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Divinity HQ
Captain

PostPosted: Mon May 21, 2007 9:07 pm


Here there will be various posts consisting of important information regarding the Sylphs and Divinity. Eventually. These will be fairly random, but we will include an index as posts are added.

Introduction post
Welcome to Divinity
Welcome to Divinity pt. 2
PostPosted: Sun Jun 17, 2007 6:57 pm


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It's a side street, out of the way and seeming almost dusty. As you walk by, you begin to notice that along your left, there is no break in the wall. And as you reach the next intersection, you realize that you have only passed one door: the wall spans an entire block.

That one door, in the center of the side street, is an unassuming thing. With an entryway and a wooden cover, it seems almost oriental in nature.

Then you enter, and discover that it is much nicer then the outside would suggest. While the outside seems to be an old and shabby wood, the inside is gleaming oak. Yet the room it leads into is small; the only thing in there, is a single oak counter.

And of course, a door that leads to whatever is hidden within these walls.

But then you would notice that sitting on the other side of the counter is a young man, in his early twenties, with shaggy blonde hair; the only items on the gleaming counter are a laptop and a phone.

And then there's a sign hanging on the wall:

Welcome to Divinity.

Divinity HQ
Captain


Divinity HQ
Captain

PostPosted: Sun Jun 17, 2007 7:32 pm


Past the entryway is a longer hallway, with mailboxes lining the sides [check the mailbox post for further description]. At the end of this hallway, finally, is a door with a window on it.

And passing through the door, the atmosphere changes dramatically.

It opens into a grassy area, with various buildings set throughout, almost haphazardly. You take note of the fact that there are more doors set in the 'wall' of the compound, and come to the realization that the walls must be incredibly thick. And that there aren't many windows, either; only in the buildings within the compound are there any windows anywhere.

The buildings set within the compound are tall, and there are stone paths that lead throughout. While there seems to be no real pattern to the layout, you notice that there is a building set in the very center, with a (shorter) wall around it. The gate there, however, is closed. And locked.

You can catch sight of what looks like a more low-laying building through the gate, but other then that, it remains a mystery.
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~ Divinity HQ~

 
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