxic/biological hazards to fall-back with no apparant cause on several occasions. Testing later confirmed the presence of a toxic agent. ------Hearing: Little data. Has filed several maintinance reports about fans and motors that apper to be well within tolerances. Has not been successfully ambushed in any exercises. Fox ears believed to be functional. ------Other: Alleged to be capable of sensing magnetic fields. Unconfirmed. ---Medical data: ------Healing capacity: Far beyond normal. Has regenerated gunshot wounds with little/no medical treatment in an inordinately short period of time. Supposedly was subjected to at least one short-term spacing with few ill effects. ------Immunities: No record of illness. No observed reaction to any biohazard or toxic agent which she has been exposed, although there are few records of these events. Theorized to have increased resistance to radiation. ------Mortality: Believed immortal unless killed. No observed aging. ------Strength: Believed to be double the normal baseline, capable of willful stimulation of adrenal glands for the standard strength increase ratio. ------Mutations: Fox-like ears and tail in addition to normal ears. Conjecture of retractable claws not confirmed from medical X-Ray, person who suggested this is believed to be a moron. Skeletal structure appears to either be laced or replaced with an unknown material - possibly a ferrous material or ceramic. ------Magical Capabilities: Believed incapable of magic. Observed to resist it's effects, and appears as a void to magical scrying. ------Telepathy: Confirmed to be psimute, although readings suggest she may have or develop some kind of psionic capability. It's believed that mutations resulted in her brain being too dissimilar to allow for communication ---Paranormal: No records of any paranormal abilities, but has been seen with litterature detailing how some such abilities are preformed (See: Combat training). Training: Trained in piloting most vehicles, medical(Extent unknown), small arms, computer tech(Extent unknown), some engineering, some biology. Combat training: Allegedly extensive, little observed melee combat is inconclusive. Observed with an "Anime-Style Martial Arts" manual. No data available on "Anime-Style Martial-Arts" aside from paranormal ability usage.
History: Enlisted in ROTC to avoid grunt work in mandatory service. Quickly rose through the ranks until selected for top-secret genetic engineering research in the early 2050s. Reports put survivors of the experiments at the less than 50% mark. Broke-out and lead a revolt against the facility, which resulted in the death or capture of all personelle and holding the facility until dropships could be co-opted and fueled, at which point heavy asset containment equipment had begun assaulting the facility. Formulated a plan which sucessfully captured a warship without bloodshed, after which the captives from both ships and facility were taken to an outlying colony and repatriated. Years later encountered an apparantly intelligent virus while onvestigating an unpopulated planet for supplies/possible colonization, losses exceeded 2/3, survivors had further enhanced abilities. Record ends, notes of dimensional jumps and bizzare occurances prior to arrival on Gaia.
Recent History: Fox ears/tail mutation resulting from experimental anti-sleep drug used while on excessively extended watch. Same incident resulted in lower dependance on sleep.
Notes: Claims to supress actual capabilities, citing past experience of "the Frankenstien effect" which met with varying degrees of success. Tends to elect to use IR/NVG goggles or binoculars when appropriate if others are present.
Psycological profile: No full profile, following constructed from observations and assumptions. Has a strong emphasis on friendship, and surrounds herself with people she feels she can trust. Shows fierce loyalty to those who have gained her trust and/or respect, and equal viciousness to those who have betrayed her. Observed to have a flair for vengence limited only by her values of pragmatism, fairness, and justice. Assumed to be a stable psychotic. Loyal to the GG as far as she feels it's following the best intrests of it's citizens, but openly admits to lacking any compunctions against rebelling against the GG and starting over if she feels it has 'lost it's mandate', to this end she resists all measures to restrict her millitary force and supports the formations of independant millitas and a well-armed populace. Adamantly opposed to experimenting on living beings, she refuses to allow the examination of her DNA or contagin so as to deny all people easy access to genetic enhancement. These compunctions do not extend to natural - and to a limited extent, artificial - eugenics programs, which she believes is a useful tool for the benefit of all living things. Fierce proponent of sapient/sentient AI and animal rights.
Other notes: ---Nepotism: She has assigned her old unit as an honor guard among the ASDF MPs which is directly under her command, and is believed to use them for the advancement of personal goals. She has taken steps to insure that the personelle staffing the ASDF control center are loyal to her personally rather than to her possition. ---Equipment: While she insists on having the best possible equipment for ASDF personelle, she appears to be slowing the flow of ASDF R&D to other branches. Further, it's believed that she uses her private resources and ASDF facilities to fabricate personal equipment for herself and her crew which is somewhat better than that which is available to GG for purchase or production, but keeps such equipment hidden and/or disguised as normal equipment.
Warnings: ---Biohazard: Host to a virulent and often fatal contagin. Transmitted through blood, possibly other bodily fluids. Contagin breaks-down within approximately 10 hours outside of host. ---Melee: Observed to be capable of short bursts of strength and speed far beyond normal human capabilities. If she goes rogue, avoid melee combat.
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Posted: Thu Nov 18, 2004 11:09 am
Name: Vanessa Hillary Griffin Age: 23 yrs old Gender: Female Hair:Blonde Eyes:Esmerald Green Skin: White Body measure: 89-60-92 Nationality: Caribean/German Remarkable Traits: Enhanced agility and inteligence, Excellent marksman (should I say markswoman??), Trained in light/Heavy weaponry and on Batleship cannons types and functions, Excellent fighter pilot, and altough not very used, Excellent swordmanship a perfect body, beautifull eyes and an angelic face Nickname/Codename: Griffin/"AngelEyes" Former Afiliation: Gunner/Test pilot of the Batlecruiser Alexander from Earth Defense Forces Current Afiliation: Gaia ASDF Rank: Fly Sergeant, posible promotion to RO Languages: German, English and Spanish Fighter: VAF-9S Heavy Assault Fighter "Goddess" Favorite Flower: Rose Favorite clothing: Leather/vinil pants or blouses, short leather/vinil skirts, and sexy blouses, long boots, tiny underwear (As Raven will say thongs) redface Motto: "Tough like steel, but beautifull as a rose", you can see this painted on the side of her Fighter (thnks Lindy!!) Favorite color: Black, white and Red Wepons: Desert Eagle .50 (Favorite) Sig Sauer P220 with laser aim and supresor (When power and noise is a luxury she cant have) Background/History Griffin born from a German couple on vacation on Aruba back on Eath, 23 yrs ago, her life as a litle girl was quite normal in Germany, she was quite a normal but hiperactive girl many of her schoolteachers branded her as a genius for her high degrees and incredible acrobatic ability in gymnastics, after her father a Top figther pilot was killed on a mission, her mother feeling lost returned to the Caribean island of Aruba, where Griffin born, soon after she died, Griffin let alone and without help, felt on despair, tough she always keeped a dream on her mind....to fly...just like her father...and become the greatest pilot ever born....but the once promising young girl where forced to do things none of us would like to do...at the of 15 yrs she became a nightclub dancer, dancing first on the Caribean an then of the light city of Las Vegas, where she met the man of her life, a young arabian prince by the name of Sidhi Lauro Ahmend Ibn Rashid, this man took her to the city of Bahrein to make her part of his father Harem (a group of girls that serves and please the lords of Arabia), after several tragics incidents wich included the death of her friend Laura who was like a sister to Griffin and the death of the prince main Bodyguard defending Laura from the Sultan Guards, the young prince finally understood what love was and took Griffin out of the palace with him, soon after the Sultan's death he became one of the richest man on Earth and gived Griffin what she always wanted, she entered with his help to the EAD (Earth Defense Force).
Griffin was inmediately asigned to the Batlecruiser Alexander, due to her unequaled aiming ability, she served as Gunner for 5 yrs, but she always hated the fact that she was just a Test pilot...not a real fighter pilot as she always wanted...
News of a distant new planter reached her ears...as the planet named Gaia was recruiting new armed forces for its own defense, wihtout time wasted Griffin asked her now husband to take her there, he acepted, soon after the young couple where on Gaia and Griffin enlisted on the ASDF, leaving the EAD forever...altough there are shadows from her past still lurking on her back....
FIGHTER SPECIFICATIONS VAF-9S SPEED Jet Mode: Mach 4.0 (2676 mph/4281.6 kmph). Jet Cruising Speed: Mach 1.2 (804 mph/1286.4 kmph). Guardian Mode: Hover stationary to Mach 1.5 (1005 mph/1608 kmph). Battloid Mode, Flying: Hover stationary to about Mach 1 (670 mph/1072 kmph). Battloid Mode, Running: 180 mph (290 kmph) Battloid Mode, Leaping: 100 ft (30.5 m) up or across without using jet boosters, 350 ft (106.8 m) with jet boosters.
Height: 34.5 ft (10.5 m) in battloid mode. 22.2 ft (6.8 m) in guardian mode. 16.5 ft (5.0 m) in jet mode. Width: 15 ft (4.6 m) at shoulders in battloid mode. 34.5 ft (10.5 m), jet and guardian modes with wings fully swept. Length: 36 ft (11 m), in jet and guardian modes. Weight: 14.2 tons without missiles, 20.6 tons fully loaded. Cargo: Space behind pilot's seat for pilot's belongings; can hold about 100 lbs (45.4 kg). If Cyclone is removed from its storage compartment, the compartment can hold an additional 500 lbs (226.8 kg).
Main Engine: FF-4000 fusion/protoculture turbine in each leg. Range: 24 protoculture cells will give the mecha an active combat life of about two years. The mecha can operate on half as many cells (12) for 12 months, but maximum speed is reduced by half. As a last resort, the mecha can operate solely on fusion power, but maximum speed is reduced by 75%, the head lasers cease to function
WEAPON SYSTEMS HEAD MOUNTED TWR-30 PULSE LASERS (2): Two Tirolian-designed pulse lasers are mounted in the head of the Veritech. They can fire individually or in tandem, and are aimed by moving the mecha's head.
Primary Purpose: Anti-personnel, Anti-aircraft Payload: Unlimited Range: 4000ft (1200m)
MM-74 MULTI-MISSILE SYSTEM: Like their predecessors, the VAF-9 Assault Alphas are bristling with short range missiles, 74 in all. 12 missiles are located in each forearm (6 on each side), 12 are located in each Shoulder, and 13 are located in each leg.
Primary Purpose: Assault Secondary Purpose: Anti-Mecha Missile Type: Standard REF short-range missiles, usually high explosive, armor-piercing, or plasma. Rate of Fire: One at a time or in volleys of two, four, eight, sixteen, thirty-two, or all. Remember, a volley counts as one melee attack regardless of the number of missiles. Range: Varies with missile type; 1 to 5 miles. Payload: A maximum capacity of 74 short-range missiles. Mini, medium and long range missiles can not be used.
GR-12 SHOULDER LAUNCHER SYSTEM: This additional pair of missile launchers, once exclusive to the old VAF-7A Shadow Alphas, are now standard equipment for VAF-9 Veritechs. These systems add an extra 24 short-range missiles to its armaments.
Primary Purpose: Assault/Defense Missile Type: Standard REF short-range missiles, usually armor-piercing or plasma. Rate of Fire: One at a time or in volleys of two, four, six, or twelve (all). Range: Varies with missile type; 1 to 5 miles. Payload: Twelve in each unit, for a total of 24.
ARM MOUNTED 32mm-caseless AUTOCANNONS (4): These weapons were added to give the Alpha Fighter an additional attack for use in close-range combat. Each forearm has two concealed autocannons that fire in tandem.
Primary Purpose: Close-range Assault/Defense Secondary Purpose: Antipersonnel Payload: 480 rounds in each arm (short burst uses 6 rounds, long burst 12 rounds, and full burst 24 rounds) Range: 2000 ft (609 m)
FALCON WING-SHEATH MISSILE SYSTEM: Three heavily-shielded medium-range missile launchers are built into each wing. The launchers are flush with each wing, which reduces drag and protects the missile from attack until launched. Each missile launcher can hold one missile, but the missile is fully shielded and does not need to be launched before the Veritech can convert to battloid mode.
Primary Purpose: Assault Missile Type: Standard REF medium-range missiles, usually multi-warhead or plasma. Rate of Fire: One at a time or in volleys of two, four, or six (all). Range: Varies with missile type; 50 to 80 miles. Payload: One per unit, for a total of 6.
WING HARDPOINTS: The VAF-9 has four hardpoints (2 per wing) which can be used to mount missiles and other ordinance for heavy assaults and bombardments. Each hardpoint can mount 1 long range missile, 3 medium range missiles, or one pod of mini-missiles. Due to the design of the wings, the missiles or pods must be dropped prior to transformation into battloid mode. NOTE: VAF-9s found in the field will typically NOT be equipped with missiles on their hardpoints, as these missiles are usually used up within the first few minutes of combat.
LONG RANGE MISSILES Primary Purpose: Heavy Assault Secondary Purpose: Anti-Spacecraft Missile Type: Standard REF long-range missiles, usually proton, reflex heavy and reflex multi-warhead. Rate of Fire: One, two, three, or four. Range: Varies with missile type; 500 to 1800 miles. Payload: One per hardpoint; up to four maximum. MEDIUM RANGE MISSILES Primary Purpose: Heavy Assault Secondary Purpose: Anti-Mecha Missile Type: Standard REF medium-range missiles, usually high explosive, armor piercing, or multi-warhead. Rate of Fire: One, two, three, four, eight, or twelve (all). Range: Varies with missile type; 50 to 80 miles. Payload: Three per hardpoint; up to 12 maximum. MINI-MISSILE PODS Primary Purpose: Assault/Defense Secondary Purpose: Anti-Personnel Type: Any except plasma. Armor-Piercing is standard issue. Rate of Fire: Volleys of two, four, or eight Range: Varies with missile type Payload: 15 per launcher; up to 60 maximum.
EU-XX DESTABILIZER GUN POD. The powerful Destabilizer that was the standard weapon for the Shadow Fighters and Vindicators has been redesigned and streamlined. Two EU-XX gun pods can be carried and used by the VAF-9 Alpha fighter, though usually only one is issued per fighter. The EU-XX can be mounted on the top or the undercarriage of the fighter. It can be fired in any mode, either from it's mounted position or hand-held by the mecha.
Primary Purpose: Assault Secondary Purpose: Force field disruption. Rate of Fire: usually 4 or 5 Payload: 40 blasts Range: 4000 ft (1200 m) NOTE: Four EU-XX energy clips can be stored in the legs (two in each leg). It requires 15 seconds to reload a clip.
OPTIONAL USE OF THE GU-11, EU-5, EU-11, E-20, GU-XX, OR EU-12 GUN PODS. These are obviously not standard issue, but can be used if needed and available.
OPTIONAL HAND-TO-HAND COMBAT
STANDARD SENSORS AND EQUIPMENT FOR VAF-9 ALPHA FIGHTERS SF-10 SHADOW CLOAKING DEVICE: Like the VAF-8, the VAF-9 Alpha Fighter is designed to use the SF-10 Cloaking Device, the new standard cloaking device for the REF. A much improved version of the original SF-7 cloaking device, this version incorporates changes that makes the device smaller and more affordable to manufacture. The device still operates like older versions; rendering the mecha invisible to all electronic forms of detection, including radar, Invid Protoculture sensors, and microwaves. Only light- based detection systems, such as optical and laser tracking will detect the mecha. The SF-10 is the first cloaking device to feature THREE modes of operation instead of only two: ON, in which the device operates normally; OFF, in which the device is shut off and the mecha is detectable by all forms of electronic detection; and SAFETY, in which the device emits a "4th dimensional blip," which is detectable by other REF mecha's collision warning systems. The SAFETY mode is used for close formations where mecha proximity could potentially cause disastrous collisions.
Once a cloaking device fails it CANNOT be repaired; it must be replaced by another working SF-10, either from a salvaged fighter or a parts depot.
LASER-RESISTANT CERAMIC COATING: A Southern Cross invention, this coating scrambles laser tracking and reduces laser damage by half (lasers ONLY).
RADAR: The VAF-9 is equipped with a dual radar system. The first system is a long range radar that has a range of over 100 miles (160 km) and can track up to 30 targets simultaneously within that range. The problem with the system, however, is that the powerful long distance radar waves tend to give away the position of the craft. The second radar is a combat radar that has a range of 15 miles (24 km) and can identify and track up to 150 targets simultaneously. This radar uses frequency hopping and a number of other techniques to prevent its emissions from giving away the position of the VAF-9.
RADIO COMMUNICATIONS: Wide band and directional radio and video telecast capabilities. Range is 750 miles (1180 km) or can be boosted indefinitely via satellite relay.
LASER COMMUNICATIONS: Long-range, directional communication system. Effective range: 100,000 miles (157,500 km).
COMBAT COMPUTER: Calculates, stores, and transmits data onto the cockpit computer screen or heads-up display (H.U.D.) of the pilot's helmet. Patches in with targeting computer.
TARGETING COMPUTER: Assists in the tracking of enemy targets and is partly responsible for the VAF-9's high strike rate.
LASER TARGETING SYSTEM: 100 mile (160 km) range. Assists in the striking of enemy targets and is partly responsible for the VAF-9's high strike rate.
MOTION DETECTOR AND COLLISION WARNING SYSTEM: 500 ft (152.5 m) range. Sounds an alarm and red light warns pilot of impending collision and/or immediate target.
TELESCOPIC OPTICAL ENHANCEMENT: 2000 ft (609 m) range. 20 ft (6.1 m) field of vision.
HEAD SPOTLIGHTS: 600 ft (182 m) range, normal light.
INFRARED SPOTLIGHT: 2000 ft (609 m) range. The infrared spotlight sits in the front of the sensor head. It emits an infrared light beam that is invisible to the normal eye. However, an enemy with infrared optics can easily see the beam of light and track it to the Veritech. Smoke impairs vision/beam.
THERMO-IMAGER: 2000 ft (609 m) range. A special optical heat sensory unit that allows the infrared radiation of warm objects to be converted into a visible image. It also enables the pilot to see in darkness, shadows and through smoke.
NIGHT VISION OPTICS: 2000 ft (609 m) range. An image intensifier that is passive, meaning it emits no light of its own, but relies on ambient light which is electronically amplified to give a visible picture. Night vision can not work in absolute darkness (but infrared can).
EXTERNAL AUDIO PICKUP: 300 ft (91.5 m) range. A sound amplification listening system that can pick up a whisper 300 ft away.
EXTERNAL VIDEO SURVEILLANCE SYSTEM: 600 ft (183 m) range. A video camera system with telescopic capabilities (8x magnification) is built into the head. The video images can be relayed to a cockpit monitor and stored on removable video disks. Maximum disk capacity is 24 hours. Disks can be erased and reused.
EJECTOR SEAT: In case of an emergency, the pilot can be instantly ejected. In battloid mode, the pilot is ejected out of the mecha's back.
CE-1 CYCLONE EJECTOR SYSTEM: Also in case of an emergency, the VR-135 Forager Cyclone will also be ejected from the doomed mecha. This system is activated automatically when the pilot pulls the activation lever for his ejection seat. The cyclone will deploy parachutes once outside of the mecha and then land. This system was installed to allow pilots to retrieve their cyclones even after their veritechs had been destroyed.
SELF-DESTRUCT: A last ditch effort to prevent the capture of a Veritech unit (usually preceded by the pilot's ejection from the Veritech) is self- destruction. Explosive damage is fairly contained a 50 ft (15.2 m) radius.
SMOKE SCREEN SYSTEM: The VAF-9 Assault Alpha can emit a thick cloud of smoke from its rear to create immediate cover. The smoke screen system can discharge a maximum of 4 bursts before needing replacement (smoke missiles can be converted to function in the system). Each burst will cover a 60 ft area (19.8 m).
HEAT AND RADIATION SHIELDS: Special shielding prevents the penetration of life-threatening heat and radiation.
INDEPENDENT OXYGEN AND CIRCULATORY SYSTEM: Built-in tanks provide 48 hours of continuous oxygen. A special recycling system can keep the air breathable for a maximum of one week.
SURVIVAL GEAR: The VAF-9 includes a VR-135 Forager Cyclone, four weeks' compact emergency rations, an emergency signal beacon, three first-aid kits, and a life raft. There is space for an energy rifle to be attached to each ejector seat, and the pilot can of course carry a side-arm.
EXTRA INFO: Unlike evry VAF-9, Goddess is diferent as it is a sentient fighter, the ship is like alive, as it has integrated a R-Unit Core, linked to its pilot in this case, Griffin, this core will warn against any posible danger, much like a sixth sense, also in case the pilot is render unconsious the ship will defend and fly for itself in an attemp to take the pilot to somewhere safe.
This, however has a risk, as damage made to the ship will affect the pilot too, for example, if the ship is low on fuel the pilot will feel tired, if the ship is damage, the pilot will be hurt also and in some cases may even bleed for wound that came out of nowhere, the ship will normaly absorb major impacts and severe the link if needed, also the core may be xnfer to the ciclone in reserve to be reinstalled on another ship later if needed, altough the core will not create a link within the ciclone and the pilot
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Posted: Thu Nov 18, 2004 2:18 pm
Name: Eileen Erin Patterson (Initials: EEP) Age: 20 years old Gender: Female Hair: Brown Eyes: Green-gray Ethnicity: British-American Father: Arion Patterson, GREF Fleet Admiral (Ret.) Mother: Christie Patterson, GNG Far East Operations Captain Distinguishing marks, features, traits: Incredibly long braided ponytail. Estimates indicate that if she were to unbraid the ponytail, the hair would reach at least 8 feet in length. Long bangs. While definitely shorter than her ponytail, she can and does use her bangs to hide her face when embarassed, simply by lowering her head.Shy. Her demeanor recorded outside of a mecha is quiet, timid, and easily flustered.Small voiced. Voiceprints were incredibly difficult to take of Eileen because she spoke so quietly and softly that the recording device's sensitivity had to be adjusted twice.Cosplay. When not in uniform, Eileen is taken to the Japanese activity of cosplay (Short for: costume play). Her costumes are all hand made, and of excellent material quality. Favorite costumes include the ensembles of: Trowa Barton (Gundam Wing), Squall Leonhart (Final Fantasy VIII), Aeris Gainsborough (Final Fantasy VII).Superb athletic condition. Prior to joining the military, Eileen was an accomplished gymnast, a strong candidate for the Olympic Team. She continues to train regularly.Otaku. The japanese term for 'fan' turned English slang for 'obsessed with japanese entertainment mediums' applies well. Eileen is regularly seen with manga, a video player displaying anime, or with a huge pair of DJ headphones blaring jpop. She also regularly intersperses japanese into her speech.Oblivious. Eileen outside a mecha is recorded as being unaware of her surroundings, unable to pick out detail unless pointed out to her, and in general distracted. Analysts point to her strong Otaku tendancies.Tactile learner. An examination into her school performance shows Eileen has a difficult time learning unless the curriculum is based on tactile involvement.Competitive. While normally shy and quiet, placed in a competitive environment, Eileen becomes confident and strong. She has been recorded stating several times in a firm, clear voice: 'I will not lose.' Capabilities: Excels in heavy artillery, communications technologies, clothesmaking, sculpture, pottery, and gymnastics. Training: Able to pilot Destroid and Variable Bomber type mecha, with emphasis on models which posess strong communications suites. Able to pilot most jet-based craft and shuttles. Martial arts-trained (though not particularly talented). Command trained. Rank: 1st Lieutenant (ASDF)
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Posted: Thu Nov 18, 2004 4:17 pm
Name: Gold Brease (real name unknown) Gender: Male Age: Unknown but apears to be at the age of 19 or 20. Hair: Gold (known to turn white in certain situations) Eyes: Gold (known to turn blue in certain situations) Skin: White nationality: unknown Info: Known to be a child prodigy at a young age, he developed a nukeclear bomb by acident while trying to build a portable shield generator for a person to wear. though this is only a small memory that was locked away in his mind. most of his past is blured.
he does however know something was done to him by the zeon federation when he was young as he still remembers the attack on his home. He has been liveing his life the best he can but does still not remember his past.
He has amazing abilitys in mind and body. he is an inventor of high degree and creates whonderouse things daily. He also has an odd ability to know how to pilot an vehicle, suit, or mecha within 5 minutes of sitting in the cockpit. he has also been known to inhance things more then what was thought possible.
And if his wacked out life wasn't enough, because of an acident at a prior job because of mischief of a coworker (not to mention the requirement of an exorsist) he to develop telepathic powers.
Is considered KIA but spy satelites have spoted a mecha which looks similar to one he built and piloted several years ago.
Group confused ???
Rank: ????
Mecha: ????
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Posted: Thu Nov 18, 2004 8:48 pm
Name: Dark Outsider Real name: Clive Hajime Age: Mid 20s Gender: Male Bodily features: Tall at about 6'4" and around 200 lbs with a decent build. Has short dark brown hair, sky blue eyes, and is usually seen wearing a dark cloak when out of whatever uniform he is supposed to wear.
Background: Clive Hajime or rather Dark Outsider as everyone knows him as, was a young Zeon citizen of about 5-6 years old when his life took a turn for the worst. A secret black op of the Federation attacked his peaceful colony, all for the purpose of demoralizing the Zeon forces. The attack was a success but the objective was not, as it only angered the Zeon citizens to the point of fighting back in a futile attempt. Clive happened to be in the midst of this and watched his family burn in front of him. Even at his tender age he snapped and jumped into an abandoned prototype Gelgoog unit, and started his own personal war with the Federation. By doing this he scared away the opposing Federation forces, but was in great despair at the loss of his family. So instead of helping out the Zeon cause he decided to defect to wage his own battles against the Feds. He began to drift from battle to battle salvaging what he could to keep his unit in the best condition he could possibly manage with his limited knowledge. In his later years he pretty much vanished entirely, becoming a phantom of the battlefield. There were only rumors of this mysterious Gelgoog and his pilot, but nothing to confirm his existance anymore. This is when he adopted his name as the Outsider, which later became the Dark Outsider from his analytical stealthy attacks. But not too long ago he decided to give up his rogue campaigns because he felt his skills might be of use to someone, and because the war was over, so D.O., as his comrades call him, joined what was at that time the GMT or now the MRSF.
Brief Bio: D.O. is cold and methodical due to his wartorn past, but is also one of the kindest and most sincere people around. Though the only problem with this is he usually keeps to himself so most people don't know this. In combat he is more of a tactician then an outright fighter, preferring to out think his opponents rather then overpowering them. He also isn't a slouch when it comes to mecha or melee combat either, but would rather stay in the confines of a base and protect it.
Specialties: Defense is the primary calling for D.O. and he can back it when most think he wouldn't be able to. Also deals with a few older model mechs and melee weapons, like a katana or his mainstay a spear.
Weaknesses: Due to his coldness and unusual kindness D.O. can sometimes make irrational if not just plain illogical decisions. This can sometimes even lead to attacks on his fellow allies if not watched carefully. Also can be known to have another "personality" that delights in nothing more then the screams of people when they die, though at the moment this "personality" is sealed off where it can cause no more harm.
Current rank: Grunt of the MRSF
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Posted: Thu Nov 18, 2004 9:19 pm
Status: Unfinished (updated 20070212) -Name: Thrie Burton (name creation inspired by Trowa Barton) -Codename: Tiger -Age: Looks 21, but is nearing the 200 mark. -Gender: Male -Hair color: Silver -Eye color: Silver -Skin: pale white -Race: Exathrian (male/Tiger-human, female/Cat-human race) Personal characteristics: Quiet but loves group sing alongs like parties. Dislikes alcoholic drinks. -Primary sidearm: ~Main - Light Machine Gun: MG42 ~Upgrade: MG3-A2 (Remake of MG42 and MG3) ~Upgrade: MG5 ~Secondary - Sniper: M21 Sniper Rifle (M14 Sniper Variant)~ Upgrade: M14-SV2~Optional: M30 Long range anti-armor rifle-Secondary sidearm: Custom HK .45 USP with a distinctive blue color stripe at the forward half of the pistol. Personal made ammo contains hitting power close to .50 caliber bullets used in Desert Eagles .50. -Triniy Sidearm: Exathrian Blue Dragon Katana. Japanese looking blade made of materials not known on Gaia.-Associated with: Aerospace Defence Force (ASDF) -Rank: Lieutenant -Unit: The Royal Blades squadron -Mecha: A000-0001 Gaia Gear: Bomber Variant (White Tiger) -Weapon Class: Heavy Weapon, Explosives, Artillery, Rockets, guilded/unguided Bombs. -Appearance: Has long silver hair that has grown down to his waist line. His bangs are long enough to cover a pair of silver eyes. Eye contact with Thrie is usually difficult due to his eyes being in the shadow of his bangs. He has been seen with a tail that resembles a tiger's. He looks quite pale majority of the time. His body is quite skinny. Could weight no more then 140lb. He has grown as tall as 6'1. Looks quite fragile. Despite his physical appearance, impressive strength is hidden in this small body. Available Image 1Available Image 2Without a uniform, he would wear nothing else but black military style boots. Black tough and sturdy pants that would take more then a knife to wore off. Tan web belt. First, a white cotton skin snugging undershirt. Then an outer thick grey martial arts tunic. Two items was worn around his neck. First was the Angelic scarf. Second is a Naruto forehead protector which he sometimes wear on his head. Lastly, his favorite black modified long coat which holds various items inside and out. -Training: (Skill level1-5) Aerospace Fighter Pilot (2. Novice) Aerospace Bomber, Artillery and Heavy Weapons Pilot (5. Ace) Marine Recon Training (3. Moderate) Light melee/hand-to-hand combat. (2. Novice) Small Arms specialist, Weapons (4. Expert) Exathrian's 6th sense. (3. Moderate) Field First Aid. (1. Green) Strength: Versatile combatant. Moderate resourcefulness. High non-combat speed and reflects. High physical strength and defence. Increased weapon firepower from effective weapon handling. Superior Range. Situation and senses awareness. Effective against crowded multiple targets. Weakness: Kind hearted and too soft. Time consuming reload for weapons. Situation and senses awareness has a limited strength and distance. Only high physical strength, not very high. Weaker on aquatic enviroment. Ineffective against spread out multiple targets. History:
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Posted: Sat Nov 20, 2004 12:34 pm
Name: Tutsumi Hybrin Age: 1501 Looks: About 15-18 Race: Lycan, angel, demon, vampire, mage, soul wing Occupation: Ninja, Member of the Gaian Army, Bounter Hunter, Rouge Fighter Weapons: The Sword of Ages (a mixed sword, this sword was made to quiet the bickering of both the wielders of the sword of light and the sword of darkness) which can generate into any element, and a rose which can become a whip, if caught around the neck by the whip you can no longer teleport or vanish by any means until the whip's master allows you.
Appearance: Normal: He stands there about 5'10" his angelic and demonic wings nested into his back, his black hair covering one dark brown eye slightly. There were a pair of shackles on his wrists and his tail waves slowly as he walked past with his sword, The Sword of Ages, in his right hand.
Angelic: He hovers above the ground slightly, his long white hair fell over his face hiding his icy blue eyes from anyone who would try to see them. His garments are of pure materials, not found on Earth. His wings were pure white and when they moved it seemed as if time had stopped just for it. In his holter which was "tied" around his waist was the Sword of Light.
Demonic: His eyes flashed from red to pure black. His body grew slightly bigger and a pair of long horns sprouted from his head, in his right hand he held The Sword of Darkness. The shackles around his hands clanked loudly as he moved, his long black trench coat following him. ((Needs updating))
History: Having survived the Mage Wars about a thousand years ago and having to battle his family constantly to keep them from talking over his body and even the world. Not much other than that is known of this person since it was either stolen or destroyed.
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Posted: Sat Nov 20, 2004 1:31 pm
As of the 8th day of the 5th month of the year 2006 CE, the character of Anthony von Letum Barklight has been retired. The character set to replace him is Anthony Kuyuki, effective immediately.Character Information Name: Anthony Kuyuki [say as Kor-You-Key]
Age: Twenty-eight
Appearance: 165 cm (5'5"), semi muscular, normally dresses in a casual black/grey suit.
Hair colour: Purple/Indigo
Eye colour: Green, normally hidden behind Romani Glasses
Gender: Male
Favorite Flower(s): Purple/Violet Roses, White Lilies
Favorite Colour(s): Dark Purple/Violet, Dark Blue/Indigo, Black
Marital Status: Widowed
Personality: Can be very shy, dark, keeps to himself, bit mischievous, spends time writing in a black notebook that he keeps on him at all times, likes to just be in the background - watching the people around him.
Anthony is particularly contemplative, thinking about his actions long before he actually carries them out, as well as seeing the possible outcomes before they happen. One might be able to describe him as evil at times, with his mindset, but that's not all ways true, but he is described as such because of his seemingly cold actions...or lack of action...
Despite what he'd have most think, he is not as cold-hearted or as evil as he appears. He does care about those close to him, however, it is easier to have people be wary of him than actually deal with them on a constant basis. Never mind lately he's become quiet and not prone to speaking unless there's a reason to, there's a sadness and pain that seems to hover around him and it has yet to fade properly.
Once a person has gotten to really know Anthony, their opinion of him usually changes and they see that most of the time he's generally a kind and caring individual, pleasant to be around and friendly. Anthony can be very nice, but if he gets angry it's probably best to leave the general area. For the record, Anthony can also be something akin to overdramatic, so if it seems like someone is getting on his nerves, he could very well be acting, but one can never be certain. He keeps his thoughts and feelings closely guarded.
Notes: He keeps on him at all times a black leather notebook, a black Platinum Striated fountain pen, and a 12" Tanto dagger set in a plain lacquered wood saya (scabbard) and tsuka (handle).
Pictures of the Tanto dagger: Closed, Dismantled
Background Info: Born the son of a thriving and honest lesser nobleman. He was born in the city of Azura, the capital of the small but proud Kingdom of Valkenburgh, but had to flee when his family was attacked by the corrupt and dishonest noble family of Massaln and its allies, the seemly neutral noble family who wished to control the power of the throne from behind the scenes.
Both his parents are dead, he is the last remaining member of his noble house.
Most of his early life was spent playing in the woods with the late prince Chi-Woo, who, up until his death was the royal heir to be the next Emperor. The prince and him also had the same private teacher, "Old Man" Hwang, a retired General turned monk who trained then in the martial arts, among other things.
Hwang was also killed the Massaln attack.
Marital Info: Following the noble tradition he was married at the age of 16, to the daughter of a wealthy and honest merchant. In attendance was Monk Hwang and Prince Chi-Woo was well as his and the bride's family.
He first met his future bride-to-be when, at the age of three, his family started doing business with the merchant family of Momoi. Since then young Nanako has joined the prince and him on their adventures in the woods each summer. Doing work with the Kuyuki family proved to be rewarding to Momoi family as Anthony's father was a minor official in the royal castle, thus making Mr. Momoi a very respectable businessman.
When Anthony was at the age of 15, Nanako 14, their families proposed to marry them the following year. They made no objections, and were married in a small ceremony the following summer.
The attack of the Royal Castle of Geh-Ru: The royal family, the Kuyuki family, and the Momoi family where but a few of the families to fall in the attack. This marks the end of the Geh-Ru Dynasty and the beginning of the Massaln Dynasty. Anthony fought back the attack but was ordered by Monk Hwang to flee with Prince Chi-Woo and his then 4 month pregnant wife to a safer place.
He was too late to save the prince, and by the time he got to his wife he found that she had been hit with a poisoned arrow. She died in his arms, and he found himself now a widow, just a month before he was due to turn 18. Determined to at least save one other person than himself he set out to find his sister-in-law, 10-year-old Jess, who was burned alive before he could reach her.------------ Kuyuki was one of the co-designers of the WizMech-01 Prototype. Even though the WizMech-01 Prototype was build just six years ago, rapid computer advances and the need for military perfection quickly rendered the WizMech-01 Prototype outclassed by the time a year had passed, being replaced first with the WizMech-02, then the 03, then the X Series line of Mechas, etc. Right now, because technology has advanced as fast as it has, the WizMech-01 Prototype is now regarded by many to be an antique.
Still, Kuyuki maintains the WizMech-01 Prototype in top condition.Mecha Information Name: WizMech-01 Vehicle Type: Prototype Assault Mecha Crew: One pilot Manufacturer: Wizard Laboratories Technology Inc. Designer: The_Wizard
Notes:
Destroying the head of the WizMech-01 will knock out the mecha's major sensor systems, including all of the optics systems (infrared, nightvision, thermal). Radar and communications will be unaffected. This Mecha, unlike other mechas from Animes such as Macross, is one of fixed design. That is, it does not transform into other modes or forms.
SPEEDS
RUNNING: 120 mph (192 kmph) LEAPING: 50 ft (15 m) high or 70 ft (21 m) long without thrusters. FLYING: Mach One (670 mph/1072 kmph) maximum speed limit in an Earth-like atmosphere. Can also hover in place indefinitely. MAX ENGINE THRUST: 42,700 kg x2 in an atmosphere, 67,500 kg x2 in space. The maximum thrust is automatically limited in an atmosphere due to coolant problems with the optional air intake systems for the engines.
STATISTICAL DATA
HEIGHT: 48.58 ft (15.18 m) WIDTH: 20.93 ft (6.54 m) at shoulders LENGTH: 12.50 ft (3.91 m) WEIGHT: 9000 kg PHYSICAL STRENGTH: Equal to a P.S. of 60 CARGO: Small compartment behind pilot's seat for personal belongings. POWER PLANT: Two 50,000 kg WizLab V-88X thermonuclear turbine engines, designed for dual atmosphere/space use with optional concealed air intakes for use in an Earth-type atmosphere. In addition, several Wiz77X high-maneuverability vernier thrusters are mounted on key locations for added performance.
WEAPON SYSTEMS
WizXV7 ANTI-AIRCRAFT PULSE LASER: The laser is mounted on the head of the mecha.
PRIMARY PURPOSE: Anti-aircraft SECONDARY PURPOSE: Anti-missile/defensive RANGE: 4000 feet (1200 m) RATE OF FIRE: The laser can be fired in rapid pulses up to 4 blasts per round. A rapid fire blast counts as a burst of up to 4 shots. PAYLOAD: Effectively Unlimited.
FIXED MEDIUM-BORE, DUAL PORT LASER CANNONS: Each arm of the WizMech-01 has a medium-bore laser mounted internally that runs the length of the arm. This laser is slightly unusual because it has TWO exit ports for the beam instead of the normal one, meaning that the laser can fire out the front or the rear of the arm at any time (but not both). The arm must be moved in order to aim the laser concealed within.
PRIMARY PURPOSE: Anti-mecha SECONDARY PURPOSE: Defense RANGE: 3000 feet (900 m) RATE OF FIRE: The laser can be fired in rapid pulses up to 4 blasts per round. A rapid fire blast counts as a burst of up to 4 shots. PAYLOAD: Effectively Unlimited.
Wiz-01 EXTERNAL GUN POD: The main weapon of the WizMech-01 is the new Prototype Wiz-01 Gun Pod. The gun pod is mounted on the Right Leg when not in use.
PRIMARY PURPOSE: Assault SECONDARY PURPOSE: Anti-mecha RANGE: 6000 feet (1800 m) RATE OF FIRE: 150 rounds per Min. PAYLOAD: 1600 rounds per clip. (10 Clips when ammo is fully loaded.) INTERNAL MISSILE LAUNCHERS (4): The WizMech-01 is equipped with four concealed internal missile launchers, two on each shoulder. Each launcher contains 4 short-range missiles, for a total of 16 for the entire mecha.
PRIMARY PURPOSE: Assault MISSILE TYPES: Any type of standard WizLab Short Range Missiles or WizLab High-maneuverability missiles can be used. RANGE: Varies with missile type; typically 5 miles (8 km). RATE OF FIRE: Volleys of 1, 2, 3, or 4. PAYLOAD: 4 missiles per launcher; 16 total.
HAND TO HAND COMBAT: If necessary, the pilot of the WizMech-01 can engage in melee combat rather than use a weapon. The WizMech-01 is extremely agile and can execute most typical hand to hand combat moves, such as punches, jump kicks, leap attacks, rolling with impacts, etc.
STANDARD EQUIPMENT FOR THE WizMech-01 AUTO-PILOT: The WizMech-01 is equipped with a computerized auto- pilot, allowing the pilot to relax or even sleep during long voyages. The auto-pilot can be programmed with a single destination or a complex flight plan involving multiple speeds, directions, and destinations. The onboard computer will alert the pilot when the fighter is near its destination, and can also be set to automatically signal when sensors detect objects near the mecha. The auto-pilot was designed with long intra-system space journeys in mind.
COMBAT COMPUTER: The WizMech-01 is equipped with an advanced AI combat computer that can store and analyze data during combat with hostile forces. Data collected by the combat computer can be displayed on the monitors below and around the cockpit of the mecha, which allows the system to display large amounts of data to the pilot and even highlight enemies and missile attacks with overlaid graphics. The combat computer tracks and identifies specific enemy targets. The computer can identify and track up to 250 targets simultaneously
SELF-DESTRUCT: To prevent capture of the WizMech-01 by the enemy, the pilot can activate the mecha's self-destruct system, which will cause the fighter to explode after a delay of up to 60 minutes (time is set by the pilot). All internal systems are obliterated and Mech is be rendered inoperable. The escape pod will be automatically ejected prior to the explosion unless the pilot overrides the ejection sequence.
ESCAPE POD: The entire reinforced cockpit of the WizMech-01 is a detachable escape pod that can be jettisoned when the mecha is destroyed. The ejected cockpit doesn't contain thrusters, but does contain a powerful locator beacon and an integrated life support system that can support the pilot for up to 24 hours after ejection. The pod is also equipped with parachutes in case of ejection in an atmosphere. The combat computer is programmed to automatically eject the escape pod if the mecha is destroyed, but this can be overridden if the pilot is feeling suicidal for some reason.
HOMING SIGNAL: The escape pod of the WizMech-01 is equipped with a homing device that enables rescue teams to locate a disabled craft or ejected life pod. The range of the signal is 400 miles (640 km). Most WizLab and Gaian Army Satellites as well as WizLab Mechs can locate and track homing signals, and the onboard computers will automatically notify their pilots if such a signal is detected.
OPTICS: INFRARED: Range: 2000 feet (610 m). This optical system projects a beam of infrared light that is invisible to the normal eye, but detectable by the mecha's sensors. The system allows the pilot to detect hidden/concealed objects by their IR reflectiveness. The beam will be visible to anyone with IR sensitive optics, however.
OPTICS: NIGHTVISION: Range: 2000 feet (610 m). A passive light image intensifier that emits no light of its own, but relies on ambient light which is electronically amplified to produce a visible picture.
OPTICS: THERMAL IMAGER: Range: 2000 feet (610 m). A passive optical heat sensor that detects infrared radiation projected by warm objects and converts that data into a false-color visible image. The system enables the pilot to see in the dark, in shadows, and through smoke.
RADAR: 200 mile (321 km) range.
STANDARD SURVIVAL KIT: All WizLab Mechas come equipped with a portable survival kit. Inside the small reinforced box is a medium-sized flashlight, two hand flares, one rocket flare, a compass, infrared distancing binoculars, a small mirror, a pocket knife, dehydrated and concentrated food (can be stretched into a five day supply for one person) and basic first aid items (aspirin, bandages, disinfectants, etc.)
TACTICAL LIFE SUPPORT SYSTEM: The WizMech-01's cockpit is pressurized, and also provides additional air feeds to the pilot's flight suit that provides him with pressurized breathing. The WizLab flight suit also contains an upper and lower G-suit that promotes blood circulation even during high-G turns, thus decreasing the possibility of pilot's blacking out in combat. [All Information contained within this post is copyright (c) 2006 The_Wizard.]
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Posted: Fri Dec 10, 2004 12:07 pm
Name: Dante Daniel Decker Occupation: Security Consultant Age (apparent): 32 Entered Barton: April 1st, 2003 Previous Residence: Icelia, Telcordia Eye Color: an almost dark Olive Green Hair Color: Dark brown, bordering on black Height: 5'11" Weight: 150lbs Race: Ankaa Next of Kin: Lenala Decker (Wife), Bolt Decker (Brother), Falcon Decker (cousin), Joseph Decker (cousin), Sarah Decker (cousin) Languages spoken: English (fluent), Anchrish (fluent), German (phrases), Spanish (phrases) Physical Description: Dante's Agile and well toned but Wiry frame is not very intimidating at first glance, but that's usually all he gives his opponent before viciously lashing out at the opponents vital organs with a variety of weapons that he caries with him with a precision of skill that has been honed to a razor edge over decades of practice. His hair is a natural Fiery red and cut into a slightly shaggy military buzz cut. Dante's skin is pale but not sickly as is common with all Ankaa and his eyes are a dark olive Green but he prefers hide them behind dark glasses and the shadows of his almost trademarked cowboy hat. History: Having fled his home nation of Telcordia after 'burning out' of one of the governments I.M.P.A.C.T. (International Military Precision Assault and Counter Terrorism) teams Dante entered Barton under the Name of Jason Decker in an attempt to start a new life... but his paramilitary skills did not help this attempt and he eventually wound up in the Gaian Army serving as a Weapons Expert. Not long afterwards he was transferred to the GN to act as the Special Operations Chairman, and Vice Admiral of the Navy under Fleet Admiral Kope. After several successful missions as the commander of a hand picked classified unit known as Delta 6... (most of whose exploits are still classified despite his retirement and the disintegration of the GN proper) and the discovery that his brother who he believed was dead after his imprisonment & torture in a Sundakin prison was still 'alive'. Alive is a rather loose term in this case as his body was active but deceased, a product of Sundakin experiments on the Ankaa race in an attempt to as the opening of the retrieved documents said: "To facilitate the continuation of active duty time exploitable by use of advanced technology in order to extend the usefulness of formerly 'Inactive' or Deceased Ankaa personnel for military pursuits" The gruesome experiments preformed by the research team desecrated Phoenix's body and converted his muscle to little more than bio-mechanical system to propel a Heavily Armored Bi-pedal Weapon System known as "Chimera". Phoenix's body and the Original Research team as well as most primary research material and notes were either retrieved by the Delta 6 Operatives or destroyed when the facility (disguised as an offshore oil rig) was sunk by placement of shaped charges on the structures supports were detonated) Phoenix's body and the body of the brainchild of the experiments a Colonel Laport were lost to the sea. Initial tests of the Chimera system were conducted in Obsidian County Telcordia. The unsuspecting Citizens of the only town in Obsidian County (The town of Obsidian Mountain) were slaughtered what was left of their bodies were analyzed and discarded in a mass grave. the test was considered a success, but the new Colonel in charge of the research team decided to bring in further 'test subjects' These test subjects were taken from their homes and nearby towns and truck stops either drugged or beaten into unconsciousness and taken to the area unarmed. One of the 3 survivors of the testing went to the authorities only to have their stories fall on deaf ears... but We listened... Only 10 days later arguments over possible regulations of magick users in the Navy and discrimination against mages Jay resigned from his office in frustration not long afterwards the Gaian Navy as a whole Disbanded A second attempt at civilian life was abruptly cut short in late April when a series of terrorist sprung up around Barton, considering himself a concerned citizen and having kept track of the members of Delta 6 (which was officially disbanded after his retirement) he reactivated the team to work covertly to protect the citizens of gaia. after several 'incidents' and the need seemingly completed its mission Dante once again disbanded D6 seeking desperately to settle down... in what he deemed as "his last D6 mission ever if he could help it" Jay was arrested by a then Sergeant Tanasha of the Gaian Army a friend and Employee at his Bar, After the successful if not a little noisy assassination of a terrorist then in Police custody. Jay worried (and his thoughts were supported by fellow officers comments and his brother the Chief of Police that the terrorist known as "basher" would be let go simply due to lack of evidence and at the time alack of courts. Jay saw this as a possible risk knowing the Basher held a large amount of anger at the Decker family (both because bolt had imprisoned him, and he had captured him in the past) and believed him a threat to his family, obviously something had to be done. The conclusion of that raid is as they say History... Jay was arrested nearly 10 miles from the station and taken to the GA as a prisoner during his imprisonment he faked his death in an self-Incendiary display in which he put his spirit form to the holding of those who came to weep recombining in his Cousins Dante's body. and He AGAIN tried to find peace... The GCIA and as series of attacks on the city squashed that dream and he was once again forced him to fight to protect those he cared for. He excelled in intelligence work and was the first GCIA agent ever to gain the rank of 5 stars. His cover up of his past held out till September when Tanasha finally tracked him down. Both decided to forget about the event, and Dante went on with his life knowing he no longer had to hide his identity. Time passed and civilian jobs began to bore him... a life of conflict does not prepare someone to be a has been and he began to get into several bad habits during this time to 'drink' away his problems... it wasn't until his marriage to his wife Lenala that he cleaned up his act and began to realize that despite his now deep routed contempt for fighting, he was not about to just sit back and let the weak be oppressed... He would fight once again for the people of Barton and take up arms with those who intended to do the same... if he didn't... wouldn't all he has fought for already be a wasted effort? as much as he hated it... fighting was what he knew... and it seems peace would have to be achieved internally... Federal Jobs Held:-- Gaian Army [ GA]: Weapons Expert, Cadet [Transfer] -- Gaian Navy [ GN]: Director of Special Operations, Vice Admiral/Co-Founder [Honorable Discharge] -- ^Delta 6 [ D6]: Team Leader, Founder [later absorbed into Section 9 of IRIS] -- Gaian Police Department [ GPD]: Security/Forensics Specialist, Chief Inspector [Honorable Discharge] -- Gaian Central Intelligence Agency [ GCIA]: Special Operations Chairman, Five Star Agent -- International Reconnaissance and Intelligence Society [ IRIS]: Director, Founder [now defunct due to lack of logistical Staff] References: -- Hawk Leviathan: "I don't know what I can say about Dante Decker that would do him justice. In the time I have known Dante, I've come to know a man who fights to make Gaia better, a man who would do anything to protect his loved ones. Dante is the kind of man who stands for loyalty, virtue, honor, courage, and a million other things. He can be quite ruthless sometimes when carrying out his duties, but he does everything within his power to ensure the safety of innocent lives and I have to respect him for that. He is a hard worker, devoted to his family, job, and friends. I worked along side Dante when he was in charge of the Divine Order of the Phoenix, I worked under him in the Inferno Bar and Grill, and I serve under him now in the IRIS. He is a man I have come to respect, trust, and love as a leader and as a friend and I am proud to be able to say that I know Dante Decker." -- Joseph Decker: "Is Dante tough? Yes. Talented? Yes. Brave? Oh, certainly. He is also erratic, emotional, accident-prone, and a constant threat to public safety. The trick is to keep him pointed in the right direction..." -- The Kope [Founder of the GN/Owner of Kope's Garage]: "He is a man of valor, and honor. He is about doing what he knows is right in spite of the costs just yet vigilant. He doesn't just set out to kill all the bad guys he works with in his means to do the best for everyone." -- Falcon Decker: "He's a quick witted, sharp tongued man with a heart of gold. He's also a pretty good shot. If I weren't family I'd not bother him. He's one of the best fighters I've seen."
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Posted: Mon Jan 03, 2005 10:48 am
Name: "Bolt" Decker. First name unknown.
Age: Appears about 25, though his exact age is unknown.
Race: Ankaa.
Weight: 165 lbs.
Height: 6' 0"
Appearance: Brown hair, blue eyes. He likes asian clothing, culture, and weapons, so he often clothes himself in such. His body is scarred all over, except his face. He sometimes will have either a single pair or three pairs of wings bursting from his back. The wings will either be red, orange, or yellow, pending on his mood.
Relations:Dante Decker, brother. Falcon, Sarah, and Joseph Decker, cousins. Klara Decker, (deceased) wife.
Supernatural Abilities: Masterful control over Lightning Element. Slight mastery over Fire Element. Some healing spells and defensive spells. He can also use his Holy Power ability which makes him greatly hurt undead creatures.
Weapons Training Somewhat good at using a Katana, Average shot with a Pistol.
Experience: He came to Gaia to find a Mage who cursed him, and to hook up with his Brother Jay. He found that the mage was deceased and has since then been wandering around looking for a cure. For a short time, he was a Paladin for the Angelm Church, but the church was destroyed. He joined the Gaian Army for a short time as a Swordsman, but left and founded the Gaian Police Department. The GPD was powerful for a long time, until Bolt met a woman named Klara andhis life changed. He spent less time at work and more time with her. Eventually, Klara died of unexplained circumstances and Bolt retired as Commissioner of the GPD. He has since then joined the newly redone GPD as a Counselor. However, he still bears the burden of his sad memories and his curse from that forgotten mage.
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Posted: Tue Feb 08, 2005 9:01 pm
Brief Charactor Info - Tippmann
Name: Sagrav Tippmann Jr.
Age: 23
Gender: Male
Hair: Brown
Eyes: Brown
Ethnicity: Human
Distinguishing marks, features, and traits: Tiny scar beside right eye. Near sighted, so wears glasses. Introvert and se tends to keep to him self. Fear of heights. Hates complex situations and anything that causes pain, aka bullents and name calling. Likes doing what is right.
Capabilities: Adrenaline. Super human abilities. AKA really quick, strong, and fearless.
Training: Class A license, able to drive most vehicles. Revive dead comrades with CPR.
Combat training: Expert marksman, able to shot anything within 300 yards. Black belt in Tae Kwon Doe martial arts.
Current Afiliation: Family, Friends and Self.
Past History: Woke up one day in the outskirts of Barton with a bump on the head and no idea where he came from. Soon join the Gaian Army and soon became general with the decline and disappearance of senior members.
Recent History: Disappeared from his farm home suddenly but recently appeared.
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Posted: Mon Feb 28, 2005 10:25 pm
Role-Playing Character Information
Name: Misericordianeo
Nickname(s): Missery, Miseri
Age: 26
Gender: Female
Hair: Purple
Eyes: Red
Race: Appears Human.
Height: 5'2"
Abilities: Has a photographic memory when it comes to books and can recreate word-for-word, any book she has ever read.
Residence: Dead Strike Corp. HQ - Personnel Quarters, Level C, Room 106
Relations: Anthony von Letum Barklight {Roll-Played by The_Wizard}: Friend, Anthony Kuyuki {Roll-Played by The_Wizard}: Friend
History: Was found by Mr. Barklight on the beach, shots had ripped her body open in a few places, since then, Mr. Barklight has taken care of her, nursing her back to heath.
Personality: She is shy and stubborn. She is off quick to get defensive when asked about her relationship with the currently missing von Letum Barklight. She doesn't like to cry in front of people, though she does have a somewhat meek temperament. However, she is loyal to anyone she considers her friend. She may acts brave and fearless on the outside at times, but inside she will be silently crying.
In the recent months following Barklight's disappearence, she seems to be on a downward spiral. Cases she gets put on get more difficult for her emotionally. A month ago she was caught drunk on duty. While not charged, she is humiliated in front of her supervisor. Her past, while still a bit fuzzy, has slowly started to come back to her. When Kuyuki asked her what the reasons for all her problems were, she admitted she has a problem with authority and that she has a self destructive streak.
Notes: arrow Keeps with her at all times a .45 ACP SIG Sauer P220, rumored to be a gift from Barklight. arrow Has a small tattoo on the top of her foot. arrow She's trained in weaponless defense. arrow She wants to be cremated, not buried. arrow Occasionally likes to sing while she works. arrow Vomited at her first autopsy. arrow Vegetarian.
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Posted: Mon May 08, 2006 3:44 am
New Information: Eileen Erin Patterson
Background -
Eileen Erin Patterson was born 21 years ago on April First, the daughter of two Naval officers. She's grown (so grown up!) into a quite an interesting woman, with the adventures of her life clearly making a mark on her character.
Eileen's early life was filled with the love of a mother who loved to share her pasttimes with her daughter when off duty, and a very active father who encouraged her to activity also. "If you're going to do something, do it with pride!" were the words of her mother as she taught Eileen to sew. When Eileen began cosplaying after her favorite anime characters, a second strongly heeded piece of advice was given, "Do you think those characters you're dressing up as would be happy in the clothes you're wearing?"
As her family tended to move around a lot, Eileen didn't have much time for social activity...whenever she made a friend, her parents would end up being transferred. After school time in the sun was therefore spent climbing trees, swinging from their limbs, and accompanying her father on hikes and spelunks during his off hours. Once he became so busy with work, he began sending her to gymnastics classes at whatever city they happened to be at the time. Her monkey-like activities naturally adapted to swinging on bars and rings, and her coaches were always impressed by her flexibility and prowess, especially in light of her by now strongly developed shyness.
High school was a relief for the Patterson family. Eileen's father had been promoted to a base captain, and her mother was assigned as communications officer for that base...thus the family was able to spend more time together, and Eileen was able to finally settle into a place...for a while. Her poor grades caused a lot of concern from both parent and teacher, and frustration for the little girl as well...especially since she'd become so good at gymnastics that she'd been invited to the Junior Olympic National Gymnastic Championships, but her parents weren't going to let her go because of her grades! Instead, they took her to an independant learning center. There, though too late to register for the championships, she was given the reason why she hadn't been able to do well in school: Eileen had a really difficult time learning in environments that provided little to no tactile information! This, the learning center's instructors mentioned, was why Eileen could sew like a pro, swing from uneven bars as if born on them...but couldn't perform well in history, science, math, or english. With their help, Eileen rapidly improved...going from a 2.0 grade point average on the first semester to a 3.2 at the progress report.
Eileen's progress was so good that she was approved for a study abroad program to Japan, and boy was the little otaku excited! Eriol Gakuen, the high school she would attend, sounded very exciting, with it's own gymnastics program, a magic club, and its close proximity to many shopping districts. But the expectations of all that didn't prepare her for the one thing that would change her life up to this point...for when she stepped out of the Tokyo train station, her green eyes fell upon a mesmerizing sight: two agile, athletic figures fighting on a glowing stage. What's more, the red one was so small, and dressed almost like she was cosplaying Hikaru from Magic Knight Rayearth...and she was doing so well! She later found out the name of the event she'd witnessed on that huge monitor mounted on the side of the building: Angelic Layer. And when she found out anyone could play, she dashed to the store 'Piffle Princess', her heart burning with the thought of having her very own Angel.
Though very complicated to set up by Western standards, Eileen quickly figured out everything she needed to create her angel. Heavily influenced by Dragonball Z at the time, she styled the angel's top like Piccolo's, but added ninja pants. A long, braided ponytail like hers was created to conceal the flexible antenna, and heavy, weighted cylinders enclosed the shins and forearms. She designed her angel's stats to be fairly well rounded, with higher durability and speed...and named her angel 'Sentaku'...her chosen. Eileen and Sentaku had quite a lot of fun at school, at the Layers, and just around Japan in general, and most importantly, made several important relationships: Rika, Akito, and Toyomiko in particular became important people in her life. Several other important relationships developed too: she met Angelic Layer's 'prince', the brother of the designer of Angelic Layer, and after the championship matches, was asked to help with the testing of some experimental systems for Angelic Layer, Inc. Yet somehow, even with Angelic Layer and her friends taking up more of her time, Eileen still managed to involve herself in Eriol Gakuen's gymnastics program fully....and well!
Though Eileen was able to stay in Japan longer than was expected thanks to her parents' transfer to the naval base there, she ultimately had to leave. Graduation was a tearful, bitter-yet-sweet event, and promises were exchanged to meet each other once again.
Back at home, but with no reason to stay since her parents were still stationed in Japan, Eileen looked at her options. Angelic Layer and gymnastics had made her a person who loved competition. Her love of anime and her family's miltiary nature had made her grow to love mecha. So with no real motivation other than really loving the idea of piloting a giant robot and competing with others, Eileen enrolled in the Gaian Mecha Defense Force (GMDF) Academy. She was very much by herself for the most part, having once again her shyness as an obstacle...that is until she skated past an artist painting outside the Academy. That painter, Kenosha, became another important part of Eileen's life, and the second person she ever truly fell in love with. That romance was one of the most envied in the Academy, and though they ultimately parted ways after the Academy due to different assignments, during their shared time at the ASDF Eileen has been seen sharing a warm smile with Ken on occasion.
Eileen's assignment took her down a now obsolete branch of the military: a joint mecha/navy fleet operation spearheaded by her father. The fleet, dubbed the Rapid Exploratory Fleet or 'REF', was tasked to quickly evaluate the level of hostility and benevolence present in the stellar neighborhood. The fleet found both in abundance, and was decimated, losing half their ships before a friendly planet's forces came to their rescue. Eileen's squadron, Blue Roses, was seperated from the fleet durign this conflict. The REF and Blue Roses eventually found each other, but by this time the Blue Roses CO had been killed in action, and Eileen was now in charge. The shock of losing half his fleet to a trap, then the report of his daughter's squadron going missing had been too much for Eileen's father, and relieved that he at least had her safely back, he order the REF back.
Eileen's father transferred her unit to the Aero Space Defense Force shortly after their return, then retired shortly after. The events of Eileen's ASDF experiences have mostly been archived, but there is still one event to be told: one day, Eileen had received a priority communique from Japan. The priority communique was from her mother, who explained that Shun Akimoto, formerly of Angelic Layer, Inc. and now a head researcher at the Gaian Government's Tokyo R&D Facility, had been trying to find her for help with a top secret project. Three things hit Eileen immediately: She'd get to go to Japan again! She'd get to spend time with her mom again! She's being asked to help with a top secret project! Eileen jumped at the chance, contacting the ASDF's top brass, explaining the situation and her intent to bring the technology to the ASDF first if at all possible, then with permission and without word to anyone else hopped on her VA-6 and flew to Tokyo!
Tokyo saw Eileen able to look up Rika, Akito, and Toyomiko again. And though she wasn't able to say why she was there, the four of them had a great time on her off hours. However, the project took up most of Eileen's time in Japan. The project was a system designed around the concepts of Angelic Layer's thought control system and Dr. Akimoto's own research into the Ki energy used by martial artists. Dubbed Project Aquarion (after the Aquarian concepts of 'awakening the Inner Self' and the 'realization of the Oneness of All Humanity' specifically), the project involves the utilization of human energy (ki, chi, prana, etc) to manifest powers, and the union of three such human energy auras to unleash them. Eileen, as an Angelic Layer champion, an athlete, a mecha pilot, and a strongly emotional person struck Dr. Akimoto as the perfect test pilot.
With Eileen's help over the next year, Dr. Akimoto was able to develop the Aquarion project to the point where it could be brought to field testing. And so Dr. Akimoto, Eileen, and the Aquarion project arrived once more at the ASDF headquarters.
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